def __init__(self, parent=uiTool.getMayaWindow()): #----------------------------------------------------- if uiTool.windowExists('shaderIOToolUI'):return #----------------------------------------------------- super(ShaderUI, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('makeAttachJointsWindow'): return super(makeAttachJoints, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('buildTargentsWindow'): return super(BuildTargents, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('transSkeletonToClusters'): return super(transWeightsUI, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('addGroupWindow'): return super(AddGroup, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('quickSetDrivenKeywindow'): return super(QuickSetDrivenKey, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): #----------------------------------------------------- if uiTool.windowExists('magicpowerToolKit'): return #----------------------------------------------------- super(MPToolkitUI, self).__init__(parent) self.setupUi(self) self.__initUI() self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('FixShapeUI'):return #- super(FixShapeUI, self).__init__(parent) self.setupUi(self) self.__model = ListModel() self.listView.setModel(self.__model) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('FixShapeUI'): return #- super(FixShapeUI, self).__init__(parent) self.setupUi(self) self.__model = ListModel() self.listView.setModel(self.__model) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): #----------------------------------------------------- if uiTool.windowExists('magicpowerToolKit'):return #----------------------------------------------------- super(MPToolkitUI, self).__init__(parent) self.setupUi(self) self.__initUI() self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('DDikfkSwitchWindow'): return super(IKFKSwitch, self).__init__(parent) self.setupUi(self) self.show() #-------- self.on_actionRefreshCharacter_triggered(True)
def __init__(self, parent =uiTool.getMayaWindow()): if uiTool.windowExists('DDikfkSwitchWindow'): return super(IKFKSwitch, self).__init__(parent) self.setupUi(self) self.show() #-------- self.on_actionRefreshCharacter_triggered(True)
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('replaceUVwindow'):return super(ReplaceUV, self).__init__(parent) self.setupUi(self) #---------------- self.__listModel = ListModel() self.listView.setModel(self.__listModel) #---------------- self.show()
def __init__(self, parent=uiTool.getMayaWindow()): super(WeightsTool, self).__init__(parent) self.setupUi(self) self.show() self.SOURCE_MODEL = ListModel() self.TARGET_MODEL = ListModel() self.VIW_Source.setModel(self.SOURCE_MODEL) self.VIW_Target.setModel(self.TARGET_MODEL) self.LayoutComps = {'SOURCE_DEFORM_TYPE':(self.SOURCE_MODEL, self.LET_Source), 'TARGET_DEFORM_TYPE':(self.TARGET_MODEL, self.LET_Target)}
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('inspectSceneWindow'): uiTool.wrapInstance('inspectSceneWindow').__initUI__() return super(InspectSceneUI, self).__init__(parent) self.setupUi(self) #-+-+-+-+-+-+-+-+- self.btn_InspectScene.setIcon(SEARCH_ICON) self.__initUI__() #-+-+-+-+-+-+-+-+- self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('blendShapeWeightsToolUI'): return super(BlendShapeWeightsUI, self).__init__(parent) self.setupUi(self) self.show() #- self.__skinModel = ListModel() self.__bspModel = ListModel() self.VIEW_skin.setModel(self.__skinModel) self.VIEW_bsp.setModel(self.__bspModel)
def __init__(self, parent=uiTool.getMayaWindow()): super(WeightsTool, self).__init__(parent) self.setupUi(self) self.show() self.SOURCE_MODEL = ListModel() self.TARGET_MODEL = ListModel() self.VIW_Source.setModel(self.SOURCE_MODEL) self.VIW_Target.setModel(self.TARGET_MODEL) self.LayoutComps = { 'SOURCE_DEFORM_TYPE': (self.SOURCE_MODEL, self.LET_Source), 'TARGET_DEFORM_TYPE': (self.TARGET_MODEL, self.LET_Target) }
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('ShapeBuilderWindow'): return super(ShapeBuilderUI, self).__init__(parent) self.setupUi(self) #--------------------------------------------------- self.__AttributeModel = BlendShapeModel() self.listView_attributeList.setModel(self.__AttributeModel) #--------------------------------------------------- self.widget_Bs.setEnabled(True) self.widget_BsBs.setEnabled(False) self.widget_SkinBs.setEnabled(False) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('foleyNameToolWindow'): return super(NameUI, self).__init__(parent) self.setupUi(self) #---------------------------------------------------- #- hide control self.widget_windows.setVisible(False) #- setModel self.__listModel = ListModel() self.listView.setModel(self.__listModel) #---------------------------------------------------- self.show() #-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ self.__textIndex = 0 self.__textMaxIndex = 0 self.on_actionUiVisibleSwitch_triggered(True)
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('mirrorDrivenkeysWindow'): return super(MirrorDrivenKeysUI, self).__init__(parent) self.setupUi(self) self.show() #---------------------------------------------------------------- self.__SrcOBJ = None self.__DstOBJ = None self.__model_SrcDriver = ListModel() self.__model_SrcDriven = ListModel() self.__model_DstDriver = ListModel() self.__model_DstDriven = ListModel() #-> self.ListView_SrcDriver.setModel(self.__model_SrcDriver) self.ListView_SrcDriven.setModel(self.__model_SrcDriven) self.ListView_DstDriver.setModel(self.__model_DstDriver) self.ListView_DstDriven.setModel(self.__model_DstDriven)
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('ControlSelecterWindow'): return super(ControlSelecterWnd, self).__init__(parent) self.setupUi(self) self.show() #- connect Signal for btn in self.groupBox.findChildren(QtGui.QPushButton): btn.clicked.connect(self.SelectControl) for btn in self.groupBox_2.findChildren(QtGui.QPushButton): btn.clicked.connect(self.SelectControl) #- refresh characters self.on_btn_loadCharacters_clicked(True) #- read control name Data f = open(os.path.join(scriptTool.getScriptPath(), 'ControlNameData.json'), 'r') self.CONTROL_NAME_DATA = json.load(f) f.close()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('CopyBlendShapeWeightUI'): return super(CopyBlendShapeWeightsUI, self).__init__(parent) self.setupUi(self) self.show() #------------------ iconPath = os.path.join(scriptTool.getScriptPath(), 'icons') icon = QtGui.QIcon() icon.addPixmap(QtGui.QPixmap(os.path.join(iconPath, 'refresh.png'))) self.btn_refresh.setIcon(icon) icon = QtGui.QIcon() icon.addPixmap(QtGui.QPixmap(os.path.join(iconPath, 'arrow.png'))) self.btn_Copy.setIcon(icon) #-+-+-+-+-+-+-+-+-+ self.__srcModel = ListModel() self.__dstModel = ListModel() self.listView_Src.setModel(self.__srcModel) self.listView_Dst.setModel(self.__dstModel)
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('ControlSelecterWindow'): return super(ControlSelecterWnd, self).__init__(parent) self.setupUi(self) self.show() #- connect Signal for btn in self.groupBox.findChildren(QtGui.QPushButton): btn.clicked.connect(self.SelectControl) for btn in self.groupBox_2.findChildren(QtGui.QPushButton): btn.clicked.connect(self.SelectControl) #- refresh characters self.on_btn_loadCharacters_clicked(True) #- read control name Data f = open( os.path.join(scriptTool.getScriptPath(), 'ControlNameData.json'), 'r') self.CONTROL_NAME_DATA = json.load(f) f.close()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('mirrorControlShapeUI'):return super(MirrorControlShp, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('MirrorClusterWindow'): return super(ClusterWeightsUI, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('findCoincidentGeometryUI'): return super(findCoincidentGeometryUI, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('makeControlSetUI'): return super(CreateControlSetUI, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('dynControlWindow'):return super(DynControl, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('blendShapeWeightsTool'):return super(BlendShapeWeightUI, self).__init__(parent) self.setupUi(self) self.show()
def __init__(self, parent=uiTool.getMayaWindow()): if uiTool.windowExists('mirrorControlShapeUI'): return super(MirrorControlShp, self).__init__(parent) self.setupUi(self) self.show()