コード例 #1
0
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
コード例 #2
0
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
コード例 #3
0
 def __pe_onAvatarBecomePlayer(self):
     import BattleReplay
     if BattleReplay.g_replayCtrl.isPlaying:
         self.__protoPlugins.goToReplay()
         return
     scope = MESSENGER_SCOPE.BATTLE
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
コード例 #4
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 def __pe_onAvatarBecomePlayer(self):
     scope = MESSENGER_SCOPE.BATTLE
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
コード例 #5
0
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
コード例 #6
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 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__playerHelper.onAvatarBecomePlayer()
コード例 #7
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 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__playerHelper.onAvatarBecomePlayer()
コード例 #8
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 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
コード例 #9
0
ファイル: messengerentry.py プロジェクト: webiumsk/WOT0.10.0
 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__storage.init()
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
コード例 #10
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 def __pe_onAvatarBecomePlayer(self):
     scope = MESSENGER_SCOPE.BATTLE
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
コード例 #11
0
 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__storage.init()
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()