def disable(self): DistributedInteractive.disable(self) if self.invReq: DistributedInventoryBase.cancelGetInventory(localAvatar.getInventoryId()) self.invReq = None self.removeChildren()
def disable(self): DistributedInteractive.disable(self) self.getParentObj().builder.removeSectionObj(self.container, self.visZone) if self.container: self.container.removeNode() self.container = None
def disable(self): self._statePushes.destroy() self._statePushes = None if self.userId == localAvatar.doId: self.stopRepairing() DistributedInteractive.disable(self) self.detachNode()
def disable(self): DistributedInteractive.disable(self) if self.invReq: DistributedInventoryBase.cancelGetInventory( localAvatar.getInventoryId()) self.invReq = None self.get_children().detach() return
def disable(self): DistributedInteractive.disable(self) if self.chest: self.chest.removeNode() self.chest = None if self.showTreasureIval: self.showTreasureIval.pause() self.showTreasureIval = None if self.raiseTreasureIval: self.raiseTreasureIval.pause() self.raiseTreasureIval = None if self.spot: self.spot.removeNode() self.spot = None if self.spotRoot: self.spotRoot.removeNode() self.spotRoot = None self.getParentObj().builder.removeSectionObj(self, self.visZone) return
def disable(self): DistributedInteractive.disable(self) if self.chest: self.chest.removeNode() self.chest = None if self.showTreasureIval: self.showTreasureIval.pause() self.showTreasureIval = None if self.raiseTreasureIval: self.raiseTreasureIval.pause() self.raiseTreasureIval = None if self.spot: self.spot.removeNode() self.spot = None if self.spotRoot: self.spotRoot.removeNode() self.spotRoot = None self.getParentObj().builder.removeSectionObj(self, self.visZone)
def disable(self): DistributedInteractive.disable(self) if self.effect: self.effect.cleanUpEffect() self.detachNode()
def disable(self): if self.userId == localAvatar.doId: self.stopRepairing() DistributedInteractive.disable(self) self.detachNode()