コード例 #1
0
def isComboSkill(skillId):
    inv = base.localAvatar.getInventory()
    if inv == None:
        return 0
    
    if skillId == InventoryType.DollAttune or skillId == InventoryType.DollPoke:
        return 0
    
    if WeaponGlobals.getSkillTrack(skillId) == 1:
        if inv.getStackQuantity(skillId):
            return 1
        
    
    return 0
コード例 #2
0
ファイル: RadialMenu.py プロジェクト: rasheelprogrammer/potco
def isComboSkill(skillId):
    inv = base.localAvatar.getInventory()
    if inv == None:
        return 0
    
    if skillId == InventoryType.DollAttune or skillId == InventoryType.DollPoke:
        return 0
    
    if WeaponGlobals.getSkillTrack(skillId) == 1:
        if inv.getStackQuantity(skillId):
            return 1
        
    
    return 0
コード例 #3
0
 def getTimeSpentRecharging(self, skillId):
     if WeaponGlobals.getSkillTrack(
             skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         return self.getHits(skillId)
     details = self.__timers.get(skillId)
     if not details:
         return None
     t = details[1]
     if details[0] == self.CHARGING:
         curTime = globalClock.getFrameTime()
         lastTime = details[2]
         dt = curTime - lastTime
         t += dt
     return t
コード例 #4
0
 def getTimeSpentRecharging(self, skillId):
     if WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         return self.getHits(skillId)
     
     details = self._BattleSkillDiary__timers.get(skillId)
     if not details:
         return None
     
     t = details[1]
     if details[0] == self.CHARGING:
         curTime = globalClock.getFrameTime()
         lastTime = details[2]
         dt = curTime - lastTime
         t += dt
     
     return t
コード例 #5
0
 def canUseSkill(self, skillId, ammoSkillId, tolerance=0.0):
     timeRequired = self.cr.battleMgr.getModifiedRechargeTime(
         self.av, skillId, ammoSkillId)
     if timeRequired == 0.0:
         return 1
     timeSpent = self.getTimeSpentRecharging(skillId)
     if timeSpent is None:
         return 1
     if WeaponGlobals.getSkillTrack(
             skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         if timeSpent >= timeRequired:
             return 1
         return 0
     if timeSpent + tolerance >= timeRequired:
         return 1
     elif skillId == InventoryType.CannonShoot:
         return 1
     else:
         return 0
     return
コード例 #6
0
 def getTimeRemaining(self, skillId):
     if WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         ammoSkillId = 0
     else:
         details = self._BattleSkillDiary__timers.get(skillId)
         if not details:
             return None
         
         ammoSkillId = details[3]
     timeRequired = self.cr.battleMgr.getModifiedRechargeTime(self.av, skillId, ammoSkillId)
     if timeRequired == 0.0:
         return 0.0
     
     timeSpent = self.getTimeSpentRecharging(skillId)
     if timeSpent is None:
         return 0.0
     elif timeSpent >= timeRequired:
         return 0.0
     else:
         return timeRequired - timeSpent
コード例 #7
0
 def canUseSkill(self, skillId, ammoSkillId, tolerance = 0.0):
     timeRequired = self.cr.battleMgr.getModifiedRechargeTime(self.av, skillId, ammoSkillId)
     if timeRequired == 0.0:
         return 1
     
     timeSpent = self.getTimeSpentRecharging(skillId)
     if timeSpent is None:
         return 1
     
     if WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
         if timeSpent >= timeRequired:
             return 1
         
         return 0
     
     if timeSpent + tolerance >= timeRequired:
         return 1
     elif skillId == InventoryType.CannonShoot:
         return 1
     else:
         return 0
コード例 #8
0
def getAllSkills(repId, skilltrack, wantWeaponSkill = 0):
    inv = base.localAvatar.getInventory()
    if inv == None:
        print 'WARNING - getAllSkills came up with no inventory for ', repId
        return []
    
    minlvl = 2
    choices = []
    if repId == InventoryType.CutlassRep:
        skillId = InventoryType.begin_WeaponSkillCutlass
        while skillId < InventoryType.end_WeaponSkillCutlass:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.MeleeRep:
        skillId = InventoryType.begin_WeaponSkillMelee
        while skillId < InventoryType.end_WeaponSkillMelee:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DaggerRep:
        skillId = InventoryType.begin_WeaponSkillDagger
        while skillId < InventoryType.end_WeaponSkillDagger:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.GrenadeRep:
        skillId = InventoryType.begin_WeaponSkillGrenade
        while skillId < InventoryType.end_WeaponSkillGrenade:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DollRep:
        skillId = InventoryType.begin_WeaponSkillDoll
        while skillId < InventoryType.end_WeaponSkillDoll:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.WandRep:
        skillId = InventoryType.begin_WeaponSkillWand
        while skillId < InventoryType.end_WeaponSkillWand:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.KettleRep:
        skillId = InventoryType.begin_WeaponSkillKettle
        while skillId < InventoryType.end_WeaponSkillKettle:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.PistolRep:
        skillId = InventoryType.begin_WeaponSkillPistol
        while skillId < InventoryType.end_WeaponSkillPistol:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.CannonRep:
        wantWeaponSkill = 0
        skillId = InventoryType.begin_WeaponSkillCannon
        while skillId < InventoryType.end_WeaponSkillCannon:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.SailingRep:
        skillId = InventoryType.begin_SkillSailing
        while skillId < InventoryType.end_SkillSailing:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                shouldBeVisible = inv.getStackQuantity(skillId) >= minlvl
                skill = (skillId, shouldBeVisible, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DefenseCannonRep:
        wantWeaponSkill = 0
        for skillId in PiratesGlobals.CANNON_DEFENSE_SKILLS:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                skill = (skillId, True, False)
                choices.append(skill)
            
            skillId += 1
        
    elif repId == InventoryType.FishingRep:
        wantWeaponSkill = 0
        skillId = InventoryType.begin_WeaponSkillFishingRod
        skilltrack = 1
        while skillId < InventoryType.end_WeaponSkillFishingRod:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    
    if wantWeaponSkill:
        weaponSkill = getWeaponSkill(repId)
        if weaponSkill:
            choices.append((weaponSkill, True, 0))
        
    
    return choices
コード例 #9
0
def FindSkills(repId, skilltrack, minlvl):
    inv = base.localAvatar.getInventory()
    if inv == None:
        print 'WARNING - FindSkills came up with no inventory for ', repId
        return []
    
    choices = []
    if repId == InventoryType.FishingRep:
        skillId = InventoryType.begin_WeaponSkillFishingRod
        while skillId < InventoryType.end_WeaponSkillFishingRod:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    
    if repId == InventoryType.CutlassRep:
        skillId = InventoryType.begin_WeaponSkillCutlass
        while skillId < InventoryType.end_WeaponSkillCutlass:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.MeleeRep:
        skillId = InventoryType.begin_WeaponSkillMelee
        while skillId < InventoryType.end_WeaponSkillMelee:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DaggerRep:
        skillId = InventoryType.begin_WeaponSkillDagger
        while skillId < InventoryType.end_WeaponSkillDagger:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.GrenadeRep:
        skillId = InventoryType.begin_WeaponSkillGrenade
        while skillId < InventoryType.end_WeaponSkillGrenade:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DollRep:
        skillId = InventoryType.begin_WeaponSkillDoll
        while skillId < InventoryType.end_WeaponSkillDoll:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.WandRep:
        skillId = InventoryType.begin_WeaponSkillWand
        while skillId < InventoryType.end_WeaponSkillWand:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.KettleRep:
        skillId = InventoryType.begin_WeaponSkillKettle
        while skillId < InventoryType.end_WeaponSkillKettle:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.PistolRep:
        skillId = InventoryType.begin_WeaponSkillPistol
        while skillId < InventoryType.end_WeaponSkillPistol:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.CannonRep:
        skillId = InventoryType.begin_WeaponSkillCannon
        while skillId < InventoryType.end_WeaponSkillCannon:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.SailingRep:
        skillId = InventoryType.begin_SkillSailing
        while skillId < InventoryType.end_SkillSailing:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DefenseCannonRep:
        for skillId in PiratesGlobals.CANNON_DEFENSE_SKILLS:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
        
    
    return choices
コード例 #10
0
    def showDetails(self, cell, detailsPos, detailsHeight, event = None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
            self.notify.debug(' early exit')
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        itemId = self.getId()
        self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.29999999999999999
        halfHeight = 0.20000000000000001
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ

        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.029999999999999999
        runningVertPosition = 0.29999999999999999
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
        elif rarity == ItemGlobals.COMMON:
            titleColor = PiratesGuiGlobals.TextFG13
        elif rarity == ItemGlobals.RARE:
            titleColor = PiratesGuiGlobals.TextFG4
        elif rarity == ItemGlobals.FAMED:
            titleColor = PiratesGuiGlobals.TextFG5

        titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.070000000000000007
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent = self, relief = None, text = 'slant%s %s' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        subtHeight = 0.050000000000000003
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            self.realItem = loader.loadModel('models/inventory/' + model)
            if self.realItem:
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                elif itemSubtype == ItemGlobals.RAM:
                    self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                    self.realItem.setHpr(70, 160, -90)
                else:
                    self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                    self.realItem.setHpr(0, 90, 0)
                self.realItem.reparentTo(self.portraitSceneGraph)


        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        specialAttack = ItemGlobals.getSpecialAttack(itemId)
        if specialAttack:
            attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
            specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
            if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                specialAttackTypeText = PLocalizer.BreakAttackSkill
            elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                specialAttackTypeText = PLocalizer.DefenseSkill
            else:
                specialAttackTypeText = PLocalizer.WeaponSkill
            specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
            specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
            specialAttackDescriptionText = specialAttackInfo[1]
            specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
            saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
            runningVertPosition -= saHeight
            runningSize += saHeight
            labels.append(specialAttackNameLabel)
            labels.append(specialAttackRankLabel)
            labels.append(specialAttackTypeLabel)
            labels.append(specialAttackDescriptionLabel)

        attributes = ItemGlobals.getAttributes(itemId)
        for i in range(0, len(attributes)):
            attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
            if not attributeIcon:
                attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))

            attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            if attributeNameLabel.getHeight() > 0.074999999999999997:
                attributeNameSpace = 0.080000000000000002
            else:
                attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
            attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
            aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
            runningVertPosition -= aHeight + splitHeight
            runningSize += aHeight + splitHeight
            labels.append(attributeNameLabel)
            labels.append(attributeRankLabel)
            labels.append(attributeDescriptionLabel)

        skillBoosts = ItemGlobals.getSkillBoosts(itemId)
        for i in range(0, len(skillBoosts)):
            boostIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(skillBoosts[i][0]))
            boostNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = boostIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.ItemBoost % PLocalizer.getInventoryTypeName(skillBoosts[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            boostRankLabel = DirectLabel(parent = self, relief = None, text = '+%s' % str(skillBoosts[i][1]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            bHeight = boostNameLabel.getHeight()
            runningVertPosition -= bHeight + splitHeight
            runningSize += bHeight + splitHeight
            labels.append(boostNameLabel)
            labels.append(boostRankLabel)

        description = PLocalizer.getItemFlavorText(itemId)
        if description != '':
            descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            dHeight = descriptionLabel.getHeight() + 0.02
            runningVertPosition -= dHeight
            runningSize += dHeight
            labels.append(descriptionLabel)

        weaponLevel = 0
        weaponRepId = WeaponGlobals.getRepId(itemId)
        weaponRep = inv.getReputation(weaponRepId)
        weaponReq = ItemGlobals.getWeaponRequirement(itemId)
        weaponText = None
        if weaponReq:
            weaponLevel = ReputationGlobals.getLevelFromTotalReputation(weaponRepId, weaponRep)[0]
            if weaponLevel < weaponReq:
                weaponColor = PiratesGuiGlobals.TextFG6
            else:
                weaponColor = (0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1.0)
            weaponText = PLocalizer.ItemLevelRequirement % (weaponReq, PLocalizer.getItemTypeName(itemType))
        else:
            trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
            trainingAmt = inv.getItemQuantity(trainingToken)
            if trainingAmt == 0:
                weaponColor = PiratesGuiGlobals.TextFG6
                weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(itemType)

        if weaponText:
            weaponReqLabel = DirectLabel(parent = self, relief = None, text = weaponText, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = weaponColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            wHeight = weaponReqLabel.getHeight()
            runningVertPosition -= wHeight
            runningSize += wHeight
            labels.append(weaponReqLabel)

        if not Freebooter.getPaidStatus(localAvatar.getDoId()):
            if rarity != ItemGlobals.CRUDE:
                unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
                uHeight = unlimitedLabel.getHeight()
                runningVertPosition -= uHeight
                runningSize += uHeight
                labels.append(unlimitedLabel)


        runningVertPosition -= 0.02
        runningSize += 0.02
        panels = self.helpFrame.attachNewNode('panels')
        topPanel = panels.attachNewNode('middlePanel')
        detailGui.find('**/top_panel').copyTo(topPanel)
        topPanel.setScale(0.080000000000000002)
        topPanel.reparentTo(self.helpFrame)
        middlePanel = panels.attachNewNode('middlePanel')
        detailGui.find('**/middle_panel').copyTo(middlePanel)
        middlePanel.setScale(0.080000000000000002)
        middlePanel.reparentTo(self.helpFrame)
        placement = 0
        i = 0
        heightMax = -0.080000000000000002
        currentHeight = runningVertPosition
        while currentHeight < heightMax:
            middlePanel = panels.attachNewNode('middlePanel%s' % 1)
            detailGui.find('**/middle_panel').copyTo(middlePanel)
            middlePanel.setScale(0.080000000000000002)
            middlePanel.reparentTo(self.helpFrame)
            if currentHeight + 0.20000000000000001 >= heightMax:
                difference = heightMax - currentHeight
                placement += (0.16800000000000001 / 0.20000000000000001) * difference
                currentHeight += difference
            else:
                placement += 0.16800000000000001
                currentHeight += 0.20000000000000001
            middlePanel.setZ(-placement)
            i += 1
        bottomPanel = panels.attachNewNode('bottomPanel')
        detailGui.find('**/bottom_panel').copyTo(bottomPanel)
        bottomPanel.setScale(0.080000000000000002)
        bottomPanel.setZ(-placement)
        bottomPanel.reparentTo(self.helpFrame)
        colorPanel = panels.attachNewNode('colorPanel')
        detailGui.find('**/color').copyTo(colorPanel)
        colorPanel.setScale(0.080000000000000002)
        colorPanel.setColor(titleColor)
        colorPanel.reparentTo(self.helpFrame)
        lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
        detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
        lineBreakTopPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
        lineBreakTopPanel.setZ(0.0080000000000000002)
        lineBreakTopPanel.reparentTo(self.helpFrame)
        panels.flattenStrong()
        self.helpFrame['frameSize'] = (-halfWidth, halfWidth, -(runningSize + vMargin), vMargin)
        totalHeight = self.helpFrame.getHeight() - 0.10000000000000001
        for label in labels:
            label.reparentTo(self.helpFrame)

        if basePosX > 0.0:
            newPosX = basePosX - halfWidth + cellSizeX * 0.45000000000000001
        else:
            newPosX = basePosX + halfWidth + cellSizeX * 0.45000000000000001
        if basePosZ > 0.0:
            newPosZ = basePosZ + cellSizeZ * 0.45000000000000001
        else:
            newPosZ = basePosZ + totalHeight - cellSizeZ * 0.75
        if detailsPos:
            (newPosX, newPosZ) = detailsPos

        self.helpFrame.setPos(newPosX, 0, newPosZ)
コード例 #11
0
 def showDetails(self, cell, detailsPos, detailsHeight, event = None):
     self.notify.debug('Item showDetails')
     if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
         self.notify.debug(' early exit')
         return None
     
     inv = localAvatar.getInventory()
     if not inv:
         return None
     
     itemId = self.getId()
     self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
     self.helpFrame.setBin('gui-popup', -5)
     detailGui = loader.loadModel('models/gui/gui_card_detail')
     topGui = loader.loadModel('models/gui/toplevel_gui')
     coinImage = topGui.find('**/treasure_w_coin*')
     self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
     self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
     border = self.SkillIcons.find('**/base')
     halfWidth = 0.29999999999999999
     halfHeight = 0.20000000000000001
     basePosX = cell.getX(aspect2d)
     basePosZ = cell.getZ(aspect2d)
     cellSizeX = 0.0
     cellSizeZ = 0.0
     if cell:
         cellSizeX = cell.cellSizeX
         cellSizeZ = cell.cellSizeZ
     
     textScale = PiratesGuiGlobals.TextScaleMed
     titleScale = PiratesGuiGlobals.TextScaleTitleSmall
     if len(self.getName()) >= 30:
         titleNameScale = PiratesGuiGlobals.TextScaleLarge
     else:
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
     subtitleScale = PiratesGuiGlobals.TextScaleMed
     iconScalar = 1.5
     borderScaler = 0.25
     splitHeight = 0.01
     vMargin = 0.029999999999999999
     runningVertPosition = 0.29999999999999999
     runningSize = 0.0
     labels = []
     titleColor = PiratesGuiGlobals.TextFG6
     rarity = ItemGlobals.getRarity(itemId)
     rarityText = PLocalizer.getItemRarityName(rarity)
     subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
     if rarity == ItemGlobals.CRUDE:
         titleColor = PiratesGuiGlobals.TextFG24
     elif rarity == ItemGlobals.COMMON:
         titleColor = PiratesGuiGlobals.TextFG13
     elif rarity == ItemGlobals.RARE:
         titleColor = PiratesGuiGlobals.TextFG4
     elif rarity == ItemGlobals.FAMED:
         titleColor = PiratesGuiGlobals.TextFG5
     
     titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     self.bg.setColor(titleColor)
     tHeight = 0.070000000000000007
     titleLabel.setZ(runningVertPosition)
     runningVertPosition -= tHeight
     runningSize += tHeight
     labels.append(titleLabel)
     subtitleLabel = DirectLabel(parent = self, relief = None, text = '\x001slant\x001%s %s\x002' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     subtHeight = 0.050000000000000003
     subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
     runningVertPosition -= subtHeight
     runningSize += subtHeight
     labels.append(subtitleLabel)
     itemType = ItemGlobals.getType(itemId)
     itemSubtype = ItemGlobals.getSubtype(itemId)
     model = ItemGlobals.getModel(itemId)
     if model:
         self.realItem = loader.loadModel('models/inventory/' + model)
         if self.realItem:
             posHpr = ItemGlobals.getModelPosHpr(model)
             if posHpr:
                 self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                 self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
             elif itemSubtype == ItemGlobals.RAM:
                 self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                 self.realItem.setHpr(70, 160, -90)
             else:
                 self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                 self.realItem.setHpr(0, 90, 0)
             self.realItem.reparentTo(self.portraitSceneGraph)
         
     
     iHeight = 0.17999999999999999
     self.createBuffer()
     self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
     runningVertPosition -= iHeight
     runningSize += iHeight
     labels.append(self.itemCard)
     itemCost = int(ItemGlobals.getGoldCost(itemId))
     if self.cell and self.cell.container:
         itemCost = int(itemCost * self.cell.container.getItemPriceMult())
     
     goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(itemCost), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
     labels.append(goldLabel)
     specialAttack = ItemGlobals.getSpecialAttack(itemId)
     if specialAttack:
         attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
         specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
         if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
             specialAttackTypeText = PLocalizer.BreakAttackSkill
         elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
             specialAttackTypeText = PLocalizer.DefenseSkill
         else:
             specialAttackTypeText = PLocalizer.WeaponSkill
         specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
         specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
         specialAttackDescriptionText = specialAttackInfo[1]
         specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
         saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
         runningVertPosition -= saHeight
         runningSize += saHeight
         labels.append(specialAttackNameLabel)
         labels.append(specialAttackRankLabel)
         labels.append(specialAttackTypeLabel)
         labels.append(specialAttackDescriptionLabel)
     
     attributes = ItemGlobals.getAttributes(itemId)
     for i in range(0, len(attributes)):
         attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
         if not attributeIcon:
             attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
         
         attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         if attributeNameLabel.getHeight() > 0.074999999999999997:
             attributeNameSpace = 0.080000000000000002
         else:
             attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
         attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
         aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
         runningVertPosition -= aHeight + splitHeight
         runningSize += aHeight + splitHeight
         labels.append(attributeNameLabel)
         labels.append(attributeRankLabel)
         labels.append(attributeDescriptionLabel)
     
     skillBoosts = ItemGlobals.getSkillBoosts(itemId)
     for i in range(0, len(skillBoosts)):
         boostIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(skillBoosts[i][0]))
         boostNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = boostIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.ItemBoost % PLocalizer.getInventoryTypeName(skillBoosts[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         boostRankLabel = DirectLabel(parent = self, relief = None, text = '+%s' % str(skillBoosts[i][1]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         bHeight = boostNameLabel.getHeight()
         runningVertPosition -= bHeight + splitHeight
         runningSize += bHeight + splitHeight
         labels.append(boostNameLabel)
         labels.append(boostRankLabel)
     
     description = PLocalizer.getItemFlavorText(itemId)
     if description != '':
         descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         dHeight = descriptionLabel.getHeight() + 0.02
         runningVertPosition -= dHeight
         runningSize += dHeight
         labels.append(descriptionLabel)
     
     weaponLevel = 0
     weaponRepId = WeaponGlobals.getRepId(itemId)
     weaponRep = inv.getReputation(weaponRepId)
     weaponReq = ItemGlobals.getWeaponRequirement(itemId)
     weaponText = None
     if weaponReq:
         weaponLevel = ReputationGlobals.getLevelFromTotalReputation(weaponRepId, weaponRep)[0]
         if weaponLevel < weaponReq:
             weaponColor = PiratesGuiGlobals.TextFG6
         else:
             weaponColor = (0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1.0)
         weaponText = PLocalizer.ItemLevelRequirement % (weaponReq, PLocalizer.getItemTypeName(itemType))
     else:
         trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
         trainingAmt = inv.getItemQuantity(trainingToken)
         if trainingAmt == 0:
             weaponColor = PiratesGuiGlobals.TextFG6
             weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(itemType)
         
     if weaponText:
         weaponReqLabel = DirectLabel(parent = self, relief = None, text = weaponText, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = weaponColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         wHeight = weaponReqLabel.getHeight()
         runningVertPosition -= wHeight
         runningSize += wHeight
         labels.append(weaponReqLabel)
     
     if not Freebooter.getPaidStatus(localAvatar.getDoId()):
         if rarity != ItemGlobals.CRUDE:
             unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             uHeight = unlimitedLabel.getHeight()
             runningVertPosition -= uHeight
             runningSize += uHeight
             labels.append(unlimitedLabel)
         
     
     runningVertPosition -= 0.02
     runningSize += 0.02
     panels = self.helpFrame.attachNewNode('panels')
     topPanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/top_panel').copyTo(topPanel)
     topPanel.setScale(0.080000000000000002)
     topPanel.reparentTo(self.helpFrame)
     middlePanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/middle_panel').copyTo(middlePanel)
     middlePanel.setScale(0.080000000000000002)
     middlePanel.reparentTo(self.helpFrame)
     placement = 0
     i = 0
     heightMax = -0.080000000000000002
     currentHeight = runningVertPosition
     while currentHeight < heightMax:
         middlePanel = panels.attachNewNode('middlePanel%s' % 1)
         detailGui.find('**/middle_panel').copyTo(middlePanel)
         middlePanel.setScale(0.080000000000000002)
         middlePanel.reparentTo(self.helpFrame)
         if currentHeight + 0.20000000000000001 >= heightMax:
             difference = heightMax - currentHeight
             placement += (0.16800000000000001 / 0.20000000000000001) * difference
             currentHeight += difference
         else:
             placement += 0.16800000000000001
             currentHeight += 0.20000000000000001
         middlePanel.setZ(-placement)
         i += 1
     bottomPanel = panels.attachNewNode('bottomPanel')
     detailGui.find('**/bottom_panel').copyTo(bottomPanel)
     bottomPanel.setScale(0.080000000000000002)
     bottomPanel.setZ(-placement)
     bottomPanel.reparentTo(self.helpFrame)
     colorPanel = panels.attachNewNode('colorPanel')
     detailGui.find('**/color').copyTo(colorPanel)
     colorPanel.setScale(0.080000000000000002)
     colorPanel.setColor(titleColor)
     colorPanel.reparentTo(self.helpFrame)
     lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
     detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
     lineBreakTopPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
     lineBreakTopPanel.setZ(0.0080000000000000002)
     lineBreakTopPanel.reparentTo(self.helpFrame)
     panels.flattenStrong()
     self.helpFrame['frameSize'] = (-halfWidth, halfWidth, -(runningSize + vMargin), vMargin)
     totalHeight = self.helpFrame.getHeight() - 0.10000000000000001
     for label in labels:
         label.reparentTo(self.helpFrame)
     
     if basePosX > 0.0:
         newPosX = basePosX - halfWidth + cellSizeX * 0.45000000000000001
     else:
         newPosX = basePosX + halfWidth + cellSizeX * 0.45000000000000001
     if basePosZ > 0.0:
         newPosZ = basePosZ + cellSizeZ * 0.45000000000000001
     else:
         newPosZ = basePosZ + totalHeight - cellSizeZ * 0.75
     if detailsPos:
         (newPosX, newPosZ) = detailsPos
     
     self.helpFrame.setPos(newPosX, 0, newPosZ)
コード例 #12
0
    def createHelpFrame(self, args = None):
        if self.helpFrame:
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        baseRank = max(self.skillRank, 1)
        lvlDamageMod = WeaponGlobals.getLevelDamageModifier(localAvatar.getLevel())
        buff = WeaponGlobals.getSkillEffectFlag(self.skillId)
        dur = WeaponGlobals.getAttackDuration(self.skillId)
        effect = dur + dur * (baseRank - 1) / 4.0
        bonus = localAvatar.getSkillRankBonus(self.skillId)
        upgradeAmt = WeaponGlobals.getAttackUpgrade(self.skillId)
        rank = localAvatar.getSkillRank(self.skillId)
        skillBoost = 0
        if self.skillId in ItemGlobals.getLinkedSkills(localAvatar.currentWeaponId):
            linkedSkillId = WeaponGlobals.getLinkedSkillId(self.skillId)
            skillBoost = ItemGlobals.getWeaponBoosts(localAvatar.currentWeaponId, linkedSkillId)
            skillBoost += ItemGlobals.getWeaponBoosts(localAvatar.getCurrentCharm(), linkedSkillId)
        else:
            skillBoost = ItemGlobals.getWeaponBoosts(localAvatar.currentWeaponId, self.skillId)
            skillBoost += ItemGlobals.getWeaponBoosts(localAvatar.getCurrentCharm(), self.skillId)
        manaCost = 0
        if WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            manaCost = WeaponGlobals.getMojoCost(self.skillId)
            if manaCost < 0:
                amt = localAvatar.getSkillRankBonus(InventoryType.StaffConservation)
                manaCost = min(manaCost - manaCost * amt, 1.0)


        damage = 0
        loDamage = 0
        mpDamage = 0
        mpLoDamage = 0
        if WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX:
            damage = WeaponGlobals.getAttackSelfHP(self.skillId)
        elif WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            mod = (1.0 + bonus) * lvlDamageMod
            damage = int(WeaponGlobals.getAttackTargetHP(self.skillId) * mod)
            loDamage = damage / 2
            mpDamage = int(WeaponGlobals.getAttackTargetMojo(self.skillId) * mod)
            mpLoDamage = mpDamage / 2


        try:
            skillInfo = PLocalizer.SkillDescriptions.get(self.skillId)
            skillTitle = PLocalizer.makeHeadingString(PLocalizer.InventoryTypeNames.get(self.skillId), 2)
            skillType = PLocalizer.makeHeadingString(skillInfo[0], 1)
        except:
            self.notify.error('Error getting skill info for skillId %s' % self.skillId)

        description = skillInfo[1]
        if damage < 0:
            description += ' ' + PLocalizer.DealsDamage
        elif damage > 0:
            if loDamage:
                loDamage = 0
                description += ' ' + PLocalizer.HealsDamageRange
            else:
                description += ' ' + PLocalizer.HealsDamage

        if mpDamage < 0:
            description += ' ' + PLocalizer.DealsMpDamage

        effectId = WeaponGlobals.getSkillEffectFlag(self.skillId)
        if effectId:
            description += ' ' + SkillEffectDescriptions.get(effectId)[0]

        if bonus:
            if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
                description += ' ' + PLocalizer.BroadsideDesc

            if self.skillId == InventoryType.CannonShoot:
                description += ' ' + PLocalizer.CannonShootDesc

            if self.skillId == InventoryType.DollAttune:
                description += ' ' + PLocalizer.MultiAttuneDesc


        if WeaponGlobals.getSkillInterrupt(self.skillId):
            description += ' ' + PLocalizer.InterruptDesc

        if WeaponGlobals.getSkillUnattune(self.skillId):
            description += ' ' + PLocalizer.UnattuneDesc

        upgradeInfo = ''
        if self.showUpgrade and rank < 5:
            if rank > 0:
                upgradeInfo = skillInfo[2]
                if upgradeInfo == '':
                    if damage < 0:
                        upgradeInfo += PLocalizer.UpgradesDamage
                    elif damage > 0:
                        upgradeInfo += PLocalizer.UpgradesHealing

                    if mpDamage < 0:
                        upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage

                    if effectId:
                        entry = SkillEffectDescriptions.get(effectId)
                        if len(entry) > 1:
                            if not damage:
                                upgradeInfo += PLocalizer.UpgradesDuration
                            else:
                                upgradeInfo += ' ' + PLocalizer.And
                            upgradeInfo += ' ' + entry[1]


                    upgradeInfo += '!'

            elif len(upgradeInfo) >= 4:
                upgradeInfo = skillInfo[3]
            else:
                upgradeInfo = PLocalizer.ClickToLearn
        elif not self.showIcon:
            unlockLevel = RepChart.getSkillUnlockLevel(self.skillId)
            if unlockLevel > 0:
                upgradeInfo = PLocalizer.UnlocksAtLevel % unlockLevel


        if self.skillId in SkillComboReq and SkillComboReq[self.skillId] and inv.getStackQuantity(self.skillId - 1) < 2:
            color = 'red'
            if rank == 0:
                color = 'red'
                upgradeInfo = ''

            description += '\n' + color + SkillComboReq[self.skillId] + '.'

        skillDesc = skillTitle + '\n' + skillType + '\n\n' + description + '\ngreen' + upgradeInfo
        stats = []
        if manaCost:
            stats.append(abs(manaCost))

        if damage and loDamage:
            stats.append(abs(loDamage))
            stats.append(abs(damage))
        elif damage:
            stats.append(abs(damage))

        if mpDamage:
            stats.append(abs(mpLoDamage))
            stats.append(abs(mpDamage))

        if buff == WeaponGlobals.C_CURSE:
            stats.append(WeaponGlobals.CURSED_DAM_AMP * 100)

        if buff == WeaponGlobals.C_WEAKEN:
            stats.append(WeaponGlobals.WEAKEN_PENALTY * 100)

        if effect > 0:
            stats.append(effect)

        if skillInfo[4]:
            if bonus == 0 and upgradeAmt > 0:
                if not self.skillId == InventoryType.SailBroadsideLeft and self.skillId == InventoryType.SailBroadsideRight:
                    pass
                if not (self.skillId == InventoryType.CannonShoot):
                    bonus = upgradeAmt

            if upgradeAmt < 1.0 and upgradeAmt > 0:
                bonus *= 100

            if self.skillId == InventoryType.SailTreasureSense:
                bonus /= 2.0
            elif self.skillId == InventoryType.CutlassParry:
                bonus += WeaponGlobals.getSubtypeParryBonus(localAvatar.currentWeaponId)

            if bonus:
                stats.append(abs(bonus))


        if self.skillId == InventoryType.DollAttune:
            stats.append(rank)

        if self.skillRank:
            rankText = DirectFrame(parent = self, relief = None, text = PLocalizer.makeHeadingString(PLocalizer.Rank + ' %s' % (self.skillRank + skillBoost), 2), text_align = TextNode.ARight, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 15, text_shadow = (0, 0, 0, 1), pos = (0.45000000000000001, 0, 0), textMayChange = 1, sortOrder = 92, state = DGG.DISABLED)

        stats = [stat + 0.01 for stat in stats]

        try:
            pass
        except TypeError:
            self.notify.error('Error formatting skillDesc(%s): %s' % (self.skillId, stats))

        helpText = DirectFrame(parent = self, relief = None, text = skillDesc % stats, text_align = TextNode.ALeft, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 17, textMayChange = 1, state = DGG.DISABLED, sortOrder = 91)
        height = -(helpText.getHeight() + 0.01)
        if self.lock:
            height = height - 0.040000000000000001

        width = 0.55000000000000004
        self.helpFrame = BorderFrame(parent = self, state = DGG.DISABLED, frameSize = (-0.040000000000000001, width, height, 0.050000000000000003), pos = (0, 0, -0.12), sortOrder = 90)
        self.helpFrame.setBin('gui-popup', 0)
        helpText.reparentTo(self.helpFrame)
        if self.skillRank:
            rankText.reparentTo(self.helpFrame)

        if self.lock:
            self.lockedFrame = DirectFrame(parent = self.helpFrame, relief = None, pos = (0.087999999999999995, 0, height + 0.029999999999999999), image = SkillButton.SubLock, image_scale = 0.13, image_pos = (-0.055, 0, 0.012999999999999999), text = PLocalizer.VR_AuthAccess, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG13)
            self.notify.debug('locked!')

        pos = self.helpFrame.getPos(aspect2d)
        x = min(pos[0], base.a2dRight - width)
        z = max(pos[2], base.a2dBottom - height)
        self.helpFrame.setPos(aspect2d, x, 0, z)
    def useTargetedSkill(self,
                         skillId,
                         ammoSkillId,
                         skillResult,
                         targetId,
                         areaIdList,
                         attackerEffects,
                         targetEffects,
                         areaIdEffects,
                         itemEffects,
                         timestamp,
                         pos,
                         charge=0,
                         localSignal=0):
        if WeaponGlobals.isSelfUseSkill(skillId) and not localSignal:
            selfUse = True
        else:
            selfUse = False
        if localSignal:
            target = self.cr.doId2do.get(targetId)
            if target and target != self and WeaponGlobals.isBreakAttackComboSkill(
                    skillId) and skillResult == WeaponGlobals.RESULT_HIT:
                levelGrade = self.cr.battleMgr.getModifiedExperienceGrade(
                    self, target)
                self.guiMgr.combatTray.updateSkillCharges(levelGrade)

        if not self.isLocal() and localSignal and WeaponGlobals.getSkillTrack(
                skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX or selfUse:
            multiHits = []
            numHits = WeaponGlobals.getNumHits(skillId)
            hitTiming = WeaponGlobals.getMultiHitAttacks(skillId)
            if hitTiming:
                multiHits += hitTiming

            if ammoSkillId:
                numHits += WeaponGlobals.getNumHits(ammoSkillId) - 1
                hitTiming = WeaponGlobals.getMultiHitAttacks(ammoSkillId)
                if hitTiming:
                    multiHits += hitTiming

            if not selfUse or self.isNpc:
                if not targetId and areaIdList:
                    self.playSkillMovie(skillId, ammoSkillId, skillResult,
                                        charge, areaIdList[0], areaIdList)
                else:
                    self.playSkillMovie(skillId, ammoSkillId, skillResult,
                                        charge, targetId, areaIdList)

            if skillResult == WeaponGlobals.RESULT_REFLECTED or selfUse:
                target = self
                targetId = self.getDoId()
            elif skillResult == WeaponGlobals.RESULT_BLOCKED:
                target = None
            else:
                target = self.currentTarget
            if target and targetId:
                if multiHits and numHits:
                    multiHitEffects = self.packMultiHitEffects(
                        targetEffects, numHits)
                    for i in range(numHits):
                        target.targetedWeaponHit(skillId,
                                                 ammoSkillId,
                                                 skillResult,
                                                 multiHitEffects[i],
                                                 self,
                                                 pos,
                                                 charge,
                                                 multiHits[i],
                                                 i,
                                                 itemEffects=itemEffects)

                else:
                    target.targetedWeaponHit(skillId,
                                             ammoSkillId,
                                             skillResult,
                                             targetEffects,
                                             self,
                                             pos,
                                             charge,
                                             itemEffects=itemEffects)

            for (targetId, areaEffects) in zip(areaIdList, areaIdEffects):
                target = self.cr.doId2do.get(targetId)
                if target:
                    if multiHits and numHits:
                        multiHitEffects = self.packMultiHitEffects(
                            areaEffects, numHits)
                        for i in range(numHits):
                            target.targetedWeaponHit(skillId,
                                                     ammoSkillId,
                                                     skillResult,
                                                     multiHitEffects[i],
                                                     self,
                                                     pos,
                                                     charge,
                                                     multiHits[i],
                                                     i,
                                                     itemEffects=itemEffects)

                    else:
                        target.targetedWeaponHit(skillId,
                                                 ammoSkillId,
                                                 skillResult,
                                                 areaEffects,
                                                 self,
                                                 pos,
                                                 charge,
                                                 itemEffects=itemEffects)

            if not (self.currentTarget) and not areaIdList:
                self.playHitSound(skillId, ammoSkillId,
                                  WeaponGlobals.RESULT_MISS)
コード例 #14
0
 def createHelpbox(self, args = None):
     if self.helpFrame:
         return None
     
     itemType = EconomyGlobals.getItemType(self.data[0])
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         itemId = self.data[0]
         self.helpFrame = DirectFrame(parent = aspect2d, relief = None, state = DGG.DISABLED, sortOrder = 1)
         detailGui = loader.loadModel('models/gui/gui_card_detail')
         topGui = loader.loadModel('models/gui/toplevel_gui')
         coinImage = topGui.find('**/treasure_w_coin*')
         self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
         self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
         border = self.SkillIcons.find('**/base')
         halfWidth = 0.29999999999999999
         halfHeight = 0.20000000000000001
         textScale = PiratesGuiGlobals.TextScaleMed
         titleScale = PiratesGuiGlobals.TextScaleTitleSmall
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
         subtitleScale = PiratesGuiGlobals.TextScaleMed
         iconScalar = 1.5
         borderScaler = 0.25
         splitHeight = 0.01
         vMargin = 0.029999999999999999
         runningVertPosition = 0.29999999999999999
         runningSize = 0.0
         labels = []
         titleColor = PiratesGuiGlobals.TextFG6
         itemColor = 'itemRed'
         rarity = ItemGlobals.getRarity(itemId)
         rarityText = PLocalizer.getItemRarityName(rarity)
         subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
         if rarity == ItemGlobals.CRUDE:
             titleColor = PiratesGuiGlobals.TextFG24
             itemColor = 'itemBrown'
         elif rarity == ItemGlobals.COMMON:
             titleColor = PiratesGuiGlobals.TextFG13
             itemColor = 'itemYellow'
         elif rarity == ItemGlobals.RARE:
             titleColor = PiratesGuiGlobals.TextFG4
             itemColor = 'itemGreen'
         elif rarity == ItemGlobals.FAMED:
             titleColor = PiratesGuiGlobals.TextFG5
             itemColor = 'itemBlue'
         
         titleLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemName(itemId), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         self.bg.setColor(titleColor)
         tHeight = 0.070000000000000007
         titleLabel.setZ(runningVertPosition)
         runningVertPosition -= tHeight
         runningSize += tHeight
         labels.append(titleLabel)
         subtitleLabel = DirectLabel(parent = self, relief = None, text = '\x01slant\x01%s %s\x02' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         subtHeight = 0.050000000000000003
         subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
         runningVertPosition -= subtHeight
         runningSize += subtHeight
         labels.append(subtitleLabel)
         itemType = ItemGlobals.getType(itemId)
         itemSubtype = ItemGlobals.getSubtype(itemId)
         model = ItemGlobals.getModel(itemId)
         if model:
             if itemType == ItemGlobals.GRENADE:
                 self.realItem = loader.loadModel('models/ammunition/' + model)
             elif itemType == ItemGlobals.POTION:
                 self.realItem = loader.loadModel('models/inventory/' + model)
             else:
                 self.realItem = loader.loadModel('models/handheld/' + model)
             if self.realItem:
                 spinBlur = self.realItem.find('**/motion_blur')
                 if spinBlur:
                     spinBlur.hide()
                 
                 if itemSubtype == ItemGlobals.MUSKET:
                     bayonetPart = self.realItem.find('**/bayonet')
                     if bayonetPart:
                         bayonetPart.stash()
                     
                 
                 posHpr = ItemGlobals.getModelPosHpr(model)
                 if posHpr:
                     self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                     self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                 elif itemType == ItemGlobals.SWORD:
                     self.realItem.setPos(-1.5, 3.0, -0.29999999999999999)
                     self.realItem.setHpr(90, 170, -90)
                 elif itemSubtype in (ItemGlobals.MUSKET, ItemGlobals.BAYONET):
                     self.realItem.setPos(-1.2, 3.0, -0.10000000000000001)
                     self.realItem.setHpr(0, 135, 10)
                 elif itemSubtype == ItemGlobals.BLUNDERBUSS:
                     self.realItem.setPos(-0.29999999999999999, 2.0, 0.0)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.GUN:
                     self.realItem.setPos(-0.5, 2.0, -0.20000000000000001)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.DOLL:
                     self.realItem.setPos(0.0, 1.8999999999999999, -0.10000000000000001)
                     self.realItem.setHpr(0, 90, 180)
                 elif itemType == ItemGlobals.DAGGER:
                     self.realItem.setPos(-1.0, 2.0, -0.29999999999999999)
                     self.realItem.setHpr(90, 170, -90)
                 elif itemType == ItemGlobals.GRENADE:
                     self.realItem.setPos(0.0, 3.5, -0.20000000000000001)
                     self.realItem.setHpr(0, 0, 0)
                 elif itemType == ItemGlobals.STAFF:
                     self.realItem.setPos(-0.40000000000000002, 3.0, -0.29999999999999999)
                     self.realItem.setHpr(-90, 15, -90)
                 elif itemSubtype == ItemGlobals.RAM:
                     self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                     self.realItem.setHpr(70, 160, -90)
                 elif itemType == ItemGlobals.POTION:
                     self.realItem.setPos(0.0, 2.5, -0.40000000000000002)
                     self.realItem.setHpr(45, 0, 0)
                 else:
                     self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                     self.realItem.setHpr(0, 90, 0)
                 self.realItem.reparentTo(self.portraitSceneGraph)
             
         
         iHeight = 0.17499999999999999
         self.createBuffer()
         self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
         runningVertPosition -= iHeight
         runningSize += iHeight
         labels.append(self.itemCard)
         goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
         labels.append(goldLabel)
         infoText = PLocalizer.ItemAttackStrength % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getPower(itemId))
         if itemType == ItemGlobals.GUN:
             infoText += '     %s' % PLocalizer.ItemBarrels % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getBarrels(itemId))
             infoText += '     %s' % PLocalizer.ItemRangeStrength % '\x01%s\x01%s\x02' % (itemColor, PLocalizer.getItemRangeName(WeaponGlobals.getRange(itemId)))
         
         if itemType != ItemGlobals.POTION:
             infoLabel = DirectLabel(parent = self, relief = None, text = infoText, text_scale = textScale, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             iHeight = 0.080000000000000002
             runningVertPosition -= iHeight
             runningSize += iHeight
             labels.append(infoLabel)
         
         specialAttack = None
         if itemType != ItemGlobals.POTION:
             specialAttack = ItemGlobals.getSpecialAttack(itemId)
         
         if specialAttack:
             attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
             specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
             if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.BreakAttackSkill
             elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.DefenseSkill
             else:
                 specialAttackTypeText = PLocalizer.WeaponSkill
             specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = 0.033500000000000002, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
             specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
             specialAttackDescriptionText = specialAttackInfo[1]
             specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
             saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
             runningVertPosition -= saHeight
             runningSize += saHeight
             labels.append(specialAttackNameLabel)
             labels.append(specialAttackRankLabel)
             labels.append(specialAttackTypeLabel)
             labels.append(specialAttackDescriptionLabel)
         
         attributes = ItemGlobals.getAttributes(itemId)
         for i in range(0, len(attributes)):
             attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
             if not attributeIcon:
                 attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
             
             attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             if attributeNameLabel.getHeight() > 0.074999999999999997:
                 attributeNameSpace = 0.080000000000000002
             else:
                 attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
             attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
             aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
             runningVertPosition -= aHeight + splitHeight
             runningSize += aHeight + splitHeight
             labels.append(attributeNameLabel)
             labels.append(attributeRankLabel)
             labels.append(attributeDescriptionLabel)
         
         skillBoosts = ItemGlobals.getSkillBoosts(itemId)
         for i in range(0, len(skillBoosts)):
             boostIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(skillBoosts[i][0]))
             boostNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = boostIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.ItemBoost % PLocalizer.getInventoryTypeName(skillBoosts[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             boostRankLabel = DirectLabel(parent = self, relief = None, text = '+%s' % str(skillBoosts[i][1]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             bHeight = boostNameLabel.getHeight()
             runningVertPosition -= bHeight + splitHeight
             runningSize += bHeight + splitHeight
             labels.append(boostNameLabel)
             labels.append(boostRankLabel)
         
         description = PLocalizer.getItemFlavorText(itemId)
         if description != '':
             descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             dHeight = descriptionLabel.getHeight() + 0.02
             runningVertPosition -= dHeight
             runningSize += dHeight
             labels.append(descriptionLabel)
         
         inv = localAvatar.getInventory()
         weaponLevel = 0
         weaponRepId = WeaponGlobals.getRepId(itemId)
         weaponRep = inv.getReputation(weaponRepId)
         weaponReq = ItemGlobals.getWeaponRequirement(itemId)
         weaponText = None
         trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
         trainingAmt = inv.getItemQuantity(trainingToken)
         if weaponReq:
             weaponLevel = ReputationGlobals.getLevelFromTotalReputation(weaponRepId, weaponRep)[0]
             if weaponLevel < weaponReq:
                 weaponColor = PiratesGuiGlobals.TextFG6
             else:
                 weaponColor = (0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1.0)
                 weaponText = PLocalizer.ItemLevelRequirement % (weaponReq, PLocalizer.getItemTypeName(itemType))
         elif trainingAmt == 0:
             weaponColor = PiratesGuiGlobals.TextFG6
             weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(itemType)
         
         if trainingAmt == 0:
             if itemType == ItemGlobals.GUN:
                 base.localAvatar.sendRequestContext(InventoryType.GunTrainingRequired)
             elif itemType == ItemGlobals.DOLL:
                 base.localAvatar.sendRequestContext(InventoryType.DollTrainingRequired)
             elif itemType == ItemGlobals.DAGGER:
                 base.localAvatar.sendRequestContext(InventoryType.DaggerTrainingRequired)
             elif itemType == ItemGlobals.STAFF:
                 base.localAvatar.sendRequestContext(InventoryType.StaffTrainingRequired)
             
         
         if weaponText:
             weaponReqLabel = DirectLabel(parent = self, relief = None, text = weaponText, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = weaponColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             wHeight = weaponReqLabel.getHeight()
             runningVertPosition -= wHeight
             runningSize += wHeight
             labels.append(weaponReqLabel)
         
         if not Freebooter.getPaidStatus(localAvatar.getDoId()):
             if rarity != ItemGlobals.CRUDE:
                 unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
                 uHeight = unlimitedLabel.getHeight()
                 runningVertPosition -= uHeight
                 runningSize += uHeight
                 labels.append(unlimitedLabel)
             
         
         runningVertPosition -= 0.02
         runningSize += 0.02
         panels = self.helpFrame.attachNewNode('panels')
         topPanel = panels.attachNewNode('middlePanel')
         detailGui.find('**/top_panel').copyTo(topPanel)
         topPanel.setScale(0.080000000000000002)
         topPanel.reparentTo(self.helpFrame)
         middlePanel = panels.attachNewNode('middlePanel')
         detailGui.find('**/middle_panel').copyTo(middlePanel)
         middlePanel.setScale(0.080000000000000002)
         middlePanel.reparentTo(self.helpFrame)
         placement = 0
         i = 0
         heightMax = -0.080000000000000002
         currentHeight = runningVertPosition
         while currentHeight < heightMax:
             middlePanel = panels.attachNewNode('middlePanel%s' % 1)
             detailGui.find('**/middle_panel').copyTo(middlePanel)
             middlePanel.setScale(0.080000000000000002)
             middlePanel.reparentTo(self.helpFrame)
             if currentHeight + 0.20000000000000001 >= heightMax:
                 difference = heightMax - currentHeight
                 placement += (0.16800000000000001 / 0.20000000000000001) * difference
                 currentHeight += difference
             else:
                 placement += 0.16800000000000001
                 currentHeight += 0.20000000000000001
             middlePanel.setZ(-placement)
             i += 1
         bottomPanel = panels.attachNewNode('bottomPanel')
         detailGui.find('**/bottom_panel').copyTo(bottomPanel)
         bottomPanel.setScale(0.080000000000000002)
         bottomPanel.setZ(-placement)
         bottomPanel.reparentTo(self.helpFrame)
         colorPanel = panels.attachNewNode('colorPanel')
         detailGui.find('**/color').copyTo(colorPanel)
         colorPanel.setScale(0.080000000000000002)
         colorPanel.setColor(titleColor)
         colorPanel.reparentTo(self.helpFrame)
         lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
         detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
         lineBreakTopPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
         lineBreakTopPanel.setZ(0.0080000000000000002)
         lineBreakTopPanel.reparentTo(self.helpFrame)
         if itemType != ItemGlobals.POTION:
             lineBreakBottomPanel = panels.attachNewNode('lineBreakBottomPanel')
             detailGui.find('**/line_break_bottom').copyTo(lineBreakBottomPanel)
             lineBreakBottomPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
             lineBreakBottomPanel.setZ(-0.014999999999999999)
             lineBreakBottomPanel.reparentTo(self.helpFrame)
         
         panels.flattenStrong()
         self.helpFrame['frameSize'] = (-halfWidth, halfWidth, -(runningSize + vMargin), vMargin)
         totalHeight = self.helpFrame.getHeight() - 0.10000000000000001
         for label in labels:
             label.reparentTo(self.helpFrame)
         
         self.helpFrame.setBin('gui-popup', 0)
         self.helpFrame.setPos(self, 0.55000000000000004, 0, -0.29999999999999999)
         zOffset = -0.5 - self.helpFrame.getPos(aspect2d)[2]
         if zOffset >= 0.0:
             self.helpFrame.setPos(self, 0.55000000000000004, 0, zOffset - 0.29999999999999999)
         
     else:
         weaponInfo = PLocalizer.WeaponDescriptions.get(self.data[0])
         weaponDesc = weaponInfo
         self.helpText = DirectFrame(parent = self, relief = None, text = weaponDesc, state = DGG.DISABLED, text_align = TextNode.ALeft, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 13, textMayChange = 0, sortOrder = 91)
         height = -self.helpText.getHeight()
         self.helpFrame = BorderFrame(parent = aspect2d, state = DGG.DISABLED, frameSize = (-0.029999999999999999, 0.42999999999999999, height, 0.050000000000000003), sortOrder = 90, borderScale = 0.20000000000000001)
         self.helpText.reparentTo(self.helpFrame)
         self.helpFrame.setBin('gui-popup', 0)
         self.helpFrame.setPos(self, 0.25, 0, -0.035000000000000003)
コード例 #15
0
    def showDetails(self, cell, detailsPos, detailsHeight, event=None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem or self.manager.locked or cell.isEmpty(
        ) or self.isEmpty() or not self.itemTuple:
            self.notify.debug(' early exit')
            return
        inv = localAvatar.getInventory()
        if not inv:
            return
        itemId = self.getId()
        self.helpFrame = DirectFrame(parent=self.manager,
                                     relief=None,
                                     state=DGG.DISABLED,
                                     sortOrder=1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.3
        halfHeight = 0.2
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ
        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.03
        runningVertPosition = 0.3
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        itemColor = 'itemRed'
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(
            ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
            itemColor = 'itemBrown'
        else:
            if rarity == ItemGlobals.COMMON:
                titleColor = PiratesGuiGlobals.TextFG13
                itemColor = 'itemYellow'
            else:
                if rarity == ItemGlobals.RARE:
                    titleColor = PiratesGuiGlobals.TextFG4
                    itemColor = 'itemGreen'
                else:
                    if rarity == ItemGlobals.FAMED:
                        titleColor = PiratesGuiGlobals.TextFG5
                        itemColor = 'itemBlue'
        titleLabel = DirectLabel(parent=self,
                                 relief=None,
                                 text=self.getName(),
                                 text_scale=titleNameScale,
                                 text_fg=titleColor,
                                 text_shadow=PiratesGuiGlobals.TextShadow,
                                 text_align=TextNode.ACenter,
                                 pos=(0.0, 0.0, runningVertPosition),
                                 text_pos=(0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.07
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent=self,
                                    relief=None,
                                    text='\x01slant\x01%s %s\x02' %
                                    (rarityText, subtypeText),
                                    text_scale=subtitleScale,
                                    text_fg=PiratesGuiGlobals.TextFG2,
                                    text_shadow=PiratesGuiGlobals.TextShadow,
                                    text_align=TextNode.ACenter,
                                    pos=(0.0, 0.0, runningVertPosition),
                                    text_pos=(0.0, -textScale))
        subtHeight = 0.05
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            if itemType == ItemGlobals.GRENADE:
                self.realItem = loader.loadModel('models/ammunition/' + model)
            else:
                self.realItem = loader.loadModel('models/handheld/' + model)
            if self.realItem:
                spinBlur = self.realItem.find('**/motion_blur')
                if spinBlur:
                    spinBlur.hide()
                if itemSubtype == ItemGlobals.MUSKET:
                    bayonetPart = self.realItem.find('**/bayonet')
                    if bayonetPart:
                        bayonetPart.stash()
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                else:
                    if itemType == ItemGlobals.SWORD:
                        self.realItem.setPos(-1.5, 3.0, -0.3)
                        self.realItem.setHpr(90, 170, -90)
                    else:
                        if itemSubtype in (ItemGlobals.MUSKET,
                                           ItemGlobals.BAYONET):
                            self.realItem.setPos(-1.2, 3.0, -0.1)
                            self.realItem.setHpr(0, 135, 10)
                        else:
                            if itemSubtype == ItemGlobals.BLUNDERBUSS:
                                self.realItem.setPos(-0.3, 2.0, 0.0)
                                self.realItem.setHpr(0, 90, 0)
                            else:
                                if itemType == ItemGlobals.GUN:
                                    self.realItem.setPos(-0.5, 2.0, -0.2)
                                    self.realItem.setHpr(0, 90, 0)
                                else:
                                    if itemType == ItemGlobals.DOLL:
                                        self.realItem.setPos(0.0, 1.9, -0.1)
                                        self.realItem.setHpr(0, 90, 180)
                                    else:
                                        if itemType == ItemGlobals.DAGGER:
                                            self.realItem.setPos(
                                                -1.0, 2.0, -0.3)
                                            self.realItem.setHpr(90, 170, -90)
                                        else:
                                            if itemType == ItemGlobals.GRENADE:
                                                self.realItem.setPos(
                                                    0.0, 3.5, -0.2)
                                                self.realItem.setHpr(0, 0, 0)
                                            else:
                                                if itemType == ItemGlobals.STAFF:
                                                    self.realItem.setPos(
                                                        -0.4, 3.0, -0.3)
                                                    self.realItem.setHpr(
                                                        -90, 15, -90)
                self.realItem.reparentTo(self.portraitSceneGraph)
        iHeight = 0.175
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.06)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        itemCost = int(ItemGlobals.getGoldCost(itemId))
        if self.cell:
            if self.cell.container:
                itemCost = int(itemCost *
                               self.cell.container.getItemPriceMult())
            goldLabel = DirectLabel(parent=self,
                                    relief=None,
                                    image=coinImage,
                                    image_scale=0.12,
                                    image_pos=Vec3(0.025, 0, -0.02),
                                    text=str(itemCost),
                                    text_scale=subtitleScale,
                                    text_align=TextNode.ARight,
                                    text_fg=PiratesGuiGlobals.TextFG1,
                                    text_shadow=PiratesGuiGlobals.TextShadow,
                                    pos=(halfWidth - 0.05, 0.0,
                                         runningVertPosition + 0.08),
                                    text_pos=(0.0, -textScale))
            labels.append(goldLabel)
            infoText = PLocalizer.ItemAttackStrength % (
                '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getPower(itemId)))
            if itemType == ItemGlobals.GUN:
                infoText += '     %s' % (
                    PLocalizer.ItemBarrels %
                    ('\x01%s\x01%s\x02' %
                     (itemColor, ItemGlobals.getBarrels(itemId))))
                infoText += '     %s' % (
                    PLocalizer.ItemRangeStrength %
                    ('\x01%s\x01%s\x02' %
                     (itemColor,
                      PLocalizer.getItemRangeName(
                          WeaponGlobals.getRange(itemId)))))
            infoLabel = DirectLabel(parent=self,
                                    relief=None,
                                    text=infoText,
                                    text_scale=textScale,
                                    text_align=TextNode.ACenter,
                                    pos=(0.0, 0.0, runningVertPosition),
                                    text_pos=(0.0, -textScale))
            iHeight = 0.08
            runningVertPosition -= iHeight
            runningSize += iHeight
            labels.append(infoLabel)
            specialAttack = ItemGlobals.getSpecialAttack(itemId)
            if specialAttack:
                attackIcon = self.SkillIcons.find(
                    '**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
                specialAttackNameLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    image=border,
                    image_scale=0.1,
                    geom=attackIcon,
                    geom_scale=0.1,
                    image_pos=(-0.07, 0.0, -0.05),
                    geom_pos=(-0.07, 0.0, -0.05),
                    text=PLocalizer.getInventoryTypeName(specialAttack),
                    text_scale=PiratesGuiGlobals.TextScaleLarge,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    text_fg=titleColor,
                    text_font=PiratesGlobals.getInterfaceOutlineFont(),
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                specialAttackRankLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=PLocalizer.ItemRank %
                    ItemGlobals.getSpecialAttackRank(itemId),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ARight,
                    pos=(halfWidth - textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
                if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                    specialAttackTypeText = PLocalizer.BreakAttackSkill
                else:
                    if specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                        specialAttackTypeText = PLocalizer.DefenseSkill
                    else:
                        specialAttackTypeText = PLocalizer.WeaponSkill
                specialAttackTypeLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=specialAttackTypeText,
                    text_scale=0.0335,
                    text_wordwrap=halfWidth * 2.8 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition -
                         PiratesGuiGlobals.TextScaleLarge),
                    text_pos=(0.0, -textScale))
                specialAttackInfo = PLocalizer.SkillDescriptions.get(
                    specialAttack)
                specialAttackDescriptionText = specialAttackInfo[1]
                specialAttackDescriptionLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=specialAttackDescriptionText,
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.8 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition -
                         (specialAttackNameLabel.getHeight() +
                          specialAttackTypeLabel.getHeight() - 0.06)),
                    text_pos=(0.0, -textScale))
                saHeight = specialAttackNameLabel.getHeight(
                ) + specialAttackTypeLabel.getHeight(
                ) + specialAttackDescriptionLabel.getHeight() - 0.04
                runningVertPosition -= saHeight
                runningSize += saHeight
                labels.append(specialAttackNameLabel)
                labels.append(specialAttackRankLabel)
                labels.append(specialAttackTypeLabel)
                labels.append(specialAttackDescriptionLabel)
            attributes = ItemGlobals.getAttributes(itemId)
            for i in range(0, len(attributes)):
                attributeIcon = self.SkillIcons.find(
                    '**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
                if not attributeIcon:
                    attributeIcon = self.BuffIcons.find(
                        '**/%s' %
                        ItemGlobals.getAttributeIcon(attributes[i][0]))
                attributeNameLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    image=border,
                    image_scale=0.05,
                    geom=attributeIcon,
                    geom_scale=0.05,
                    image_pos=(-0.07, 0.0, -0.03),
                    geom_pos=(-0.07, 0.0, -0.03),
                    text=PLocalizer.getItemAttributeName(attributes[i][0]),
                    text_scale=PiratesGuiGlobals.TextScaleLarge,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    text_fg=titleColor,
                    text_font=PiratesGlobals.getInterfaceOutlineFont(),
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                attributeRankLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=PLocalizer.ItemRank % attributes[i][1],
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ARight,
                    pos=(halfWidth - textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                if attributeNameLabel.getHeight() > 0.075:
                    attributeNameSpace = 0.08
                else:
                    attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
                attributeDescriptionLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=PLocalizer.getItemAttributeDescription(
                        attributes[i][0]),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.8 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition - attributeNameSpace),
                    text_pos=(0.0, -textScale))
                aHeight = attributeNameLabel.getHeight(
                ) + attributeDescriptionLabel.getHeight()
                runningVertPosition -= aHeight + splitHeight
                runningSize += aHeight + splitHeight
                labels.append(attributeNameLabel)
                labels.append(attributeRankLabel)
                labels.append(attributeDescriptionLabel)

            skillBoosts = ItemGlobals.getSkillBoosts(itemId)
            for i in range(0, len(skillBoosts)):
                skillId, skillBoost = skillBoosts[i]
                linkedSkills = ItemGlobals.getLinkedSkills(itemId)
                if linkedSkills:
                    for id in linkedSkills:
                        if skillId == WeaponGlobals.getLinkedSkillId(id):
                            skillId = id

                boostIcon = self.SkillIcons.find(
                    '**/%s' % WeaponGlobals.getSkillIcon(skillId))
                boostNameLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    image=border,
                    image_scale=0.05,
                    geom=boostIcon,
                    geom_scale=0.05,
                    image_pos=(-0.07, 0.0, -0.03),
                    geom_pos=(-0.07, 0.0, -0.03),
                    text=PLocalizer.ItemBoost %
                    PLocalizer.getInventoryTypeName(skillId),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                boostRankLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text='+%s' % str(skillBoost),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ARight,
                    pos=(halfWidth - textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                bHeight = boostNameLabel.getHeight()
                runningVertPosition -= bHeight + splitHeight
                runningSize += bHeight + splitHeight
                labels.append(boostNameLabel)
                labels.append(boostRankLabel)

            description = PLocalizer.getItemFlavorText(itemId)
            if description != '':
                descriptionLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=description,
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.95 / textScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                dHeight = descriptionLabel.getHeight() + 0.02
                runningVertPosition -= dHeight
                runningSize += dHeight
                labels.append(descriptionLabel)
            weaponLevel = 0
            weaponRepId = WeaponGlobals.getRepId(itemId)
            weaponRep = inv.getReputation(weaponRepId)
            weaponReq = ItemGlobals.getWeaponRequirement(itemId)
            weaponText = None
            trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
            trainingAmt = inv.getItemQuantity(trainingToken)
            if weaponReq:
                weaponLevel = ReputationGlobals.getLevelFromTotalReputation(
                    weaponRepId, weaponRep)[0]
                if weaponLevel < weaponReq:
                    weaponColor = PiratesGuiGlobals.TextFG6
                else:
                    weaponColor = (0.4, 0.4, 0.4, 1.0)
                weaponText = PLocalizer.ItemLevelRequirement % (
                    weaponReq, PLocalizer.getItemTypeName(itemType))
            else:
                if trainingAmt == 0:
                    weaponColor = PiratesGuiGlobals.TextFG6
                    weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(
                        itemType)
            if trainingAmt == 0:
                if itemType == ItemGlobals.GUN:
                    base.localAvatar.sendRequestContext(
                        InventoryType.GunTrainingRequired)
                elif itemType == ItemGlobals.DOLL:
                    base.localAvatar.sendRequestContext(
                        InventoryType.DollTrainingRequired)
                elif itemType == ItemGlobals.DAGGER:
                    base.localAvatar.sendRequestContext(
                        InventoryType.DaggerTrainingRequired)
                elif itemType == ItemGlobals.STAFF:
                    base.localAvatar.sendRequestContext(
                        InventoryType.StaffTrainingRequired)
            if weaponText:
                weaponReqLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=weaponText,
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (1.5 / titleScale),
                    text_fg=weaponColor,
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    text_align=TextNode.ACenter,
                    pos=(0.0, 0.0, runningVertPosition),
                    text_pos=(0.0, -textScale))
                wHeight = weaponReqLabel.getHeight()
                runningVertPosition -= wHeight
                runningSize += wHeight
                labels.append(weaponReqLabel)
            if not Freebooter.getPaidStatus(localAvatar.getDoId()):
                if rarity != ItemGlobals.CRUDE:
                    unlimitedLabel = DirectLabel(
                        parent=self,
                        relief=None,
                        text=PLocalizer.UnlimitedAccessRequirement,
                        text_scale=textScale,
                        text_wordwrap=halfWidth * 2.0 * (1.5 / titleScale),
                        text_fg=PiratesGuiGlobals.TextFG6,
                        text_shadow=PiratesGuiGlobals.TextShadow,
                        text_align=TextNode.ACenter,
                        pos=(0.0, 0.0, runningVertPosition),
                        text_pos=(0.0, -textScale))
                    uHeight = unlimitedLabel.getHeight()
                    runningVertPosition -= uHeight
                    runningSize += uHeight
                    labels.append(unlimitedLabel)
            runningVertPosition -= 0.02
            runningSize += 0.02
            panels = self.helpFrame.attachNewNode('panels')
            topPanel = panels.attachNewNode('middlePanel')
            detailGui.find('**/top_panel').copyTo(topPanel)
            topPanel.setScale(0.08)
            topPanel.reparentTo(self.helpFrame)
            middlePanel = panels.attachNewNode('middlePanel')
            detailGui.find('**/middle_panel').copyTo(middlePanel)
            middlePanel.setScale(0.08)
            middlePanel.reparentTo(self.helpFrame)
            placement = 0
            i = 0
            heightMax = -0.08
            currentHeight = runningVertPosition
            if detailsHeight:
                currentHeight = -detailsHeight
            while currentHeight < heightMax:
                middlePanel = panels.attachNewNode('middlePanel%s' % 1)
                detailGui.find('**/middle_panel').copyTo(middlePanel)
                middlePanel.setScale(0.08)
                middlePanel.reparentTo(self.helpFrame)
                if currentHeight + 0.2 >= heightMax:
                    difference = heightMax - currentHeight
                    placement += 0.168 / 0.2 * difference
                    currentHeight += difference
                else:
                    placement += 0.168
                    currentHeight += 0.2
                middlePanel.setZ(-placement)
                i += 1

            bottomPanel = panels.attachNewNode('bottomPanel')
            detailGui.find('**/bottom_panel').copyTo(bottomPanel)
            bottomPanel.setScale(0.08)
            bottomPanel.setZ(-placement)
            bottomPanel.reparentTo(self.helpFrame)
            colorPanel = panels.attachNewNode('colorPanel')
            detailGui.find('**/color').copyTo(colorPanel)
            colorPanel.setScale(0.08)
            colorPanel.setColor(titleColor)
            colorPanel.reparentTo(self.helpFrame)
            lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
            detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
            lineBreakTopPanel.setScale(0.08, 0.08, 0.07)
            lineBreakTopPanel.setZ(0.008)
            lineBreakTopPanel.reparentTo(self.helpFrame)
            lineBreakBottomPanel = panels.attachNewNode('lineBreakBottomPanel')
            detailGui.find('**/line_break_bottom').copyTo(lineBreakBottomPanel)
            lineBreakBottomPanel.setScale(0.08, 0.08, 0.07)
            lineBreakBottomPanel.setZ(-0.015)
            lineBreakBottomPanel.reparentTo(self.helpFrame)
            panels.flattenStrong()
            self.helpFrame['frameSize'] = (-halfWidth, halfWidth,
                                           -(runningSize + vMargin), vMargin)
            totalHeight = self.helpFrame.getHeight() - 0.1
            for label in labels:
                label.reparentTo(self.helpFrame)

            if basePosX > 0.0:
                newPosX = basePosX - (halfWidth + cellSizeX * 0.45)
            else:
                newPosX = basePosX + (halfWidth + cellSizeX * 0.45)
            newPosZ = basePosZ > 0.0 and basePosZ + cellSizeZ * 0.45
        else:
            newPosZ = basePosZ + totalHeight - cellSizeZ * 0.75
        if detailsPos:
            newPosX, newPosZ = detailsPos
        self.helpFrame.setPos(newPosX, 0, newPosZ)
        return
コード例 #16
0
ファイル: RadialMenu.py プロジェクト: rasheelprogrammer/potco
def FindSkills(repId, skilltrack, minlvl):
    inv = base.localAvatar.getInventory()
    if inv == None:
        print 'WARNING - FindSkills came up with no inventory for ', repId
        return []
    
    choices = []
    if repId == InventoryType.FishingRep:
        skillId = InventoryType.begin_WeaponSkillFishingRod
        while skillId < InventoryType.end_WeaponSkillFishingRod:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    
    if repId == InventoryType.CutlassRep:
        skillId = InventoryType.begin_WeaponSkillCutlass
        while skillId < InventoryType.end_WeaponSkillCutlass:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.MeleeRep:
        skillId = InventoryType.begin_WeaponSkillMelee
        while skillId < InventoryType.end_WeaponSkillMelee:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DaggerRep:
        skillId = InventoryType.begin_WeaponSkillDagger
        while skillId < InventoryType.end_WeaponSkillDagger:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.GrenadeRep:
        skillId = InventoryType.begin_WeaponSkillGrenade
        while skillId < InventoryType.end_WeaponSkillGrenade:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DollRep:
        skillId = InventoryType.begin_WeaponSkillDoll
        while skillId < InventoryType.end_WeaponSkillDoll:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.WandRep:
        skillId = InventoryType.begin_WeaponSkillWand
        while skillId < InventoryType.end_WeaponSkillWand:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.KettleRep:
        skillId = InventoryType.begin_WeaponSkillKettle
        while skillId < InventoryType.end_WeaponSkillKettle:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.PistolRep:
        skillId = InventoryType.begin_WeaponSkillPistol
        while skillId < InventoryType.end_WeaponSkillPistol:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.CannonRep:
        skillId = InventoryType.begin_WeaponSkillCannon
        while skillId < InventoryType.end_WeaponSkillCannon:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.SailingRep:
        skillId = InventoryType.begin_SkillSailing
        while skillId < InventoryType.end_SkillSailing:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
    elif repId == InventoryType.DefenseCannonRep:
        for skillId in PiratesGlobals.CANNON_DEFENSE_SKILLS:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                if inv.getStackQuantity(skillId) >= minlvl:
                    choices.append(skillId)
                
            
            skillId += 1
        
    
    return choices
コード例 #17
0
ファイル: RadialMenu.py プロジェクト: rasheelprogrammer/potco
def getAllSkills(repId, skilltrack, wantWeaponSkill = 0):
    inv = base.localAvatar.getInventory()
    if inv == None:
        print 'WARNING - getAllSkills came up with no inventory for ', repId
        return []
    
    minlvl = 2
    choices = []
    if repId == InventoryType.CutlassRep:
        skillId = InventoryType.begin_WeaponSkillCutlass
        while skillId < InventoryType.end_WeaponSkillCutlass:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.MeleeRep:
        skillId = InventoryType.begin_WeaponSkillMelee
        while skillId < InventoryType.end_WeaponSkillMelee:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DaggerRep:
        skillId = InventoryType.begin_WeaponSkillDagger
        while skillId < InventoryType.end_WeaponSkillDagger:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.GrenadeRep:
        skillId = InventoryType.begin_WeaponSkillGrenade
        while skillId < InventoryType.end_WeaponSkillGrenade:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DollRep:
        skillId = InventoryType.begin_WeaponSkillDoll
        while skillId < InventoryType.end_WeaponSkillDoll:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.WandRep:
        skillId = InventoryType.begin_WeaponSkillWand
        while skillId < InventoryType.end_WeaponSkillWand:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.KettleRep:
        skillId = InventoryType.begin_WeaponSkillKettle
        while skillId < InventoryType.end_WeaponSkillKettle:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.PistolRep:
        skillId = InventoryType.begin_WeaponSkillPistol
        while skillId < InventoryType.end_WeaponSkillPistol:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.CannonRep:
        wantWeaponSkill = 0
        skillId = InventoryType.begin_WeaponSkillCannon
        while skillId < InventoryType.end_WeaponSkillCannon:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.SailingRep:
        skillId = InventoryType.begin_SkillSailing
        while skillId < InventoryType.end_SkillSailing:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                shouldBeVisible = inv.getStackQuantity(skillId) >= minlvl
                skill = (skillId, shouldBeVisible, locked)
                choices.append(skill)
            
            skillId += 1
    elif repId == InventoryType.DefenseCannonRep:
        wantWeaponSkill = 0
        for skillId in PiratesGlobals.CANNON_DEFENSE_SKILLS:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                skill = (skillId, True, False)
                choices.append(skill)
            
            skillId += 1
        
    elif repId == InventoryType.FishingRep:
        wantWeaponSkill = 0
        skillId = InventoryType.begin_WeaponSkillFishingRod
        skilltrack = 1
        while skillId < InventoryType.end_WeaponSkillFishingRod:
            if WeaponGlobals.getSkillTrack(skillId) == skilltrack:
                locked = False
                if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                    locked = not WeaponGlobals.canFreeUse(skillId)
                
                if inv.getStackQuantity(skillId) >= minlvl:
                    skill = (skillId, True, locked)
                else:
                    skill = (skillId, False, locked)
                choices.append(skill)
            
            skillId += 1
    
    if wantWeaponSkill:
        weaponSkill = getWeaponSkill(repId)
        if weaponSkill:
            choices.append((weaponSkill, True, 0))
        
    
    return choices
コード例 #18
0
 def useTargetedSkill(self, skillId, ammoSkillId, skillResult, targetId, areaIdList, attackerEffects, targetEffects, areaIdEffects, itemEffects, timestamp, pos, charge = 0, localSignal = 0):
     if WeaponGlobals.isSelfUseSkill(skillId) and not localSignal:
         selfUse = True
     else:
         selfUse = False
     if localSignal:
         target = self.cr.doId2do.get(targetId)
         if target and target != self and WeaponGlobals.isBreakAttackComboSkill(skillId) and skillResult == WeaponGlobals.RESULT_HIT:
             levelGrade = self.cr.battleMgr.getModifiedExperienceGrade(self, target)
             self.guiMgr.combatTray.updateSkillCharges(levelGrade)
         
     
     if not self.isLocal() and localSignal and WeaponGlobals.getSkillTrack(skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX or selfUse:
         multiHits = []
         numHits = WeaponGlobals.getNumHits(skillId)
         hitTiming = WeaponGlobals.getMultiHitAttacks(skillId)
         if hitTiming:
             multiHits += hitTiming
         
         if ammoSkillId:
             numHits += WeaponGlobals.getNumHits(ammoSkillId) - 1
             hitTiming = WeaponGlobals.getMultiHitAttacks(ammoSkillId)
             if hitTiming:
                 multiHits += hitTiming
             
         
         if not selfUse or self.isNpc:
             if not targetId and areaIdList:
                 self.playSkillMovie(skillId, ammoSkillId, skillResult, charge, areaIdList[0], areaIdList)
             else:
                 self.playSkillMovie(skillId, ammoSkillId, skillResult, charge, targetId, areaIdList)
         
         if skillResult == WeaponGlobals.RESULT_REFLECTED or selfUse:
             target = self
             targetId = self.getDoId()
         elif skillResult == WeaponGlobals.RESULT_BLOCKED:
             target = None
         else:
             target = self.currentTarget
         if target and targetId:
             if multiHits and numHits:
                 multiHitEffects = self.packMultiHitEffects(targetEffects, numHits)
                 for i in range(numHits):
                     target.targetedWeaponHit(skillId, ammoSkillId, skillResult, multiHitEffects[i], self, pos, charge, multiHits[i], i, itemEffects = itemEffects)
                 
             else:
                 target.targetedWeaponHit(skillId, ammoSkillId, skillResult, targetEffects, self, pos, charge, itemEffects = itemEffects)
         
         for (targetId, areaEffects) in zip(areaIdList, areaIdEffects):
             target = self.cr.doId2do.get(targetId)
             if target:
                 if multiHits and numHits:
                     multiHitEffects = self.packMultiHitEffects(areaEffects, numHits)
                     for i in range(numHits):
                         target.targetedWeaponHit(skillId, ammoSkillId, skillResult, multiHitEffects[i], self, pos, charge, multiHits[i], i, itemEffects = itemEffects)
                     
                 else:
                     target.targetedWeaponHit(skillId, ammoSkillId, skillResult, areaEffects, self, pos, charge, itemEffects = itemEffects)
         
         if not (self.currentTarget) and not areaIdList:
             self.playHitSound(skillId, ammoSkillId, WeaponGlobals.RESULT_MISS)
コード例 #19
0
    def __init__(self,
                 skillId,
                 callback,
                 quantity=0,
                 skillRank=0,
                 showQuantity=False,
                 showHelp=False,
                 showRing=False,
                 hotkey=None,
                 name='',
                 showIcon=True,
                 showLock=False,
                 rechargeSkillId=False,
                 isWeaponSkill=False,
                 assocAmmo=[]):
        DirectFrame.__init__(self, parent=NodePath(), relief=None)
        self.initialiseoptions(SkillButton)
        gui = loader.loadModel('models/gui/toplevel_gui')
        if not SkillButton.SkillIcons:
            print 'not SkillButton.SkillIcons:'
            SkillButton.SkillIcons = loader.loadModel(
                'models/textureCards/skillIcons')
            SkillButton.Image = (SkillButton.SkillIcons.find('**/base'),
                                 SkillButton.SkillIcons.find('**/base_down'),
                                 SkillButton.SkillIcons.find('**/base_over'))
            SkillButton.SkillRechargedSound = loadSfx(
                SoundGlobals.SFX_SKILL_RECHARGED)
            SkillButton.SubLock = gui.find('**/pir_t_gui_gen_key_subscriber')
            SkillButton.SpecialIcons = []
            for entry in SPECIAL_SKILL_ICONS:
                if not entry:
                    SkillButton.SpecialIcons.append(None)
                    continue
                specialImage = (SkillButton.SkillIcons.find('**/%s' % entry), )
                SkillButton.SpecialIcons.append(specialImage)

        model = loader.loadModel('models/effects/particleMaps')
        toggleIcon = model.find('**/particleGlow')
        toggleIcon.node().setAttrib(
            ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
        self.toggleFrame = DirectFrame(relief=None,
                                       state=DGG.DISABLED,
                                       parent=self,
                                       image=toggleIcon,
                                       image_scale=0.34999999999999998,
                                       image_pos=(0.0, 0.0, -0.01))
        self.toggleFrame.hide()
        self.glowRing = None
        self.glowRing2 = None
        self.assocAmmo = assocAmmo
        self.skillId = skillId
        self.quantity = quantity
        self.showQuantity = showQuantity
        self.skillRank = skillRank
        self.skillRing = None
        self.callback = callback
        self.showUpgrade = False
        self.showHelp = showHelp
        self.showRing = showRing
        self.showIcon = showIcon
        self.showLock = showLock
        self.isWeaponSkill = isWeaponSkill
        self.lock = None
        self.name = name
        self.helpFrame = None
        self.quantityLabel = None
        self.skillButton = None
        self.hotkeyLabel = None
        self.hotkey = hotkey
        self.greyOut = 0
        self.tonicId = 0
        self.skillRingIval = None
        self.impulseIval = None
        self.quickImpulseIval = None
        self.isBreakAttackSkill = WeaponGlobals.getSkillTrack(
            self.skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX
        self.isDefenseSkill = WeaponGlobals.getSkillTrack(
            self.skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX
        self.rechargeFilled = 0
        self.defenseAuraEffect = None
        if self.isWeaponSkill:
            self.weaponBackground = DirectLabel(
                parent=self,
                state=DGG.DISABLED,
                image=SkillButton.SkillIcons.find('**/box_base'),
                image_scale=(0.22, 0, 0.22),
                image_pos=(0.0, 0.0, 0.0))
            self.weaponBackground.flattenLight()
            self.weaponBackground.setColor(0.20000000000000001,
                                           0.20000000000000001,
                                           0.20000000000000001,
                                           0.20000000000000001)
            self.weaponBackground.setTransparency(1)

        if showRing:
            if self.isBreakAttackSkill:
                color = Vec4(1, 0, 0, 1)
            elif self.isDefenseSkill:
                color = Vec4(0, 1, 1, 1)
            else:
                color = Vec4(1, 0.80000000000000004, 0.5, 1)
            self.skillRing = SkillRing(color, Vec4(0, 0, 0, 1.0))
            gs = self.skillRing.meterFaceHalf2.node().getGeomState(0)
            self.skillRing.meterFaceHalf2.node().setGeomState(
                0, gs.removeAttrib(ColorAttrib.getClassType()))
            self.skillRing.reparentTo(self, 0)
            self.skillRing.setPos(0, 0, 0)

        self.updateSkillId(skillId)
        if showQuantity:
            self.updateQuantity(quantity)

        if hotkey:
            self.createHotkey(hotkey)

        if showLock:
            self.createLock()

        self.skillButton.bind(DGG.ENTER, self.showDetails)
        self.skillButton.bind(DGG.EXIT, self.hideDetails)
        if self.skillId >= InventoryType.begin_Consumables and self.skillId <= InventoryType.end_Consumables and not WeaponGlobals.getSkillEffectFlag(
                skillId):
            self.totalRechargeTime = base.cr.battleMgr.getModifiedRechargeTime(
                localAvatar, InventoryType.UseItem)
            self.tonicId = InventoryType.UseItem
        else:
            self.totalRechargeTime = base.cr.battleMgr.getModifiedRechargeTime(
                localAvatar, self.skillId)
        if showRing:
            if not self.isBreakAttackSkill:
                self.createSkillRingIval()

            if self.tonicId:
                timeSpentRecharging = localAvatar.skillDiary.getTimeSpentRecharging(
                    InventoryType.UseItem)
            else:
                timeSpentRecharging = localAvatar.skillDiary.getTimeSpentRecharging(
                    self.skillId)
            if self.isBreakAttackSkill and timeSpentRecharging < self.totalRechargeTime:
                self.updateRechargeRing()
            elif not (self.isBreakAttackSkill):
                if (self.totalRechargeTime or timeSpentRecharging
                    ) and not (timeSpentRecharging > self.totalRechargeTime):
                    self.skillRingIval.start(startT=timeSpentRecharging)

            not (timeSpentRecharging > self.totalRechargeTime)
            self.skillRing.meterFaceHalf1.setR(0)
            self.skillRing.meterFaceHalf2.setR(180)
            self.skillRing.meterFaceHalf1.setColor(
                self.skillRing.meterActiveColor, 100)
            self.skillRing.meterFaceHalf2.setColor(
                self.skillRing.meterActiveColor, 100)
            self.skillRing.meterFaceHalf1.show()
            self.skillRing.meterFaceHalf2.show()

        if not self.isBreakAttackSkill:
            self.checkAmount()

        if self.isDefenseSkill:
            self.startRecharge()

        if self.isWeaponSkill:
            self.weaponLabel = DirectLabel(
                parent=self,
                relief=None,
                text=PLocalizer.WeaponAbility,
                text_font=PiratesGlobals.getPirateBoldOutlineFont(),
                text_align=TextNode.ACenter,
                text_scale=PiratesGuiGlobals.TextScaleLarge,
                text_fg=PiratesGuiGlobals.TextFG2,
                text_shadow=PiratesGuiGlobals.TextShadow,
                textMayChange=0,
                pos=(0.0, 0, -0.12),
                sortOrder=70,
                state=DGG.DISABLED)
            self.weaponLabel.flattenLight()
コード例 #20
0
    def createHelpbox(self, args = None):
        if self.helpBox:
            return None

        baseRank = max(self.skillRank, 1)
        lvlDamageMod = WeaponGlobals.getLevelDamageModifier(localAvatar.getLevel())
        buff = WeaponGlobals.getSkillEffectFlag(self.skillId)
        dur = WeaponGlobals.getAttackDuration(self.skillId)
        effect = dur + dur * (baseRank - 1) / 4
        dodge = WeaponGlobals.getAttackDodge(self.skillId) * baseRank
        accuracy = 0
        damageMod = 0
        reduceDamMod = 0
        rechargeMod = 0
        shipTurningMod = 0
        shipSpeedMod = 0
        rangeMod = 0
        treasureSenseMod = 0
        manaCost = WeaponGlobals.getMojoCost(self.skillId)
        damage = 0
        loDamage = 0
        mpDamage = 0
        chargeMod = 0
        if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
            damageMod = WeaponGlobals.getAttackTargetHP(self.skillId) * (baseRank - 1) * 100
        elif self.skillId == InventoryType.CannonShoot:
            rechargeMod = WeaponGlobals.CANNON_SHOOT_RATE_REDUCTION * (baseRank - 1) * 100
        elif WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX:
            damage = WeaponGlobals.getAttackSelfHP(self.skillId)
        elif WeaponGlobals.getSkillTrack(self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            damage = int(WeaponGlobals.getAttackTargetHP(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod
            loDamage = damage / 2
            mpDamage = int(WeaponGlobals.getAttackTargetMojo(self.skillId) * (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER * (baseRank - 1))) * lvlDamageMod
            mpLoDamage = mpDamage / 2
        else:
            accuracy = WeaponGlobals.getAttackAccuracy(self.skillId) * baseRank
            damageMod = WeaponGlobals.getAttackTargetHP(self.skillId) * baseRank * 100
            reduceDamMod = WeaponGlobals.getAttackSelfHP(self.skillId) * baseRank
            if reduceDamMod < 1:
                reduceDamMod *= 100

            if effect < 1:
                effect *= 100

            rechargeMod = WeaponGlobals.getAttackRechargeTime(self.skillId) * baseRank * 100
            shipTurningMod = WeaponGlobals.getShipTurnRate(self.skillId) * baseRank * 100
            shipSpeedMod = WeaponGlobals.getShipMaxSpeed(self.skillId) * baseRank * 100
            treasureSenseMod = (WeaponGlobals.TREASURE_SENSE_BONUS / 2) * baseRank
            rangeMod = WeaponGlobals.getAttackRange(self.skillId) * baseRank
            manaCost *= baseRank
            chargeMod = WeaponGlobals.getAttackMaxCharge(self.skillId) * baseRank * 100
        if self.skillId == InventoryType.StaffSpiritLore:
            import pdb as pdb
            pdb.set_trace()

        skillInfo = PLocalizer.SkillDescriptions.get(self.skillId)
        skillTitle = PLocalizer.InventoryTypeNames.get(self.skillId)
        skillType = 'slant' + skillInfo[0] + '\n\n'
        description = skillInfo[1]
        if damage < 0:
            description += ' ' + PLocalizer.DealsDamage
        elif damage > 0:
            if loDamage:
                description += ' ' + PLocalizer.HealsDamageRange
            else:
                description += ' ' + PLocalizer.HealsDamage

        if mpDamage < 0:
            description += ' ' + PLocalizer.DealsMpDamage

        effectId = WeaponGlobals.getSkillEffectFlag(self.skillId)
        if effectId:
            description += ' ' + SkillEffectDescriptions.get(effectId)[0]

        if (self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight) and damageMod > 0:
            description += ' ' + PLocalizer.BroadsideDesc

        if self.skillId == InventoryType.CannonShoot and rechargeMod:
            description += ' ' + PLocalizer.CannonShootDesc

        if self.skillId == InventoryType.DollAttune:
            description += ' ' + PLocalizer.MultiAttuneDesc

        if WeaponGlobals.getSkillInterrupt(self.skillId):
            description += ' ' + PLocalizer.InterruptDesc

        if WeaponGlobals.getSkillUnattune(self.skillId):
            description += ' ' + PLocalizer.UnattuneDesc

        upgradeInfo = ''
        if self.showUpgrade and self.skillRank < 5:
            if self.skillRank > 0:
                upgradeInfo = skillInfo[2]
                if upgradeInfo == '':
                    if damage < 0:
                        upgradeInfo += PLocalizer.UpgradesDamage
                    elif damage > 0:
                        upgradeInfo += PLocalizer.UpgradesHealing

                    if mpDamage < 0:
                        upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage

                    if effectId:
                        entry = SkillEffectDescriptions.get(effectId)
                        if len(entry) > 1:
                            if not damage:
                                upgradeInfo += PLocalizer.UpgradesDuration
                            else:
                                upgradeInfo += ' ' + PLocalizer.And
                            upgradeInfo += ' ' + entry[1]


                    upgradeInfo += '!'

            elif len(upgradeInfo) >= 4:
                upgradeInfo = skillInfo[3]
            else:
                upgradeInfo = PLocalizer.ClickToLearn

        if self.skillId in SkillComboReq and SkillComboReq[self.skillId] and self.skillRank <= 1:
            description += ' ' + SkillComboReq[self.skillId]

        skillDesc = 'goldsmallCaps' + skillTitle + '\n' + skillType + description + '\ngreen' + upgradeInfo + ''
        stats = []
        if manaCost:
            stats.append(abs(manaCost))

        if damage and loDamage:
            stats.append(abs(loDamage))
            stats.append(abs(damage))
        elif damage:
            stats.append(abs(damage))

        if mpDamage:
            stats.append(abs(mpLoDamage))
            stats.append(abs(mpDamage))

        if buff == WeaponGlobals.C_CURSE:
            stats.append(WeaponGlobals.CURSED_DAM_AMP * 100)

        if buff == WeaponGlobals.C_ATTUNE and baseRank > 1:
            stats.append(baseRank)

        if buff == WeaponGlobals.C_WEAKEN:
            stats.append(WeaponGlobals.WEAKEN_PENALTY * 100)

        if effect > 0:
            stats.append(effect)

        if dodge:
            stats.append(abs(dodge))

        if accuracy:
            stats.append(abs(accuracy))

        if damageMod:
            stats.append(abs(damageMod))

        if reduceDamMod:
            stats.append(abs(reduceDamMod))

        if rechargeMod:
            stats.append(abs(rechargeMod))

        if shipTurningMod:
            stats.append(abs(shipTurningMod))

        if shipSpeedMod:
            stats.append(abs(shipSpeedMod))

        if chargeMod:
            stats.append(abs(chargeMod))

        if rangeMod:
            stats.append(abs(rangeMod))

        if self.skillId == InventoryType.SailTreasureSense:
            stats.append(abs(treasureSenseMod))

        stats = tuple(stats)
        if self.skillRank:
            self.rankText = DirectFrame(parent = self, relief = None, text = ('goldsmallCaps' + PLocalizer.Rank + ' %d' + '') % self.skillRank, text_align = TextNode.ARight, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 15, text_shadow = (0, 0, 0, 1), pos = (0.45000000000000001, 0, 0), textMayChange = 1, sortOrder = 92, state = DGG.DISABLED)

        self.helpText = DirectFrame(parent = self, relief = None, text = skillDesc % stats, text_align = TextNode.ALeft, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 15, text_shadow = (0, 0, 0, 1), textMayChange = 1, sortOrder = 91, state = DGG.DISABLED)
        height = -(self.helpText.getHeight() + 0.01)
        self.helpBox = BorderFrame(parent = self, frameSize = (-0.040000000000000001, 0.5, height, 0.050000000000000003), pos = (0, 0, -0.12), sortOrder = 90, state = DGG.DISABLED)
        self.helpBox.setBin('gui-popup', 0)
        self.helpText.reparentTo(self.helpBox)
        if self.skillRank:
            self.rankText.reparentTo(self.helpBox)
コード例 #21
0
    def createHelpFrame(self, args=None):
        if self.helpFrame:
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        baseRank = max(self.skillRank, 1)
        lvlDamageMod = WeaponGlobals.getLevelDamageModifier(
            localAvatar.getLevel())
        buff = WeaponGlobals.getSkillEffectFlag(self.skillId)
        dur = WeaponGlobals.getAttackDuration(self.skillId)
        effect = dur + dur * (baseRank - 1) / 4.0
        bonus = localAvatar.getSkillRankBonus(self.skillId)
        upgradeAmt = WeaponGlobals.getAttackUpgrade(self.skillId)
        rank = localAvatar.getSkillRank(self.skillId)
        skillBoost = 0
        if self.skillId in ItemGlobals.getLinkedSkills(
                localAvatar.currentWeaponId):
            linkedSkillId = WeaponGlobals.getLinkedSkillId(self.skillId)
            skillBoost = ItemGlobals.getWeaponBoosts(
                localAvatar.currentWeaponId, linkedSkillId)
            skillBoost += ItemGlobals.getWeaponBoosts(
                localAvatar.getCurrentCharm(), linkedSkillId)
        else:
            skillBoost = ItemGlobals.getWeaponBoosts(
                localAvatar.currentWeaponId, self.skillId)
            skillBoost += ItemGlobals.getWeaponBoosts(
                localAvatar.getCurrentCharm(), self.skillId)
        manaCost = 0
        if WeaponGlobals.getSkillTrack(
                self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            manaCost = WeaponGlobals.getMojoCost(self.skillId)
            if manaCost < 0:
                amt = localAvatar.getSkillRankBonus(
                    InventoryType.StaffConservation)
                manaCost = min(manaCost - manaCost * amt, 1.0)

        damage = 0
        loDamage = 0
        mpDamage = 0
        mpLoDamage = 0
        if WeaponGlobals.getSkillTrack(
                self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX:
            damage = WeaponGlobals.getAttackSelfHP(self.skillId)
        elif WeaponGlobals.getSkillTrack(
                self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
            mod = (1.0 + bonus) * lvlDamageMod
            damage = int(WeaponGlobals.getAttackTargetHP(self.skillId) * mod)
            loDamage = damage / 2
            mpDamage = int(
                WeaponGlobals.getAttackTargetMojo(self.skillId) * mod)
            mpLoDamage = mpDamage / 2

        try:
            skillInfo = PLocalizer.SkillDescriptions.get(self.skillId)
            skillTitle = PLocalizer.makeHeadingString(
                PLocalizer.InventoryTypeNames.get(self.skillId), 2)
            skillType = PLocalizer.makeHeadingString(skillInfo[0], 1)
        except:
            self.notify.error('Error getting skill info for skillId %s' %
                              self.skillId)

        description = skillInfo[1]
        if damage < 0:
            description += ' ' + PLocalizer.DealsDamage
        elif damage > 0:
            if loDamage:
                loDamage = 0
                description += ' ' + PLocalizer.HealsDamageRange
            else:
                description += ' ' + PLocalizer.HealsDamage

        if mpDamage < 0:
            description += ' ' + PLocalizer.DealsMpDamage

        effectId = WeaponGlobals.getSkillEffectFlag(self.skillId)
        if effectId:
            description += ' ' + SkillEffectDescriptions.get(effectId)[0]

        if bonus:
            if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
                description += ' ' + PLocalizer.BroadsideDesc

            if self.skillId == InventoryType.CannonShoot:
                description += ' ' + PLocalizer.CannonShootDesc

            if self.skillId == InventoryType.DollAttune:
                description += ' ' + PLocalizer.MultiAttuneDesc

        if WeaponGlobals.getSkillInterrupt(self.skillId):
            description += ' ' + PLocalizer.InterruptDesc

        if WeaponGlobals.getSkillUnattune(self.skillId):
            description += ' ' + PLocalizer.UnattuneDesc

        upgradeInfo = ''
        if self.showUpgrade and rank < 5:
            if rank > 0:
                upgradeInfo = skillInfo[2]
                if upgradeInfo == '':
                    if damage < 0:
                        upgradeInfo += PLocalizer.UpgradesDamage
                    elif damage > 0:
                        upgradeInfo += PLocalizer.UpgradesHealing

                    if mpDamage < 0:
                        upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage

                    if effectId:
                        entry = SkillEffectDescriptions.get(effectId)
                        if len(entry) > 1:
                            if not damage:
                                upgradeInfo += PLocalizer.UpgradesDuration
                            else:
                                upgradeInfo += ' ' + PLocalizer.And
                            upgradeInfo += ' ' + entry[1]

                    upgradeInfo += '!'

            elif len(upgradeInfo) >= 4:
                upgradeInfo = skillInfo[3]
            else:
                upgradeInfo = PLocalizer.ClickToLearn
        elif not self.showIcon:
            unlockLevel = RepChart.getSkillUnlockLevel(self.skillId)
            if unlockLevel > 0:
                upgradeInfo = PLocalizer.UnlocksAtLevel % unlockLevel

        if self.skillId in SkillComboReq and SkillComboReq[
                self.skillId] and inv.getStackQuantity(self.skillId - 1) < 2:
            color = 'red'
            if rank == 0:
                color = 'red'
                upgradeInfo = ''

            description += '\n' + color + SkillComboReq[self.skillId] + '.'

        skillDesc = skillTitle + '\n' + skillType + '\n\n' + description + '\ngreen' + upgradeInfo
        stats = []
        if manaCost:
            stats.append(abs(manaCost))

        if damage and loDamage:
            stats.append(abs(loDamage))
            stats.append(abs(damage))
        elif damage:
            stats.append(abs(damage))

        if mpDamage:
            stats.append(abs(mpLoDamage))
            stats.append(abs(mpDamage))

        if buff == WeaponGlobals.C_CURSE:
            stats.append(WeaponGlobals.CURSED_DAM_AMP * 100)

        if buff == WeaponGlobals.C_WEAKEN:
            stats.append(WeaponGlobals.WEAKEN_PENALTY * 100)

        if effect > 0:
            stats.append(effect)

        if skillInfo[4]:
            if bonus == 0 and upgradeAmt > 0:
                if not self.skillId == InventoryType.SailBroadsideLeft and self.skillId == InventoryType.SailBroadsideRight:
                    pass
                if not (self.skillId == InventoryType.CannonShoot):
                    bonus = upgradeAmt

            if upgradeAmt < 1.0 and upgradeAmt > 0:
                bonus *= 100

            if self.skillId == InventoryType.SailTreasureSense:
                bonus /= 2.0
            elif self.skillId == InventoryType.CutlassParry:
                bonus += WeaponGlobals.getSubtypeParryBonus(
                    localAvatar.currentWeaponId)

            if bonus:
                stats.append(abs(bonus))

        if self.skillId == InventoryType.DollAttune:
            stats.append(rank)

        if self.skillRank:
            rankText = DirectFrame(parent=self,
                                   relief=None,
                                   text=PLocalizer.makeHeadingString(
                                       PLocalizer.Rank + ' %s' %
                                       (self.skillRank + skillBoost), 2),
                                   text_align=TextNode.ARight,
                                   text_scale=PiratesGuiGlobals.TextScaleSmall,
                                   text_fg=PiratesGuiGlobals.TextFG2,
                                   text_wordwrap=15,
                                   text_shadow=(0, 0, 0, 1),
                                   pos=(0.45000000000000001, 0, 0),
                                   textMayChange=1,
                                   sortOrder=92,
                                   state=DGG.DISABLED)

        stats = [stat + 0.01 for stat in stats]

        try:
            pass
        except TypeError:
            self.notify.error('Error formatting skillDesc(%s): %s' %
                              (self.skillId, stats))

        helpText = DirectFrame(parent=self,
                               relief=None,
                               text=skillDesc % stats,
                               text_align=TextNode.ALeft,
                               text_scale=PiratesGuiGlobals.TextScaleSmall,
                               text_fg=PiratesGuiGlobals.TextFG2,
                               text_wordwrap=17,
                               textMayChange=1,
                               state=DGG.DISABLED,
                               sortOrder=91)
        height = -(helpText.getHeight() + 0.01)
        if self.lock:
            height = height - 0.040000000000000001

        width = 0.55000000000000004
        self.helpFrame = BorderFrame(parent=self,
                                     state=DGG.DISABLED,
                                     frameSize=(-0.040000000000000001, width,
                                                height, 0.050000000000000003),
                                     pos=(0, 0, -0.12),
                                     sortOrder=90)
        self.helpFrame.setBin('gui-popup', 0)
        helpText.reparentTo(self.helpFrame)
        if self.skillRank:
            rankText.reparentTo(self.helpFrame)

        if self.lock:
            self.lockedFrame = DirectFrame(
                parent=self.helpFrame,
                relief=None,
                pos=(0.087999999999999995, 0, height + 0.029999999999999999),
                image=SkillButton.SubLock,
                image_scale=0.13,
                image_pos=(-0.055, 0, 0.012999999999999999),
                text=PLocalizer.VR_AuthAccess,
                text_scale=PiratesGuiGlobals.TextScaleSmall,
                text_align=TextNode.ALeft,
                text_fg=PiratesGuiGlobals.TextFG13)
            self.notify.debug('locked!')

        pos = self.helpFrame.getPos(aspect2d)
        x = min(pos[0], base.a2dRight - width)
        z = max(pos[2], base.a2dBottom - height)
        self.helpFrame.setPos(aspect2d, x, 0, z)
コード例 #22
0
 def createHelpbox(self, args=None):
     if self.helpBox:
         return
     baseRank = max(self.skillRank, 1)
     lvlDamageMod = WeaponGlobals.getLevelDamageModifier(
         localAvatar.getLevel())
     buff = WeaponGlobals.getSkillEffectFlag(self.skillId)
     dur = WeaponGlobals.getAttackDuration(self.skillId)
     effect = dur + dur * (baseRank - 1) / 4
     dodge = WeaponGlobals.getAttackDodge(self.skillId) * baseRank
     accuracy = 0
     damageMod = 0
     reduceDamMod = 0
     rechargeMod = 0
     shipTurningMod = 0
     shipSpeedMod = 0
     rangeMod = 0
     treasureSenseMod = 0
     manaCost = WeaponGlobals.getMojoCost(self.skillId)
     damage = 0
     loDamage = 0
     mpDamage = 0
     chargeMod = 0
     if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
         damageMod = WeaponGlobals.getAttackTargetHP(
             self.skillId) * (baseRank - 1) * 100
     else:
         if self.skillId == InventoryType.CannonShoot:
             rechargeMod = WeaponGlobals.CANNON_SHOOT_RATE_REDUCTION * (
                 baseRank - 1) * 100
         else:
             if WeaponGlobals.getSkillTrack(
                     self.skillId) == WeaponGlobals.TONIC_SKILL_INDEX:
                 damage = WeaponGlobals.getAttackSelfHP(self.skillId)
             else:
                 if WeaponGlobals.getSkillTrack(
                         self.skillId) != WeaponGlobals.PASSIVE_SKILL_INDEX:
                     damage = int(
                         WeaponGlobals.getAttackTargetHP(self.skillId) *
                         (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER *
                          (baseRank - 1))) * lvlDamageMod
                     loDamage = damage / 2
                     mpDamage = int(
                         WeaponGlobals.getAttackTargetMojo(self.skillId) *
                         (1.0 + WeaponGlobals.LEVELUP_DAMAGE_MULTIPLIER *
                          (baseRank - 1))) * lvlDamageMod
                     mpLoDamage = mpDamage / 2
                 else:
                     accuracy = WeaponGlobals.getAttackAccuracy(
                         self.skillId) * baseRank
                     damageMod = WeaponGlobals.getAttackTargetHP(
                         self.skillId) * baseRank * 100
                     reduceDamMod = WeaponGlobals.getAttackSelfHP(
                         self.skillId) * baseRank
                     if reduceDamMod < 1:
                         reduceDamMod *= 100
                     if effect < 1:
                         effect *= 100
                     rechargeMod = WeaponGlobals.getAttackRechargeTime(
                         self.skillId) * baseRank * 100
                     shipTurningMod = WeaponGlobals.getShipTurnRate(
                         self.skillId) * baseRank * 100
                     shipSpeedMod = WeaponGlobals.getShipMaxSpeed(
                         self.skillId) * baseRank * 100
                     treasureSenseMod = WeaponGlobals.TREASURE_SENSE_BONUS / 2 * baseRank
                     rangeMod = WeaponGlobals.getAttackRange(
                         self.skillId) * baseRank
                     manaCost *= baseRank
                     chargeMod = WeaponGlobals.getAttackMaxCharge(
                         self.skillId) * baseRank * 100
                 if self.skillId == InventoryType.StaffSpiritLore:
                     import pdb
                     pdb.set_trace()
                 skillInfo = PLocalizer.SkillDescriptions.get(self.skillId)
                 skillTitle = PLocalizer.InventoryTypeNames.get(
                     self.skillId)
                 skillType = '\x01slant\x01' + skillInfo[0] + '\x02\n\n'
                 description = skillInfo[1]
                 if damage < 0:
                     description += ' ' + PLocalizer.DealsDamage
                 elif damage > 0:
                     if loDamage:
                         description += ' ' + PLocalizer.HealsDamageRange
                     else:
                         description += ' ' + PLocalizer.HealsDamage
                 if mpDamage < 0:
                     description += ' ' + PLocalizer.DealsMpDamage
                 effectId = WeaponGlobals.getSkillEffectFlag(self.skillId)
                 if effectId:
                     description += ' ' + SkillEffectDescriptions.get(
                         effectId)[0]
                 if self.skillId == InventoryType.SailBroadsideLeft or self.skillId == InventoryType.SailBroadsideRight:
                     if damageMod > 0:
                         description += ' ' + PLocalizer.BroadsideDesc
                     if self.skillId == InventoryType.CannonShoot and rechargeMod:
                         description += ' ' + PLocalizer.CannonShootDesc
                     if self.skillId == InventoryType.DollAttune:
                         description += ' ' + PLocalizer.MultiAttuneDesc
                     if WeaponGlobals.getSkillInterrupt(self.skillId):
                         description += ' ' + PLocalizer.InterruptDesc
                     if WeaponGlobals.getSkillUnattune(self.skillId):
                         description += ' ' + PLocalizer.UnattuneDesc
                     upgradeInfo = ''
                     if self.showUpgrade and self.skillRank < 5:
                         if self.skillRank > 0:
                             upgradeInfo = skillInfo[2]
                             if upgradeInfo == '':
                                 if damage < 0:
                                     upgradeInfo += PLocalizer.UpgradesDamage
                                 elif damage > 0:
                                     upgradeInfo += PLocalizer.UpgradesHealing
                                 if mpDamage < 0:
                                     upgradeInfo += ' ' + PLocalizer.UpgradesMpDamage
                                 if effectId:
                                     entry = SkillEffectDescriptions.get(
                                         effectId)
                                     if len(entry) > 1:
                                         val = damage or upgradeInfo
                                         val += PLocalizer.UpgradesDuration
                                     else:
                                         upgradeInfo += ' ' + PLocalizer.And
                                     upgradeInfo += ' ' + entry[1]
                             upgradeInfo += '!'
                     elif len(upgradeInfo) >= 4:
                         upgradeInfo = skillInfo[3]
                     else:
                         upgradeInfo = PLocalizer.ClickToLearn
                 if self.skillId in SkillComboReq and SkillComboReq[
                         self.skillId] and self.skillRank <= 1:
                     description += ' ' + SkillComboReq[self.skillId]
                 skillDesc = '\x01gold\x01\x01smallCaps\x01' + skillTitle + '\x02\x02\n' + skillType + description + '\n\x01green\x01' + upgradeInfo + '\x02'
                 stats = []
                 if manaCost:
                     stats.append(abs(manaCost))
                 if damage and loDamage:
                     stats.append(abs(loDamage))
                     stats.append(abs(damage))
                 elif damage:
                     stats.append(abs(damage))
                 if mpDamage:
                     stats.append(abs(mpLoDamage))
                     stats.append(abs(mpDamage))
                 if buff == WeaponGlobals.C_CURSE:
                     stats.append(WeaponGlobals.CURSED_DAM_AMP * 100)
                 if buff == WeaponGlobals.C_ATTUNE and baseRank > 1:
                     stats.append(baseRank)
                 if buff == WeaponGlobals.C_WEAKEN:
                     stats.append(WeaponGlobals.WEAKEN_PENALTY * 100)
                 if effect > 0:
                     stats.append(effect)
                 if dodge:
                     stats.append(abs(dodge))
                 if accuracy:
                     stats.append(abs(accuracy))
                 if damageMod:
                     stats.append(abs(damageMod))
                 if reduceDamMod:
                     stats.append(abs(reduceDamMod))
                 if rechargeMod:
                     stats.append(abs(rechargeMod))
                 if shipTurningMod:
                     stats.append(abs(shipTurningMod))
                 if shipSpeedMod:
                     stats.append(abs(shipSpeedMod))
                 if chargeMod:
                     stats.append(abs(chargeMod))
                 if rangeMod:
                     stats.append(abs(rangeMod))
                 if self.skillId == InventoryType.SailTreasureSense:
                     stats.append(abs(treasureSenseMod))
             stats = tuple(stats)
             if self.skillRank:
                 self.rankText = DirectFrame(
                     parent=self,
                     relief=None,
                     text=('\x01gold\x01\x01smallCaps\x01' +
                           PLocalizer.Rank + ' %d' + '\x02\x02') %
                     self.skillRank,
                     text_align=TextNode.ARight,
                     text_scale=PiratesGuiGlobals.TextScaleSmall,
                     text_fg=PiratesGuiGlobals.TextFG2,
                     text_wordwrap=15,
                     text_shadow=(0, 0, 0, 1),
                     pos=(0.45, 0, 0),
                     textMayChange=1,
                     sortOrder=92,
                     state=DGG.DISABLED)
         self.helpText = DirectFrame(
             parent=self,
             relief=None,
             text=skillDesc % stats,
             text_align=TextNode.ALeft,
             text_scale=PiratesGuiGlobals.TextScaleSmall,
             text_fg=PiratesGuiGlobals.TextFG2,
             text_wordwrap=15,
             text_shadow=(0, 0, 0, 1),
             textMayChange=1,
             sortOrder=91,
             state=DGG.DISABLED)
         height = -(self.helpText.getHeight() + 0.01)
         self.helpBox = BorderFrame(parent=self,
                                    frameSize=(-0.04, 0.5, height, 0.05),
                                    pos=(0, 0, -0.12),
                                    sortOrder=90,
                                    state=DGG.DISABLED)
         self.helpBox.setBin('gui-popup', 0)
         self.helpText.reparentTo(self.helpBox)
         if self.skillRank:
             self.rankText.reparentTo(self.helpBox)
     return
コード例 #23
0
    def __init__(self, skillId, callback, quantity = 0, skillRank = 0, showQuantity = False, showHelp = False, showRing = False, hotkey = None, name = '', showIcon = True, showLock = False, rechargeSkillId = False, isWeaponSkill = False, assocAmmo = []):
        DirectFrame.__init__(self, parent = NodePath(), relief = None)
        self.initialiseoptions(SkillButton)
        gui = loader.loadModel('models/gui/toplevel_gui')
        if not SkillButton.SkillIcons:
            print 'not SkillButton.SkillIcons:'
            SkillButton.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
            SkillButton.Image = (SkillButton.SkillIcons.find('**/base'), SkillButton.SkillIcons.find('**/base_down'), SkillButton.SkillIcons.find('**/base_over'))
            SkillButton.SkillRechargedSound = loadSfx(SoundGlobals.SFX_SKILL_RECHARGED)
            SkillButton.SubLock = gui.find('**/pir_t_gui_gen_key_subscriber')
            SkillButton.SpecialIcons = []
            for entry in SPECIAL_SKILL_ICONS:
                if not entry:
                    SkillButton.SpecialIcons.append(None)
                    continue
                specialImage = (SkillButton.SkillIcons.find('**/%s' % entry),)
                SkillButton.SpecialIcons.append(specialImage)


        model = loader.loadModel('models/effects/particleMaps')
        toggleIcon = model.find('**/particleGlow')
        toggleIcon.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
        self.toggleFrame = DirectFrame(relief = None, state = DGG.DISABLED, parent = self, image = toggleIcon, image_scale = 0.34999999999999998, image_pos = (0.0, 0.0, -0.01))
        self.toggleFrame.hide()
        self.glowRing = None
        self.glowRing2 = None
        self.assocAmmo = assocAmmo
        self.skillId = skillId
        self.quantity = quantity
        self.showQuantity = showQuantity
        self.skillRank = skillRank
        self.skillRing = None
        self.callback = callback
        self.showUpgrade = False
        self.showHelp = showHelp
        self.showRing = showRing
        self.showIcon = showIcon
        self.showLock = showLock
        self.isWeaponSkill = isWeaponSkill
        self.lock = None
        self.name = name
        self.helpFrame = None
        self.quantityLabel = None
        self.skillButton = None
        self.hotkeyLabel = None
        self.hotkey = hotkey
        self.greyOut = 0
        self.tonicId = 0
        self.skillRingIval = None
        self.impulseIval = None
        self.quickImpulseIval = None
        self.isBreakAttackSkill = WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX
        self.isDefenseSkill = WeaponGlobals.getSkillTrack(self.skillId) == WeaponGlobals.DEFENSE_SKILL_INDEX
        self.rechargeFilled = 0
        self.defenseAuraEffect = None
        if self.isWeaponSkill:
            self.weaponBackground = DirectLabel(parent = self, state = DGG.DISABLED, image = SkillButton.SkillIcons.find('**/box_base'), image_scale = (0.22, 0, 0.22), image_pos = (0.0, 0.0, 0.0))
            self.weaponBackground.flattenLight()
            self.weaponBackground.setColor(0.20000000000000001, 0.20000000000000001, 0.20000000000000001, 0.20000000000000001)
            self.weaponBackground.setTransparency(1)

        if showRing:
            if self.isBreakAttackSkill:
                color = Vec4(1, 0, 0, 1)
            elif self.isDefenseSkill:
                color = Vec4(0, 1, 1, 1)
            else:
                color = Vec4(1, 0.80000000000000004, 0.5, 1)
            self.skillRing = SkillRing(color, Vec4(0, 0, 0, 1.0))
            gs = self.skillRing.meterFaceHalf2.node().getGeomState(0)
            self.skillRing.meterFaceHalf2.node().setGeomState(0, gs.removeAttrib(ColorAttrib.getClassType()))
            self.skillRing.reparentTo(self, 0)
            self.skillRing.setPos(0, 0, 0)

        self.updateSkillId(skillId)
        if showQuantity:
            self.updateQuantity(quantity)

        if hotkey:
            self.createHotkey(hotkey)

        if showLock:
            self.createLock()

        self.skillButton.bind(DGG.ENTER, self.showDetails)
        self.skillButton.bind(DGG.EXIT, self.hideDetails)
        if self.skillId >= InventoryType.begin_Consumables and self.skillId <= InventoryType.end_Consumables and not WeaponGlobals.getSkillEffectFlag(skillId):
            self.totalRechargeTime = base.cr.battleMgr.getModifiedRechargeTime(localAvatar, InventoryType.UseItem)
            self.tonicId = InventoryType.UseItem
        else:
            self.totalRechargeTime = base.cr.battleMgr.getModifiedRechargeTime(localAvatar, self.skillId)
        if showRing:
            if not self.isBreakAttackSkill:
                self.createSkillRingIval()

            if self.tonicId:
                timeSpentRecharging = localAvatar.skillDiary.getTimeSpentRecharging(InventoryType.UseItem)
            else:
                timeSpentRecharging = localAvatar.skillDiary.getTimeSpentRecharging(self.skillId)
            if self.isBreakAttackSkill and timeSpentRecharging < self.totalRechargeTime:
                self.updateRechargeRing()
            elif not (self.isBreakAttackSkill):
                if (self.totalRechargeTime or timeSpentRecharging) and not (timeSpentRecharging > self.totalRechargeTime):
                    self.skillRingIval.start(startT = timeSpentRecharging)

            not (timeSpentRecharging > self.totalRechargeTime)
            self.skillRing.meterFaceHalf1.setR(0)
            self.skillRing.meterFaceHalf2.setR(180)
            self.skillRing.meterFaceHalf1.setColor(self.skillRing.meterActiveColor, 100)
            self.skillRing.meterFaceHalf2.setColor(self.skillRing.meterActiveColor, 100)
            self.skillRing.meterFaceHalf1.show()
            self.skillRing.meterFaceHalf2.show()

        if not self.isBreakAttackSkill:
            self.checkAmount()

        if self.isDefenseSkill:
            self.startRecharge()

        if self.isWeaponSkill:
            self.weaponLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.WeaponAbility, text_font = PiratesGlobals.getPirateBoldOutlineFont(), text_align = TextNode.ACenter, text_scale = PiratesGuiGlobals.TextScaleLarge, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, textMayChange = 0, pos = (0.0, 0, -0.12), sortOrder = 70, state = DGG.DISABLED)
            self.weaponLabel.flattenLight()