def run(dimensions, turns, terminal=1): """ Run a game with the chosen config - accessible through terminal """ # Run the game game = Game(dimensions, turns, terminal) # debug flag = 1 strategy1 = Castle(game) strategy2 = Ship(game, "~") # Opposing strategies game.add_strategy(strategy1).add_strategy(strategy2) # Choose the board print("Welcome to Game of Life Extended (codename golex) v.", game.VERSION) print( "This game takes GoL to the next level by bringing 2 players (strategies) together and making them fight each other.\n" ) # Start line print("Initial configuration with the chosen strategies (", strategy1.SIGN, ",", strategy2.SIGN, "):") # Set up the initial configuration game.build() # Make user see what's happening if terminal: input("Press Enter to continue") print("\nProceeding with the simulation...") # Iterate through the GoL algorithm game.run() winner = game.get_winner() print("Resulting board:") game.print_state() print() # Show the winner print("The winning strategy is '", winner, "'") # End line print() return winner
from options import shooter as Options from main import Game Main = Game(Options, 'start') Main.run()
from main import Game g = Game() g.run()
""" golex v0.7 <github.com/fiedlr/golex> | (c) 2016 Adam Fiedler | <opensource.org/licenses/MIT> """ from main import Game from strategies import * # Winner container winners = [] # Make 100 games for i in range(100): game = Game([10, 20], 100, 0) strategies = [Ship(game), Castle(game)] # Opposing strategies game.add_strategy(strategies[0]).add_strategy(strategies[1]) # Build game.build() # Run game.run() # Winner if game.get_winner() != None: winners.append(strategies.index(game.get_winner())) else: winners.append(-1) print("Ship#1 wins:", winners.count(0), "Castle wins:", winners.count(1), "Draws:", winners.count(-1)) print("Ship chance of winning against castle: ", winners.count(0) / len(winners))
easy_button = Button(button_img, easy) medium_button = Button(button_img, medium) difficult_button = Button(button_img, difficult) menu = True while menu: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pos = pygame.mouse.get_pos() if event.type == pygame.MOUSEBUTTONDOWN: # run the game with corresponding level when a button is clicked if easy_button.click(pos[0], pos[1], 240, 170, 1): g = Game(screen) g.run(1) elif medium_button.click(pos[0], pos[1], 240, 170, 2): g = Game(screen) g.run(2) elif difficult_button.click(pos[0], pos[1], 240, 170, 3): g = Game(screen) g.run(3) # draw the background screen.fill((0,0,0)) screen.blit(screen, (0,0)) # draw button easy_button.draw(screen,240, 170, 1) medium_button.draw(screen ,240, 170, 2) difficult_button.draw(screen, 240, 170, 3)