Пример #1
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     #-----------------------------------------------------
     if uiTool.windowExists('shaderIOToolUI'):return
     #-----------------------------------------------------
     super(ShaderUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #2
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('makeAttachJointsWindow'):
            return

        super(makeAttachJoints, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #3
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('buildTargentsWindow'):
            return

        super(BuildTargents, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #4
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('transSkeletonToClusters'):
            return

        super(transWeightsUI, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #5
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('addGroupWindow'):
            return

        super(AddGroup, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #6
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('quickSetDrivenKeywindow'):
            return

        super(QuickSetDrivenKey, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #7
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('addGroupWindow'):
            return

        super(AddGroup, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #8
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('makeAttachJointsWindow'):
            return

        super(makeAttachJoints, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #9
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 def __init__(self, parent=uiTool.getMayaWindow()):
     #-----------------------------------------------------
     if uiTool.windowExists('magicpowerToolKit'): return
     #-----------------------------------------------------
     super(MPToolkitUI, self).__init__(parent)
     self.setupUi(self)
     self.__initUI()
     self.show()
Пример #10
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 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('FixShapeUI'):return
     #-
     super(FixShapeUI, self).__init__(parent)
     self.setupUi(self)
     self.__model = ListModel()
     self.listView.setModel(self.__model)
     self.show()
Пример #11
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 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('FixShapeUI'): return
     #-
     super(FixShapeUI, self).__init__(parent)
     self.setupUi(self)
     self.__model = ListModel()
     self.listView.setModel(self.__model)
     self.show()
Пример #12
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     #-----------------------------------------------------
     if uiTool.windowExists('magicpowerToolKit'):return
     #-----------------------------------------------------
     super(MPToolkitUI, self).__init__(parent)
     self.setupUi(self)
     self.__initUI()
     self.show()
Пример #13
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('DDikfkSwitchWindow'):
            return

        super(IKFKSwitch, self).__init__(parent)
        self.setupUi(self)
        self.show()
        #--------
        self.on_actionRefreshCharacter_triggered(True)
Пример #14
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    def __init__(self, parent =uiTool.getMayaWindow()):
        if uiTool.windowExists('DDikfkSwitchWindow'):
            return

        super(IKFKSwitch, self).__init__(parent)
        self.setupUi(self)
        self.show()
        #--------
        self.on_actionRefreshCharacter_triggered(True)
Пример #15
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('replaceUVwindow'):return

        super(ReplaceUV, self).__init__(parent)
        self.setupUi(self)
        #----------------
        self.__listModel = ListModel()
        self.listView.setModel(self.__listModel)
        #----------------
        self.show()
Пример #16
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        super(WeightsTool, self).__init__(parent)
        self.setupUi(self)
        self.show()

        self.SOURCE_MODEL = ListModel()
        self.TARGET_MODEL = ListModel()
        self.VIW_Source.setModel(self.SOURCE_MODEL)
        self.VIW_Target.setModel(self.TARGET_MODEL)

        self.LayoutComps = {'SOURCE_DEFORM_TYPE':(self.SOURCE_MODEL, self.LET_Source),
                            'TARGET_DEFORM_TYPE':(self.TARGET_MODEL, self.LET_Target)}
Пример #17
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('inspectSceneWindow'):
            uiTool.wrapInstance('inspectSceneWindow').__initUI__()
            return

        super(InspectSceneUI, self).__init__(parent)
        self.setupUi(self)
        #-+-+-+-+-+-+-+-+-
        self.btn_InspectScene.setIcon(SEARCH_ICON)
        self.__initUI__()
        #-+-+-+-+-+-+-+-+-
        self.show()
Пример #18
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('blendShapeWeightsToolUI'):
            return

        super(BlendShapeWeightsUI, self).__init__(parent)
        self.setupUi(self)
        self.show()
        #-
        self.__skinModel = ListModel()
        self.__bspModel = ListModel()
        self.VIEW_skin.setModel(self.__skinModel)
        self.VIEW_bsp.setModel(self.__bspModel)
Пример #19
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('blendShapeWeightsToolUI'):
            return

        super(BlendShapeWeightsUI, self).__init__(parent)
        self.setupUi(self)
        self.show()
        #-
        self.__skinModel = ListModel()
        self.__bspModel  = ListModel()
        self.VIEW_skin.setModel(self.__skinModel)
        self.VIEW_bsp.setModel(self.__bspModel)
Пример #20
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    def __init__(self, parent=uiTool.getMayaWindow()):
        super(WeightsTool, self).__init__(parent)
        self.setupUi(self)
        self.show()

        self.SOURCE_MODEL = ListModel()
        self.TARGET_MODEL = ListModel()
        self.VIW_Source.setModel(self.SOURCE_MODEL)
        self.VIW_Target.setModel(self.TARGET_MODEL)

        self.LayoutComps = {
            'SOURCE_DEFORM_TYPE': (self.SOURCE_MODEL, self.LET_Source),
            'TARGET_DEFORM_TYPE': (self.TARGET_MODEL, self.LET_Target)
        }
Пример #21
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('ShapeBuilderWindow'):
            return

        super(ShapeBuilderUI, self).__init__(parent)
        self.setupUi(self)
        #---------------------------------------------------
        self.__AttributeModel = BlendShapeModel()
        self.listView_attributeList.setModel(self.__AttributeModel)
        #---------------------------------------------------
        self.widget_Bs.setEnabled(True)
        self.widget_BsBs.setEnabled(False)
        self.widget_SkinBs.setEnabled(False)

        self.show()
Пример #22
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('ShapeBuilderWindow'):
            return

        super(ShapeBuilderUI, self).__init__(parent)
        self.setupUi(self)
        #---------------------------------------------------
        self.__AttributeModel = BlendShapeModel()
        self.listView_attributeList.setModel(self.__AttributeModel)
        #---------------------------------------------------
        self.widget_Bs.setEnabled(True)
        self.widget_BsBs.setEnabled(False)
        self.widget_SkinBs.setEnabled(False)

        self.show()
Пример #23
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('foleyNameToolWindow'):
            return

        super(NameUI, self).__init__(parent)
        self.setupUi(self)
        #----------------------------------------------------
        #- hide control
        self.widget_windows.setVisible(False)

        #- setModel
        self.__listModel = ListModel()
        self.listView.setModel(self.__listModel)
        #----------------------------------------------------
        self.show()
        #-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        self.__textIndex    = 0
        self.__textMaxIndex = 0
        self.on_actionUiVisibleSwitch_triggered(True)
Пример #24
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('mirrorDrivenkeysWindow'):
            return

        super(MirrorDrivenKeysUI, self).__init__(parent)
        self.setupUi(self)
        self.show()
        #----------------------------------------------------------------
        self.__SrcOBJ = None
        self.__DstOBJ = None

        self.__model_SrcDriver = ListModel()
        self.__model_SrcDriven = ListModel()
        self.__model_DstDriver = ListModel()
        self.__model_DstDriven = ListModel()
        #->
        self.ListView_SrcDriver.setModel(self.__model_SrcDriver)
        self.ListView_SrcDriven.setModel(self.__model_SrcDriven)
        self.ListView_DstDriver.setModel(self.__model_DstDriver)
        self.ListView_DstDriven.setModel(self.__model_DstDriven)
Пример #25
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    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('ControlSelecterWindow'):
            return
        super(ControlSelecterWnd, self).__init__(parent)
        self.setupUi(self)
        self.show()

        #- connect Signal
        for btn in self.groupBox.findChildren(QtGui.QPushButton):
            btn.clicked.connect(self.SelectControl)

        for btn in self.groupBox_2.findChildren(QtGui.QPushButton):
            btn.clicked.connect(self.SelectControl)

        #- refresh characters
        self.on_btn_loadCharacters_clicked(True)

        #- read control name Data
        f = open(os.path.join(scriptTool.getScriptPath(), 'ControlNameData.json'), 'r')
        self.CONTROL_NAME_DATA = json.load(f)
        f.close()
Пример #26
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('CopyBlendShapeWeightUI'):
            return
        super(CopyBlendShapeWeightsUI, self).__init__(parent)
        self.setupUi(self)
        self.show()
        #------------------
        iconPath = os.path.join(scriptTool.getScriptPath(), 'icons')

        icon = QtGui.QIcon()
        icon.addPixmap(QtGui.QPixmap(os.path.join(iconPath, 'refresh.png')))
        self.btn_refresh.setIcon(icon)

        icon = QtGui.QIcon()
        icon.addPixmap(QtGui.QPixmap(os.path.join(iconPath, 'arrow.png')))
        self.btn_Copy.setIcon(icon)
        #-+-+-+-+-+-+-+-+-+
        self.__srcModel = ListModel()
        self.__dstModel = ListModel()

        self.listView_Src.setModel(self.__srcModel)
        self.listView_Dst.setModel(self.__dstModel)
Пример #27
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('ControlSelecterWindow'):
            return
        super(ControlSelecterWnd, self).__init__(parent)
        self.setupUi(self)
        self.show()

        #- connect Signal
        for btn in self.groupBox.findChildren(QtGui.QPushButton):
            btn.clicked.connect(self.SelectControl)

        for btn in self.groupBox_2.findChildren(QtGui.QPushButton):
            btn.clicked.connect(self.SelectControl)

        #- refresh characters
        self.on_btn_loadCharacters_clicked(True)

        #- read control name Data
        f = open(
            os.path.join(scriptTool.getScriptPath(), 'ControlNameData.json'),
            'r')
        self.CONTROL_NAME_DATA = json.load(f)
        f.close()
Пример #28
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('mirrorControlShapeUI'):return
     super(MirrorControlShp, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #29
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('MirrorClusterWindow'):
         return
     super(ClusterWeightsUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('findCoincidentGeometryUI'):
         return
     super(findCoincidentGeometryUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #31
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('makeControlSetUI'):
         return
     super(CreateControlSetUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #32
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('makeControlSetUI'):
         return
     super(CreateControlSetUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #33
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('findCoincidentGeometryUI'):
         return
     super(findCoincidentGeometryUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #34
0
    def __init__(self, parent=uiTool.getMayaWindow()):
        if uiTool.windowExists('dynControlWindow'):return

        super(DynControl, self).__init__(parent)
        self.setupUi(self)
        self.show()
Пример #35
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('MirrorClusterWindow'):
         return
     super(ClusterWeightsUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #36
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('blendShapeWeightsTool'):return
     super(BlendShapeWeightUI, self).__init__(parent)
     self.setupUi(self)
     self.show()
Пример #37
0
 def __init__(self, parent=uiTool.getMayaWindow()):
     if uiTool.windowExists('mirrorControlShapeUI'): return
     super(MirrorControlShp, self).__init__(parent)
     self.setupUi(self)
     self.show()