def createHelpbox(self, args=None): if self.helpBox: return baseRank = max(self.skillRank, 1) lvlDamageMod = WeaponGlobals.getLevelDamageModifier( localAvatar.getLevel()) buff = WeaponGlobals.getSkillEffectFlag(self.skillId) dur = WeaponGlobals.getAttackDuration(self.skillId) effect = dur + dur * (baseRank - 1) / 4 dodge = WeaponGlobals.getAttackDodge(self.skillId) * baseRank accuracy = 0 damageMod = 0 reduceDamMod = 0 rechargeMod = 0 shipTurningMod = 0 shipSpeedMod = 0 rangeMod = 0 treasureSenseMod = 0 manaCost = WeaponGlobals.getMojoCost(self.skillId) damage = 0 loDamage = 0 mpDamage = 0 chargeMod = 0 if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight: damageMod = WeaponGlobals.getAttackTargetHP( self.skillId) * (baseRank - 1) * 100 else: if self.skillId == InventoryType.CannonShoot: rechargeMod = WeaponGlobals.CANNON_SHOOT_RATE_REDUCTION * ( baseRank - 1) * 100 else: if WeaponGlobals.getSkillTrack( self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX: damage = WeaponGlobals.getAttackSelfHP(self.skillId) else: if WeaponGlobals.getSkillTrack( self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX: damage = int( WeaponGlobals.getAttackTargetHP(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod loDamage = damage / 2 mpDamage = int( WeaponGlobals.getAttackTargetMojo(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod mpLoDamage = mpDamage / 2 else: accuracy = WeaponGlobals.getAttackAccuracy( self.skillId) * baseRank damageMod = WeaponGlobals.getAttackTargetHP( self.skillId) * baseRank * 100 reduceDamMod = WeaponGlobals.getAttackSelfHP( self.skillId) * baseRank if reduceDamMod < 1: reduceDamMod *= 100 if effect < 1: effect *= 100 rechargeMod = WeaponGlobals.getAttackRechargeTime( self.skillId) * baseRank * 100 shipTurningMod = WeaponGlobals.getShipTurnRate( self.skillId) * baseRank * 100 shipSpeedMod = WeaponGlobals.getShipMaxSpeed( self.skillId) * baseRank * 100 treasureSenseMod = WeaponGlobals.TREASURE_SENSE_BONUS / 2 * baseRank rangeMod = WeaponGlobals.getAttackRange( self.skillId) * baseRank manaCost *= baseRank chargeMod = WeaponGlobals.getAttackMaxCharge( self.skillId) * baseRank * 100 if self.skillId == InventoryType.StaffSpiritLore: import pdb pdb.set_trace() skillInfo = PLocalizer.SkillDescriptions.get(self.skillId) skillTitle = PLocalizer.InventoryTypeNames.get( self.skillId) skillType = '\x01slant\x01' + skillInfo[0] + '\x02\n\n' description = skillInfo[1] if damage < 0: description += ' ' + PLocalizer.DealsDamage elif damage > 0: if loDamage: description += ' ' + PLocalizer.HealsDamageRange else: description += ' ' + PLocalizer.HealsDamage if mpDamage < 0: description += ' ' + PLocalizer.DealsMpDamage effectId = WeaponGlobals.getSkillEffectFlag(self.skillId) if effectId: description += ' ' + SkillEffectDescriptions.get( effectId)[0] if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight: if damageMod > 0: description += ' ' + PLocalizer.BroadsideDesc if self.skillId == InventoryType.CannonShoot and rechargeMod: description += ' ' + PLocalizer.CannonShootDesc if self.skillId == InventoryType.DollAttune: description += ' ' + PLocalizer.MultiAttuneDesc if WeaponGlobals.getSkillInterrupt(self.skillId): description += ' ' + PLocalizer.InterruptDesc if WeaponGlobals.getSkillUnattune(self.skillId): description += ' ' + PLocalizer.UnattuneDesc upgradeInfo = '' if self.showUpgrade and self.skillRank < 5: if self.skillRank > 0: upgradeInfo = skillInfo[2] if upgradeInfo == '': if damage < 0: upgradeInfo += PLocalizer.UpgradesDamage elif damage > 0: upgradeInfo += PLocalizer.UpgradesHealing if mpDamage < 0: upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage if effectId: entry = SkillEffectDescriptions.get( effectId) if len(entry) > 1: val = damage or upgradeInfo val += PLocalizer.UpgradesDuration else: upgradeInfo += ' ' + PLocalizer.And upgradeInfo += ' ' + entry[1] upgradeInfo += '!' elif len(upgradeInfo) >= 4: upgradeInfo = skillInfo[3] else: upgradeInfo = PLocalizer.ClickToLearn if self.skillId in SkillComboReq and SkillComboReq[ self.skillId] and self.skillRank <= 1: description += ' ' + SkillComboReq[self.skillId] skillDesc = '\x01gold\x01\x01smallCaps\x01' + skillTitle + '\x02\x02\n' + skillType + description + '\n\x01green\x01' + upgradeInfo + '\x02' stats = [] if manaCost: stats.append(abs(manaCost)) if damage and loDamage: stats.append(abs(loDamage)) stats.append(abs(damage)) elif damage: stats.append(abs(damage)) if mpDamage: stats.append(abs(mpLoDamage)) stats.append(abs(mpDamage)) if buff == WeaponGlobals.C_CURSE: stats.append(WeaponGlobals.CURSED_DAM_AMP * 100) if buff == WeaponGlobals.C_ATTUNE and baseRank > 1: stats.append(baseRank) if buff == WeaponGlobals.C_WEAKEN: stats.append(WeaponGlobals.WEAKEN_PENALTY * 100) if effect > 0: stats.append(effect) if dodge: stats.append(abs(dodge)) if accuracy: stats.append(abs(accuracy)) if damageMod: stats.append(abs(damageMod)) if reduceDamMod: stats.append(abs(reduceDamMod)) if rechargeMod: stats.append(abs(rechargeMod)) if shipTurningMod: stats.append(abs(shipTurningMod)) if shipSpeedMod: stats.append(abs(shipSpeedMod)) if chargeMod: stats.append(abs(chargeMod)) if rangeMod: stats.append(abs(rangeMod)) if self.skillId == InventoryType.SailTreasureSense: stats.append(abs(treasureSenseMod)) stats = tuple(stats) if self.skillRank: self.rankText = DirectFrame( parent=self, relief=None, text=('\x01gold\x01\x01smallCaps\x01' + PLocalizer.Rank + ' %d' + '\x02\x02') % self.skillRank, text_align=TextNode.ARight, text_scale=PiratesGuiGlobals.TextScaleSmall, text_fg=PiratesGuiGlobals.TextFG2, text_wordwrap=15, text_shadow=(0, 0, 0, 1), pos=(0.45, 0, 0), textMayChange=1, sortOrder=92, state=DGG.DISABLED) self.helpText = DirectFrame( parent=self, relief=None, text=skillDesc % stats, text_align=TextNode.ALeft, text_scale=PiratesGuiGlobals.TextScaleSmall, text_fg=PiratesGuiGlobals.TextFG2, text_wordwrap=15, text_shadow=(0, 0, 0, 1), textMayChange=1, sortOrder=91, state=DGG.DISABLED) height = -(self.helpText.getHeight() + 0.01) self.helpBox = BorderFrame(parent=self, frameSize=(-0.04, 0.5, height, 0.05), pos=(0, 0, -0.12), sortOrder=90, state=DGG.DISABLED) self.helpBox.setBin('gui-popup', 0) self.helpText.reparentTo(self.helpBox) if self.skillRank: self.rankText.reparentTo(self.helpBox) return
def createHelpbox(self, args = None): if self.helpBox: return None baseRank = max(self.skillRank, 1) lvlDamageMod = WeaponGlobals.getLevelDamageModifier(localAvatar.getLevel()) buff = WeaponGlobals.getSkillEffectFlag(self.skillId) dur = WeaponGlobals.getAttackDuration(self.skillId) effect = dur + dur * (baseRank - 1) / 4 dodge = WeaponGlobals.getAttackDodge(self.skillId) * baseRank accuracy = 0 damageMod = 0 reduceDamMod = 0 rechargeMod = 0 shipTurningMod = 0 shipSpeedMod = 0 rangeMod = 0 treasureSenseMod = 0 manaCost = WeaponGlobals.getMojoCost(self.skillId) damage = 0 loDamage = 0 mpDamage = 0 chargeMod = 0 if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight: damageMod = WeaponGlobals.getAttackTargetHP(self.skillId) * (baseRank - 1) * 100 elif self.skillId == InventoryType.CannonShoot: rechargeMod = WeaponGlobals.CANNON_SHOOT_RATE_REDUCTION * (baseRank - 1) * 100 elif WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX: damage = WeaponGlobals.getAttackSelfHP(self.skillId) elif WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX: damage = int(WeaponGlobals.getAttackTargetHP(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod loDamage = damage / 2 mpDamage = int(WeaponGlobals.getAttackTargetMojo(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod mpLoDamage = mpDamage / 2 else: accuracy = WeaponGlobals.getAttackAccuracy(self.skillId) * baseRank damageMod = WeaponGlobals.getAttackTargetHP(self.skillId) * baseRank * 100 reduceDamMod = WeaponGlobals.getAttackSelfHP(self.skillId) * baseRank if reduceDamMod < 1: reduceDamMod *= 100 if effect < 1: effect *= 100 rechargeMod = WeaponGlobals.getAttackRechargeTime(self.skillId) * baseRank * 100 shipTurningMod = WeaponGlobals.getShipTurnRate(self.skillId) * baseRank * 100 shipSpeedMod = WeaponGlobals.getShipMaxSpeed(self.skillId) * baseRank * 100 treasureSenseMod = (WeaponGlobals.TREASURE_SENSE_BONUS / 2) * baseRank rangeMod = WeaponGlobals.getAttackRange(self.skillId) * baseRank manaCost *= baseRank chargeMod = WeaponGlobals.getAttackMaxCharge(self.skillId) * baseRank * 100 if self.skillId == InventoryType.StaffSpiritLore: import pdb as pdb pdb.set_trace() skillInfo = PLocalizer.SkillDescriptions.get(self.skillId) skillTitle = PLocalizer.InventoryTypeNames.get(self.skillId) skillType = 'slant' + skillInfo[0] + '\n\n' description = skillInfo[1] if damage < 0: description += ' ' + PLocalizer.DealsDamage elif damage > 0: if loDamage: description += ' ' + PLocalizer.HealsDamageRange else: description += ' ' + PLocalizer.HealsDamage if mpDamage < 0: description += ' ' + PLocalizer.DealsMpDamage effectId = WeaponGlobals.getSkillEffectFlag(self.skillId) if effectId: description += ' ' + SkillEffectDescriptions.get(effectId)[0] if (self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight) and damageMod > 0: description += ' ' + PLocalizer.BroadsideDesc if self.skillId == InventoryType.CannonShoot and rechargeMod: description += ' ' + PLocalizer.CannonShootDesc if self.skillId == InventoryType.DollAttune: description += ' ' + PLocalizer.MultiAttuneDesc if WeaponGlobals.getSkillInterrupt(self.skillId): description += ' ' + PLocalizer.InterruptDesc if WeaponGlobals.getSkillUnattune(self.skillId): description += ' ' + PLocalizer.UnattuneDesc upgradeInfo = '' if self.showUpgrade and self.skillRank < 5: if self.skillRank > 0: upgradeInfo = skillInfo[2] if upgradeInfo == '': if damage < 0: upgradeInfo += PLocalizer.UpgradesDamage elif damage > 0: upgradeInfo += PLocalizer.UpgradesHealing if mpDamage < 0: upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage if effectId: entry = SkillEffectDescriptions.get(effectId) if len(entry) > 1: if not damage: upgradeInfo += PLocalizer.UpgradesDuration else: upgradeInfo += ' ' + PLocalizer.And upgradeInfo += ' ' + entry[1] upgradeInfo += '!' elif len(upgradeInfo) >= 4: upgradeInfo = skillInfo[3] else: upgradeInfo = PLocalizer.ClickToLearn if self.skillId in SkillComboReq and SkillComboReq[self.skillId] and self.skillRank <= 1: description += ' ' + SkillComboReq[self.skillId] skillDesc = 'goldsmallCaps' + skillTitle + '\n' + skillType + description + '\ngreen' + upgradeInfo + '' stats = [] if manaCost: stats.append(abs(manaCost)) if damage and loDamage: stats.append(abs(loDamage)) stats.append(abs(damage)) elif damage: stats.append(abs(damage)) if mpDamage: stats.append(abs(mpLoDamage)) stats.append(abs(mpDamage)) if buff == WeaponGlobals.C_CURSE: stats.append(WeaponGlobals.CURSED_DAM_AMP * 100) if buff == WeaponGlobals.C_ATTUNE and baseRank > 1: stats.append(baseRank) if buff == WeaponGlobals.C_WEAKEN: stats.append(WeaponGlobals.WEAKEN_PENALTY * 100) if effect > 0: stats.append(effect) if dodge: stats.append(abs(dodge)) if accuracy: stats.append(abs(accuracy)) if damageMod: stats.append(abs(damageMod)) if reduceDamMod: stats.append(abs(reduceDamMod)) if rechargeMod: stats.append(abs(rechargeMod)) if shipTurningMod: stats.append(abs(shipTurningMod)) if shipSpeedMod: stats.append(abs(shipSpeedMod)) if chargeMod: stats.append(abs(chargeMod)) if rangeMod: stats.append(abs(rangeMod)) if self.skillId == InventoryType.SailTreasureSense: stats.append(abs(treasureSenseMod)) stats = tuple(stats) if self.skillRank: self.rankText = DirectFrame(parent = self, relief = None, text = ('goldsmallCaps' + PLocalizer.Rank + ' %d' + '') % self.skillRank, text_align = TextNode.ARight, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 15, text_shadow = (0, 0, 0, 1), pos = (0.45000000000000001, 0, 0), textMayChange = 1, sortOrder = 92, state = DGG.DISABLED) self.helpText = DirectFrame(parent = self, relief = None, text = skillDesc % stats, text_align = TextNode.ALeft, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 15, text_shadow = (0, 0, 0, 1), textMayChange = 1, sortOrder = 91, state = DGG.DISABLED) height = -(self.helpText.getHeight() + 0.01) self.helpBox = BorderFrame(parent = self, frameSize = (-0.040000000000000001, 0.5, height, 0.050000000000000003), pos = (0, 0, -0.12), sortOrder = 90, state = DGG.DISABLED) self.helpBox.setBin('gui-popup', 0) self.helpText.reparentTo(self.helpBox) if self.skillRank: self.rankText.reparentTo(self.helpBox)