def get_newgame(): scene = Scene() model = Model() controller = Controller(model) model.set_controller(controller) hud = HUD() view = View(model, hud) scene.add(controller, z=1, name='controller') scene.add(BackgroundLayer(), z=0, name='background') scene.add(view, z=2, name='view') return scene
def get_newgame(): from gamelayers import HUD, PygletParallax scene = Scene() model = Model() controller = Controller(model) model.set_controller(controller) hud = HUD() view = View(model, hud) pg = PygletParallax() model.set_scroller(pg) scene.add(controller, z=1, name='controller') scene.add(hud, z=3, name='hud') scene.add(pg, z=0, name='background') scene.add(view, z=2, name='view') return scene