#coding = utf-8 from kivy.app import App from kivy.uix.textinput import TextInput def build(): return TextInput(text="Componente TextInput") app = App() app.build = build app.run()
txtInput.size_hint = None, None # Resizing to default. txtInput.height = 400 txtInput.width = 400 txtInput.x = 100 # Distância da margem esquerda. txtInput.y = 150 # Distância da base do video. bt = Button() bt.text = 'Clique aqui' bt.size_hint = None, None # Resizing to default. bt.height = 50 bt.width = 200 bt.x = 200 # Distância da margem esquerda. bt.y = 75 # Distância da base do video. bt.on_press = click layout.add_widget(txtInput) layout.add_widget(bt) return layout app = App() app.title = "eXcript" Window.size = 600,600 app.build = build # Overrides App().build() method? app.run()
# coding: utf-8 from kivy.app import App from kivy.uix.label import Label def build(): return Label(text="Hello World") hello_world = App() hello_world.build = build hello_world.run()
#!usr/bin/env python3 # coding UTF-8 from kivy.app import App from kivy.uix.textinput import TextInput def build(): ti = TextInput() ti.text = "Text Input Component" return ti window = App() window.build = build window.run()
# coding: utf-8 # Udemy - 19/04/2017 from kivy.app import App from kivy.uix.textinput import TextInput def build(): return TextInput(text="texto pre definido") janela = App() janela.build = build janela.run()
#coding: utf-8 # importamos as bibliotecas from kivy.app import App from kivy.uix.label import Label #Funcao que ira retornar os componentes def build(): # Função que acrescenta os componentes return Label(text = "Hello World") #App().run() roda a aplicação #atribuir os elementos da blioteca para o hello world hello_word = App() # associa a instancia do app ao aplicativo que queremos criar hello_word.build = build hello_word.run()
# -*- coding: utf-8 -*- from kivy.app import App from kivy.uix.button import Button def click () : print ( 'Clicked' ) def build () : btn = Button ( text = 'Click', font_size = 20 ) btn.on_press = click return btn Root = App () Root.build = build Root.run ()
ed = TextInput(text="eXcript") ed.size_hint = None, None ed.height = 300 ed.width = 400 ed.x = 60 ed.y = 250 layout.add_widget(ed) bt = Button(text="Click aqui") bt.size_hint = None, None bt.width = 200 bt.height = 50 bt.y = 150 bt.x = 170 bt.on_press = click layout.add_widget(bt) return layout appExample = App() appExample.title = "App InputData and Print" from kivy.core.window import Window Window.size = 520, 600 appExample.build = build appExample.run()
#conding: utf-8 from kivy.app import App from kivy.uix.label import Label def build(): lb = Label() lb.text = "Hello Kivy World" lb.italic = True lb.font_size = 50 #size em tamanho de pixels return lb if __name__ == '__main__': uma_var_qlqr = App() uma_var_qlqr.build = build uma_var_qlqr.run()
#conding: utf-8 from kivy.app import App from kivy.uix.label import Label def build(): return Label(text="Hello World", italic=True, font_size=50) janela = App() janela.build = build #subistuir o metodo builda da classe App sem invocalo janela.run()
#coding: utf-8 from kivy.app import App from kivy.uix.label import Label def build(): return Label(text='hello world') hello_horld = App() hello_horld.build = build hello_horld.run()
#coding: utf-8 from kivy.app import App from kivy.uix.label import Label def build(): lbl_text = Label() lbl_text.text = 'Curso de Python e Kivy' lbl_text.italic = True lbl_text.font_size = 50 return lbl_text iniciar = App() iniciar.build = build iniciar.run()
# from kivy.app import App from kivy.uix.textinput import TextInput def build(): text_input = TextInput(text="Escriba Aqui") return text_input appText = App() appText.build = build appText.run()
from kivy.app import App from kivy.uix.label import Label def build(): return Label(text="Hello World") aplica = App() aplica.build = build aplica.run()
ed = TextInput(text="teste") ed =ed.global ed.size_hint = None, None ed.height = 300 ed.width = 400 ed.y = 250 ed.x = 90 btn = Button(text="Clique aqui") btn.size_hint = None, None btn.width = 200 btn.height = 50 btn.y = 150 btn.x = 200 btn.on_press= click() layout.add_widget(ed) layout.add_widget(btn) return layout #antes de posicionar um componente deve se dizer as dimensões dele wind = App() from kivy.core.window import Window wind.title="Testes" Window.size = 600, 600 wind.build = build wind.run()
#encoding :utf-8 from kivy.app import App from kivy.uix.label import Label def build(): return Label(text ="Hello World") hw=App()#diz que o nome da instancia é o hw hw.build = build #associa o hw a função build mas sem executa-la para que ela só seja executada dentro do aplicativo quando o quesito for atendido com por exemplo chamar a tela hw.run()#executa o codigo #App().run()# faz a tela abrir e executa ela em geral abre apenas uma tela preta que contem as funções do sistema em execução