objects.append(gingerbreadMonster) elif object[0] == "some other monster": pass if __name__ == '__main__': Network.Listen('0.0.0.0', 30000) startTime = time.time() objdata = [] players = [] physics = Physics(objects) physics.isClient = False spawnMonsters() physics.updateObjects(objects) try: lastSend = 0 while True: objects = physics.update() sendObjdata = False read_sockets, write_sockets, error_sockets = \ select.select( Network.tcpConnections + [Network.uSock], [], [], 0.1)