Пример #1
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 def __init__(self, host, port, sock=None):
     Handler.__init__(self, host, port, sock=sock)
     # ip_port is set when the peer connects to me and sends a 'join' message
     # or when I open the connection to that peer (I know the peer's ip_port)
     self.ip_port = None
     self.box = None  # updated when that player moves
     peers.add(self)
Пример #2
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 def __init__(self, host, port, sock=None):
     Handler.__init__(self, host, port, sock=sock)
     # ip_port is set when the peer connects to me and sends a 'join' message
     # or when I open the connection to that peer (I know the peer's ip_port)
     self.ip_port = None
     self.box = None  # updated when that player moves
     peers.add(self)
Пример #3
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 def __init__(self):
     Handler.__init__(self,'localhost', 8888)
     print "Connected!"
     self.borders = []
     self.pellets = []
     self.players = {}
     self.myname = None
     self.game_over = False
Пример #4
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 def __init__(self, model, view, port):
     self.host = HOST
     self.port = port
     self.model = model
     self.view = view
     self.file_writer = fileWriter.FileWriter()
     self.quit_requested = False
     self.conversation_started = False
     Handler.__init__(self, self.host, self.port) ##old style Class can't use super() constructor
Пример #5
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 def __init__(self):
     Handler.__init__(self,'localhost', 8888)
     print "Server is connected."
     self.players = {}
     self.borders = [[0, 0, 2, 300],
                     [0, 0, 400, 2],
                     [398, 0, 2, 300],
                     [0, 298, 400, 2]]
     self.pellets = [ [randint(10, 380), randint(10, 280), 5, 5] 
                     for _ in range(4) ]
     self.myname = None
     self.game_over = False
     self.mydir = self.cmd_directions['down']  # start direction: down
     self.mybox = [200, 150, 10, 10]  # start in middle of the screen
Пример #6
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 def __init__(self, host, port):
     self.directory_received = False
     Handler.__init__(self, host, port)
Пример #7
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 def __init__(self, model, host, port):
     Handler.__init__(self, host, port)
     self.m = model
Пример #8
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 def __init__(self, m):
     Handler.__init__(self,'localhost', 8888)
     self.m = m
Пример #9
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 def __init__(self, model, host, port):
     Handler.__init__(self, host, port)
     self.m = model
Пример #10
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 def __init__(self, manager):
     host, port = 'localhost', 8888
     Handler.__init__(self, host, port)
     self.manager = manager
     self.do_send({'join': myname})
Пример #11
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 def __init__(self, host, port):
     self.directory_received = False
     Handler.__init__(self, host, port)
Пример #12
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 def __init__(self, m):
     self.m = m
     host, port = 'localhost', 8888
     Handler.__init__(self, host, port)
Пример #13
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 def __init__(self, host, port, sock=None):
     self.ip_port = None # set when that player sends a 'join' message
     self.box = None # updated when that player moves
     Handler.__init__(self, host, port, sock=sock)
Пример #14
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	def __init__(self, host, port):
		Handler.__init__(self, host, port)
Пример #15
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	def __init__(self, host, port, sock=None):
		Handler.__init__(self, host, port, sock)
		self.log = []
Пример #16
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 def __init__(self, model):
     Handler.__init__(self, 'localhost', 8888)   # connect asynchronously
     self.model = model
Пример #17
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	def __init__(self, host, port):
	    Handler.__init__(self, host, port)
	    print 'client built'