def test_create_new_rectangle_shadow_invalid(self, _init_pygame): generator = ShadowGenerator() assert generator.create_new_rectangle_shadow( width=10, height=10, corner_radius_param=20, shadow_width_param=20) is None
def test_create_new_rectangle_shadow(self, _init_pygame): generator = ShadowGenerator() assert isinstance(generator.create_new_rectangle_shadow(50, 50, 1, 1), pygame.Surface)