def walkto_lookout_path(item_id, entity): return sl.walk_and_change_room(item_id, 'melee_map')
def walkto_lookout_stairs(item_id, entity): return sl.walk_and_change_room( item_id, 'village1', mopy.monkey.engine.data.game.pos.village_cliffside, 'e', 'walkarea_0')
def lookat_scummbar_mancomb(item_id, e): return sl.walk_and_change_room(item_id, 'mancomb')
def walkto_archway4(item_id, entity): return sl.walk_and_change_room( item_id, 'village2', mopy.monkey.engine.data.game.pos.village2_archway3, 's', 'walkarea_0')
def walkto_cliffside(item_id, entity): return sl.walk_and_change_room( item_id, 'lookout', mopy.monkey.engine.data.game.pos.lookout_stairs, 'n', 'walkarea_0')