def testGetTable(self): players = [Player('A'), Player('B'), Player('C')] classHits = HitsMatch(len(players), players) # Current hole is not finished and some players did not ended playing, but scored classHits._results_table = [ [1, 0, 1], [1, 2, None], [None, None, None], ] classHits._current_hole = 1 for player in classHits._players_array: player.hits_no_more = 0 classHits._players_array[0].hits_no_more = 1 self.assertEqual(classHits.get_table(), [ ('A', 'B', 'C'), (1, 0, 1), (1, None, None), (None, None, None), ]) # Current hole is finished classHits._results_table = [ [1, 0, 1], [1, 2, 0], [None, None, None], ] classHits._current_hole = 2 for player in classHits._players_array: player.hits_no_more = 0 self.assertEqual(classHits.get_table(), [ ('A', 'B', 'C'), (1, 0, 1), (1, 2, 0), (None, None, None), ]) # Game finished classHits._results_table = [ [1, 0, 1], [1, 2, 0], [1, 1, 1], ] classHits._current_hole = 3 self.assertEqual(classHits.get_table(), [ ('A', 'B', 'C'), (1, 0, 1), (1, 2, 0), (1, 1, 1), ])
def testHitInHitsMatch(self): players = [Player('A'), Player('B'), Player('C')] classHits = HitsMatch(len(players), players) # Test usual bad hit for 0 player classHits._results_table = [ [1, 8, 2], [1, 8, 0], [None, None, None], ] classHits._current_player = 0 classHits._current_hole = 2 classHits.hit() self.assertEqual(classHits._results_table, [ [1, 8, 2], [1, 8, 0], [1, None, None], ]) for player in classHits._players_array: self.assertEqual(player.hits_no_more, 0) # Test usual good hit for 1 player classHits.hit(True) self.assertEqual(classHits._results_table, [ [1, 8, 2], [1, 8, 0], [1, 1, None], ]) self.assertEqual(classHits._players_array[0].hits_no_more, 0) self.assertEqual(classHits._players_array[1].hits_no_more, 1) self.assertEqual(classHits._players_array[2].hits_no_more, 0) # Test no hit for 9 points bad hit for 1 player => 10 points classHits._players_array[1].hits_no_more = 0 classHits._current_player = 1 classHits._current_hole = 0 classHits.hit() self.assertEqual(classHits._results_table, [ [1, 10, 2], [1, 8, 0], [1, 1, None], ]) self.assertEqual(classHits._players_array[1].hits_no_more, 1) # Test no hit for 8 points GOOD hit for 1 player => 9 points classHits._players_array[1].hits_no_more = 0 classHits._current_player = 1 classHits._current_hole = 1 classHits.hit(True) self.assertEqual(classHits._results_table, [ [1, 10, 2], [1, 9, 0], [1, 1, None], ]) self.assertEqual(classHits._players_array[1].hits_no_more, 1)
def testGetWinners_Hits(self): players = [Player('A'), Player('B'), Player('C')] classHits = HitsMatch(len(players), players) classHits._finished = False with self.assertRaises(RuntimeError): classHits.get_winners() # Test on 1 winner classHits._results_table = [ [1, 4, 2], [1, 4, 1], [1, 2, 5], ] classHits._finished = True self.assertEqual(classHits.get_winners(), [players[0]]) # Test on 2 and more winners classHits._results_table = [ [1, 4, 1], [1, 4, 1], [1, 2, 1], ] self.assertEqual(classHits.get_winners(), [players[0], players[2]])