コード例 #1
0
#coding = utf-8

from kivy.app import App
from kivy.uix.textinput import TextInput


def build():
    return TextInput(text="Componente TextInput")


app = App()
app.build = build
app.run()
コード例 #2
0
    txtInput.size_hint = None, None # Resizing to default.
    txtInput.height = 400
    txtInput.width = 400
    txtInput.x = 100                # Distância da margem esquerda.
    txtInput.y = 150                # Distância da base do video.

    bt = Button()
    bt.text = 'Clique aqui'
    bt.size_hint = None, None # Resizing to default.
    bt.height = 50
    bt.width = 200

    bt.x = 200                  # Distância da margem esquerda.
    bt.y = 75                   # Distância da base do video.
    bt.on_press = click

    layout.add_widget(txtInput)
    layout.add_widget(bt)

    return layout




app = App()
app.title = "eXcript"
Window.size = 600,600
app.build = build       # Overrides App().build() method?
app.run()

コード例 #3
0
# coding: utf-8

from kivy.app import App
from kivy.uix.label import Label


def build():
    return Label(text="Hello World")


hello_world = App()
hello_world.build = build
hello_world.run()
コード例 #4
0
#!usr/bin/env python3
# coding UTF-8

from kivy.app import App
from kivy.uix.textinput import TextInput


def build():
    ti = TextInput()
    ti.text = "Text Input Component"
    return ti


window = App()
window.build = build
window.run()
コード例 #5
0
# coding: utf-8
# Udemy - 19/04/2017
from kivy.app import App
from kivy.uix.textinput import TextInput


def build():
    return TextInput(text="texto pre definido")


janela = App()
janela.build = build
janela.run()
コード例 #6
0
ファイル: main.py プロジェクト: ValdemirBSJr/python
#coding: utf-8

# importamos as bibliotecas
from kivy.app import App
from kivy.uix.label import Label

#Funcao que ira retornar os componentes
def build(): # Função que acrescenta os componentes
    return Label(text = "Hello World")

#App().run() roda a aplicação

#atribuir os elementos da blioteca para o hello world
hello_word = App() # associa a instancia do app ao aplicativo que queremos criar
hello_word.build = build
hello_word.run()
コード例 #7
0
ファイル: Main.py プロジェクト: Awesome-Library/Kv
# -*- coding: utf-8 -*-

from kivy.app import App

from kivy.uix.button import Button


def click () :

    print ( 'Clicked' )

def build () :

    btn = Button ( text = 'Click', font_size = 20 )

    btn.on_press = click

    return btn


Root = App ()

Root.build = build

Root.run ()
コード例 #8
0
    ed = TextInput(text="eXcript")
    ed.size_hint = None, None
    ed.height = 300
    ed.width = 400
    ed.x = 60
    ed.y = 250
    layout.add_widget(ed)

    bt = Button(text="Click aqui")
    bt.size_hint = None, None
    bt.width = 200
    bt.height = 50
    bt.y = 150
    bt.x = 170

    bt.on_press = click

    layout.add_widget(bt)

    return layout


appExample = App()
appExample.title = "App InputData and Print"

from kivy.core.window import Window
Window.size = 520, 600

appExample.build = build
appExample.run()
コード例 #9
0
#conding: utf-8

from kivy.app import App
from kivy.uix.label import Label


def build():
    lb = Label()
    lb.text = "Hello Kivy World"
    lb.italic = True
    lb.font_size = 50
    #size em tamanho de pixels
    return lb


if __name__ == '__main__':
    uma_var_qlqr = App()
    uma_var_qlqr.build = build
    uma_var_qlqr.run()
コード例 #10
0
#conding: utf-8
from kivy.app import App
from kivy.uix.label import Label


def build():
    return Label(text="Hello World", italic=True, font_size=50)


janela = App()
janela.build = build  #subistuir o metodo builda da classe App sem invocalo
janela.run()
コード例 #11
0
#coding: utf-8
from kivy.app import App
from kivy.uix.label import Label


def build():
    return Label(text='hello world')


hello_horld = App()
hello_horld.build = build
hello_horld.run()
コード例 #12
0
ファイル: main.py プロジェクト: GilmarJr027/Estudo-Kivy
#coding: utf-8
from kivy.app import App
from kivy.uix.label import Label


def build():

    lbl_text = Label()
    lbl_text.text = 'Curso de Python e Kivy'
    lbl_text.italic = True
    lbl_text.font_size = 50
    return lbl_text


iniciar = App()
iniciar.build = build
iniciar.run()
コード例 #13
0
#
from kivy.app import App
from kivy.uix.textinput import TextInput


def build():
    text_input = TextInput(text="Escriba Aqui")
    return text_input


appText = App()
appText.build = build
appText.run()
コード例 #14
0
ファイル: 2_HelloWorld.py プロジェクト: NicholasWM-zz/Cursos
from kivy.app import App
from kivy.uix.label import Label


def build():
    return Label(text="Hello World")


aplica = App()
aplica.build = build
aplica.run()
コード例 #15
0
    ed = TextInput(text="teste")
    ed =ed.global
    ed.size_hint = None, None
    ed.height = 300
    ed.width = 400
    ed.y = 250
    ed.x = 90


    btn = Button(text="Clique aqui")
    btn.size_hint = None, None
    btn.width = 200
    btn.height = 50
    btn.y = 150
    btn.x = 200
    btn.on_press= click()
    layout.add_widget(ed)
    layout.add_widget(btn)

    return layout
#antes de posicionar um componente deve se dizer as dimensões dele

wind = App()
from kivy.core.window import Window
wind.title="Testes"
Window.size = 600, 600
wind.build = build
wind.run()

コード例 #16
0
#encoding :utf-8
from kivy.app import App
from kivy.uix.label import Label


def build():
    return Label(text ="Hello World")


hw=App()#diz que o nome da instancia é o hw

hw.build = build #associa o hw a função build mas sem executa-la para que ela só seja executada dentro do aplicativo quando o quesito for atendido com por exemplo chamar a tela

hw.run()#executa o codigo



#App().run()# faz a tela abrir e executa ela em geral abre apenas uma tela preta que contem as funções do sistema em execução