コード例 #1
0
    def _reload(self):
        # If no clips available return
        if self.clips <= 0:
            return

        # If we are already reloading return
        if hasattr(self, 'reloading'):
            return

        # Mark that we are reloading, disable firing
        # and run _reload_p in parallel
        self.reloading = 1
        self.mCanFire -= 1
        mthread.parallelize(self._reload_p)
コード例 #2
0
ファイル: CWeapon.py プロジェクト: harkal/sylphis3d
    def _reload(self):
        # If no clips available return 
        if self.clips <= 0:
            return

        # If we are already reloading return
        if hasattr(self, 'reloading'):
            return

        # Mark that we are reloading, disable firing
        # and run _reload_p in parallel
        self.reloading = 1
        self.mCanFire -= 1
        mthread.parallelize(self._reload_p)
コード例 #3
0
ファイル: client.py プロジェクト: harkal/sylphis3d
    def startup(self):
        sylphis.CClient.startup_c(self)
        self.actors = actor.CActors(self)
        
        # Create the hud
        self.hud = hudbase.CHUDBase()
        
        # Register the console to the global 
        # Sylphis console
        import ui
        e = CEngine
        #e.renderer.setMotionBlurAmount(0.3)
        e.con.addConsole(ui.con)
        self.dFont = CEngine.getDefaultFont()

        # Load map fire requested by command line arguments
        map = cmdline.getParamValue('map')
        if map != None:
            self.loadMap("maps/" + map)
        else:
            pyui.activate()
           
        self.inputListener = CClientInput()
        CEngine.getInput().addListener(self.inputListener)

        self.faderShader = CEngine.mMaterials.registerMaterial('fader')
        self.glareShader = CEngine.mMaterials.registerMaterial('glare')
        self.oldFilmGlare = CEngine.mMaterials.registerMaterial('oldfilmglare')
        self.oldFilm = CEngine.mMaterials.registerMaterial('oldfilm')
        self.motionBlur = CEngine.mMaterials.registerMaterial('motionblur')
        
        self.bufferA = CEngine.mMaterials.registerMaterial('bufferA')
        self.bufferAb = CEngine.mMaterials.registerMaterial('bufferAb')

        self.timeLeft = 300.0
        
        mthread.parallelize(self.updateHudTime)
コード例 #4
0
ファイル: client.py プロジェクト: joewan/sylphis3d
    def startup(self):
        sylphis.CClient.startup_c(self)
        self.actors = actor.CActors(self)

        # Create the hud
        self.hud = hudbase.CHUDBase()

        # Register the console to the global
        # Sylphis console
        import ui
        e = CEngine
        #e.renderer.setMotionBlurAmount(0.3)
        e.con.addConsole(ui.con)
        self.dFont = CEngine.getDefaultFont()

        # Load map fire requested by command line arguments
        map = cmdline.getParamValue('map')
        if map != None:
            self.loadMap("maps/" + map)
        else:
            pyui.activate()

        self.inputListener = CClientInput()
        CEngine.getInput().addListener(self.inputListener)

        self.faderShader = CEngine.mMaterials.registerMaterial('fader')
        self.glareShader = CEngine.mMaterials.registerMaterial('glare')
        self.oldFilmGlare = CEngine.mMaterials.registerMaterial('oldfilmglare')
        self.oldFilm = CEngine.mMaterials.registerMaterial('oldfilm')
        self.motionBlur = CEngine.mMaterials.registerMaterial('motionblur')

        self.bufferA = CEngine.mMaterials.registerMaterial('bufferA')
        self.bufferAb = CEngine.mMaterials.registerMaterial('bufferAb')

        self.timeLeft = 300.0

        mthread.parallelize(self.updateHudTime)
コード例 #5
0
ファイル: actor.py プロジェクト: joewan/sylphis3d
 def remove(self, a):
     mthread.parallelize(self.remove_p, a)
コード例 #6
0
ファイル: benchmark.py プロジェクト: joewan/sylphis3d

##
## The function that does the measurement
##
def bench():
    mthread.sleep(0.1)  # Sleep a little time to let things settle

    timer = sylphis.CTimer()  # Generate a timer to count time
    startFrame = CEngine.getFrameCount(
    )  # Log the number of frames rendered by the engine at the start of the benchmark

    mthread.sleep(50.0)  # Sleep for 50.0 seconds of game world time

    time = timer.getTime(
    )  # Read the real world time it took to render all the frames
    frames = float(
        CEngine.getFrameCount() -
        startFrame)  # Calculate the number of frames the engine rendered
    print "Average FPS : %4.2f" % (frames / time)

    shutdown()  # Shutdown the engine


CClient.loadMap('maps/last.cmap')  # Load the benchmark map
pyui.deactivate()  # Deactivate the GUI
CEngine.setFPS(
    30.0)  # Set the engine to generate a constant frames per game world second

mthread.parallelize(bench)  # Run bench() in parallel
コード例 #7
0
ファイル: CWeapon.py プロジェクト: harkal/sylphis3d
 def _dryFire(self):
     # Disable firing
     self.mCanFire -= 1
     # Run the dryfire method in parallel
     mthread.parallelize(self._dryFire_p)
コード例 #8
0
ファイル: benchmark.py プロジェクト: harkal/sylphis3d
import sylphis
import pyui
import mthread

##
## The function that does the measurement
##
def bench():
    mthread.sleep(0.1)  # Sleep a little time to let things settle

    timer = sylphis.CTimer()  # Generate a timer to count time
    startFrame = (
        CEngine.getFrameCount()
    )  # Log the number of frames rendered by the engine at the start of the benchmark

    mthread.sleep(50.0)  # Sleep for 50.0 seconds of game world time

    time = timer.getTime()  # Read the real world time it took to render all the frames
    frames = float(CEngine.getFrameCount() - startFrame)  # Calculate the number of frames the engine rendered
    print "Average FPS : %4.2f" % (frames / time)

    shutdown()  # Shutdown the engine


CClient.loadMap("maps/last.cmap")  # Load the benchmark map
pyui.deactivate()  # Deactivate the GUI
CEngine.setFPS(30.0)  # Set the engine to generate a constant frames per game world second

mthread.parallelize(bench)  # Run bench() in parallel
コード例 #9
0
ファイル: sky.py プロジェクト: joewan/sylphis3d
lightDir = sylphis.CVector3()
	
def setLightDir_(a,b = 10,c = 1):
	global lightDir
	if b == 10:
		b = 1.0 - a
	lightDir.x = a;
	lightDir.y = b;
	lightDir.z = c;
	lightDir = lightDir.normalized()

def setLightDir(a,b = 10,c = 1):
    import entry
    entry.client.actors.getActorByName('l1').node.setOrientation(sylphis.CQuaternion(1,0,0,a)*sylphis.CQuaternion(0,1,0,0.2))
	
def getLightDir():
	return lightDir.x, lightDir.y, lightDir.z
	

import mthread

def daynight():
	t = 0.0
	mthread.sleep(15.0)
	while t < 10.0:
		setLightDir((t * 0.08) % 2.0)
		t += mthread.sleep(0.0001)
	
mthread.parallelize(daynight)

コード例 #10
0
ファイル: actor.py プロジェクト: harkal/sylphis3d
 def remove(self, a):    
     mthread.parallelize(self.remove_p, a)
コード例 #11
0
 def _dryFire(self):
     # Disable firing
     self.mCanFire -= 1
     # Run the dryfire method in parallel
     mthread.parallelize(self._dryFire_p)