Exemplo n.º 1
0
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
 def __pe_onAvatarBecomePlayer(self):
     import BattleReplay
     if BattleReplay.g_replayCtrl.isPlaying:
         self.__protoPlugins.goToReplay()
         return
     scope = MESSENGER_SCOPE.BATTLE
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
Exemplo n.º 4
0
 def __pe_onAvatarBecomePlayer(self):
     scope = MESSENGER_SCOPE.BATTLE
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
Exemplo n.º 5
0
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
Exemplo n.º 6
0
 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__playerHelper.onAvatarBecomePlayer()
Exemplo n.º 7
0
 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__playerHelper.onAvatarBecomePlayer()
Exemplo n.º 8
0
 def __pe_onAccountBecomePlayer(self):
     scope = MESSENGER_SCOPE.LOBBY
     g_settings.update()
     self.__protoPlugins.connect(scope)
     self.__gui.switch(scope)
Exemplo n.º 9
0
 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__storage.init()
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
Exemplo n.º 10
0
 def __pe_onAvatarBecomePlayer(self):
     scope = MESSENGER_SCOPE.BATTLE
     g_settings.update()
     self.__storage.switch(scope)
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()
Exemplo n.º 11
0
 def __pe_onAvatarBecomePlayer(self):
     g_settings.update()
     self.__storage.init()
     self.__protoPlugins.setFilters(self.__msgFiltersChain)
     self.__playerHelper.onAvatarBecomePlayer()