class NearGoalPositionStateTest(unittest.TestCase): def setUp(self): Robot.initHardwareDevices = mock.Mock(return_value="") Robot.moveToPosition = mock.Mock(return_value="") Robot.moveToRight = mock.Mock(return_value="") Robot.moveForward = mock.Mock(return_value="") Robot.rotateToAngle = mock.Mock(return_value="") NearGoalPositionState.goToCorner = mock.Mock(return_value="") Robot.findLetterInLetterBoard = mock.Mock(return_value="D") Robot.dropPuck = mock.Mock(return_value="SA") NearPucksState.fetchPuck = mock.Mock(return_value="") self.robot = Robot(Queue.Queue()) self.aGame = Game(self.robot, Queue.Queue()) self.aGame.currentState = NearGoalPositionState(self.aGame) self.aGame.listOfPucks = [ Puck(RANDOM_COLOR_CODE), Puck(RANDOM_COLOR_CODE), Puck(RANDOM_COLOR_CODE) ] self.aGame.setPucksOrientation("SA") self.aGame.setPositionToReadInLetterBoard(2) self.aGame.listOfPucks[0].setCornerToBePlaced("D") def test_whenGameDoAnActionStateGameStateShouldChangeAtTheEnd(self): self.aGame.doAction() self.assertTrue(self.aGame.getCurrentStateName() == "HasNoPuckState") def test_whenGameDoAnActionAtTheEndOneMorePuckShouldBePlaced(self): numberOfPucksPlacedAtStart = self.aGame.getNumberOfPucksPlaced() self.aGame.doAction() numberOfPucksPlacedAfter = self.aGame.getNumberOfPucksPlaced() self.assertTrue(numberOfPucksPlacedAfter > numberOfPucksPlacedAtStart)
class HasReadOrientationBoardStateTest(unittest.TestCase): def setUp(self): Robot.initHardwareDevices = mock.Mock(return_value="") Robot.moveLeft = mock.Mock(return_value="") Robot.moveRight = mock.Mock(return_value="") Robot.rotateToAngle = mock.Mock(return_value="") self.robot = Robot(Queue.Queue()) self.aGame = Game(self.robot, Queue.Queue()) self.aGame.currentState = HasReadOrientationBoardState(self.aGame) puck1 = Puck(RANDOM_COLOR_CODE) puck1.setPriority(1) puck2 = Puck(RANDOM_COLOR_CODE) puck2.setPriority(2) puck3 = Puck(RANDOM_COLOR_CODE) puck3.setPriority(1) self.aGame.listOfPucks = [puck1, puck2, puck3] self.aGame.setPucksOrientation("SA") self.aGame.listOfPucks[0].setCornerToBePlaced("D") self.aGame.setPositionToReadInOrientationBoard(3) def test_whenGameDoAnActionStateGameStateShouldChangeAtTheEnd(self): self.aGame.doAction() self.assertTrue(self.aGame.getCurrentStateName() == "NearPucksState") def test_puckListShouldBeResetAccordingToPriority(self): self.aGame.doAction() self.assertTrue(self.aGame.listOfPucks[0].getPriority() == 1) def test_whenGameDoAnActionPuckOneCornerShouldBeDWithSAOrientationAndDFirstCorner(self): self.aGame.doAction() self.assertTrue(self.aGame.listOfPucks[0].getCornerToBePlaced() == "D") def test_whenGameDoAnActionPuckTwoCornerShouldBeDWithSAOrientationAndDFirstCornerWithPrioritySetted(self): self.aGame.doAction() self.assertTrue(self.aGame.listOfPucks[1].getCornerToBePlaced() == "B") def test_whenGameDoAnActionPuckThreeCornerShouldBeDWithSAOrientationAndDFirstCornerWithPrioritySetted(self): self.aGame.doAction() self.assertTrue(self.aGame.listOfPucks[2].getCornerToBePlaced() == "C") def test_whenGameDoAnActionNoPuckShouldHavePriorityToMinusOne(self): self.aGame.doAction() allPuckHaveAPriority = True for puck in self.aGame.listOfPucks: if puck.getPriority() == -1: allPuckHaveAPriority = False self.assertTrue(allPuckHaveAPriority) def test_whenGameDoAnActionNoPuckShouldHaveCornerToNothing(self): self.aGame.doAction() allPuckHaveACorner = True for puck in self.aGame.listOfPucks: if puck.getCornerToBePlaced == "": allPuckHaveACorner = False self.assertTrue(allPuckHaveACorner)