def __init__(self, parent, controller, n, name): super().__init__(parent) # On expose le controlleur au reste de la classe pour pouvoir naviguer self.controller = controller self.first_tower = None self.last_tower = None # Utilisé à la fin du jeu pour les scores self.name = name self.start_time = None self.columnconfigure(0) self.rowconfigure(0, weight=1) self.rowconfigure(1, weight=1, minsize=40) # Placement de la Frame de turtle et de celle qui contient les boutons frame1 = tk.Frame(self) frame2 = tk.Frame(self) frame1.grid(row=0, column=0) frame2.grid(row=1, column=0) canvas = tk.Canvas(frame1, width=600, height=300) turtle = RawTurtle(canvas, visible=False) turtle.up() turtle._tracer(0) # Désactiver l'animation de déplacement set_turtle(turtle) # Définir l'instance de turtle dans turtle_utils canvas.grid() # On initialise le jeu game = Jeu(n) dessine_plateau(game.n) game.dessine_config() self.game = game # Placement de la Frame qui contient les boutons buttons_frame = tk.Frame(frame2, bg='red') buttons_frame.grid(sticky='nesw') # Placement des boutons pour les tours tk.Button(buttons_frame, text=" 1 ", command=lambda: self.button_press(0)).grid(row=0, column=0, sticky='nesw') tk.Button(buttons_frame, text=" 2 ", command=lambda: self.button_press(1)).grid(row=0, column=1, sticky='nesw') tk.Button(buttons_frame, text=" 3 ", command=lambda: self.button_press(2)).grid(row=0, column=2, sticky='nesw') tk.Button(buttons_frame, text='Ecran principal', command=lambda: self.navigate_to_main(), bg='red').grid(row=1, column=0, sticky='nesw') action_button = tk.Button(buttons_frame, text='Résoudre', command=lambda: self.action_button_press()) action_button.grid(row=1, column=1, columnspan=2, sticky='nesw') self.action_button = action_button