コード例 #1
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    def testNextHole(self):
        players = [Player('A'), Player('B'), Player('C')]
        classHits = HitsMatch(10, players)

        classHits._current_hole = 1
        for player in classHits._players_array:
            player.hits_no_more = 1

        # Switch to last hole
        classHits._switch_to_next_hole()

        self.assertEqual(classHits._current_hole, 2)
        for player in classHits._players_array:
            self.assertEqual(player.hits_no_more, 0)
        self.assertEqual(classHits._finished, False)
        self.assertEqual(classHits._current_player, 2)

        # Switch to the holenum that is > than number of players, e.g. next player = 0
        classHits._switch_to_next_hole()
        self.assertEqual(classHits._current_hole, 3)
        self.assertEqual(classHits._finished, False)
        self.assertEqual(classHits._current_player, 0)

        # Switch to the end of game
        classHits._current_hole = 9
        classHits._switch_to_next_hole()
        self.assertEqual(classHits._current_hole, 10)
        self.assertEqual(classHits._finished, True)
コード例 #2
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 def test_scenario(self):
     players = [Player('A'), Player('B'), Player('C')]
     m = HitsMatch(4, players)
     self._first_hole(m)
     self._second_hole(m)
     self._third_hole(m)
     self.assertFalse(m.finished)
     self._fourth_hole(m)
     self.assertEqual(m.get_winners(), [players[0]])
コード例 #3
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ファイル: my_tests.py プロジェクト: DarmstadtiumKKK/HW3
 def append_test(self):
     players = [Player('A'), Player('B'), Player('C')]
     m = HitsMatch(3, players)
     (self.assertEqual(m._table[0][i]._name, players[i]._name)
      for i in range(0, 2))
     listt = ['a', 'b', 'c']
     m.append_to_table(listt)
     self.assertEqual(m.get_table(), [
         ('A', 'B', 'C'),
         ('A', 'B', 'C'),
     ])
コード例 #4
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    def testIsFinished(self):
        players = [Player('A'), Player('B'), Player('C')]
        classHits = HitsMatch(len(players), players)

        for player in classHits._players_array:
            player.hits_no_more = 0

        # NOT Everybody finished
        self.assertEqual(classHits._everybody_finished_hole(), False)

        # NOT Everybody finished, only one
        classHits._players_array[0].hits_no_more = 1
        self.assertEqual(classHits._everybody_finished_hole(), False)

        for player in classHits._players_array:
            player.hits_no_more = 1

        # Everybody finished
        self.assertEqual(classHits._everybody_finished_hole(), True)
コード例 #5
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    def testInit(self):
        players = [Player('A'), Player('B'), Player('C')]
        # Wrong INIT
        with self.assertRaises(TypeError):
            classObj = HitsMatch()

        with self.assertRaises(TypeError):
            classObj = HolesMatch()

        with self.assertRaises(TypeError):
            classObj = HitsMatch(players)

        classHits = HitsMatch(len(players), players)
        self.assertEqual(classHits._results_table, [
            [None, None, None],
            [None, None, None],
            [None, None, None],
        ])

        classHoles = HolesMatch(0, [])
        self.assertEqual(classHoles.finished, 1)
コード例 #6
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    def test_hit(self):
        players = [Player('A'), Player('B'), Player('C')]
        m = HitsMatch(3, players)
        m.hit(True)

        self.assertEqual(m.finished, False)

        with self.assertRaises(RuntimeError):
            m.get_winners()
コード例 #7
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    def testGetWinners_Hits(self):
        players = [Player('A'), Player('B'), Player('C')]
        classHits = HitsMatch(len(players), players)

        classHits._finished = False
        with self.assertRaises(RuntimeError):
            classHits.get_winners()

        # Test on 1 winner
        classHits._results_table = [
            [1, 4, 2],
            [1, 4, 1],
            [1, 2, 5],
        ]
        classHits._finished = True
        self.assertEqual(classHits.get_winners(), [players[0]])

        # Test on 2 and more winners
        classHits._results_table = [
            [1, 4, 1],
            [1, 4, 1],
            [1, 2, 1],
        ]
        self.assertEqual(classHits.get_winners(), [players[0], players[2]])
コード例 #8
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    def test_scenario(self):
        players = [Player('A'), Player('B'), Player('C')]
        m = HitsMatch(3, players)
        self._first_hole(m)
        self._second_hole(m)

        with self.assertRaises(RuntimeError):
            m.get_winners()

        self._third_hole(m)

        with self.assertRaises(RuntimeError):
            m.hit()

        self.assertEqual(m.get_winners(), [players[0], players[2]])
コード例 #9
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 def test_get_table(self):
     players = [
         Player('A'),
         Player('B'),
         Player('E'),
     ]
     m = HitsMatch(2, players)
     k = HolesMatch(2, players)
     self.assertEqual(m.get_table(), [('A', 'B', 'E'), (None, None, None),
                                      (None, None, None)])
     self.assertEqual(k.get_table(), [('A', 'B', 'E'), (None, None, None),
                                      (None, None, None)])
     m.hit(True)
     m.hit(True)
     self.assertEqual(m.get_table(), [('A', 'B', 'E'), (1, 1, None),
                                      (None, None, None)])
     k.hit(True)  # 1
     k.hit()  # 2
     k.hit()  # 3
     k.hit(True)  # 2
     k.hit()  # 3
     self.assertEqual(k.get_table(), [('A', 'B', 'E'), (1, 0, 0),
                                      (None, 1, 0)])
コード例 #10
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 def test_change_hole(self):
     players = [Player('A'), Player('B'), Player('C')]
     m = HitsMatch(3, players)
     m.change_hole()
     self.assertEqual(m.hit_list,deque([{'number': 1,'hit': 0},{'number': 2,'hit': 0},{'number': 0,'hit': 0}]))
コード例 #11
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 def test_get_winners(self):
     players = [Player('A'), Player('B'), Player('E'), Player('D')]
     m = HitsMatch(3, players)
     k = HolesMatch(3, players)
     with self.assertRaises(RuntimeError):
         m.get_winners()
     with self.assertRaises(RuntimeError):
         k.get_winners()
     m.hit(True)
     k.hit(True)
     with self.assertRaises(RuntimeError):
         m.get_winners()
     with self.assertRaises(RuntimeError):
         k.get_winners()
     for _ in range(11):
         m.hit(True)
     self.assertEqual(m.get_winners(),
                      [players[0], players[1], players[2], players[3]])
     for _ in range(11):
         k.hit(True)
     self.assertEqual(k.get_winners(),
                      [players[0], players[1], players[2], players[3]])
コード例 #12
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 def setUp(self):
     self._players = [Player('A'), Player('B'), Player('C')]
     self._m1 = HitsMatch(3, self._players)
     self._m2 = HolesMatch(3, self._players)
コード例 #13
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 def setUp(self):
     self.players_list = [Player('A'), Player('B'), Player('C')]
     self.players_names_tuple = tuple(player.name
                                      for player in self.players_list)
     self.hits_match = HitsMatch(3, self.players_list)
コード例 #14
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    def testGetTable(self):
        players = [Player('A'), Player('B'), Player('C')]
        classHits = HitsMatch(len(players), players)

        # Current hole is not finished and some players did not ended playing, but scored
        classHits._results_table = [
            [1, 0, 1],
            [1, 2, None],
            [None, None, None],
        ]

        classHits._current_hole = 1
        for player in classHits._players_array:
            player.hits_no_more = 0
        classHits._players_array[0].hits_no_more = 1
        self.assertEqual(classHits.get_table(), [
            ('A', 'B', 'C'),
            (1, 0, 1),
            (1, None, None),
            (None, None, None),
        ])

        # Current hole is finished
        classHits._results_table = [
            [1, 0, 1],
            [1, 2, 0],
            [None, None, None],
        ]

        classHits._current_hole = 2
        for player in classHits._players_array:
            player.hits_no_more = 0
        self.assertEqual(classHits.get_table(), [
            ('A', 'B', 'C'),
            (1, 0, 1),
            (1, 2, 0),
            (None, None, None),
        ])

        # Game finished
        classHits._results_table = [
            [1, 0, 1],
            [1, 2, 0],
            [1, 1, 1],
        ]

        classHits._current_hole = 3
        self.assertEqual(classHits.get_table(), [
            ('A', 'B', 'C'),
            (1, 0, 1),
            (1, 2, 0),
            (1, 1, 1),
        ])
コード例 #15
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    def testHitInHitsMatch(self):
        players = [Player('A'), Player('B'), Player('C')]
        classHits = HitsMatch(len(players), players)

        # Test usual bad hit for 0 player
        classHits._results_table = [
            [1, 8, 2],
            [1, 8, 0],
            [None, None, None],
        ]

        classHits._current_player = 0
        classHits._current_hole = 2
        classHits.hit()

        self.assertEqual(classHits._results_table, [
            [1, 8, 2],
            [1, 8, 0],
            [1, None, None],
        ])

        for player in classHits._players_array:
            self.assertEqual(player.hits_no_more, 0)

        # Test usual good hit for 1 player
        classHits.hit(True)
        self.assertEqual(classHits._results_table, [
            [1, 8, 2],
            [1, 8, 0],
            [1, 1, None],
        ])

        self.assertEqual(classHits._players_array[0].hits_no_more, 0)
        self.assertEqual(classHits._players_array[1].hits_no_more, 1)
        self.assertEqual(classHits._players_array[2].hits_no_more, 0)

        # Test no hit for 9 points bad hit for 1 player => 10 points
        classHits._players_array[1].hits_no_more = 0
        classHits._current_player = 1
        classHits._current_hole = 0
        classHits.hit()
        self.assertEqual(classHits._results_table, [
            [1, 10, 2],
            [1, 8, 0],
            [1, 1, None],
        ])
        self.assertEqual(classHits._players_array[1].hits_no_more, 1)

        # Test no hit for 8 points GOOD hit for 1 player => 9 points
        classHits._players_array[1].hits_no_more = 0
        classHits._current_player = 1
        classHits._current_hole = 1
        classHits.hit(True)
        self.assertEqual(classHits._results_table, [
            [1, 10, 2],
            [1, 9, 0],
            [1, 1, None],
        ])
        self.assertEqual(classHits._players_array[1].hits_no_more, 1)
コード例 #16
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    def testSetNextUser(self):
        players = [Player('A'), Player('B'), Player('C')]
        classHits = HitsMatch(len(players), players)

        # Should set next player 2(last), but not hole
        classHits._current_player = 1
        classHits._current_hole = 1
        classHits._set_next_player_and_hole_if_needed()

        self.assertEqual(classHits._current_hole, 1)
        self.assertEqual(classHits._current_player, 2)

        # Should set next player 0(first)!!!, but not hole
        classHits._set_next_player_and_hole_if_needed()
        self.assertEqual(classHits._current_hole, 1)
        self.assertEqual(classHits._current_player, 0)

        # Should set next player 2(= number of hole), AND next hole 2
        for player in classHits._players_array:
            player.hits_no_more = 1
        classHits._set_next_player_and_hole_if_needed()
        self.assertEqual(classHits._current_hole, 2)
        self.assertEqual(classHits._current_player, 2)

        # Should set finished state
        for player in classHits._players_array:
            player.hits_no_more = 1
        classHits._set_next_player_and_hole_if_needed()
        self.assertEqual(classHits.finished, True)
コード例 #17
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ファイル: my_tests.py プロジェクト: DarmstadtiumKKK/HW3
 def test_table(self):
     players = [Player('A'), Player('B'), Player('C')]
     m = HitsMatch(3, players)
     (self.assertEqual(m._table[0][0]._name, players[0]._name)
      for i in range(0, 2))
コード例 #18
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class TestHitsMatch(unittest.TestCase):
    def setUp(self):
        self.players_list = [Player('A'), Player('B'), Player('C')]
        self.players_names_tuple = tuple(player.name
                                         for player in self.players_list)
        self.hits_match = HitsMatch(3, self.players_list)

    def test_one_not_successful_hit_on_first_hole(self):
        """
        Checks, that after unsuccessful hit nothing will be showed in the table
        """
        self.hits_match.hit()  # 1
        self.assertEqual([
            self.players_names_tuple, (None, None, None), (None, None, None),
            (None, None, None)
        ], self.hits_match.get_table())

    def test_one_successful_hit_on_first_hole(self):
        """
        Checks that first hit on the first hole will be made by a first player
        """
        self.hits_match.hit(success=True)  # 1
        self.assertEqual([
            self.players_names_tuple, (1, None, None), (None, None, None),
            (None, None, None)
        ], self.hits_match.get_table())

    def test_first_hole_auto_closing_after_reaching_the_limit_of_hits_1(self):
        """
        Checks reaching the limit of hits
        """
        self.hits_match.hit()  # 1
        self.hits_match.hit(success=True)  # 2
        self.hits_match.hit()  # 3
        self.hits_match.hit(success=True)  # 1
        [self.hits_match.hit() for _ in range(8)]  # 3

        self.assertEqual([
            self.players_names_tuple, (2, 1, 10), (None, None, None),
            (None, None, None)
        ], self.hits_match.get_table())

    def test_first_hole_auto_closing_after_reaching_the_limit_of_hits_2(self):
        """
        Checks that hole will close automatically after 30 unsuccessful hits
        """
        for _ in range(10):
            for _ in range(3):
                self.hits_match.hit()  # 2, 3, 1
        self.assertEqual([
            self.players_names_tuple, (10, 10, 10), (None, None, None),
            (None, None, None)
        ], self.hits_match.get_table())

    def _close_first_hole_with_successful_first_hits(self):
        self.hits_match.hit(success=True)  # 1
        self.hits_match.hit(success=True)  # 2
        self.hits_match.hit(success=True)  # 3

    def test_one_successful_hit_on_second_hole(self):
        """
        Checks that first hit on the second hole will be made by a second player
        """
        self._close_first_hole_with_successful_first_hits()
        self.hits_match.hit(success=True)  # 2 because it's a second hole
        self.assertEqual([
            self.players_names_tuple, (1, 1, 1), (None, 1, None),
            (None, None, None)
        ], self.hits_match.get_table())

    def test_second_hole_auto_closing_after_reaching_the_limit_of_hits(self):
        """
        Checks reaching the limit of hits
        """
        self._close_first_hole_with_successful_first_hits()

        self.hits_match.hit()  # 2
        self.hits_match.hit(success=True)  # 3
        self.hits_match.hit()  # 1
        self.hits_match.hit(success=True)  # 2
        [self.hits_match.hit() for _ in range(8)]  # 1

        self.assertEqual([
            self.players_names_tuple, (1, 1, 1), (10, 2, 1), (None, None, None)
        ], self.hits_match.get_table())

    def _close_second_hole_with_successful_first_hits(self):
        self.hits_match.hit(success=True)  # 2
        self.hits_match.hit(success=True)  # 3
        self.hits_match.hit(success=True)  # 1

    def test_one_successful_hit_on_third_hole(self):
        """
        Checks that first hit on the third hole will be made by a third player
        """
        self._close_first_hole_with_successful_first_hits()
        self._close_second_hole_with_successful_first_hits()

        self.hits_match.hit(success=True)  # 3 because it's a third hole
        self.assertEqual(
            [self.players_names_tuple, (1, 1, 1), (1, 1, 1), (None, None, 1)],
            self.hits_match.get_table())

    def _close_third_hole_with_successful_first_hits(self):
        self.hits_match.hit(success=True)  # 3
        self.hits_match.hit(success=True)  # 1
        self.hits_match.hit(success=True)  # 2

    def test_runtime_error_by_hit_on_finished_game(self):
        self._close_first_hole_with_successful_first_hits()
        self._close_second_hole_with_successful_first_hits()
        self._close_third_hole_with_successful_first_hits()

        with self.assertRaises(RuntimeError):
            self.hits_match.hit()

    def test_runtime_error_by_get_winners_on_unfinished_game(self):
        with self.assertRaises(RuntimeError):
            self.hits_match.get_winners()

    def test_get_winners_1(self):
        self._close_first_hole_with_successful_first_hits()
        self._close_second_hole_with_successful_first_hits()
        self._close_third_hole_with_successful_first_hits()

        self.assertEqual(
            [self.players_names_tuple, (1, 1, 1), (1, 1, 1), (1, 1, 1)],
            self.hits_match.get_table())

        self.assertEqual(self.hits_match.get_winners(), self.players_list)

    def test_get_winners_2(self):
        self.hits_match.hit(success=True)  # 1
        self.hits_match.hit()  # 2
        self.hits_match.hit(success=True)  # 3
        self.hits_match.hit(success=True)  # 2
        self._close_second_hole_with_successful_first_hits()
        self._close_third_hole_with_successful_first_hits()

        self.assertEqual(
            [self.players_names_tuple, (1, 2, 1), (1, 1, 1), (1, 1, 1)],
            self.hits_match.get_table())

        self.assertEqual(self.hits_match.get_winners(),
                         [self.players_list[0], self.players_list[2]])

    def test_get_winners_3(self):
        self.hits_match.hit()  # 1
        self.hits_match.hit()  # 2
        self.hits_match.hit(success=True)  # 3
        self.hits_match.hit(success=True)  # 1
        self.hits_match.hit(success=True)  # 2
        self._close_second_hole_with_successful_first_hits()
        self._close_third_hole_with_successful_first_hits()

        self.assertEqual(
            [self.players_names_tuple, (2, 2, 1), (1, 1, 1), (1, 1, 1)],
            self.hits_match.get_table())

        self.assertEqual(self.hits_match.get_winners(), [self.players_list[2]])