def confirmPurchase(self): self.distShop.sendUpdate('confirmPurchase', [[base.localAvatar.getPUInventory()[0], base.localAvatar.getPUInventory()[1]], base.localAvatar.getMoney()]) if self.upgradesPurchased: if base.localAvatar.getPUInventory()[0] > 0: if base.localAvatar.getMyBattle(): if base.localAvatar.getMyBattle().getTurretManager(): if not base.localAvatar.getMyBattle().getTurretManager().myTurret: base.localAvatar.getMyBattle().getTurretManager().createTurretButton() Shop.confirmPurchase(self)
def confirmPurchase(self): ammoList = [] gagIds = [] for gag in self.backpack.getGags(): gagId = GagGlobals.getIDByName(gag.getName()) gagIds.append(gagId) ammoList.append(self.backpack.getSupply(gag.getName())) self.distShop.sendUpdate('confirmPurchase', [gagIds, ammoList, base.localAvatar.getMoney()]) Shop.confirmPurchase(self)
def confirmPurchase(self): ammoList = [] if not hasattr(self.originalSupply, 'keys'): gagIds = [] else: gagIds = self.originalSupply.keys() for gagId in gagIds: ammoList.append(base.localAvatar.getBackpack().getSupply(GagGlobals.getGagByID(gagId))) self.distShop.sendUpdate('confirmPurchase', [gagIds, ammoList, base.localAvatar.getMoney()]) Shop.confirmPurchase(self)
def confirmPurchase(self): self.distShop.sendUpdate('confirmPurchase', [[ base.localAvatar.getPUInventory()[0], base.localAvatar.getPUInventory()[1] ], base.localAvatar.getMoney()]) if self.upgradesPurchased: if base.localAvatar.getPUInventory()[0] > 0: if base.localAvatar.getMyBattle(): if base.localAvatar.getMyBattle().getTurretManager(): if not base.localAvatar.getMyBattle().getTurretManager( ).myTurret: base.localAvatar.getMyBattle().getTurretManager( ).createTurretButton() Shop.confirmPurchase(self)