コード例 #1
0
ファイル: game.py プロジェクト: Contrix/pybots-server
    def test_action_reach_treasure(self):
        game_map = Map(width=1, height=2)
        fake_map = [
            [TreasureField()],
            [BotField(Orientation.NORTH)],
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map)

        with self.assertRaises(GameFinished):
            game.action('bot_id', Action.STEP)
コード例 #2
0
ファイル: game.py プロジェクト: Contrix/pybots-server
    def test_action_step_on_block(self):
        game_map = Map(width=1, height=2)
        fake_map = [
            [BlockField()],
            [BotField(Orientation.NORTH)],
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map)

        with self.assertRaises(MovementError):
            game.action('bot_id', Action.STEP)
コード例 #3
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    def test_action_reach_treasure(self):
        game_map = Map(width=1, height=2)
        fake_map = [
            [TreasureField()],
            [BotField(Orientation.NORTH)],
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map)

        with self.assertRaises(GameFinished):
            game.action('bot_id', Action.STEP)
コード例 #4
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    def test_action_step_on_bot(self):
        game_map = Map(width=1, height=2)
        fake_map = [
            [BotField(Orientation.SOUTH)],
            [BotField(Orientation.NORTH)],
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map)

        with self.assertRaises(MovementError):
            game.action('bot_id', Action.STEP)
コード例 #5
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    def test_laser_beam_bot_fight(self):
        class Conf(BaseConfiguration, RandomFieldPlacerMixin):
            map_width = 1
            map_height = 3
            bots = 1
            treasures = 0
            blocks = 0
            battery_game = True
            laser_game = True

        conf = Conf()
        game_map = Map(width=3, height=1)
        fake_map = [
            [LaserBatteryBotField(Orientation.SOUTH)],
            [EmptyField()],
            [LaserBatteryBotField(Orientation.NORTH)]
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map, configuration=conf)
        bot_id = 1
        game._bots_positions = {
            bot_id: (0, 0)
        }

        game.action(bot_id, Action.LASER_BEAM)
        self.assertIsInstance(
            game.map[0, 0],
            LaserBatteryBotField
        )
        self.assertIsInstance(
            game.map[0, 1],
            EmptyField
        )
        self.assertIsInstance(
            game.map[0, 2],
            LaserBatteryBotField
        )

        defender = game.map[0, 2]
        assert isinstance(defender, LaserBatteryBotField)
        self.assertEqual(
            LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - LaserBatteryBotField.DEFAULT_LASER_DAMAGE,
            defender.actual_battery_level
        )
        attacker = game.map[0, 0]
        assert isinstance(attacker, LaserBatteryBotField)
        self.assertEqual(
            LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - LaserBatteryBotField.DEFAULT_LASER_BATTERY_COST,
            attacker.actual_battery_level
        )
コード例 #6
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    def test_invalid_action_in_laser_game(self):
        class Conf(BaseConfiguration, RandomFieldPlacerMixin):
            map_width = 1
            map_height = 1
            bots = 1
            treasures = 0
            blocks = 0
            battery_game = True
            laser_game = False

        conf = Conf()
        game = Game(MapFactory.create(conf), configuration=conf)
        bot_id = 1
        game.add_bot(bot_id)
        with self.assertRaises(ActionError):
            game.action(bot_id, Action.LASER_BEAM)
コード例 #7
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    def test_draining_battery_in_battery_game(self):
        class Conf(BaseConfiguration, RandomFieldPlacerMixin):
            map_width = 12
            map_height = 1
            bots = 1
            treasures = 0
            blocks = 0
            battery_game = True

        conf = Conf()
        game_map = Map(width=12, height=1)
        fake_map = [
            [LaserBatteryBotField(Orientation.SOUTH)],
        ]
        fake_map.extend([[EmptyField()] for _ in range(11)])
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map, configuration=conf)

        bot_id = 1
        game.add_bot(bot_id)
        with self.assertRaises(CriticalBatteryLevel):
            while True:
                game.action(bot_id, Action.STEP)
コード例 #8
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    def test_laser_beam_action_block_destroy(self):
        class Conf(BaseConfiguration, RandomFieldPlacerMixin):
            map_width = 1
            map_height = 3
            bots = 1
            treasures = 0
            blocks = 0
            battery_game = True
            laser_game = True

        conf = Conf()
        game_map = Map(width=3, height=1)
        fake_map = [
            [LaserBatteryBotField(Orientation.SOUTH)],
            [EmptyField()],
            [BlockField()]
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map, configuration=conf)
        bot_id = 1

        game.action(bot_id, Action.LASER_BEAM)
        self.assertIsInstance(
            game.map[0, 0],
            LaserBatteryBotField
        )
        self.assertIsInstance(
            game.map[0, 1],
            EmptyField
        )
        self.assertIsInstance(
            game.map[0, 2],
            EmptyField
        )
        with self.assertRaises(MovementError):
            while True:
                game.action(bot_id, Action.LASER_BEAM)
コード例 #9
0
    def test_charging_battery_in_battery_game(self):
        class Conf(BaseConfiguration, RandomFieldPlacerMixin):
            map_width = 1
            map_height = 3
            bots = 1
            treasures = 0
            blocks = 0
            battery_game = True

        conf = Conf()
        game_map = Map(width=3, height=1)
        fake_map = [
            [LaserBatteryBotField(Orientation.EAST)],
            [EmptyField()],
            [EmptyField()]
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map, configuration=conf)

        my_bot_id = 1

        game.add_bot(my_bot_id)
        bot_field = game.map[game._bots_positions[my_bot_id]]

        game.action(my_bot_id, Action.TURN_RIGHT)
        assert isinstance(bot_field, LaserBatteryBotField)
        self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL,
                         bot_field.actual_battery_level,
                         'Default battery level')

        game.action(my_bot_id, Action.STEP)

        self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL - 1,
                         bot_field.actual_battery_level,
                         'Drained battery level')

        game.action(my_bot_id, Action.WAIT)

        self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL,
                         bot_field.actual_battery_level,
                         'Charged battery level to default.')

        game.action(my_bot_id, Action.WAIT)

        self.assertEqual(LaserBatteryBotField.DEFAULT_BATTERY_LEVEL + 1,
                         bot_field.actual_battery_level,
                         'Charged battery level to higher level than default.')
コード例 #10
0
ファイル: game.py プロジェクト: Contrix/pybots-server
    def test_action_simple_movements(self):
        game_map = Map(width=1, height=1)
        fake_map = [
            [BotField(Orientation.EAST), EmptyField()],
            [EmptyField(), EmptyField()],
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map)
        game._empty_bots_positions = game._map.get_field_occurrences(BotField)

        self.assertFalse(game.is_filled, 'Game has free bot field.')

        fake_bot_id = 'fake_bot_id'

        game.action(fake_bot_id, Action.TURN_RIGHT)
        self.assertEqual(
            game._map[game._bots_positions[fake_bot_id]].orientation,
            Orientation.SOUTH
        )

        game.action(fake_bot_id, Action.TURN_LEFT)
        self.assertEqual(
            game.map[game._bots_positions[fake_bot_id]].orientation,
            Orientation.EAST
        )

        game.action(fake_bot_id, Action.STEP)
        self.assertEqual(
            game._bots_positions[fake_bot_id],
            (1, 0)
        )

        with self.assertRaises(MovementError):
            game.action(fake_bot_id, Action.STEP)
        self.assertEqual(
            game._bots_positions[fake_bot_id],
            (1, 0)
        )

        game.action(fake_bot_id, Action.TURN_RIGHT)

        game.action(fake_bot_id, Action.STEP)
        with self.assertRaises(MovementError):
            game.action(fake_bot_id, Action.STEP)
コード例 #11
0
ファイル: game.py プロジェクト: Contrix/pybots-server
 def test_not_free_bots(self):
     game_map = MapFactory().create(CustomConfiguration(map_width=2, map_height=1, bots=0, treasures=0, blocks=0))
     game = Game(game_map)
     with self.assertRaises(NoFreeBots):
         game.action('bot_id', Action.STEP)
     self.assertTrue(game.is_filled, 'Game is filled.')
コード例 #12
0
ファイル: game.py プロジェクト: Contrix/pybots-server
    def test_rounded_game(self):
        class Conf(DefaultConfiguration):
            map_width = 3
            map_height = 1
            bots = 3
            treasures = 0
            blocks = 0
            rounded_game = True

        conf = Conf()
        game = Game(MapFactory().create(conf), configuration=conf)

        my_bot_1 = 1
        my_bot_2 = 2
        my_bot_3 = 3

        game.add_bot(my_bot_1)
        game.add_bot(my_bot_2)

        game.action(my_bot_1, Action.TURN_LEFT)
        game.action(my_bot_2, Action.TURN_LEFT)

        with self.assertRaises(BotNotOnTurn):
            game.action(my_bot_2, Action.TURN_LEFT)

        game.action(my_bot_1, Action.TURN_LEFT)

        with self.assertRaises(BotNotOnTurn):
            game.action(my_bot_1, Action.TURN_LEFT)

        game.add_bot(my_bot_3)
        with self.assertRaises(BotNotOnTurn):
            game.action(my_bot_3, Action.TURN_LEFT)

        game.action(my_bot_2, Action.TURN_LEFT)
        game.action(my_bot_1, Action.TURN_LEFT)
        game.action(my_bot_3, Action.TURN_LEFT)
コード例 #13
0
    def test_action_simple_movements(self):
        game_map = Map(width=1, height=1)
        fake_map = [
            [BotField(Orientation.EAST), EmptyField()],
            [EmptyField(), EmptyField()],
        ]
        setattr(game_map, '_{}__map'.format(game_map.__class__.__name__), fake_map)
        game = Game(game_map)
        game._empty_bots_positions = game._map.get_field_occurrences(BotField)

        self.assertFalse(game.is_filled, 'Game has free bot field.')

        fake_bot_id = 'fake_bot_id'

        game.action(fake_bot_id, Action.TURN_RIGHT)
        self.assertEqual(
            game._map[game._bots_positions[fake_bot_id]].orientation,
            Orientation.SOUTH
        )

        game.action(fake_bot_id, Action.TURN_LEFT)
        self.assertEqual(
            game.map[game._bots_positions[fake_bot_id]].orientation,
            Orientation.EAST
        )

        game.action(fake_bot_id, Action.STEP)
        self.assertEqual(
            game._bots_positions[fake_bot_id],
            (1, 0)
        )

        with self.assertRaises(MovementError):
            game.action(fake_bot_id, Action.STEP)
        self.assertEqual(
            game._bots_positions[fake_bot_id],
            (1, 0)
        )

        game.action(fake_bot_id, Action.TURN_RIGHT)

        game.action(fake_bot_id, Action.STEP)
        with self.assertRaises(MovementError):
            game.action(fake_bot_id, Action.STEP)
コード例 #14
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 def test_not_free_bots(self):
     game_map = MapFactory.create(CustomConfiguration(map_width=2, map_height=1, bots=0, treasures=0, blocks=0))
     game = Game(game_map)
     with self.assertRaises(NoFreeBots):
         game.action('bot_id', Action.STEP)
     self.assertTrue(game.is_filled, 'Game is filled.')
コード例 #15
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    def test_rounded_game(self):
        class Conf(BaseConfiguration, RandomFieldPlacerMixin):
            map_width = 3
            map_height = 1
            bots = 3
            treasures = 0
            blocks = 0
            rounded_game = True

        conf = Conf()
        game = Game(MapFactory.create(conf), configuration=conf)

        my_bot_1 = 1
        my_bot_2 = 2
        my_bot_3 = 3

        game.add_bot(my_bot_1)
        game.add_bot(my_bot_2)

        game.action(my_bot_1, Action.TURN_LEFT)
        game.action(my_bot_2, Action.TURN_LEFT)

        with self.assertRaises(BotNotOnTurn):
            game.action(my_bot_2, Action.TURN_LEFT)

        game.action(my_bot_1, Action.TURN_LEFT)

        with self.assertRaises(BotNotOnTurn):
            game.action(my_bot_1, Action.TURN_LEFT)

        game.add_bot(my_bot_3)
        with self.assertRaises(BotNotOnTurn):
            game.action(my_bot_3, Action.TURN_LEFT)

        game.action(my_bot_2, Action.TURN_LEFT)
        game.action(my_bot_1, Action.TURN_LEFT)
        game.action(my_bot_3, Action.TURN_LEFT)