コード例 #1
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ファイル: storyboard.py プロジェクト: ielm/OntoAV
    def bootstrap_human():
        agent_host = bootstrap_specific(world_file, clients, 1)

        agent = MalmoAgent.build(agent_host)

        time.sleep(3)
        agent.speak(SpeechTMR.build("Go to the grocery store."), join=True)
        time.sleep(14)
        agent.speak(SpeechTMR.build("Actually, go to the pharmacy first."),
                    join=True)

        while agent.host().getWorldState().is_mission_running:
            time.sleep(2)
コード例 #2
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ファイル: handle.py プロジェクト: ielm/OntoAV
 def run(self, agent: CLAgent, signal: ChatTMR):
     text = signal.raw_text()
     if "Ozymandias" in text:
         agent.speak(SpeechTMR.build(
             "Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare The lone and level sands stretch far away."
         ),
                     join=True)
     elif True in list(
             map(lambda c: c in text.lower(),
                 ["move", "walk", "turn", "go"])):
         self.parse_command(agent, text)
     else:
         agent.speak(SpeechTMR.build("I heard %s say '%s'." %
                                     (signal.agent().id, text)),
                     join=True)
コード例 #3
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    def bootstrap_sasha():
        agent_host = bootstrap_specific(
            ("tests.resources", "multiexample.xml"), clients, 0)

        agent = MalmoAgent.build(agent_host)

        action = False
        while agent.host().getWorldState().is_mission_running:
            time.sleep(2)

            if not action:
                tmr = SpeechTMR.build("Hello world.")
                agent.speak(tmr, join=True)
                action = True
コード例 #4
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    def bootstrap_sasha():
        agent_host = bootstrap_specific(("tests.resources", "25world.xml"),
                                        clients, 0)

        agent = CLAgent.build(agent_host, None)

        action = False
        time.sleep(1)
        while user.host().getWorldState().is_mission_running:
            time.sleep(1)

            if not action:
                tmr = SpeechTMR.build(
                    "My name is Ozymandias, king of agents: Look on my works, ye Mighty, and despair!"
                )
                user.speak(tmr, join=True)
                action = True
            user.observe(join=True)
コード例 #5
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if __name__ == "__main__":

    # Connect to the host
    host = bootstrap(("tests.resources", "example.xml"))
    host.sendCommand("hotbar.9 1")
    time.sleep(0.5)

    # Build a new agent
    agent = MalmoAgent.build(host)
    print(agent.anchor["HAS-NAME"].singleton())

    # Observe location and surroundings
    agent.observe(join=True)

    # Say something
    tmr = SpeechTMR.build("Hello world.")
    agent.speak(tmr, join=True)

    # Construct a movement AMR path, and output it
    amr = MoveAMR.build()
    amr.add_to_path_turn_clockwise()
    amr.add_to_path_move_forward()
    amr.add_to_path_turn_counterclockwise()
    amr.add_to_path_move_forward()
    amr.add_to_path_move_forward()
    amr.add_to_path_move_forward()
    amr.add_to_path_move_forward()
    amr.add_to_path_move_forward()

    agent.move(amr, join=True)
コード例 #6
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 def speaksentence(self, string: str):
     tmr = SpeechTMR.build(string)
     self.speak(tmr, join=True)
コード例 #7
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ファイル: handle.py プロジェクト: ielm/OntoAV
    def parse_command(agent: CLAgent, signal: str):
        command = signal.lower()

        tmr = None
        path = None

        def _get_digits(text):
            return ''.join(filter(lambda x: x.isdigit(), text))

        if True in list(map(lambda c: c in command, ["move", "walk", "go"])):
            agent.observe(join=True)
            facing = agent.facing()
            digit = _get_digits(command)
            digit = "1" if digit == "" else digit
            digit = int(digit)
            if "forward" in command:
                direction = 'fx1'
                # digit = "1" if digit == "" else digit
                # path = "fx" + digit
                tmr = SpeechTMR.build("Moving forward {} step{}".format(
                    digit, "s" if int(digit) > 1 else ""))

            if "backward" in command:
                # digit = _get_digits(command)
                # digit = "1" if digit == "" else digit
                # path = "bx" + digit
                tmr = SpeechTMR.build("Moving backward {} step{}".format(
                    digit, "s" if int(digit) > 1 else ""))
                direction = 'bx1'

            for i in range(digit):
                road = ""
                clear_road = False
                if (facing == PositionXMR.Facing.SOUTH):
                    # the next block to walk on
                    road = agent.environment().relative_block(agent, 0, -1,
                                                              1).type()
                    # whether is the front road is blocked
                    clear_road = (agent.environment().relative_block(
                        agent, 0, 0, 1).type() == "")
                elif (facing == PositionXMR.Facing.WEST):
                    road = agent.environment().relative_block(agent, 1, -1,
                                                              0).type()
                    clear_road = (agent.environment().relative_block(
                        agent, 1, 0, 0).type() == "")
                elif (facing == PositionXMR.Facing.EAST):
                    road = agent.environment().relative_block(
                        agent, -1, -1, 0).type()
                    clear_road = (agent.environment().relative_block(
                        agent, 1, 0, 0).type() == "")
                elif (facing == PositionXMR.Facing.NORTH):
                    road = agent.environment().relative_block(
                        agent, 0, -1, -1).type()
                    clear_road = (agent.environment().relative_block(
                        agent, 0, 0, -1).type() == "")

                if (road == "stone" and clear_road):
                    agent.movepath(direction)
                else:
                    tmr = SpeechTMR.build(
                        "I cannot move this way, it is not a valid path")
                    agent.speak(tmr, join=True)

        if True in list(map(lambda c: c in command, ["turn", "look"])):
            if True in list(
                    map(lambda c: c in command, ["right", "clockwise", "cw"])):
                print('tr')
                digit = _get_digits(command)
                digit = "1" if digit == "" else digit
                path = "cwx" + digit
                print(digit)
                tmr = SpeechTMR.build("Turning clockwise {} step{}".format(
                    digit, "s" if int(digit) > 1 else ""))
            if True in list(
                    map(lambda c: c in command,
                        ["left", "counterclockwise", "ccw"])):
                digit = _get_digits(command)
                digit = "1" if digit == "" else digit
                path = "ccwx" + digit
                tmr = SpeechTMR.build(
                    "Turning counter-clockwise {} step{}".format(
                        digit, "s" if int(digit) > 1 else ""))
        if tmr is not None:
            agent.speak(tmr)
        if path is not None:
            agent.movepath(path)
コード例 #8
0
ファイル: run_followcommand.py プロジェクト: ielm/OntoAV
def follow_command():
    fwd = False
    while (True):
        if (not fwd):
            s = input()
        facing = agent.facing()

        agent.observe(join=True)

        if (s == "keep moving forward"):
            fwd = True

        if (s == "stop"):
            fwd = False

        if (s == "move forward" or fwd):
            # print(facing)
            road = ""
            clear_road = False
            if (facing == PositionXMR.Facing.SOUTH):
                # the next block to walk on
                road = agent.environment().relative_block(agent, 0, -1,
                                                          1).type()
                # whether is the front road is blocked
                clear_road = (agent.environment().relative_block(
                    agent, 0, 0, 1).type() == "")
            elif (facing == PositionXMR.Facing.WEST):
                road = agent.environment().relative_block(agent, 1, -1,
                                                          0).type()
                clear_road = (agent.environment().relative_block(
                    agent, 1, 0, 0).type() == "")
            elif (facing == PositionXMR.Facing.EAST):
                road = agent.environment().relative_block(agent, -1, -1,
                                                          0).type()
                clear_road = (agent.environment().relative_block(
                    agent, 1, 0, 0).type() == "")
            elif (facing == PositionXMR.Facing.NORTH):
                road = agent.environment().relative_block(agent, 0, -1,
                                                          -1).type()
                clear_road = (agent.environment().relative_block(
                    agent, 0, 0, -1).type() == "")

            if (road == "stone" and clear_road):
                agent.movepath('fx1')
            else:
                tmr = SpeechTMR.build(
                    "I cannot move this way, it is not a valid path")
                agent.speak(tmr, join=True)
                fwd = False
        elif (s == "turn right"):
            agent.movepath('cwx1')
        elif (s == "turn left"):
            agent.movepath('ccwx1')
        elif (s == "back up"):
            if (facing == PositionXMR.Facing.SOUTH):
                # the next block to walk on
                road = agent.environment().relative_block(agent, 0, -1,
                                                          -1).type()
                # whether is the front road is blocked
                clear_road = (agent.environment().relative_block(
                    agent, 0, 0, -1).type() == "")
            elif (facing == PositionXMR.Facing.WEST):
                road = agent.environment().relative_block(agent, -1, -1,
                                                          0).type()
                clear_road = (agent.environment().relative_block(
                    agent, -1, 0, 0).type() == "")
            elif (facing == PositionXMR.Facing.EAST):
                road = agent.environment().relative_block(agent, 1, -1,
                                                          0).type()
                clear_road = (agent.environment().relative_block(
                    agent, 1, 0, 0).type() == "")
            elif (facing == PositionXMR.Facing.NORTH):
                road = agent.environment().relative_block(agent, 0, -1,
                                                          1).type()
                clear_road = (agent.environment().relative_block(
                    agent, 0, 0, 1).type() == "")

            if (road == "stone" and clear_road):
                agent.movepath('bx1')
            else:
                tmr = SpeechTMR.build(
                    "I cannot move this way, it is not a valid path")
                agent.speak(tmr, join=True)
        elif (s == 'turn around'):
            agent.movepath('cwx2')
コード例 #9
0
ファイル: run_followcommand.py プロジェクト: ielm/OntoAV
            if (road == "stone" and clear_road):
                agent.movepath('bx1')
            else:
                tmr = SpeechTMR.build(
                    "I cannot move this way, it is not a valid path")
                agent.speak(tmr, join=True)
        elif (s == 'turn around'):
            agent.movepath('cwx2')


if __name__ == '__main__':
    host = bootstrap(("worldtest.resources", "world.xml"))
    host.sendCommand("hotbar.9 1")
    time.sleep(0.5)

    # Build a new agent
    agent = CLAgent.build(host, None)
    print(agent.anchor["HAS-NAME"].singleton())

    # Observe location and surroundings
    agent.observe(join=True)

    # After the user communicates to the agent that they want to visit the pharmacy, the agent
    # communicates to the user the decision that was made before planning a new route.
    tmr = SpeechTMR.build(
        "OK, I will go to the pharmacy, and then go to the grocery store.")
    agent.speak(tmr, join=True)

    follow_command()