コード例 #1
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_remove_player__with_only_one_player__no_callback_called():
    turns = Turns()
    player = Mock()
    turns.add_player(player, turn_callback=player.callback)
    turns.start()
    player.callback.reset_mock()
    turns.remove_player(player)
    assert turns.next_player_action() is None
    player.callback.assert_not_called()
コード例 #2
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_remove_first_player_next_player_action_should_be_remaining_player():
    """ Tests after removing the first of two players, next_player_action() should not return None """
    turns = Turns()
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    turns.remove_player(player1)
    assert turns.next_player_action() is not None
    assert turns.next_player_action().player is player2
    player2.callback.assert_called_once()
コード例 #3
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_removed_player_no_callback_called():
    """ Tests remove_player """
    turns = Turns()
    player1 = Mock()
    player2 = Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    turns.remove_player(player2)
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    turns.perform_action(player1, PlayerAction.MOVE_ACTION)
    player2.callback.assert_not_called()
コード例 #4
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def test_add_player__with_no_remaining_player__sets_next_player_action_and_calls_callback(
):
    turns = Turns()
    player = Player(0)
    turns.add_player(player)
    turns.start()
    turns.remove_player(player)
    player = Mock()
    turns.add_player(player, turn_callback=player.callback)
    assert turns.next_player_action() is not None
    assert turns.next_player_action().player is player
    player.callback.assert_called_once()
コード例 #5
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_remove_second_player_next_player_action_should_be_remaining_player():
    """ Tests after removing the second of two players, next_player_action() should not return None """
    turns = Turns()
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    turns.perform_action(player1, PlayerAction.MOVE_ACTION)
    player1.callback.reset_mock()
    turns.remove_player(player2)
    assert turns.next_player_action() is not None
    assert turns.next_player_action().player is player1
    player1.callback.assert_called_once()
コード例 #6
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_given_delay_with_two_players__when_player1_leaves_during_wait__player1_callback_is_not_called(
):
    turns = Turns(prepare_delay=timedelta(milliseconds=30))
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    time.sleep(timedelta(milliseconds=50).total_seconds())
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    time.sleep(timedelta(milliseconds=5).total_seconds())
    player1.callback.reset_mock()

    turns.remove_player(player1)
    time.sleep(timedelta(milliseconds=50).total_seconds())

    player1.callback.assert_not_called()
コード例 #7
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_given_delay_with_two_players__when_player1_leaves_during_wait__has_prepare_player2_state(
):
    turns = Turns(prepare_delay=timedelta(milliseconds=30))
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    time.sleep(timedelta(milliseconds=50).total_seconds())
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    time.sleep(timedelta(milliseconds=2).total_seconds())

    turns.remove_player(player1)

    assert player2.callback.call_count == 1
    assert turns.next_player_action().player == player2
    assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT
コード例 #8
0
ファイル: test_turns.py プロジェクト: j-blue-arz/labyrinth
def test_given_delay_with_two_players__when_player1_leaves_during_wait__another_wait_leads_to_player2_shift(
):
    turns = Turns(prepare_delay=timedelta(milliseconds=30))
    player1, player2 = Player(1), Player(2)
    callback1, callback2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=callback1)
    turns.add_player(player2, turn_callback=callback2)
    turns.start()
    time.sleep(timedelta(milliseconds=50).total_seconds())
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    time.sleep(timedelta(milliseconds=5).total_seconds())
    turns.remove_player(player1)
    callback2.reset_mock()

    time.sleep(timedelta(milliseconds=50).total_seconds())

    assert callback2.call_count == 1
    assert turns.next_player_action().player == player2
    assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION