def __init__(self, host, port, sock=None): Handler.__init__(self, host, port, sock=sock) # ip_port is set when the peer connects to me and sends a 'join' message # or when I open the connection to that peer (I know the peer's ip_port) self.ip_port = None self.box = None # updated when that player moves peers.add(self)
def __init__(self, host, port, sock=None): Handler.__init__(self, host, port, sock=sock) # ip_port is set when the peer connects to me and sends a 'join' message # or when I open the connection to that peer (I know the peer's ip_port) self.ip_port = None self.box = None # updated when that player moves peers.add(self)
def __init__(self): Handler.__init__(self,'localhost', 8888) print "Connected!" self.borders = [] self.pellets = [] self.players = {} self.myname = None self.game_over = False
def __init__(self, model, view, port): self.host = HOST self.port = port self.model = model self.view = view self.file_writer = fileWriter.FileWriter() self.quit_requested = False self.conversation_started = False Handler.__init__(self, self.host, self.port) ##old style Class can't use super() constructor
def __init__(self): Handler.__init__(self,'localhost', 8888) print "Server is connected." self.players = {} self.borders = [[0, 0, 2, 300], [0, 0, 400, 2], [398, 0, 2, 300], [0, 298, 400, 2]] self.pellets = [ [randint(10, 380), randint(10, 280), 5, 5] for _ in range(4) ] self.myname = None self.game_over = False self.mydir = self.cmd_directions['down'] # start direction: down self.mybox = [200, 150, 10, 10] # start in middle of the screen
def __init__(self, host, port): self.directory_received = False Handler.__init__(self, host, port)
def __init__(self, model, host, port): Handler.__init__(self, host, port) self.m = model
def __init__(self, m): Handler.__init__(self,'localhost', 8888) self.m = m
def __init__(self, model, host, port): Handler.__init__(self, host, port) self.m = model
def __init__(self, manager): host, port = 'localhost', 8888 Handler.__init__(self, host, port) self.manager = manager self.do_send({'join': myname})
def __init__(self, host, port): self.directory_received = False Handler.__init__(self, host, port)
def __init__(self, m): self.m = m host, port = 'localhost', 8888 Handler.__init__(self, host, port)
def __init__(self, host, port, sock=None): self.ip_port = None # set when that player sends a 'join' message self.box = None # updated when that player moves Handler.__init__(self, host, port, sock=sock)
def __init__(self, host, port): Handler.__init__(self, host, port)
def __init__(self, host, port, sock=None): Handler.__init__(self, host, port, sock) self.log = []
def __init__(self, model): Handler.__init__(self, 'localhost', 8888) # connect asynchronously self.model = model
def __init__(self, host, port): Handler.__init__(self, host, port) print 'client built'