コード例 #1
0
 def __init__(self):
     ClientMessage.__init__(self,
                            name=i18ncE('kajongg', 'OK'),
                            shortcut=i18ncE(
                                'kajongg game dialog:Key for OK', 'O'))
コード例 #2
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 def __init__(self):
     NotifyAtOnceMessage.__init__(
         self,
         name=i18ncE('kajongg', 'No Claim'),
         shortcut=i18ncE('kajongg game dialog:Key for No claim', 'N'))
コード例 #3
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 def __init__(self):
     ServerMessage.__init__(self, name=i18ncE('kajongg', 'Dangerous Game'))
コード例 #4
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 def __init__(self):
     ServerMessage.__init__(self, name=i18ncE('kajongg', 'No Choice'))
     self.move = None
コード例 #5
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 def __init__(self):
     ServerMessage.__init__(self,
                            name=i18ncE('kajongg',
                                        'Violates Original Call'))
コード例 #6
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 def __init__(self):
     ClientMessage.__init__(self,
                            name=i18ncE('kajongg', 'Discard'),
                            shortcut=i18ncE(
                                'kajongg game dialog:Key for Discard', 'D'))
コード例 #7
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 def __init__(self):
     NotifyAtOnceMessage.__init__(
         self,
         name=i18ncE('kajongg', 'Original Call'),
         shortcut=i18ncE('kajongg game dialog:Key for Original Call', 'O'))
コード例 #8
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 def __init__(self):
     NotifyAtOnceMessage.__init__(
         self,
         name=i18ncE('kajongg', 'Mah Jongg'),
         shortcut=i18ncE('kajongg game dialog:Key for Mah Jongg', 'M'))
コード例 #9
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 def __init__(self):
     PungChowMessage.__init__(self,
                              name=i18ncE('kajongg', 'Chow'),
                              shortcut=i18ncE(
                                  'kajongg game dialog:Key for Chow', 'C'))