示例#1
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def walkto_lookout_path(item_id, entity):
    return sl.walk_and_change_room(item_id, 'melee_map')
示例#2
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def walkto_lookout_stairs(item_id, entity):
    return sl.walk_and_change_room(
        item_id, 'village1',
        mopy.monkey.engine.data.game.pos.village_cliffside, 'e', 'walkarea_0')
示例#3
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文件: village.py 项目: fabr1z10/glib3
def lookat_scummbar_mancomb(item_id, e):
    return sl.walk_and_change_room(item_id, 'mancomb')
示例#4
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文件: village.py 项目: fabr1z10/glib3
def walkto_archway4(item_id, entity):
    return sl.walk_and_change_room(
        item_id, 'village2',
        mopy.monkey.engine.data.game.pos.village2_archway3, 's', 'walkarea_0')
示例#5
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文件: village.py 项目: fabr1z10/glib3
def walkto_cliffside(item_id, entity):
    return sl.walk_and_change_room(
        item_id, 'lookout', mopy.monkey.engine.data.game.pos.lookout_stairs,
        'n', 'walkarea_0')