def init_screen(): libtcod.console_set_custom_font('dejavu16x16_gs_tc.png', libtcod.FONT_TYPE_GRAYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(WIDTH*3, WIDTH*3, 'The Smartest Dwarf in the Fortress', False) libtcod.console_set_default_foreground(0, libtcod.white)
def __init__(self, mouse=None, key=None): # initialize the console # set the font, and consoles libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(self.SCREEN_WIDTH, self.SCREEN_HEIGHT, 'python/libtcod tutorial', False) self.con = libtcod.console_new(self.MAP_WIDTH, self.MAP_HEIGHT) self.panel = libtcod.console_new(self.SCREEN_WIDTH, self.PANEL_HEIGHT) libtcod.sys_set_fps(self.LIMIT_FPS) # create the tile colors self.color_dark_wall = libtcod.Color(0, 0, 100) self.color_dark_ground = libtcod.Color(50, 50, 100) self.color_light_wall = libtcod.Color(130, 110, 50) self.color_light_ground = libtcod.Color(200, 180, 50) # set the fov initially to None. This will be generated properly when the map is rendered self.fov_map = None self.fov_recompute = False # set the mous and keyboard capture vars self.mouse = mouse self.key = key # set the message console self.game_msgs = []
def main(): global key, mouse, map_, con R.SCREEN_WIDTH = 100 R.SCREEN_HEIGHT = 80 libtcod.console_set_custom_font("data\ont_big.png", libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(R.SCREEN_WIDTH, R.SCREEN_HEIGHT, "Trader-RL", False) libtcod.sys_set_fps(R.LIMIT_FPS) con = libtcod.console_new(R.SCREEN_WIDTH, R.SCREEN_HEIGHT) map_ = Map(R.MAP_WIDTH, R.MAP_HEIGHT) map_.wind_gen.run_simulation(500) mouse = libtcod.Mouse() key = libtcod.Key() while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event( libtcod.EVENT_KEY_PRESS | libtcod.EVENT_MOUSE, key, mouse) render() player_action = handle_keys() if player_action == "exit": break handle_mouse()
def init(): libtcod.console_set_custom_font('terminal12x12_gs_ro.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'basicroguelike', False) libtcod.sys_set_fps(LIMIT_FPS)
def __init__(self, battleground, side, host = None, port = None, window_id = 0): if host is not None: self.network = Network(host, port) else: self.network = None self.bg = battleground self.side = side self.window_id = window_id libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'Rogue Force') self.messages = [{}, {}] self.con_root = libtcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT) self.con_bg = libtcod.console_new(BG_WIDTH, BG_HEIGHT) self.con_info = libtcod.console_new(INFO_WIDTH, INFO_HEIGHT) self.con_msgs = libtcod.console_new(MSG_WIDTH, MSG_HEIGHT) self.con_panels = [libtcod.console_new(PANEL_WIDTH, PANEL_HEIGHT), libtcod.console_new(PANEL_WIDTH, PANEL_HEIGHT)] self.game_msgs = [] self.game_over = False self.area_hover_color = libtcod.green self.area_hover_color_invalid = libtcod.red self.default_hover_color = libtcod.blue self.default_hover_function = SingleTarget(self.bg).get_all_tiles self.hover_function = None
def __init__(self, font): self.di = DI() self.register_services() self.screen_height = 60 self.screen_width = 100 self.gamefont = sys.path[0] + '/data/fonts/' + font self.map = Map(80,45) self.fov_recompute = True self.game_state = "playing" self.player_action = None #create the root console libtcod.console_set_custom_font(self.gamefont.encode('utf-8'), libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(self.screen_width, self.screen_height, 'crogue'.encode('utf-8'), False) #Create a console to draw to the screen self.con = libtcod.console_new(self.screen_width, self.screen_height) self.player = Player(self.map.starting_pos[0], self.map.starting_pos[1]) self.objects = UserList() self.objects.append(self.player) self.Messages = self.di.Request("Console") self.Messages.add_message("Game has been started.") self.load_monsters() self.add_monsters() self.add_items()
def __init__(self, battleground, side, host=None, port=None, window_id=0): if host is not None: self.network = Network(host, port) else: self.network = None self.bg = battleground self.side = side self.window_id = window_id libtcod.console_set_custom_font( 'arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'Rogue Force') self.messages = [{}, {}] self.con_root = libtcod.console.Console(SCREEN_WIDTH, SCREEN_HEIGHT) self.con_bg = libtcod.console.Console(BG_WIDTH, BG_HEIGHT) self.con_info = libtcod.console.Console(INFO_WIDTH, INFO_HEIGHT) self.con_msgs = libtcod.console.Console(MSG_WIDTH, MSG_HEIGHT) self.con_panels = [ libtcod.console.Console(PANEL_WIDTH, PANEL_HEIGHT), libtcod.console.Console(PANEL_WIDTH, PANEL_HEIGHT) ] self.game_msgs = [] self.game_over = False self.area_hover_color = libtcod.green self.area_hover_color_invalid = libtcod.red self.default_hover_color = libtcod.blue self.default_hover_function = SingleTarget(self.bg).get_all_tiles self.hover_function = None
def __init__(self): logg.info('Main loop initialization.') logg.debug('Font size set to 8') libtcod.console_set_custom_font('main/terminal8x8_gs_ro.png', libtcod.FONT_LAYOUT_ASCII_INROW | libtcod.FONT_TYPE_GRAYSCALE) logg.debug('Main console initialization.') libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, WINDOW_TITLE + ' v.' + VERSION, False, renderer = libtcod.RENDERER_SDL) logg.debug('Setting the FPS limit.') libtcod.sys_set_fps(LIMIT_FPS) logg.debug('Drawing console initialization.') self.con = libtcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT) #bottom panel console logg.debug('Panels console initialization.') self.top_panel = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT) self.bottom_panel = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT) logg.debug('Gamestate variables initialization') self.entities=[] self.player = None self.gamestate = "" self.player_action = None self.map = None self.random = libtcod.random_new() self.score = 0 self.gamemode = ''
def __init__(self): global debug, font_width, font_height, con, panel, ps, fov_noise, savefiles, baseitems, prefix, suffix, tiles, monsters IO.load_settings() debug = dbg.Debug() debug.enable = True for key, value in fonts.items(): if setting_font == key: libtcod.console_set_custom_font(value['file'], libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) font_width = value['width'] font_height = value['height'] self.init_root_console() #libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'Immortal ' + VERSION, False) con = libtcod.console_new(MAP_WIDTH, MAP_HEIGHT) panel = libtcod.console_new(MESSAGE_WIDTH, MESSAGE_HEIGHT) ps = libtcod.console_new(PLAYER_STATS_WIDTH, PLAYER_STATS_HEIGHT) fov_noise = libtcod.noise_new(1, 1.0, 1.0) savefiles = [f for f in os.listdir('saves') if os.path.isfile(os.path.join('saves', f))] IO.load_high_scores() baseitems = BaseItemList() baseitems.init_parser() prefix = PrefixList() prefix.init_parser() suffix = SuffixList() suffix.init_parser() tiles = mapgen.TileList() tiles.init_parser() monsters = MonsterList() monsters.init_parser() self.main_menu()
def main(): constants = get_constants() libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(constants['screen_width'], constants['screen_height'], constants['window_title'], False) main_screen(constants)
def boot(): global SCREEN framework.events.register_event('draw', blit) tcod.console_set_custom_font(os.path.join('data', 'tiles', 'dejavu_wide12x12_gs_tc.png'),#,'consolas10x10_gs_tc.png') flags=tcod.FONT_LAYOUT_TCOD|tcod.FONT_TYPE_GREYSCALE) tcod.console_init_root(constants.WINDOW_WIDTH, constants.WINDOW_HEIGHT, constants.WINDOW_TITLE, fullscreen='--fullscreen' in sys.argv, renderer=tcod.RENDERER_GLSL) tcod.console_set_keyboard_repeat(200, 0) tcod.sys_set_fps(constants.FPS) tcod.mouse_show_cursor(constants.SHOW_MOUSE) SCREEN['c'] = numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int32) SCREEN['d'] = '0'*(constants.WINDOW_HEIGHT*constants.WINDOW_WIDTH) SCREEN['r'] = [] SCREEN['f'] = [] SCREEN['f'].append(numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int16)) SCREEN['f'].append(numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int16)) SCREEN['f'].append(numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int16)) SCREEN['b'] = [] SCREEN['b'].append(numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int16)) SCREEN['b'].append(numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int16)) SCREEN['b'].append(numpy.zeros((constants.WINDOW_HEIGHT, constants.WINDOW_WIDTH), dtype=numpy.int16))
def main_menu(): libtcod.console_set_custom_font( 'terminal8x12_gs_ro.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(cfg.SCREEN_WIDTH, cfg.SCREEN_HEIGHT, 'Monster Genetics', False) libtcod.sys_set_fps(cfg.LIMIT_FPS) img = libtcod.image_load('menu_background.png') while not libtcod.console_is_window_closed(): gui.display_main_menu(img) #show options and wait for the player's choice choice = gui.menu('', [ 'Play a new game', 'Continue last game', 'Display controls', 'Quit' ], 24) if choice == 0: #new game new_game() play_game() elif choice == 1: #load last game try: load_game() except: gui.msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: #controls, will eventually be options menu gui.display_controls() elif choice == 3: #quit break
def __init__(self): # Initialize libtcod root console libtcod.console_set_custom_font( 'arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) self.root = libtcod.console_init_root( SCREEN_WIDTH, SCREEN_HEIGHT, 'python dnd', False, renderer=libtcod.RENDERER_OPENGL2) # Create our own main console self.con = tcod.console.Console(SCREEN_WIDTH, SCREEN_HEIGHT) self.panel = tcod.console.Console(SCREEN_WIDTH, PANEL_HEIGHT) # Create the world world = World() world.populate_map() self.world = world self.game_time = GameTime() self.command_manager = CommandManager()
def main(): logging.basicConfig(filename='log.txt',level=logging.DEBUG,filemode='w') logging.debug('start of main') #initialize main console font_file = 'data/fonts/terminal10x10_gs_tc.png' libtcod.console_set_custom_font(font_file, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_W,SCREEN_H,'GolemRL') libtcod.sys_set_fps(LIMIT_FPS) key = libtcod.Key() mouse = libtcod.Mouse() while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_ANY,key,mouse) choice = main_menu() if choice == 0: seed = random.randrange(10000) print 'Seed %i'%seed logging.info('Starting new game with seed %i' % seed) game = new_game()#seed) game.play() elif choice == 1: game = load_game() game.play() elif choice == 2: break logging.debug('end of main') return 0
def main(): libtcod.console_set_custom_font('terminal8x8_gs_ro.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_INROW) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'OfficeRL', False) while not libtcod.console_is_window_closed(): update() draw()
def init_state(): global state # state['seed'] = os.urandom(8) state['seed'] = 0 random.seed(state['seed']) libtcod.console_set_custom_font('dejavu10x10_gs_tc.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False) state['buffer']={} state['buffer']['map'] = libtcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT) con = state['buffer']['map'] libtcod.console_set_default_foreground(con, libtcod.grey) libtcod.console_set_default_background(con, libtcod.black) state['maps'] = {} state['maps'][0] = make_map() state['maps'][1] = make_map() state['maps'][2] = make_map() state['maps'][3] = make_map() state['maps'][4] = make_map() state['entities']={} state['entities'][0] = list() state['entities'][1] = list() state['entities'][2] = list() state['entities'][3] = list() state['entities'][4] = list() generate_maps() state['current_level'] = 0 state['player'] = Entity(START_X,START_Y,'@',libtcod.white)
def main(): global key, mouse, map_, con R.SCREEN_WIDTH = 100 R.SCREEN_HEIGHT = 80 libtcod.console_set_custom_font("data\ont_big.png",libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(R.SCREEN_WIDTH, R.SCREEN_HEIGHT, "Trader-RL", False) libtcod.sys_set_fps(R.LIMIT_FPS) con = libtcod.console_new(R.SCREEN_WIDTH, R.SCREEN_HEIGHT) map_ = Map(R.MAP_WIDTH,R.MAP_HEIGHT) map_.wind_gen.run_simulation(500) mouse = libtcod.Mouse() key = libtcod.Key() while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS|libtcod.EVENT_MOUSE, key, mouse) render() player_action = handle_keys() if player_action == "exit": break handle_mouse()
def __init__(self, screen_w, screen_h, view_w, view_h, fullscreen=False): self.fullscreen = fullscreen self.screen_w, self.screen_h = screen_w, screen_h self.view_w, self.view_h = view_w, view_h # Setup Font font_filename = 'res/arial12x12.png' tcod.console_set_custom_font( font_filename, tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD) # Initialize screen title = 'Pyrouge' self.map_con = tcod.console_new( self.screen_w, self.screen_h) # This needs to only be as big as the map can be self.log_con = tcod.console_new(self.view_w, self.screen_h - self.view_h) self.status_con = tcod.console_new(self.screen_w - self.view_w, self.screen_h // 2) self.equip_con = tcod.console_new(self.screen_w - self.view_w, self.screen_h // 2) tcod.console_init_root(self.screen_w, self.screen_h, title, self.fullscreen) tcod.console_print_frame(self.status_con, 0, 0, self.screen_w - self.view_w, self.screen_h // 2, True, tcod.BKGND_NONE, 'STATUS') tcod.console_print_frame(self.equip_con, 0, 0, self.screen_w - self.view_w, self.screen_h // 2, True, tcod.BKGND_NONE, 'EQUIPMENT') self.msg_log = MessageLog(1, self.view_w - 2, self.screen_h - self.view_h - 2)
def __init__(self, debug = False): from harmless7drl import getCfg self.width = getCfg( "tcod", "width", 80, int ) self.height = getCfg( "tcod", "height", 25, int ) self.fps_limit = 20 self.font_name = getCfg( "tcod", "font", "fonts/harmless-font-13x23.png" ) self.font_layout = { "tcod": libtcod.FONT_LAYOUT_TCOD, "ascii_incol": libtcod.FONT_LAYOUT_ASCII_INCOL, "ascii_inrow": libtcod.FONT_LAYOUT_ASCII_INROW, }[getCfg( "tcod", "fontlayout", "tcod" )] self.title = 'Harmless7DRL' self.colours = { 'white': libtcod.white, 'black': libtcod.black, 'red': libtcod.red, 'blue': libtcod.blue, 'cyan': libtcod.cyan, 'green': libtcod.green, 'magenta': libtcod.magenta, 'yellow': libtcod.yellow, } for key in self.colours.keys(): self.colours["bold-"+key] = self.colours[key] for key in self.colours: if "bold" not in key: c = self.colours[key] self.colours[key] = libtcod.Color( c.r & 0x80, c.g & 0x80, c.b & 0x80 ) from widgets import PrimaryColourRGB, SecondaryColourRGB, BorderColourRGB, HighlightPrimaryColourRGB, HighlightSecondaryColourRGB self.colours[ "tcod-primary" ] = libtcod.Color( *PrimaryColourRGB ) self.colours[ "tcod-secondary" ] = libtcod.Color( *SecondaryColourRGB ) self.colours[ "tcod-primary-hl" ] = libtcod.Color( *HighlightPrimaryColourRGB ) self.colours[ "tcod-secondary-hl" ] = libtcod.Color( *HighlightSecondaryColourRGB ) self.colours[ "tcod-border" ] = libtcod.Color( *BorderColourRGB ) self.colours["bold-black"] = libtcod.Color( 0x80, 0x80, 0x80 ) self.keymap = { libtcod.KEY_BACKSPACE: 'backspace', libtcod.KEY_KP1: 'southwest', libtcod.KEY_KP2: 'south', libtcod.KEY_KP3: 'southeast', libtcod.KEY_KP4: 'west', libtcod.KEY_KP6: 'east', libtcod.KEY_KP7: 'northwest', libtcod.KEY_KP8: 'north', libtcod.KEY_KP9: 'northeast', libtcod.KEY_END: 'southwest', libtcod.KEY_DOWN: 'south', libtcod.KEY_PAGEDOWN: 'southeast', libtcod.KEY_LEFT: 'west', libtcod.KEY_RIGHT: 'east', libtcod.KEY_HOME: 'northwest', libtcod.KEY_UP: 'north', libtcod.KEY_PAGEUP: 'northeast', libtcod.KEY_ENTER: '\n', libtcod.KEY_ESCAPE: 'escape', } libtcod.console_set_custom_font( self.font_name, libtcod.FONT_TYPE_GREYSCALE | self.font_layout) libtcod.console_init_root(self.width, self.height, self.title, False) libtcod.sys_set_fps( self.fps_limit )
def __init__(self, screen_width: int = 80, screen_height: int = 50, font_path: str = "fonts/arial10x10.png", game_fullscreen: bool = False): self.screen_width: int = screen_width self.screen_height: int = screen_height self.game_fullscreen: bool = game_fullscreen # other values are set to default self.game_size = 1 self.game_font = Font.ARIAL self.display_icon: IconDisplay = IconDisplay.ICON # Creates libtcod root console libtcod.console_set_custom_font(fontFile=font_path, flags=libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(w=self.screen_width, h=self.screen_height, title=GAME_NAME, fullscreen=self.game_fullscreen) # Console game scene self.consoles_scene: List[GameConsole] = list() # Default console values self.console_main: GameConsole = self.add_game_console( x=1, y=1, width=int(80 / 2), height=int(50 / 2), fore_fade=1, back_fade=1)
def __init__(self, screen_width, screen_height, sidemenu_width, infobar_height, game_object, margin_width=1, game_font='assets/arial10x10.png'): self.screen_width = screen_width self.screen_height = screen_height self.margin_width = margin_width self.max_camera_width = self.screen_width - 2 * self.margin_width self.max_camera_height = self.screen_height - 2 * self.margin_width self.infobar_height = infobar_height self.sidemenu_width = sidemenu_width self.game_object = game_object self.paused = False self.loading = False self.cursor = None self.camera = None # Main console libtcod.console_set_custom_font( game_font, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(self.screen_width, self.screen_height, 'Thermonuclear Go', False) # Libtcod consoles for GUI self.current_menu = MainMenu(screen_width, screen_height)
def main(): # Setup player # Setup Font font_filename = 'arial16x16.png' tcod.console_set_custom_font( f"./assets/{font_filename}", tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD) # Initialize screen title = 'SkyMocha' global con con = tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, title, FULLSCREEN) # Set FPS tcod.sys_set_fps(LIMIT_FPS) SetScreenValues() # DrawFullMap(p_screen=-1) exit_game = False renderer = Thread(target=render_loop) renderer.start() flusher = Thread(target=flusher_loop) flusher.start() while not tcod.console_is_window_closed() and not exit_game: for event in tcod.event.get(): if event.type == "KEYDOWN": exit_game = keyHandler(event.sym) sleep(cooldown * 0.95)
def Initialize(): libtcod.console_set_custom_font( 'terminal12x12_gs_ro.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'Rogue Locomotive', False) libtcod.console_set_default_foreground(0, libtcod.white)
def main(): screen_width = 80 screen_height = 80 map_width = 80 map_height = 70 colors = { 'dark_wall': libtcod.Color(45, 65, 100), 'dark_ground': libtcod.Color(13, 23, 15) } player = Entity(int(screen_width / 2), int(screen_height / 2), '@', libtcod.white) entities = [player] libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(screen_width, screen_height, 'table tosser', False) con = libtcod.console_new(screen_width, screen_height) game_map = GameMap(map_width, map_height) key = libtcod.Key() mouse = libtcod.Mouse() while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse) render_all(con, entities, game_map, screen_width, screen_height, colors) libtcod.console_flush() clear_all(con, entities) action = handle_keys(key) move = action.get('move') exit = action.get('exit') fullscreen = action.get('fullscreen') if move: dx, dy = move if not game_map.is_blocked(player.x + dx, player.y +dy): player.move(dx, dy) if exit: return True if fullscreen: libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
def __init__(self): self.width = constants.WINDOW_WIDTH self.height = constants.WINDOW_HEIGHT self.console = libtcod.console_new(self.width, self.height) libtcod.console_set_custom_font(b'arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(self.width, self.height, b'Pyrogue', False)
def __init__(self, width, height, fnt): self.SCREEN_WIDTH = width self.SCREEN_HEIGHT = height self.font = fnt libtcod.console_set_custom_font(self.font, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(self.SCREEN_WIDTH, self.SCREEN_HEIGHT, 'python/libtcod tutorial', False) self.con = libtcod.console_new(self.SCREEN_WIDTH, self.SCREEN_HEIGHT)
def init_console(): global con, gui_con, fov_recompute libtcod.console_set_custom_font( GAME_FONT, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, WINDOW_TITLE, False) con = libtcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT) gui_con = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT) fov_recompute = True
def programSetup(): libtcod.console_set_custom_font( const.fontName, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.sys_set_fps(const.fps) libtcod.console_init_root(const.consoleWidth, const.consoleHeight, 'Stay in the Light') libtcod.console_set_default_foreground(const.root, libtcod.white) libtcod.console_clear(const.root) gEngine.drawUILines()
def main(): screen_width = 80 screen_height = 50 map_width = 80 map_height = 45 colors = { "dark_wall": libtcod.Color(0, 0, 100), "dark_ground": libtcod.Color(50, 50, 150) } player = Entity(int(screen_width / 2), int(screen_height / 2), "@", libtcod.fuchsia) npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", libtcod.yellow) entities = [npc, player] # http://roguecentral.org/doryen/data/libtcod/doc/1.5.1/html2/console_set_custom_font.html?c=false&cpp=false&cs=false&py=true&lua=false libtcod.console_set_custom_font( "arial10x10.png", libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) # Creates the window, title, and fullscreen libtcod.console_init_root(screen_width, screen_height, "B@rd", False) # Draw a new console con = libtcod.console_new(screen_width, screen_height) game_map = GameMap(map_width, map_height) # Holds keyboard and mouse input key = libtcod.Key() mouse = libtcod.Mouse() # Game loop (until screen is closed) while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse) render_all(con, entities, game_map, screen_width, screen_height, colors) libtcod.console_flush() clear_all(con, entities) action = handle_keys(key) move = action.get("move") exit = action.get("exit") fullscreen = action.get("fullscreen") if move: dx, dy = move if not game_map.is_blocked(player.x + dx, player.y + dy): player.move(dx, dy) if exit: return True if fullscreen: libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
def start(): libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'RogueLike with libtcod', False) back_buffer = libtcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT)
def screen(): global con, panel libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW, 16,16) libtcod.console_set_custom_font('menu_background1.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW, 16,16) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'Try not to Die!', False) libtcod.sys_set_fps(LIMIT_FPS) con = libtcod.console_new(MAP_WIDTH, MAP_HEIGHT) panel = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT) objects = []
def main(): screen_width = 80 screen_height = 50 map_width = 80 map_height = 45 room_max_size = 10 room_min_size = 6 max_rooms = 30 colors = { 'dark_wall': libtcod.Color(0, 0, 100), 'dark_ground': libtcod.Color(50, 50, 150) } player = Entity(int(screen_width / 2), int(screen_height / 2), '@', libtcod.white) npc = Entity(int(screen_width / 2), int(screen_height / 2), '@', libtcod.yellow) entities = [npc, player] libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(screen_width, screen_height, 'libtcod tutorial revised', False) con = libtcod.console_new(screen_width, screen_height) game_map = GameMap(map_width, map_height) game_map.make_map(max_rooms, room_min_size, room_max_size, map_width, map_height, player) key = libtcod.Key() mouse = libtcod.Mouse() while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse) render_all(con, entities, game_map, screen_width, screen_height, colors) libtcod.console_flush() clear_all(con, entities) action = handle_keys(key) move = action.get('move') exit = action.get('exit') fullscreen = action.get('fullscreen') if move: dx, dy = move if not game_map.is_blocked(player.x + dx, player.y + dy): player.move(dx, dy) if exit: return True if fullscreen: libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
def __init__(self, screen_width, screen_height, map_width, map_height, fps_limit, start_fullscreen, font): libtcod.console_set_custom_font(font, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(screen_width, screen_height, 'pyrogue', start_fullscreen) self.screen_width = screen_width self.screen_height = screen_height self.fps_limit = fps_limit self.console = libtcod.console_new(screen_width, screen_height) self.state = State(map_width, map_height) self.fov_recompute = True self.mode = 'playing'
def initialize_console(font, dimensions, window_title, fps=20): """Creates the console window""" #Derive width and height width = dimensions[0] height = dimensions[1] #Initialize console lib.console_set_custom_font(font, lib.FONT_TYPE_GREYSCALE | lib.FONT_LAYOUT_TCOD) lib.console_init_root(width, height, window_title, False) lib.sys_set_fps(fps)
def init(): font_path = 'assets/fonts/arial10x10.png' font_flags = tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD tcod.console_set_custom_font(font_path, font_flags) window_title = "Roguelike" fullscreen = False tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, window_title, fullscreen) tcod.sys_set_fps(LIMIT_FPS)
def __init__(self): # Console information self.width = CONSOLE_WIDTH self.height = CONSOLE_HEIGHT # Font information libtcod.console_set_custom_font('dejavu16x16_gs_tc.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) # Initialize root console libtcod.console_init_root(self.width, self.height, 'Destard', False) # Renderer method #libtcod.sys_set_renderer(libtcod.RENDERER_SDL) # Map info. MapFactory is the map construction object. Maybe this should be generic so that new levels can be built. MapFactory = map.new_caf() self.map = map.new_map(self, MapFactory) self.rooms = map.get_rooms(MapFactory) self.level = 1 # Objects self.objects = [] lightsource_component = actors.LightSource(self, "torch", mobile=True) mover_component = actors.Mover() self.player = actors.Object(5, 5, '@', 'player', libtcod.white, blocks=True, lightsource=lightsource_component, mover=mover_component) self.objects.append(self.player) lightsource_component = actors.LightSource(self, "brazier") temptorch = actors.Object(14, 12, 'X', 'brazier', libtcod.black, blocks=True, lightsource=lightsource_component) self.objects.append(temptorch) map.place_player(self, MapFactory) #map.fill_rooms # This is the 'painting' console. Map height and width are set up by the map gen. self.canvas_width = self.map_width self.canvas_height = self.map_height self.canvas = libtcod.console_new(self.canvas_width, self.canvas_height) libtcod.console_set_default_background(self.canvas, libtcod.black) libtcod.console_clear(self.canvas) # FOV map for rendering purposes. self.map_movement = True self.map_change = True self.fov_map = map.new_fov_map(self) # Torch info. Should be replaced with torch object held by player or defaulting to some small value. #self.torch_radius = 20 #self.torch_flicker_exponent = 1 #self.torch_flicker_style = 'Random' # Game state information self.state = 'playing' # Debug setting. Other functions will use this for debug info. HOPEFULLY self.debug = DEBUG
def main(): # Setup player global player_x, player_y, player_cor, snake_len, fruit_x, fruit_y, high_score player_x = SCREEN_WIDTH // 2 player_y = SCREEN_HEIGHT // 2 player_cor = [] snake_len = 0 high_score = 0 fruit_x = randint(0, 80) fruit_y = randint(0, 50) game_over = "u lost" # Setup Font font_filename = 'arial10x10.png' tcod.console_set_custom_font( font_filename, tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD) # Initialize screen title = 'Snake' root = tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, title, FULLSCREEN) # Set FPS tcod.sys_set_fps(LIMIT_FPS) exit_game = False while not tcod.console_is_window_closed() and not exit_game: tcod.console_set_default_foreground(0, tcod.white) tcod.console_put_char(0, player_x, player_y, '@', tcod.BKGND_NONE) tcod.console_flush() if player_x == fruit_x and player_y == fruit_y: snake_len += 1 high_score += 1 place_fruit() snake() handle_keys() if tcod.console_get_char(0, player_x, player_y) == 49: sleep(1) tcod.console_clear(root) tcod.console_flush() sleep(0.5) tcod.console_print_rect_ex(root, (SCREEN_WIDTH // 2) - len(game_over) // 2, SCREEN_HEIGHT // 2, 0, 0, 0, 0, "{}".format(game_over)) tcod.console_print_rect_ex( root, (SCREEN_WIDTH // 2) - len("Highscore: {}".format(high_score)) // 2, (SCREEN_HEIGHT // 2) + 2, 0, 0, 0, 0, "Highscore: {}".format(high_score)) tcod.console_flush() sleep(5) sys.exit()
def main(): screen_width = 80 screen_height = 50 player_x = int(screen_width / 2) player_y = int(screen_height / 2) libtcod.console_set_custom_font( 'arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) # imports font, tells libtcod how to interpret font png libtcod.console_init_root(screen_width, screen_height, 'libtcod tutorial revised', False) # creates main screen (width, height, title, fullscreen T/F) con = libtcod.console_new(screen_width, screen_height) key = libtcod.Key() # captures keyboard input mouse = libtcod.Mouse() # captures mouse input while not libtcod.console_is_window_closed(): # keeps game running as long as window is open libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse) # checks for mouse or keyboard input libtcod.console_set_default_foreground(con, libtcod.white) libtcod.console_put_char(con, player_x, player_y, '@', libtcod.BKGND_NONE) libtcod.console_blit(con, 0, 0, screen_width, screen_height, 0, 0, 0) libtcod.console_flush() # flushes everything to printout libtcod.console_put_char(con, player_x, player_y, ' ', libtcod.BKGND_NONE) action = handle_keys(key) move = action.get('move') exit = action.get('exit') fullscreen = action.get('fullscreen') if move: dx, dy = move player_x += dx player_y += dy if exit: return True if fullscreen: libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
def main(): #Initialise some game variables/objects and the libtcod console screen_width = 16 screen_height = 16 fps_limit = 60 libtcod.console_set_custom_font( 'arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(screen_width, screen_height, 'Snake', False) libtcod.sys_set_fps(fps_limit) con = libtcod.console_new(screen_width, screen_height) key = libtcod.Key() mouse = libtcod.Mouse() apple = Apple('A', libtcod.Color(200, 20, 20), screen_width, screen_height) snake = Snake(int(screen_width / 2), int(screen_height / 2), 'S', libtcod.Color(20, 200, 20), 1, fps_limit, apple, screen_width, screen_height) #Main game loop while not libtcod.console_is_window_closed(): #Updates game entities if snake is not dead if snake.alive == True: snake.update() entities = snake.entities.copy() entities.append(apple.apple) #Handles rendering render_all(con, entities, screen_width, screen_height) libtcod.console_flush() clear_all(con, entities) #Handles keyboard input libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse) input = handle_keys(key) move = input.get('move') restart = input.get('restart') exit = input.get('exit') fullscreen = input.get('fullscreen') if move: snake.set_next_dir(move) if restart: snake = Snake(int(screen_width / 2), int(screen_height / 2), 'S', libtcod.Color(20, 200, 20), 1, fps_limit, apple, screen_width, screen_height) if exit: return True if fullscreen: libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
def __init__(self, entities=[], SCREEN_WIDTH=80, SCREEN_HEIGHT=50): self.entities = entities self.SCREEN_WIDTH = SCREEN_WIDTH self.SCREEN_HEIGHT = SCREEN_HEIGHT self.console = libtcod.console_new(self.SCREEN_WIDTH, self.SCREEN_HEIGHT) libtcod.console_set_custom_font(b'arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(self.SCREEN_WIDTH, self.SCREEN_HEIGHT, b'python/libtcod tutorial', False)
def init_ui(): global console tcod.console_set_custom_font( 'data/terminal10x16_gs_tc.png', tcod.FONT_TYPE_GRAYSCALE | tcod.FONT_LAYOUT_TCOD) tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'libtcod tutorial revisited', False) console = tcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT) popup = tcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT) message_log = MessageLog(MAX_MAP_WIDTH, SCREEN_HEIGHT - MAX_MAP_HEIGHT - 1) return message_log, tcod.Key(), tcod.Mouse()
def init_libtcod(): libtcod.console_set_custom_font(FONT_FILE_PATH, libtcod.FONT_LAYOUT_ASCII_INROW | libtcod.FONT_TYPE_GREYSCALE, 16, 34) libtcod.console_init_root(settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT, b'The Last Rogue', settings.FULL_SCREEN) fps = settings.FPS libtcod.sys_set_fps(fps)
def __init__(self): flags = libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD libtcod.console_set_custom_font(self.font, flags) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'mprl', False) libtcod.sys_set_fps(LIMIT_FPS) self.con = libtcod.console_new(MAP_WIDTH, MAP_HEIGHT) self.panel = libtcod.console_new(SCREEN_WIDTH, PANEL_HEIGHT) self.inv_window = libtcod.console_new(MAP_WIDTH, MAP_HEIGHT) self.hp_bar = UIBar('HP', libtcod.darker_red, libtcod.light_red)
def init(): global Console, Stats_Panel libtcod.sys_set_fps(consts.FPS_LIMIT) libtcod.console_set_custom_font( consts.TILESET, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(consts.SCREEN_WIDTH, consts.SCREEN_HEIGHT, consts.GAME_TITLE, False) Console = libtcod.console_new(consts.SCREEN_WIDTH, consts.SCREEN_HEIGHT) Stats_Panel = libtcod.console_new(consts.SCREEN_WIDTH, consts.PANEL_HEIGHT) main_menu()
def main(): screen_width = 80 screen_height = 50 key = libtcod.Key() mouse = libtcod.Mouse() libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(screen_width, screen_height, 'Oh, Sheep!', False) con = libtcod.console_new(screen_width, screen_height) panel = libtcod.console_new(screen_width, panel_height)
def game_initialize(): libtcod.console_set_custom_font('oryx_tiles3.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD, 32, 12) libtcod.console_init_root(data.SCREEN_WIDTH, data.SCREEN_HEIGHT, 'MeFightRogues!', False, libtcod.RENDERER_SDL) libtcod.sys_set_fps(data.LIMIT_FPS) libtcod.console_map_ascii_codes_to_font(256 , 32, 0, 5) #map all characters in 1st row libtcod.console_map_ascii_codes_to_font(256+32, 32, 0, 6) #map all characters in 2nd row Game.con = libtcod.console_new(data.MAP_WIDTH,data.MAP_HEIGHT) Game.panel = libtcod.console_new(data.SCREEN_WIDTH, data.PANEL_HEIGHT) main_menu()
def main(): libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(screen_width, screen_height, 'libtcod tutorial revised', False) con = libtcod.console_new(screen_width, screen_height) dialog_prompt = DialogPrompt(dialog_pos_x, dialog_pos_y, "npc_dialog", dialog_width, dialog_height, con) game_map = GameMap(map_width, map_height) game_map.switch_map(0) fov_recomputer = True game_entities = [] dialog_entities = [] player = GameObject(3, 3, '@', libtcod.white, "Hero", True) npc = GameObject(int(screen_width / 2 - 5), int(screen_height / 2), '@', libtcod.yellow, "Bad Guy", True) game_entities.append(player) game_entities.append(npc) key= libtcod.Key() mouse = libtcod.Mouse() libtcod.console_set_window_title(game_title+ " - " + game_map.map_name) while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse) draw_all(con, game_entities, game_map, screen_width, screen_height) libtcod.console_flush() clear_all(con, game_entities) if key.c == ord('a'): dialog_prompt.npc_dialog('main') action = handle_keys(key) move = action.get('move') exit = action.get('exit') if move: dx, dy = move if not game_map.is_blocked(player.x + dx, player.y + dy) and not game_map.is_transport(player.x + dx, player.y + dy): game_map.unblock(player.x, player.y) player.move(dx,dy) elif game_map.is_transport(player.x + dx, player.y + dy): transport = game_map.spaces[player.x + dx][player.y + dy].transport game_map.switch_map(transport.new_map_index) libtcod.console_set_window_title( game_title + " - " + game_map.map_name) game_map.unblock(player.x, player.y) player.move(dx , dy ) player.move(transport.dx, transport.dy) if key.vk == libtcod.KEY_ESCAPE: return True game_map.update_blocked(game_entities)
def update_root_console(self): # libtcod.console_delete(0) libtcod.sys_shutdown() font_path = "fonts/" + GAME_FONTS.get(self.game_font, [])[self.game_size] libtcod.console_set_custom_font(fontFile=font_path, flags=libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(w=self.screen_width, h=self.screen_height, title=GAME_NAME, fullscreen=self.game_fullscreen)
def __init__(self): # Console information self.width = CONSOLE_WIDTH self.height = CONSOLE_HEIGHT self.objects = [] # Font information libtcod.console_set_custom_font('fonts/prestige12x12_gs_tc.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) #libtcod.console_set_custom_font('fonts/dejavu_wide12x12_gs_tc.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) #libtcod.console_set_custom_font('fonts/terminal16x16_gs_ro.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) # Initialize root console libtcod.console_init_root(self.width, self.height, 'Destard', False) # Renderer method #libtcod.sys_set_renderer(libtcod.RENDERER_SDL) # Map info. Level is the map construction object - Maybe this should be generic so that new levels can be built. self.level = map.new_level(1) self.map = map.get_map_from_level(self) self.objects = map.get_objects_from_level(self) #self.rooms = self.factory.get_rooms(self.map) # Objects lightsource_component = actors.LightSource(self.map, "torch", mobile=True) mover_component = actors.Mover() self.player = actors.Object(5, 5, '@', 'player', libtcod.white, blocks=True, lightsource=lightsource_component, mover=mover_component) self.objects.append(self.player) map.initial_place_player(self) # This is the 'painting' console. Map height and width are set up by the map gen. self.canvas_width = self.map_width self.canvas_height = self.map_height self.canvas = libtcod.console_new(self.canvas_width, self.canvas_height) libtcod.console_set_default_background(self.canvas, libtcod.black) libtcod.console_clear(self.canvas) # FOV map for rendering purposes. self.map_movement = True self.map_change = True self.fov_map = map.new_fov_map(self.map) # Torch info. Should be replaced with torch object held by player or defaulting to some small value. #self.torch_radius = 20 #self.torch_flicker_exponent = 1 #self.torch_flicker_style = 'Random' # Game state information self.state = 'playing' # Debug setting. Other functions will use this for debug info. HOPEFULLY self.debug_showexplored = False self.debug_troubletiles = False
def renderer_init(): """ Initialize libtcod and set up our basic consoles to draw into. """ global _con, _panel, _overlay, _last_frame_time libtcod.console_set_custom_font('arial12x12.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(config.SCREEN_WIDTH, config.SCREEN_HEIGHT, 'python/libtcod tutorial', False) libtcod.sys_set_fps(LIMIT_FPS) _con = libtcod.console_new(config.MAP_PANEL_WIDTH, config.MAP_PANEL_HEIGHT) _overlay = libtcod.console_new(config.MAP_PANEL_WIDTH, config.MAP_PANEL_HEIGHT) _panel = libtcod.console_new(config.SCREEN_WIDTH, config.PANEL_HEIGHT) _last_frame_time = time.time() * 1000
def init(): # init window font = os.path.join(b'resources', b'consolas10x10_gs_tc.png') libtcod.console_set_custom_font(font, libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_SIZE.x, SCREEN_SIZE.y, b'DalekRL') libtcod.sys_set_fps(LIMIT_FPS) # set default text palette # TODO: merge with UI class statics libtcod.console_set_color_control(libtcod.COLCTRL_1,libtcod.red,libtcod.black) libtcod.console_set_color_control(libtcod.COLCTRL_2,libtcod.dark_yellow,libtcod.black) libtcod.console_set_color_control(libtcod.COLCTRL_3,libtcod.light_green,libtcod.black) libtcod.console_set_color_control(libtcod.COLCTRL_4,libtcod.light_blue,libtcod.black) libtcod.console_set_color_control(libtcod.COLCTRL_5,libtcod.purple,libtcod.black)
def main(): #actual size of the window SCREEN_WIDTH = 80 SCREEN_HEIGHT = 50 LIMIT_FPS = 20 #20 frames-per-second maximum raw_input("[INFO] Paina ENTER startataksesi.") libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'ROQUELIKE', False) libtcod.sys_set_fps(LIMIT_FPS) taso = Taso(0) pelaaja = Liikkuja(1, 1, '@', taso) print("[DEBUG] LOOPPI ALKAA") while not libtcod.console_is_window_closed(): libtcod.console_set_default_foreground(0, libtcod.white) print("[DEBUG] DRAW FUNKTIOTA KUTSUTAAN") taso.kartta.draw(0) pelaaja.draw(0) libtcod.console_flush() print("[DEBUG] odotetaan nappulaa") nappula = libtcod.console_wait_for_keypress(True) print("[DEBUG] Nappula saatu") if nappula.vk == libtcod.KEY_ESCAPE: return elif nappula.vk == libtcod.KEY_RIGHT: pelaaja.liiku((1, 0)) elif nappula.vk == libtcod.KEY_LEFT: pelaaja.liiku((-1, 0)) elif nappula.vk == libtcod.KEY_UP: pelaaja.liiku((0, -1)) elif nappula.vk == libtcod.KEY_DOWN: pelaaja.liiku((0, 1)) else: print("tuntematon nappain, ei virheita")
def change_resolution(self, target_width, target_height=24): # wipes the screen and changes the text mode to the target self.width = target_width self.height = target_height if self.width == 80: libtcod.console_set_custom_font('bluebox80.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) else: libtcod.console_set_custom_font('bluebox.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(self.width, self.height, self.win_name, False) # reinitialize self.screen self.screen = [[' ' for y in range(self.height)] for x in range(self.width)] self.clear_screen()
def main_init(): global con, con_char, inf,minmap, message_bar, date, ui, game_msgs #libtcod.console_set_custom_font("dejavu16x16.png", libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_set_custom_font("data\ont_big.png",libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_init_root(R.SCREEN_WIDTH, R.SCREEN_HEIGHT, "Trader-RL", False) libtcod.sys_set_fps(R.LIMIT_FPS) con = R.con = libtcod.console_new(R.MAP_WIDTH, R.MAP_HEIGHT) con_char = R.con_char = libtcod.console_new(R.MAP_WIDTH, R.MAP_HEIGHT) inf = R.inf = libtcod.console_new(R.INFO_BAR_WIDTH, R.SCREEN_HEIGHT - R.PANEL_HEIGHT) minmap = R.minmap = libtcod.console_new(R.INFO_BAR_WIDTH, R.PANEL_HEIGHT) message_bar = R.message_bar = libtcod.console_new(R.PANEL_WIDTH, R.PANEL_HEIGHT) game_msgs = R.game_msgs = [] ui = R.ui = UI.UI(con,game_msgs) date = R.date = [0, [DAYS[0][0], 1, 1], [MONTHS[0][0], 1, 31], 1000];