コード例 #1
0
    def _makeOvershoot(self, glyph: RGlyph, origin_x: int, origin_y: int,
                       width: int, height: int, inside: int, outside: int, ty):
        ox = origin_x - outside
        oy = origin_y - outside
        width += outside
        height += outside
        pen = glyph.getPen()
        pen.moveTo((ox, oy))
        pen.lineTo((ox + width + outside, oy))
        pen.lineTo((ox + width + outside, oy + height + outside))
        pen.lineTo((ox, oy + height + outside))
        pen.closePath()
        ox = origin_x + inside
        oy = origin_y + inside
        width -= outside + inside
        height -= outside + inside
        pen.moveTo((ox, oy))
        pen.lineTo((ox, oy + height - inside))
        pen.lineTo((ox + width - inside, oy + height - inside))
        pen.lineTo((ox + width - inside, oy))
        pen.closePath()
        glyph.round()
        glyph.moveBy((0, ty))

        self.elements.append((glyph, (0.4, .75, 1, .1), 'fill'))
コード例 #2
0
 def _makeVerSecLine(self, glyph: RGlyph, origin_x: int, origin_y: int,
                     width: int, height: int, ty):
     pen = glyph.getPen()
     pen.moveTo((origin_x, origin_y))
     pen.lineTo((origin_x, origin_y + height))
     pen.closePath()
     pen.moveTo((width, origin_y))
     pen.lineTo((width, origin_y + height))
     pen.closePath()
     glyph.round()
     glyph.moveBy((0, ty))
     self.elements.append((glyph, (.80, 0.56, .66, 1), 'stroke'))
コード例 #3
0
    def _getFrame(self, x: int, y: int, w: int, h: int, ty) -> tuple:
        glyph = RGlyph()
        pen = glyph.getPen()
        pen.moveTo((x, y))
        pen.lineTo((w + x, y))
        pen.lineTo((w + x, h + y))
        pen.lineTo((x, h + y))
        pen.closePath()

        glyph.round()
        glyph.moveBy((0, ty))

        self.elements.append((glyph, (0, 0, 0, 1), 'stroke'))
コード例 #4
0
    def _getEmRatioFrame(self, frame: int, w: int, h: int, ty) -> tuple:
        charfaceW = w * frame / 100
        charfaceH = h * frame / 100
        x = (w - charfaceW) * .5
        y = (h - charfaceH) * .5

        glyph = RGlyph()
        pen = glyph.getPen()
        pen.moveTo((x, y))
        pen.lineTo((charfaceW + x, y))
        pen.lineTo((charfaceW + x, charfaceH + y))
        pen.lineTo((x, charfaceH + y))
        pen.closePath()

        glyph.round()
        glyph.moveBy((0, ty))

        self.elements.append((glyph, (0, 0, 0, 1), 'stroke'))

        return x, y, charfaceW, charfaceH