def test_laser_beam_bot_fight(self): class Conf(BaseConfiguration, RandomFieldPlacerMixin): map_width = 1 map_height = 3 bots = 1 treasures = 0 blocks = 0 battery_game = True laser_game = True conf = Conf() game_map = Map(width=3, height=1) fake_map = [ [LaserBatteryBotField(Orientation.SOUTH)], [EmptyField()], [LaserBatteryBotField(Orientation.NORTH)] ] setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map) game = Game(game_map, configuration=conf) bot_id = 1 game._bots_positions = { bot_id: (0, 0) } game.action(bot_id, Action.LASER_BEAM) self.assertIsInstance( game.map[0, 0], LaserBatteryBotField ) self.assertIsInstance( game.map[0, 1], EmptyField ) self.assertIsInstance( game.map[0, 2], LaserBatteryBotField ) defender = game.map[0, 2] assert isinstance(defender, LaserBatteryBotField) self.assertEqual( LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - LaserBatteryBotField.DEFAULT_LASER_DAMAGE, defender.actual_battery_level ) attacker = game.map[0, 0] assert isinstance(attacker, LaserBatteryBotField) self.assertEqual( LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - LaserBatteryBotField.DEFAULT_LASER_BATTERY_COST, attacker.actual_battery_level )