コード例 #1
0
ファイル: func_widgets.py プロジェクト: matham/Ceed
    def apply_kv(self):
        FuncWidget.apply_kv(self)
        if self.ref_func:
            return

        app = _get_app()
        with KvContext():
            with GroupFuncList(
                    parent=self, spacing='5dp', size_hint_y=None,
                    orientation='vertical') as more:
                self.more = self.children_container = more
                more.group_widget = self
                more.is_visible @= self.show_more and self.is_visible

                with KvRule(more.children, app.drag_controller.widget_dragged,
                            app.drag_controller.dragging):
                    if more.children and not (
                            app.drag_controller.dragging and
                            app.drag_controller.widget_dragged and
                            app.drag_controller.widget_dragged.drag_cls in
                            ('func', 'func_spinner')):
                        more.padding = '15dp', '5dp', 0, 0
                    else:
                        more.padding = '15dp', '5dp', 0, '12dp'

                more.height @= more.minimum_height
                more.size_hint_min_x @= more.minimum_width

                more.spacer_props = {
                    'size_hint_y': None, 'height': '50dp',
                    'size_hint_min_x': '40dp'}
                more.drag_classes = ['func', 'func_spinner']
                more.controller @= self.func
                with more.canvas:
                    color_back = Color()
                    color_back.rgba = 152 / 255., 153 / 255., 155 / 255., 1.

                    more_rect_back = Rectangle()
                    more_rect_back.pos ^= more.x + dp(15), more.y
                    more_rect_back.size ^= more.width - dp(15), dp(10) if (
                        app.drag_controller.dragging and
                        app.drag_controller.widget_dragged and
                        app.drag_controller.widget_dragged.drag_cls in
                        ('func', 'func_spinner')) else 0

                    color = Color()
                    color.rgba ^= app.theme.divider

                    more_rect = Rectangle()
                    more_rect.pos ^= more.x + dp(11), more.y
                    more_rect.size ^= dp(2), more.height - dp(2)
コード例 #2
0
ファイル: 9.py プロジェクト: florian-chassaing/museotouch
	def add_items(self,number):
		for item in range(0,number):
			rand = randint(1,3)
			t=TutoItem('tuto_assets/texture.png')
			t.l.opacity=0
			t.remove_widget(t.children[0])
			t.size=(256,256)
			t.size_hint=(None,None)
			Animation(pos=(randint(0,Window.width*0.5),randint(0,int(Window.height*0.8))),rotation=randint(0,360),d=0.2).start(t)
			with t.canvas.before:
				c=Color()
				c.rgba=self.colors[str(rand)]
				Rectangle(size=t.size)
			t.item['taille']=rand
			self.add_widget(t)
コード例 #3
0
    def update_color(self):
        now = self.date
        real = self.item["date"]
        offset = self.fresco.date_allowed_offset
        diff = abs(now - real) / float(offset) * 2.0

        color = Color(71 / 360.0, 71 / 100.0, 87 / 100.0, mode="hsv")
        if diff < 1.0:
            color.h = 106 / 360.0
            self.place_correctly = True
        else:
            h = (71 - 71 * (min(2.0, (diff - 1)) / 2.0)) / 360.0
            color.h = h
            self.place_correctly = False
        self.color = color.rgba
コード例 #4
0
ファイル: stage_widgets.py プロジェクト: matham/Ceed
    def add_children_container(
            self, container, drag_classes, cls, color, drag_append_end=False):
        """Gets a StageChildrenList that is added to containter.
        """
        app = _get_app()
        with KvContext():
            with cls(parent=container) as widget:
                widget.spacing = '5dp'
                widget.size_hint_y = None
                widget.orientation = 'vertical'
                widget.spacer_props = {
                    'size_hint_y': None, 'height': '40dp',
                    'size_hint_min_x': '40dp'}
                widget.drag_classes = drag_classes
                widget.drag_target_stage = self.stage
                widget.drag_append_end = drag_append_end

                widget.height @= widget.minimum_height
                widget.size_hint_min_x @= widget.minimum_width
                widget.padding @= '5dp', 0, 0, (
                    0 if widget.children and not (
                        app.drag_controller.dragging and
                        app.drag_controller.widget_dragged and
                        app.drag_controller.widget_dragged.drag_cls in
                        drag_classes)
                    else '12dp')
                widget.is_visible @= self.show_more and self.is_visible
                widget.stage_widget = self

                with widget.canvas:
                    color_back = Color()
                    color_back.rgba = 152 / 255., 153 / 255., 155 / 255., 1.

                    rect_back = Rectangle()
                    rect_back.pos ^= widget.x + dp(5), widget.y
                    rect_back.size ^= widget.width - dp(5), dp(10) if (
                        app.drag_controller.dragging and
                        app.drag_controller.widget_dragged and
                        app.drag_controller.widget_dragged.drag_cls in
                        drag_classes) else 0

                    color_inst = Color()
                    color_inst.rgba = color
                    rect = Rectangle()
                    rect.pos ^= widget.x + dp(1), widget.y
                    rect.size ^= dp(2), widget.height
        return widget
コード例 #5
0
    def update_color(self):
        if self.date is None:
            return
        now = self.date
        real = self.item['date']
        offset = self.fresco.date_allowed_offset
        diff = abs(now - real) / float(offset) * 2.

        color = Color(71 / 360., 71 / 100., 87 / 100., mode='hsv')
        if diff < 1.:
            color.h = 106 / 360.
            self.place_correctly = True
        else:
            h = (71 - 71 * (min(2., (diff - 1)) / 2.)) / 360.
            color.h = h
            self.place_correctly = False
        self.color = color.rgba
コード例 #6
0
ファイル: map_common.py プロジェクト: biinlab/kaleidoscope
 def update_color(self, win):
     color = Color(71 / 360., 71 / 100., 87 / 100., mode='hsv')
     if self.auto_color == True :
         x1,y1 = self.pos
         x2,y2 = self.right_pos
         x1 -= self.imagemap.x 
         y1 -= self.imagemap.y
         wind = Window.width + Window.height
         diff = (abs(x2-x1) + abs(y2-y1)) / wind
         #print diff, x2 - x1, y2 - y1 
     
         if diff < 0.05:
             color.h = 106 / 360.
         else:
             h = (71 - 71 * (min(2., 10*(diff - 0.01)) / 2.)) / 360.
             color.h = h
     else : 
         if win == True : 
             color.h = 106 / 360.
         else : 
             color.h = 0
     self.color = color.rgba
コード例 #7
0
    def on_touch_down(self, touch):
        # Scale screen if mouse scroll
        if(touch.button == "scrolldown"):
            if(self.scallerVar > 1000):
                self.scallerVar -= 100
        elif(touch.button == "scrollup"):
            if(self.scallerVar < 30000):
                self.scallerVar += 100

        # Cancel if right button
        if(touch.button == "right"):
            if(self.state == self.EDITOR_STATE):
                if(self.editorTool == "add"):
                    self.changeTool("move")
                elif(self.editorTool == "delete"):
                    self.changeTool("move")
                else:
                    self.window.editMenu.setEditObject(None)
                # End level editor when right click
                # elif(self.editorTool == "move"):
                #     self.window.endLevelEditor()
            
        # Save current pos
        p = self.to_local(*touch.pos)
        self.touches[0] = p

        if(self.state == self.EDITOR_STATE and touch.button == "left"):
            # Selecting none --> closes edit menu
            selectObject = None
            # If AddBarrier was clicked on, draw a line
            if(self.editorTool == "add"):
                self.adding_barrier = True
                self.addingShape = self.window.objectMenu.getData()["shape"]

                temp_shape = None

                with self.canvas:
                    Color(1,0,0,0.5)
                    if(self.addingShape == "Segment"):
                        temp_shape = Line(points = [p[0], p[1], p[0], p[1]], width = 20*self.scaller)
                    elif(self.addingShape == "Circle"):
                        temp_shape = Ellipse(pos=(p[0]+1, p[1]+1), size=(1,1))
                    elif(self.addingShape == "Box"):
                        if(self.addingStage == 0):
                            temp_shape = Line(points = [p[0], p[1], p[0], p[1]], width = 20*self.scaller)
                        else:
                            temp_shape = self.temp_barrier
                
                self.temp_barrier = temp_shape

            # Delete Object
            elif(self.editorTool == "delete"):
                deletePoint = (p[0]/self.scaller, p[1]/self.scaller)

                for shape in reversed(self.simulation.space.shapes):
                    if(shape.point_query(deletePoint)[0] < 0):
                        if(not isinstance(shape, Car)):
                            self.simulation.deleteObject(shape)
                            break

                self.deleteObject = False

            # Move object
            else:
                movePoint = (p[0]/self.scaller, p[1]/self.scaller)
                for shape in self.simulation.space.shapes:
                    if(shape.point_query(movePoint)[0] < 0):
                        self.movingObject = True
                        
                        # Select object for editing
                        selectObject = shape

                        # Move depending on the type
                        if(isinstance(shape, Car) or isinstance(shape, pymunk.Circle) or isinstance(shape, pymunk.Poly)):
                            self.movingVar = shape
                        if(isinstance(shape, pymunk.Segment)):
                            # Use nearest endpoint
                            self.movingVar = shape
                            p1 = movePoint
                            p2 = shape.a
                            p3 = shape.b
                            distance1 = math.sqrt(((p1[0]-p2[0])**2)+((p1[1]-p2[1])**2))
                            distance2 = math.sqrt(((p1[0]-p3[0])**2)+((p1[1]-p3[1])**2))
                            if(distance1 < distance2):
                                self.movingPoint = "a"
                            else:
                                self.movingPoint = "b"

                if(not self.movingObject):
                    touch.grab(self)

            # If object selected then edit if not then send None --> Closes menu
            self.window.editMenu.setEditObject(selectObject)
        else:
            if(self.viewState == self.FREE_VIEW or self.selectedCar == None):
                touch.grab(self)
コード例 #8
0
ファイル: main.py プロジェクト: MariusVentus/magiscript
def makepoint(coords,canvas):
	canvas.add(Color(1,0,0))
	canvas.add(SmoothLine(circle=(coords[0],coords[1],2),width=3))
コード例 #9
0
 def Plano(self, *args):
     with self.wid.canvas:
         Color(225, 255, 255, 1.0, mode='rgba')
         Rectangle(pos=(200, 0), size=(400, 350))
コード例 #10
0
 def drawCrosshairOnVideoForImagePoint(self, ix, iy, iwidth, iheight, color=(1., 0, 0), group='overlay'):
     widget = self.ids.KivyCamera
     with widget.canvas:
         Color(*color)
         wx, wy = self.imagePointToWidgetPoint(ix, iy, iwidth, iheight, widget)
         Line(circle=(widget.x+wx, widget.y+wy, 2), group=group)
コード例 #11
0
	def render(self, canvas, dt):
		with canvas:
			Color(0.5, 0.5, 0.5, 1.0)
			Rectangle(pos=(self.x, self.y), size=(self.width, self.height))
コード例 #12
0
ファイル: hm.py プロジェクト: mohamed8643/PhotoPletyKivi
    def __init__(self, **kwargs):
        super(LineWidget, self).__init__(**kwargs)

        with self.canvas:
            Color(0, 1., 0)
            self.line = Line(points=())
コード例 #13
0
    def drawCalibration(self):
        self.ids.opticalScatter.canvas.clear()
        for y in range(7, -8, -1):
            points = []
            for x in range(-15, 16, +1):
                points.append(x * 3 * 25.4 + self.bedWidth / 2.0)
                points.append(y * 3 * 25.4 + self.bedHeight / 2.0)
            with self.ids.opticalScatter.canvas:
                Color(0, 0, 1)
                Line(points=points)

        for x in range(-15, 16, +1):
            points = []
            for y in range(7, -8, -1):
                points.append(x * 3 * 25.4 + self.bedWidth / 2.0)
                points.append(y * 3 * 25.4 + self.bedHeight / 2.0)
            with self.ids.opticalScatter.canvas:
                Color(0, 0, 1)
                Line(points=points)

        for y in range(7, -8, -1):
            points = []
            for x in range(-15, 16, +1):
                if (self.inMeasureOnlyMode):
                    points.append(x * 3 * 25.4 +
                                  self.measuredErrorsX[x + 15][7 - y] +
                                  self.bedWidth / 2.0)
                    points.append(y * 3 * 25.4 +
                                  self.measuredErrorsY[x + 15][7 - y] +
                                  self.bedHeight / 2.0)
                else:
                    points.append(x * 3 * 25.4 +
                                  self.calErrorsX[x + 15][7 - y] +
                                  self.bedWidth / 2.0)
                    points.append(y * 3 * 25.4 +
                                  self.calErrorsY[x + 15][7 - y] +
                                  self.bedHeight / 2.0)
            with self.ids.opticalScatter.canvas:
                Color(1, 0, 0)
                Line(points=points)

        for x in range(-15, 16, +1):
            points = []
            for y in range(7, -8, -1):
                if (self.inMeasureOnlyMode):
                    points.append(x * 3 * 25.4 +
                                  self.measuredErrorsX[x + 15][7 - y] +
                                  self.bedWidth / 2.0)
                    points.append(y * 3 * 25.4 +
                                  self.measuredErrorsY[x + 15][7 - y] +
                                  self.bedHeight / 2.0)
                else:
                    points.append(x * 3 * 25.4 +
                                  self.calErrorsX[x + 15][7 - y] +
                                  self.bedWidth / 2.0)
                    points.append(y * 3 * 25.4 +
                                  self.calErrorsY[x + 15][7 - y] +
                                  self.bedHeight / 2.0)
            with self.ids.opticalScatter.canvas:
                Color(1, 0, 0)
                Line(points=points)
コード例 #14
0
 def on_touch_down(self, touch):
     with self.canvas:
         Color(rgba=self.paint_color)
         touch.ud['line'] = Line(points=(touch.x, touch.y), width=self.line_width)
コード例 #15
0
	def build(self):
		# Set up the layout:
		layout = GridLayout(cols=7, spacing=20, padding=40, rows=4)

		with layout.canvas.before:
			Color(.2,.2,.2,1)
			self.rect = Rectangle(size=(1024,600), pos=layout.pos)

		speedSlider2 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider2.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider3 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider3.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider4 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider4.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider5 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider5.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider6 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider6.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider7 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider7.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider8 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider8.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider9 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider9.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider10 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider10.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider11 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider11.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider12 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider12.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider13 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider13.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		speedSlider14 = Slider(orientation='vertical', min=7, max=15, value=7,step=1)
		speedSlider14.bind(on_touch_down=update_speed, on_touch_move=update_speed)

		inArduino = InputArduino(text="inArduino")
		Clock.schedule_interval(inArduino.update, 1.0/10.0)
		pul1 = InputButton1(text="pulsador1")
		Clock.schedule_interval(pul1.update, 1.0/10.0)
		pul2 = InputButton2(text="pulsador2")
		Clock.schedule_interval(pul2.update, 1.0/10.0)
		pul3 = InputButton3(text="pulsador3")
		Clock.schedule_interval(pul3.update, 1.0/10.0)

		sw1 = InputSW1(text="sw1")
		Clock.schedule_interval(sw1.update, 1.0/10.0)
		sw2 = InputSW2(text="sw2")
		Clock.schedule_interval(sw2.update, 1.0/10.0)
		sw3 = InputSW3(text="sw3")
		Clock.schedule_interval(sw3.update, 1.0/10.0)
		sw4 = InputSW4(text="sw4")
		Clock.schedule_interval(sw4.update, 1.0/10.0)
   
		'''
		layout.add_widget(speedSlider1)
		layout.add_widget(speedSlider2)
		layout.add_widget(speedSlider3)
		layout.add_widget(speedSlider4)
		layout.add_widget(speedSlider5)
		layout.add_widget(speedSlider6)
		layout.add_widget(speedSlider7)
		layout.add_widget(speedSlider8)
		layout.add_widget(speedSlider9)
		layout.add_widget(speedSlider10)
		layout.add_widget(speedSlider11)
		layout.add_widget(speedSlider12)
		layout.add_widget(speedSlider13)
		layout.add_widget(speedSlider14)
         	'''
		button1.bind(on_press=press_callback)
		button2.bind(on_press=press_callback)
		button3.bind(on_press=press_callback)
		button4.bind(on_press=press_callback)
		button5.bind(on_press=press_callback)
		button6.bind(on_press=press_callback)
		button7.bind(on_press=press_callback)
		button8.bind(on_press=press_callback)
		button9.bind(on_press=press_callback)
		button10.bind(on_press=press_callback)
		button11.bind(on_press=press_callback)
		button12.bind(on_press=press_callback)
		button13.bind(on_press=press_callback)
		button14.bind(on_press=press_callback)
		button15.bind(on_press=press_callback)
		button16.bind(on_press=press_callback)
		button17.bind(on_press=press_callback)
		button18.bind(on_press=press_callback)
		button19.bind(on_press=press_callback)
		button20.bind(on_press=press_callback)		
		button21.bind(on_press=press_callback)
		button22.bind(on_press=press_callback)
		button23.bind(on_press=press_callback)
		button24.bind(on_press=press_callback)

		layout.add_widget(button1)
		layout.add_widget(button2)
		layout.add_widget(button3)
		layout.add_widget(button4)
		layout.add_widget(button5)
		layout.add_widget(button6)
		layout.add_widget(button7)
		layout.add_widget(button8)
		layout.add_widget(button9)
		layout.add_widget(button10)
		
		layout.add_widget(button11)
		layout.add_widget(button12)
		layout.add_widget(button13)
		layout.add_widget(button14)
		layout.add_widget(button15)
		layout.add_widget(button16)
		layout.add_widget(button17)
		layout.add_widget(button18)
		layout.add_widget(button19)
		layout.add_widget(button20)
		
		layout.add_widget(button21)
		layout.add_widget(button22)
		layout.add_widget(button23)
		layout.add_widget(button24)
		
		layout.add_widget(pul1)
		layout.add_widget(pul2)
		layout.add_widget(pul3)
		
		return layout
コード例 #16
0
ファイル: painterwidget.py プロジェクト: pmaprog/drawit
 def add_cross(self):
     with self.canvas.after:
         Color(0.5, 0.5, 0.5, 1)
         Line(points=(self.center_x, self.height + self.y, self.center_x, self.y), width=1)
         Line(points=(self.x, self.center_y, self.width, self.center_y), width=1)
コード例 #17
0
def create_color(rgb):
    return Color(rgb[0], rgb[1], rgb[2])
コード例 #18
0
ファイル: gpmongui.py プロジェクト: lotus2zh/excelfore-gptp
 def __init__(self, active=True, **kwargs):
     super(TashpMainPage, self).__init__(**kwargs)
     with self.canvas.before:
         Color(*SCREEN_BG_COLOR)
         Rectangle(size=self.size)
コード例 #19
0
ファイル: gpmongui.py プロジェクト: lotus2zh/excelfore-gptp
 def update_bg(self, box, size):
     self.canvas.before.clear()
     with self.canvas.before:
         Color(*DOMAIN_BOX_BG_COLOR)
         Rectangle(size=self.size, pos=self.pos)
コード例 #20
0
ファイル: Enemy.py プロジェクト: osmidy/Dischord
    def __init__(self, spawn_x, key = Notes.C, speed=1.0, audio_callback=None, hurt_player_callback=None, dmg_rect_on_hit_callback=None, add_sound=None, remove_sound=None, clear_prog=None):
        super(Enemy, self).__init__()

        self.time = 0.0

        # pos3D is 3D cartesian coords
        self.pos3D = [spawn_x,0,-D]

        # pos2D is for actual position on screen
        self.pos2D = self.convert_to_pos2D(self.pos3D)

        self.size = np.array((200,380))*Window.height/600

        self.speed = speed

        # Callback Functions
        self.hurt_player_callback = hurt_player_callback
        self.dmg_rect_on_hit_callback = dmg_rect_on_hit_callback
        self.clear_prog = clear_prog

        #---------#
        # Visuals #
        #---------#

        self.texture = Image(source='../data/ogre.png').texture
        self.textures = []
        self.texture_a = self.texture.get_region(0,435,107,145);
        self.textures.append(self.texture_a)
        self.texture_b = self.texture.get_region(107,435,107,145);
        self.textures.append(self.texture_b)
        self.texture_c = self.texture.get_region(215,435,107,145);
        self.textures.append(self.texture_c)
        self.texture_d = self.texture.get_region(322,435,107,145);
        self.textures.append(self.texture_d)

        self.anim_switch_time = 0.270
        self.anim_time = self.anim_switch_time
        self.anim_frame = randint(0,100)%len(self.textures)


        s = self.size*self.scale_with_z()
        self.cbrect = CBRectangle(texture=self.textures[self.anim_frame], cbpos=(self.pos2D[0],self.pos2D[1]), cbsize=(s[0],s[1]))
        self.color = Color(0.65,0.65,0.65)
        self.add(self.color)
        self.add(self.cbrect)

        # self.color = Color(1,0.1,0.1)
        # s = self.size*self.scale_with_z()
        # self.cbrect = CBRectangle( cbpos=(self.pos2D[0],self.pos2D[1]), cbsize=(s[0],s[1]) )
        # self.add(self.color)
        # self.add(self.cbrect)

        # If currently targeted by crosshair
        self.is_targeted = False

        self.is_dead = False
        

        # TODO: list of textures for different animation states
        # TODO: eventually replace with textures
        # self.texture = Image(source='../data/find_a_picture.png').texture
        # self.rect = Rectangle(texture=self.texture, pos=(0,0), size=(100,100))

        #---------------#
        # Audio & Music #
        #---------------#

        self.key = key
        self.chord = Chord(key)
        self.dissonantPitches = self.chord.pitches

        # Assigned when this Enemy is killed
        self.resolvedPitches = []

        #TODO: these are example pitches; we need to add the pitches from the notes of chord...
        self.seq = add_sound(self.dissonantPitches, self.get_closeness)

        # Note Display
        self.ND = Note_Display(key, self.dissonantPitches, self.pos2D[0], self.pos2D[1]+s[1])
        self.add(self.ND)

        # Callback Functions
        self.audio_callback = audio_callback
        self.add_sound = add_sound
        self.remove_sound = remove_sound
コード例 #21
0
ファイル: kivy_testing.py プロジェクト: xcasper/Palace
 def on_touch_down(self, touch):
     with self.canvas:
         Color(0, 0, 1)
         #diameter
         d = 60.
         Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))
コード例 #22
0
ファイル: kivy_.py プロジェクト: zofuthan/cefpython
    def start_cef(self):
        '''Starts CEF.
        '''
        # create texture & add it to canvas
        self.texture = Texture.create(size=self.size,
                                      colorfmt='rgba',
                                      bufferfmt='ubyte')
        self.texture.flip_vertical()
        with self.canvas:
            Color(1, 1, 1)
            self.rect = Rectangle(size=self.size, texture=self.texture)

        #configure cef
        settings = {
            "debug":
            True,  # cefpython debug messages in console and in log_file
            "log_severity":
            cefpython.LOGSEVERITY_INFO,
            "log_file":
            "debug.log",
            # This directories must be set on Linux
            "locales_dir_path":
            cefpython.GetModuleDirectory() + "/locales",
            "resources_dir_path":
            cefpython.GetModuleDirectory(),
            "browser_subprocess_path":
            "%s/%s" % (cefpython.GetModuleDirectory(), "subprocess")
        }

        #start idle
        Clock.schedule_interval(self._cef_mes, 0)

        #init CEF
        cefpython.Initialize(settings)

        #WindowInfo offscreen flag
        windowInfo = cefpython.WindowInfo()
        windowInfo.SetAsOffscreen(0)

        #Create Broswer and naviagte to empty page <= OnPaint won't get called yet
        browserSettings = {}
        # The render handler callbacks are not yet set, thus an
        # error report will be thrown in the console (when release
        # DCHECKS are enabled), however don't worry, it is harmless.
        # This is happening because calling GetViewRect will return
        # false. That's why it is initially navigating to "about:blank".
        # Later, a real url will be loaded using the LoadUrl() method
        # and the GetViewRect will be called again. This time the render
        # handler callbacks will be available, it will work fine from
        # this point.
        # --
        # Do not use "about:blank" as navigateUrl - this will cause
        # the GoBack() and GoForward() methods to not work.
        self.browser = cefpython.CreateBrowserSync(windowInfo,
                                                   browserSettings,
                                                   navigateUrl=self.start_url)

        #set focus
        self.browser.SendFocusEvent(True)

        self._client_handler = ClientHandler(self)
        self.browser.SetClientHandler(self._client_handler)
        self.set_js_bindings()

        #Call WasResized() => force cef to call GetViewRect() and OnPaint afterwards
        self.browser.WasResized()

        # The browserWidget instance is required in OnLoadingStateChange().
        self.browser.SetUserData("browserWidget", self)

        if self.keyboard_mode == "global":
            self.request_keyboard()
コード例 #23
0
ファイル: table.py プロジェクト: mistvfx/essl
    def set_bgGreen(self):
        with self.canvas.before:
            Color(0, 1, 0, 0.50)
            self.rect = Rectangle(pos=self.pos, size=self.size)

        self.bind(pos=self.update_rect, size=self.update_rect)
コード例 #24
0
ファイル: main.py プロジェクト: vienai8d/kivy-memo
import kivy
from kivy.app import App
from kivy.core.window import Window
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.graphics import Color, Rectangle
from kivy.vector import Vector
from kivy.clock import Clock

FPS = 30
SPEED = 20
BOX_SIZE = (50, 50)
BOX_COLOR = Color(0.4, 0.7, 0.4) 


class MainApp(App):

    v_x = 0.0
    v_y = 0.0

    def left(self, instance):
        self.v_x = -0.5

    def right(self, instance):
        self.v_x = 0.5

    def up(self, instance):
        self.v_y = 0.5

    def down(self, instance):
コード例 #25
0
	def render(self, canvas, dt):
		with canvas:
			Color(0.2, 0.5, 0.7, 1.0)
			Ellipse(pos=(self.x, self.y), size=(self.radius * 2.0, self.radius * 2.0))
コード例 #26
0
ファイル: AppMain.py プロジェクト: russpj/SudokuSolver
	def PlaceStuff(self):
		with self.canvas.before:
			Color(0.1, .3, 0.1, 1)  # green; colors range from 0-1 not 0-255
			self.rect = Rectangle(size=self.size, pos=self.pos)
		with self.canvas.after:
			self.sudokuLayout = SudokuLayout()
コード例 #27
0
ファイル: main.py プロジェクト: rahulyhg/covhack
    def __init__(self, **kwargs):
        # make sure we aren't overriding any important functionality
        super().__init__(**kwargs)

        self.home_button1 = Button(text="Home",
                                   pos_hint={'center_x': 0.5,
                                             'center_y': 0.95},
                                   size_hint_y=None,
                                   height=144)

        self.home_button2 = Button(text="Home",
                                   pos_hint={'center_x': 0.5,
                                             'center_y': 0.95},
                                   size_hint_y=None,
                                   height=144)

        self.home_button1.bind(on_press=self.return_home)
        self.home_button2.bind(on_press=self.return_home)

        self.screen1 = Screen(name="1")

        self.search_screen = Screen(name="search")
        self.list_screen = Screen(name="list")

        # Add widgets----------------------------------------------------------
        with self.screen1.canvas.before:
            Color(0, 0, 0, 1)
            self.screen1.rect = Rectangle(size=self.screen1.size,
                                          pos=self.screen1.pos)

        def update_rect(instance, value):
            instance.rect.pos = instance.pos
            instance.rect.size = instance.size

        # listen to size and position changes
        self.screen1.bind(pos=update_rect, size=update_rect)

        # Add image ----------------------------------------------------
        self.screen1.add_widget(Image(source='Phrijj.png', size_hint=(1, 1),
                                      pos_hint={'center_x': 0.5,
                                                'center_y': 0.6}),
                                index=1)
        # --------------------------------------------------------------

        # Add textinput ------------------------------------------------
        self.textinput = TextInput(hint_text="Search for ingredients",
                                   multiline=False,
                                   size_hint_y=None,
                                   height=144,
                                   pos_hint={'center_x': 0.5,
                                             'center_y': 0.95},
                                   opacity=1)

        # Add dropdown menu --------------------------------------------
        self.dropdown = DropDown()
        self.dropdown.add_widget(self.textinput)

        # Add buttons to dropdown menu
        search_button = Button(color=(0, 0, 0, 1),
                               background_color=(255, 255, 255, 255),
                               text="Search",
                               size_hint_y=None,
                               height=144)

        self.search_response_list = []

        search_button.bind(on_press=lambda widget:
                           self.send_search(self.textinput.text,
                                            self.search_response_list,
                                            self.home_button1))

        self.dropdown.add_widget(search_button)

        show_button = Button(color=(0, 0, 0, 1),
                             background_color=(255, 255, 255, 255),
                             text="Show",
                             size_hint_y=None,
                             height=144)

        show_button.bind(on_press=lambda x:
                         self.switch_screen(self.home_button2))

        self.dropdown.add_widget(show_button)

        # --------------------------------------------------------------

        # Add enter button ---------------------------------------------
        self.enter_button = Button(color=(0, 0, 0, 1),
                                   background_color=(255, 255, 255, 255),
                                   text="Start!",
                                   size_hint=(1, .2),
                                   pos_hint={'center_x': 0.5,
                                             'center_y': 0.07})

        self.enter_button.bind(on_release=self.dropdown.open)
        self.screen1.add_widget(self.enter_button, index=0)

        self.add_widget(self.screen1)
        self.add_widget(self.list_screen)
        self.add_widget(self.search_screen)
コード例 #28
0
 def on_size(self, *args):
     self.canvas.before.clear()
     with self.canvas.before:
         Color(1, 1, 1, 1)
         Rectangle(pos=self.pos, size=self.size)
コード例 #29
0
ファイル: progressbar.py プロジェクト: nanodan/prtgen
 def redraw_widget(self, *args):
     """ Method of redraw this widget """
     with self.canvas.before:
         self.canvas.before.clear()
         Color(*get_color_from_hex(self.background_color))
         Rectangle(pos=(self.x, self.y + 1), size=self.size)
コード例 #30
0
    def drawLine(self, gCodeLine, command):
        '''
        
        drawLine draws a line using the previous command as the start point and the xy coordinates
        from the current command as the end point. The line is styled based on the command to allow
        visually differentiating between normal and rapid moves. If the z-axis depth is changed a
        circle is placed at the location of the depth change to alert the user. 
    
        '''

        try:
            xTarget = self.xPosition
            yTarget = self.yPosition
            zTarget = self.zPosition

            x = re.search("X(?=.)(([ ]*)?[+-]?([0-9]*)(\.([0-9]+))?)",
                          gCodeLine)
            if x:
                xTarget = float(x.groups()[0]) * self.canvasScaleFactor
                if self.absoluteFlag == 1:
                    xTarget = self.xPosition + xTarget

            y = re.search("Y(?=.)(([ ]*)?[+-]?([0-9]*)(\.([0-9]+))?)",
                          gCodeLine)
            if y:
                yTarget = float(y.groups()[0]) * self.canvasScaleFactor
                if self.absoluteFlag == 1:
                    yTarget = self.yPosition + yTarget
            z = re.search("Z(?=.)(([ ]*)?[+-]?([0-9]*)(\.([0-9]+))?)",
                          gCodeLine)
            if z:
                zTarget = float(z.groups()[0]) * self.canvasScaleFactor

            #Draw lines for G1 and G0
            with self.scatterObject.canvas:
                Color(self.data.drawingColor[0], self.data.drawingColor[1],
                      self.data.drawingColor[2])

                if command == 'G00':
                    #draw a dashed line
                    Line(points=(self.xPosition, self.yPosition, xTarget,
                                 yTarget),
                         width=1,
                         group='gcode',
                         dash_length=4,
                         dash_offset=2)

                    #start a new straight line from the end of the dashed line
                    self.line = Line(points=(), width=1, group='gcode')
                    self.addPoint(xTarget, yTarget)
                else:
                    self.addPoint(xTarget, yTarget)

            #If the zposition has changed, add indicators
            tol = 0.05  #Acceptable error in mm
            if abs(zTarget - self.zPosition) >= tol:
                with self.scatterObject.canvas:
                    if zTarget - self.zPosition > 0:
                        Color(0, 1, 0)
                        radius = 1
                    else:
                        Color(1, 0, 0)
                        radius = 2
                    Line(circle=(self.xPosition, self.yPosition, radius),
                         group='gcode')
                    Color(self.data.drawingColor[0], self.data.drawingColor[1],
                          self.data.drawingColor[2])

            self.xPosition = xTarget
            self.yPosition = yTarget
            self.zPosition = zTarget
        except:
            print "Unable to draw line on screen: " + gCodeLine
コード例 #31
0
 def ejesEspaciales(self, *args):
     with self.wid.canvas:
         #  Color(225, 255, 255, .1, mode='rgba')
         Color(0, 0, 0)
         Line(points=[200, 40, 600, 40], width=1)
         Line(points=[240, 0, 240, 285], width=1)
コード例 #32
0
    def actualise_camera(self, dt):
        self.painter.canvas.after.clear()
        self.painter.canvas.before.clear()

        (depth, _) = get_depth()  # Get the depth from the kinect
        depth = depth.astype(np.float32)  # Convert the depth to a 32 bit float
        _, depthThresh = cv2.threshold(depth, self.distance_hand_is_close, 255,
                                       cv2.THRESH_BINARY_INV)  # Threshold the depth for a binary image. Thresholded at 600 arbitary units
        _, back = cv2.threshold(depth, self.distance_background, 255,
                                cv2.THRESH_BINARY_INV)  # Threshold the background in order to have an outlined background and segmented foreground
        _,wayBack = cv2.threshold(depth, 2000, 255, cv2.THRESH_BINARY_INV)
        blobData = BlobAnalysis(depthThresh)  # Creates blobData object using BlobAnalysis class
        blobDataBack = BlobAnalysis(back)  # Creates blobDataBack object using BlobAnalysis class
        blobDataWayBack = BlobAnalysis(wayBack)

        if(blobDataWayBack.counter != 0 and blobDataBack.counter==0):
            if(self.time==0):
                self.parent.check_users()
                self.time=100
            else:
                self.time-=1
        else:
            self.time=0
        if(blobDataBack.counter==0):#not interractive
            self.parent.hide_overlay()
            for i in range(blobData.counter):  # Iterate from 0 to the number of blobs minus 1
                self.centroidList.append(blobData.centroid[i])  # Adds the centroid tuple to the centroidList --> used for drawing
        else:
            self.parent.show_overlay()
            # draw contours
            with self.painter.canvas.before:
                PushMatrix()
                Rotate(angle=180, axis=(0, 0, 1), origin=self.painter.center)
                Translate(self.painter.width / 2 - 320, self.painter.height / 2 - 240)

                for i in range(blobData.counter):  # Iterate from 0 to the number of blobs minus 1
                    self.centroidList.append( blobData.centroid[i])  # Adds the centroid tuple to the centroidList --> used for drawing
                    Color(self.RED[0], self.RED[1], self.RED[2], mode='rgb')
                    Line(circle=(blobData.centroid[i][0], blobData.centroid[i][1], 20))

            with self.painter.canvas.after:
                PopMatrix()

        del depth  # Deletes depth --> opencv memory issue

        # Mouse Try statement
        try:
            centroidX = blobData.centroid[0][0]
            centroidY = blobData.centroid[0][1]
            if self.dummy:
                mousePtr = display.Display().screen().root.query_pointer()._data  # Gets current mouse attributes
                dX = centroidX - self.strX  # Finds the change in X
                dY = self.strY - centroidY  # Finds the change in Y
                if abs(dX) > 1:  # If there was a change in X greater than 1...
                    mouseX = mousePtr["root_x"] - self.sensitivity_x * dX  # New X coordinate of mouse
                if abs(dY) > 1:  # If there was a change in Y greater than 1...
                    mouseY = mousePtr["root_y"] - self.sensitivity_y * dY  # New Y coordinate of mouse
                self.move_mouse(mouseX, mouseY)  # Moves mouse to new location
                self.strX = centroidX  # Makes the new starting X of mouse to current X of newest centroid
                self.strY = centroidY  # Makes the new starting Y of mouse to current Y of newest centroid

            else:
                self.strX = centroidX  # Initializes the starting X
                self.strY = centroidY  # Initializes the starting Y
                self.dummy = True  # Lets the function continue to the first part of the if statement
        except:  # There may be no centroids and therefore blobData.centroid[0] will be out of range
            self.dummy = False  # Waits for a new starting point
コード例 #33
0
    def draw(self, dt):
        self.loops += 1
        
        # Check thread signals
        self.checkSignals()

        # Game mode
        if(self.state != "editor"):
            # self.simulation.update()

            self.window.statebar.ids["steps"].text = "Steps: "+str(self.simulation.space.steps)

            # Car control
            for shape in self.simulation.space.shapes:
                if(isinstance(shape, Car) and not isinstance(shape, CarAI)):
                    if(self.keys["up"] == 1):
                        shape.forward(dt*100)
                    if(self.keys["down"] == 1):
                        shape.backward(dt*100)
                    if(self.keys["left"] == 1):
                        shape.left(dt*100)
                    if(self.keys["right"] == 1):
                        shape.right(dt*100)

        # Editor mode
        elif(self.state == "editor"):
            # Undo action
            if(self.keys["lctrl"] == 1 and self.keys["z"] == 1 and not self.undoDone):
                # Do undo //Delete and create only
                if(self.changes.__len__() != 0):
                    change = self.changes[self.changes.__len__()-1]
                    match = None
                    for shape in self.simulation.space.shapes:
                        if(shape == change):
                            self.simulation.deleteObject(shape, "nochange")
                            self.changes.remove(shape)
                            match = "found"

                    if(match == None):
                        self.simulation.space.add(change)

                        self.canvas.add(Color(rgba=change.rgba))
                        self.canvas.add(change.ky)

                        self.simulation.repaintObjects()
                        self.changes.remove(change)

                self.undoDone = True
                
            # Reset undo action
            if(self.keys["z"] == 0 and self.undoDone):
                self.undoDone = False

            # Adding tool indication + rectangle adding grap rep
            if(self.editorTool == "add"):
                pos = self.to_local(*Window.mouse_pos)

                # Mouse indication shape
                if(self.addingIndication == None):
                    with self.canvas:
                        Color(0,0.8,0,0.6)
                        self.addingIndication = Ellipse(pos=(pos[0]-5, pos[1]-5), size=(10,10))
                else:
                    self.addingIndication.pos = (pos[0]-5, pos[1]-5)

                # When adding rectangle show its graphical representation
                if(self.addingStage == 1):
                    c = pos
                    a = (self.temp_rect.points[0], self.temp_rect.points[1])
                    b = (self.temp_rect.points[2], self.temp_rect.points[3])

                    a, b, c, d = calculateRectangle(a,b,c)

                    if(self.temp_barrier == None):
                        if(a != None):
                            with self.canvas:
                                Color(0.8,0,0,0.6)
                                self.temp_barrier = Quad(points=(a[0], a[1], b[0], b[1], d[0], d[1], c[0], c[1]))
                    else:
                        if(a != None):
                            self.temp_barrier.points = (a[0], a[1], b[0], b[1], d[0], d[1], c[0], c[1])

            # Deleting mouse indication
            elif(self.editorTool == "delete"):
                pos = self.to_local(*Window.mouse_pos)
                pos = (pos[0]-5, pos[1]-5)

                if(self.addingIndication == None):
                    with self.canvas:
                        Color(0.8,0,0,0.6)
                        self.addingIndication = Ellipse(pos=pos, size=(10,10))
                else:
                    self.addingIndication.pos = pos
            else:
                if(self.addingIndication != None):
                    self.canvas.remove(self.addingIndication)
                    self.addingIndication = None

            # Barrier adding width change
            if(self.temp_barrier != None and isinstance(self.temp_barrier, Line)):
                if(self.keys["up"] == 1):
                    if(self.temp_barrier.width/self.scaller < 100):
                        self.temp_barrier.width += 1
                elif(self.keys["down"] == 1):
                    if(self.temp_barrier.width/self.scaller > 1 and self.temp_barrier.width > 1):
                        self.temp_barrier.width -= 1
    
            # Highligting
            else:
                pos = self.to_local(*Window.mouse_pos)
                pos = (pos[0]/self.scaller, pos[1]/self.scaller)

                for shape in reversed(self.simulation.space.shapes):
                    # Highlight object when no moving
                    if(not self.movingObject):
                        # Highlight hover objects
                        if(shape.point_query(pos)[0] < 0):
                            if(self.tempHighlight != None):
                                self.canvas.remove(self.tempHighlight)
                                self.tempHighlight = None

                            self.tempHighlight = self.highlightObject(shape)
                            break

                        # Cleanup highlight
                        elif(self.tempHighlight != None):
                            self.canvas.remove(self.tempHighlight)
                            self.tempHighlight = None
                    # Cleanup highlight
                    elif(self.tempHighlight != None):
                        self.canvas.remove(self.tempHighlight)
                        self.tempHighlight = None
        # If we want to draw
        if(self.isDrawing):
            # Draw all kivy objects from space.shapes
            self.paintKivy()

            # Update camere if neccesary
            self.updateCamera()
コード例 #34
0
 def anim(self,dt):        
     self.anm = Animation(deg1=-365.0,d = 4., t='in_quad')
     self.canvas.add(Color(0,1.,0))  
     self.anm.start(self)
     self.anm.bind(on_complete=self.update)
コード例 #35
0
 def set_color(self, new_color):
     self.last_color = new_color
     self.canvas.add(Color(*new_color))
コード例 #36
0
 def create_drawings(self):
     self._color = Color(*self.color)
     self._mesh = Mesh(mode='line_strip')
     self.bind(
         color=lambda instr, value: setattr(self._color, "rgba", value))
     return [self._color, self._mesh]