def flip(self): self.x = self.x - 2 Gameobject.flip(self) self.on_ground = False if self.current_animation == "arrow": self.current_animation = "default" return
def flip(self): self.saveddx = -self.dy self.saveddy = self.dx Gameobject.flip(self) return
def flip(self): self.attached = cycle_clockwise(self.attached) Gameobject.flip(self) return