コード例 #1
0
    def __init__(self, screen, imgPath=None, name=None, highlight=False):
        self.screen = screen
        self.name = name or f'Name {random.randint(1111, 9999)}'
        self.highlight = highlight

        Physics.__init__(
            self,
            rect=(0, 0, 100, 100),
            initAngularVelocity=3000,
            friction=0,  # acceleration in  per second
            angularFriction=100,  # acceleration in degrees per second
        )
        if isinstance(imgPath, str):
            self.imgBase = pygame.image.load(imgPath or r'parts\1.png')
        else:
            self.imgBase = imgPath
        self.imgBase = self.imgBase.convert_alpha()
        self.imgBase = pygame.transform.scale(self.imgBase, self.size)
        self.image = self.imgBase

        self.edgeFriction = 100

        self._mask = None
        self.angVelocityLimit = 500
        self._UpdateMask()

        self.font = pygame.font.Font(
            None, 16) if not self.highlight else pygame.font.Font(None, 32)
        self.fontColor = pygame.color.Color(
            'white') if not self.highlight else pygame.color.Color('cyan')

        avgColor = pygame.transform.average_color(self.imgBase)
        font = pygame.font.Font(None, int(self.height / 3))
        self.surfTitle = font.render(self.name, True, avgColor)
コード例 #2
0
ファイル: player.py プロジェクト: Sticky-Bits/platformer
 def __init__(self, location, speed):
     """
     The location is an (x,y) coordinate pair, and speed is the player's
     speed in pixels per frame. Speed should be an integer.
     """
     Physics.__init__(self)
     pg.sprite.Sprite.__init__(self)
     self.image = pg.Surface((30, 55)).convert()
     self.image.fill(pg.Color("red"))
     self.rect = self.image.get_rect(topleft=location)
     self.speed = speed
     self.jump_power = -9.0
     self.jump_cut_magnitude = -3.0
     self.on_moving = False
     self.collide_below = False
     self.weapons = {
         1: MachineGun(),
     }
     self.weapon = self.weapons[1]
コード例 #3
0
ファイル: runner.py プロジェクト: drakeshs/SideScroller
 def __init__(self):
     Physics.__init__(self)
     pg.sprite.Sprite.__init__(self)
     self.width = con.RUNNER_WIDTH
     self.height = con.RUNNER_HEIGHT
     self.right_image = setup.GFX['knightsprite_right']
     self.right_image = pg.transform.scale(self.right_image, (80, 80)).convert_alpha()
     self.left_image = setup.GFX['knightsprite_left']
     self.left_image = pg.transform.scale(self.left_image, (80, 80)).convert_alpha()
     self.image = self.right_image
     self.rect = self.image.get_rect()
     self.rect.width *= .75
     self.name = con.RUNNER_NAME
     self.speed = con.RUNNER_SPEED
     self.jump_power = con.JUMP_POWER
     self.moving_right = True
     self.ok_to_jump = True
     self.dead = False
     self.on_mover = False
     self.mover = None
コード例 #4
0
ファイル: thomas_fermi.py プロジェクト: izoel13/quantum-ml
 def __init__(self, physics):
     Physics.__init__(self, physics)