コード例 #1
0
ファイル: main.py プロジェクト: DPerrySvendsen/COS30002
    def __init__(self, filename, **kwargs):

        kwargs.update({
            'width': 500,
            'height': 500,
            'vsync': True,
            'resizable': True,
        })
        super(BoxWorldWindow, self).__init__(**kwargs)

        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        graphics.InitWithPyglet(self)
        graphics.text_color(name='BLACK')

        glClearColor(0.9, 0.9, 0.9, 1.0)  # Grey

        self.world = BoxWorld.FromFile(filename, self.get_size())
        self.world.reset_navgraph()

        # prep the fps display and some labels
        self.fps_display = None
        colour_black = (0, 0, 0, 255)
        self.labels = {
            'mouse': Label('', x=5, y=self.height - 20, color=colour_black),
            'search': Label('', x=120, y=self.height - 20, color=colour_black),
            'status': Label('', x=300, y=self.height - 20, color=colour_black),
        }
        self._update_label()

        self.add_handlers()

        self.limit = 0  # Unlimited
コード例 #2
0
ファイル: button.py プロジェクト: charliethomson/pyglet_menus
    def update_data(self,
                    refresh_label: bool = True,
                    refresh_background: bool = True,
                    **items):
        for k, v in items:

            if k in self._label_data or k in self._background_box_data:
                if k in self._label_data:
                    self._log(
                        INFO,
                        f"changed Button with id value {self._id} label data value {k}: {self._label_data[k]} -> {v}; Forcing a refresh of label data",
                    )
                    self._label_data[k] = v
                    refresh_label = True
                if k in self._background_box_data:
                    self._log(
                        INFO,
                        f"changed Button with id value {self._id} background data value {k}: {self._background_box_data[k]} -> {v}; Forcing a refresh of background data",
                    )
                    self._background_box_data[k] = v
                    refresh_background = True
            else:
                res = super().update_data((k, v))
                if res.is_err():
                    errormsg = f"Failed to update item {k} to {v} on Button with id {self.id} -> {res.err}"
                    self._log(ERROR, errormsg)
                    raise KeyError(errormsg)

        if refresh_label:
            self._log(INFO, f"Refreshing label data")
            self._label = Label(**self._label_data)
        if refresh_background:
            self._log(INFO, f"Refreshing background data")
            self._background_box = Rect(**self._background_box_data)
コード例 #3
0
class Label(Control):
    def __init__(self,
                 text=u'Label',
                 font_size=30,
                 color=(0, 0, 0, 255),
                 x=0,
                 y=0,
                 bold=False,
                 italic=False,
                 *a,
                 **k):
        self.rawlabel = RawLabel(text=text,
                                 font_size=font_size,
                                 color=color,
                                 x=0,
                                 y=0,
                                 anchor_x='left',
                                 anchor_y='bottom',
                                 bold=bold,
                                 italic=italic)
        w, h = self.rawlabel.content_width, self.rawlabel.content_height
        Control.__init__(self, x=x, y=y, width=w, height=h, *a, **k)

    def draw(self):
        self.rawlabel.draw()
コード例 #4
0
ファイル: screens.py プロジェクト: ashisdhara/python_game
class QuitScreen(MenuClass):
    """docstring for QuitScreen"""
    def __init__(self, *args, **kwargs):
        super(QuitScreen, self).__init__(*args, **kwargs)
        self.buttons['quit'] = btn([300, 300], 'yes')
        self.buttons['dont_quit'] = btn([680, 300], 'no')
        self.text = 'do you really want to quit?'
        self.Label = Label(self.text, font_name=font,
                           font_size=36, bold=False,
                           x=640,
                           y=500,
                           anchor_x='center', anchor_y='center')
        self.Box = Box([340, 200], [600, 400], 2)

    def handle_clicks(self, key):
        if key == 'quit':
            self.send_message('kill_self')
        if key == 'dont_quit':
            self.send_message('menu_transition_-')

    def draw(self):
        self.Box.draw()
        for key_, panel in self.buttons.iteritems():
            panel.draw()
        self.Label.draw()
コード例 #5
0
ファイル: overlay.py プロジェクト: robin-weiland/pMC
 def __init__(self, overlay):
     self.overlay = overlay
     self.batch = self.overlay.batch
     self.sizeX, self.sizeY, = self.overlay.width // 4, self.overlay.height // 4,
     self.shown = True
     self.text = 'YOU DIED\n\npress [space] to close'
     self.endscreen = self.batch.add(4, GL_QUADS, None,
                                     ('v2i/static',
                                      (0, ) * len(self.getCoords())),
                                     ('c4B/static', (
                                         100,
                                         100,
                                         100,
                                         150,
                                     ) * 4))
     self.endscreenLabel = Label('',
                                 font_name='Consolas',
                                 font_size=50,
                                 width=self.sizeX * 2,
                                 color=(
                                     200,
                                     0,
                                     0,
                                     255,
                                 ),
                                 batch=self.batch,
                                 anchor_x='center',
                                 anchor_y='center',
                                 x=self.overlay.centerX,
                                 y=self.overlay.centerY + 30,
                                 align='center',
                                 multiline=True)
コード例 #6
0
ファイル: gameover.py プロジェクト: wtmuller22/Dungeonerator
class GameOver():
    def __init__(self, a_scale, backgroundX, backgroundY):
        self.game_over = Label('Game Over',
                               font_name='Cracked Johnnie',
                               font_size=56 * a_scale,
                               x=backgroundX + (500 * a_scale),
                               y=backgroundY + (500 * a_scale),
                               color=(140, 0, 0, 0),
                               anchor_x='center',
                               anchor_y='center',
                               align='center')
        self.restart = Label('Press W To Menu',
                             font_name='Times New Roman',
                             font_size=24 * a_scale,
                             x=backgroundX + (500 * a_scale),
                             y=backgroundY + (440 * a_scale),
                             color=(50, 50, 50, 0),
                             anchor_x='center',
                             anchor_y='center',
                             align='center')

    def draw(self):
        self.game_over.draw()
        self.restart.draw()

    def make_visible(self):
        self.game_over.color = (140, 0, 0, 255)
        self.restart.color = (50, 50, 50, 255)
コード例 #7
0
ファイル: gui.py プロジェクト: caront/Minecraft
class Button(Rectangle):
    def __init__(self, x, y, width, height, image=None, caption=None, batch=None, group=None):
        super(Button, self).__init__(x, y, width, height)
        self.batch = batch
        self.group = group
        self.sprite = None
        self.label = None
        if image:
            self.sprite = Sprite(image.get_region(0, 0, self.width, self.height), batch=self.batch, group=self.group)
        if caption:
            self.label = Label(caption, font_name='Arial', font_size=12,
                anchor_x='center', anchor_y='center', color=(255, 255, 255, 255), batch=self.batch,
                group=self.group)
        self.set_position(x, y)
	
    def set_position(self, x, y):
        super(Button, self).set_position(x, y)
        if self.sprite:
            self.sprite.x, self.sprite.y = x, y
        if self.label:
            self.label.x, self.label.y = self.get_center()

    def draw(self):
        if self.sprite:
            self.sprite.draw()
        if self.label:
            self.label.draw()
コード例 #8
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    def __init__(self, assets: Assets, window: Window,
                 audio_manager: AudioManager):
        Scene.__init__(self, assets, window, audio_manager)
        self.logger = logging.getLogger(__name__)

        self.batch = Batch()
        self.background = OrderedGroup(0)
        self.foreground = OrderedGroup(1)

        # Logo image and sprite
        self.logo_image = None
        self.logo_sprite = None

        # Version and info labels
        self.version_label = Label(f"Version: { divineoasis.__version__ }",
                                   x=10,
                                   y=30,
                                   group=self.foreground,
                                   batch=self.batch,
                                   font_size=16,
                                   font_name="Hydrophilia Iced")
        self.author_label = Label(f"by { divineoasis.__author__ }",
                                  x=10,
                                  y=10,
                                  group=self.foreground,
                                  batch=self.batch,
                                  font_size=16,
                                  font_name="Hydrophilia Iced")
コード例 #9
0
    def __init__(self, perception=None, atraction=None, debug=False):
        '''
        Initiates the survivor.
        If perception and atraction are not given then a random vector is generated.

        '''
        self.pos = np.random.randint(low=0, high=1000, size=2).astype('float32')
        self.vel = np.random.rand(2)*10
        self.acc = np.array([0., 0.])
        # self.size = 15
        self.health = 10.
        self.debug = debug
        self.count = 0
        if perception is None:
            self.perception = np.random.randint(low=15, high=120, size=2)
        else:
            self.perception = perception
            if random() < 0.1:
                self.perception += np.random.randint(-10, 10, size=2)
        if atraction is None:
            self.atraction = 6 * np.random.rand(2) - 3
        else:
            self.atraction = atraction
            if random() < 0.1:
                self.atraction += 0.6 * np.random.rand(2) - 0.3
        self.label = Label(text='0', font_size=12, x=self.pos[0]+self.size, y=self.pos[1]++self.size, color=(0,0,0,255))
コード例 #10
0
ファイル: player.py プロジェクト: wtmuller22/Dungeonerator
 def __init__(self, game_scale, backX, backY, the_player):
     self.array = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
     self.a_scale = game_scale
     self.title = Label("Inventory",
                        font_name='Times New Roman',
                        font_size=56 * game_scale,
                        x=backX + (500 * game_scale),
                        y=backY + (750 * game_scale),
                        color=(135, 135, 135, 128),
                        align='center',
                        anchor_x='center',
                        anchor_y='center')
     self.quit = Label("(Press Esc to save and quit)",
                       font_name='Times New Roman',
                       font_size=16 * game_scale,
                       x=backX + (500 * game_scale),
                       y=backY + (690 * game_scale),
                       color=(135, 135, 135, 128),
                       align='center',
                       anchor_x='center',
                       anchor_y='center')
     self.startX = backX
     self.startY = backY
     self.this_player = the_player
     self.fill_with_slots()
     self.highlighted_x = 0
     self.highlighted_y = 0
     self.array[self.highlighted_y][self.highlighted_x].toggle_highlight()
コード例 #11
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class Scroll(object):
    def __init__(self, text, pos, batch):
        self.text = text
        x, y = self.pos = pos

        group = OrderedGroup(1)
        self.label = Label(text,
                           font_name=FONT_NAME,
                           font_size=28,
                           color=COLOUR,
                           x=x + 20,
                           y=y + 15,
                           group=group,
                           batch=batch)
        w = self.label.content_width + 40
        self.bg = ScrollBG(x, x + w, y, batch=batch, group=OrderedGroup(0))
        self.left = Sprite(scroll_left, x=x, y=y, group=group, batch=batch)
        self.right = Sprite(scroll_right,
                            x=x + w,
                            y=y,
                            group=group,
                            batch=batch)

    def delete(self):
        self.label.delete()
        self.left.delete()
        self.right.delete()
        self.bg.delete()
コード例 #12
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    def __init__(self,
                 *,
                 player: Player,
                 space: pymunk.Space,
                 ui_batch=None,
                 background_batch=None):
        super().__init__()

        self.player = player
        self.space = space
        self.background_batch = background_batch

        self.danger_sprite = Sprite(img=resources.danger_image,
                                    batch=background_batch,
                                    x=128,
                                    y=128)
        self.danger_sprite.visible = False

        # Internal score modified by the property below
        self._score = 0
        # Show the score
        self.score_label = Label('',
                                 font_name='m5x7',
                                 font_size=48,
                                 x=WIDTH - 10,
                                 y=HEIGHT,
                                 anchor_x='right',
                                 anchor_y='top',
                                 batch=ui_batch)
        # "call" the property setter below
        self.score = self._score
コード例 #13
0
    def __init__(self, trans, *a, **k):
        self.trans = trans
        cards = trans.cards
        self.inputlet = None

        w = 20 + (91 + 10) * 4 + 20
        h = 20 + 125 + 20 + 125 + 20 + 20

        self.lbl = Label(
            text=u"等待其他玩家操作", x=w//2, y=300, font_size=12,
            color=(255, 255, 160, 255), shadow=(2, 0, 0, 0, 230),
            anchor_x='center', anchor_y='bottom'
        )

        Panel.__init__(self, width=1, height=1, zindex=5, *a, **k)
        parent = self.parent
        self.x, self.y = (parent.width - w)//2, (parent.height - h)//2 + 20
        self.width, self.height = w, h
        self.update()

        self.mapping = mapping = {}
        for i, c in enumerate(cards):
            y, x = divmod(i, 4)
            x, y = 20 + (91 + 10) * x, 20 + (125 + 20) * (1 - y)
            cs = CardSprite(c, parent=self, x=x, y=y)
            cs.associated_card = c
            mapping[id(c)] = cs

            @cs.event
            def on_mouse_dblclick(x, y, button, modifier, cs=cs):
                if cs.gray: return
                ilet = self.inputlet
                if not ilet: return
                ilet.set_card(cs.associated_card)
                ilet.done()
コード例 #14
0
ファイル: elements.py プロジェクト: mokapharr/python_game
class Button(object):
    """docstring for Button"""
    def __init__(self, text, x, y, width, height, batch, color=(50, 50, 50),
                 scale=unity, **kwargs):
        super(Button, self).__init__()
        self.pos = vec2(x, y) * scale
        self.width = width * scale.x
        self.height = height * scale.y
        self.bsize = 2 * scale.x
        self.color = color
        self.hcolor = hcolor
        self.text = Label(text, x=(self.pos.x + self.width / 2),
                          y=(self.pos.y + self.height / 2),
                          anchor_x='center', anchor_y='center',
                          batch=batch, **kwargs)
        self.bound = Rect(self.pos.x - self.bsize, self.pos.y - self.bsize,
                          self.width+2*self.bsize, self.height+2*self.bsize,
                          color=toplinecolor, batch=batch)
        self.rect = Rect(self.pos.x, self.pos.y, self.width, self.height,
                         color=self.color, batch=batch)

    def highlight(self):
        self.rect.update_color(self.hcolor)

    def restore(self):
        if not self.rect.color == self.color:
            self.rect.update_color(self.color)

    def over_button(self, x, y):
        return (0 < x - self.pos.x < self.width and
                0 < y - self.pos.y < self.height)

    def delete(self):
        self.text.delete()
        self.rect.delete()
コード例 #15
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ファイル: draw.py プロジェクト: MarrekNozka/had
def draw_text(text, x, y, position, font_size):
    score = Label(
        text,
        font_name='League Gothic',
        font_size=font_size,
        x=x, y=y, anchor_x=position)
    score.draw()
コード例 #16
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    def __init__(self,
                 window,
                 text,
                 position,
                 color=(255, 255, 255, 255),
                 font_size=24,
                 fixed_bottom=True,
                 fixed_left=True):
        from pyglet.text import Label
        self.position = position
        self.window = window
        self.fixed_bottom = fixed_bottom
        self.fixed_left = fixed_left
        self.color = color

        if self.fixed_bottom:
            pos_y = self.position[1]
        else:
            pos_y = self.window.height - self.position[1]

        if self.fixed_left:
            pos_x = self.position[0]
        else:
            pos_x = self.window.width - self.position[0]

        self.label = Label(text,
                           x=pos_x,
                           y=pos_y,
                           font_size=font_size,
                           bold=True,
                           color=self.color)
コード例 #17
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    def __init__(self, model: ShipPartModel, mesh=None):
        super().__init__(model, mesh)
        step = 36
        r_step = radians(step)
        ten_radians = [radians(d) for d in range(0, 360, step)]
        circle = [(cos(d), sin(d), cos(d + r_step), sin(d + r_step))
                  for d in ten_radians]
        circle = [x for x in chain(*circle)]
        self.circle_v2f = ('v2f', circle)
        self.circle_n_points = int(len(circle) / 2)
        self.circle_c4B = ('c4B', [100, 150, 200, 128] * self.circle_n_points)
        self.circle_c4B_lowlight = ('c4B', [100, 150, 200, 128] *
                                    self.circle_n_points)
        self.circle_c4B_highlight = ('c4B', [200, 220, 255, 128] *
                                     self.circle_n_points)
        self.bbox_v2f = ('v2f',
                         list(
                             chain(
                                 *[(l.x1, l.y1, l.x2, l.y2)
                                   for l in self._model.bounding_box.lines])))
        self.bbox_n_points = len(self._model.bounding_box.lines) * 2
        self.bbox_c4f = ('c4f', [1., 1., 1., 1.] * self.bbox_n_points)
        self._show_circle = False

        self.font_size = 60
        half_font_size = int(self.font_size / 2)
        self.infobox = Label("",
                             font_name='Courier New',
                             font_size=self.font_size,
                             y=-half_font_size)
        self.model.observe(self.update_infobox, "working")
コード例 #18
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    def _generate_text(self):
        real_cord = lambda x, y: (x + self.camera.offset_x, y + self.camera.
                                  offset_y)
        pause_x, pause_y = real_cord(10, 10)
        Label('Paused',
              font_name='Times New Roman',
              font_size=56,
              x=pause_x,
              y=pause_y,
              batch=self.text_batch)

        menu_texts = reversed(self.menu_items.keys())
        for i, text in enumerate(menu_texts):
            text_x, text_y = real_cord(400, 500 - 40 * i)
            Label(text,
                  font_name='Times New Roman',
                  font_size=36,
                  x=text_x,
                  y=text_y,
                  batch=self.text_batch)

        hint_x, hint_y = real_cord(400, 30)
        Label("Use Up and Down Arrows to navigate",
              font_name='Times New Roman',
              font_size=18,
              x=hint_x,
              y=hint_y,
              batch=self.text_batch)
        Label("Use Enter to choose",
              font_name='Times New Roman',
              font_size=18,
              x=hint_x,
              y=hint_y - 20,
              batch=self.text_batch)
コード例 #19
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    def _generate_text(self):
        real_cord = lambda x, y: (x + self.camera.offset_x, y + self.camera.
                                  offset_y)
        menu_texts = reversed(self.menu_items.keys())
        for i, text in enumerate(menu_texts):
            text_x, text_y = real_cord(300, 200 - 40 * i)
            Label(text,
                  font_name='Times New Roman',
                  font_size=36,
                  x=text_x,
                  y=text_y,
                  batch=self.text_batch)

        hint_x, hint_y = real_cord(400, 30)
        Label("Use Up and Down Arrows to navigate",
              font_name='Times New Roman',
              font_size=18,
              x=hint_x,
              y=hint_y,
              batch=self.text_batch)
        Label("Use Enter to choose",
              font_name='Times New Roman',
              font_size=18,
              x=hint_x,
              y=hint_y - 20,
              batch=self.text_batch)
        Label("Player %s Won!" % self.winner,
              font_name='Times New Roman',
              font_size=48,
              x=hint_x - 150,
              y=hint_y + 370,
              batch=self.text_batch)
コード例 #20
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class GameOverInterface(Interface):
    game_over_label: Label = None
    game_over_menu: menus.menu.Menu = None

    def __init__(self):
        self.game_over_label = Label('GAME OVER',
                                     font_name=press_start_2p,
                                     font_size=48)
        self.game_over_label.anchor_x = 'center'
        self.game_over_label.anchor_y = 'center'
        self.game_over_menu = menus.game_over_menu.GameOverMenu()
        self.resize()
        window = system.get_window()
        window.on_key_press = self.game_over_menu.on_key_press
        self.game_over_menu.focused = True
        explosion.play()

    def on_draw(self):
        self.game_over_label.draw()
        self.game_over_menu.draw()

    def resize(self):
        window = system.get_window()
        self.game_over_menu.move(window.width / 2, 100)
        self.game_over_label.x = window.width / 2
        self.game_over_label.y = window.height / 2
コード例 #21
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ファイル: overlay.py プロジェクト: robin-weiland/pMC
class SavingLabelHandler:
    def __init__(self, overlay):
        self.overlay = overlay
        self.batch = self.overlay.batch
        self.counter = 0
        self.dots = ''
        self.saving_lbl = Label('',
                                font_name='Consolas',
                                font_size=20,
                                color=(
                                    0,
                                    0,
                                    0,
                                    255,
                                ),
                                batch=self.batch,
                                anchor_x='center',
                                anchor_y='center',
                                x=self.overlay.centerX,
                                y=self.overlay.height - 30)

    def __call__(self):
        self.saving_lbl.begin_update()
        if self.overlay.game.savingstate.saving:
            self.counter += 1
            if self.counter % 5 == 0:
                if len(self.dots) == 3: self.dots = ''
                self.dots += '.'
            self.saving_lbl.text = 'speichert' + self.dots
        else:
            self.saving_lbl.text = ''
        self.saving_lbl.end_update()
コード例 #22
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class InstructionsInterface(Interface):
    title_label: Label = None
    main_container: LinearLayout = LinearLayout()

    def __init__(self):
        self.title_label = Label('HOW TO PLAY',
                                 font_name=press_start_2p,
                                 font_size=48)
        # self.title_label.anchor_x = 'center'
        # self.title_label.anchor_y = 'center'

        self.step1_label = Label('Dodge Projectiles',
                                 font_name=press_start_2p,
                                 font_size=48)
        # self.step1_label.anchor_x = 'center'
        # self.step1_label.anchor_y = 'center'

        self.step2_label = Label('Charge Your Energy',
                                 font_name=press_start_2p,
                                 font_size=48)
        # self.step2_label.anchor_x = 'center'
        # self.step2_label.anchor_y = 'center'

        self.step3_label = Label('Defeat Enemies',
                                 font_name=press_start_2p,
                                 font_size=48)
        # self.step3_label.anchor_x = 'center'
        # self.step3_label.anchor_y = 'center'

        projectiles = [
            ('Homing Projectiles',
             image.load(join(getcwd(), 'images', 'candy_cane.png'))),
            ('Staryu', image.load(join(getcwd(), 'images', 'staryu.png'))),
            ('Meteor', image.load(join(getcwd(), 'images', 'meteor_1.png'))),
        ]
        powerups = [
            # ('Cookie (Heal)', image.load(join(getcwd(), 'images', 'cookie.png')))
        ]

        self.main_container.append(self.step1_label)
        self.main_container.append(self.step2_label)
        self.main_container.append(self.step3_label)

    def on_draw(self):
        self.title_label.draw()
        self.main_container.draw()

    def on_bind(self):
        self.resize()

    def resize(self):
        window = system.get_window()
        self.title_label.x = window.width / 2
        self.title_label.y = window.height - self.title_label.content_height / 2
        self.main_container.width = window.width
        self.main_container.height = window.height - self.title_label.height
        self.main_container.x = window.width / 2
        self.main_container.y = window.height - self.title_label.content_height
        self.main_container.render()
コード例 #23
0
ファイル: hud.py プロジェクト: sendera99/gym-copter
    def _vertical_display(viewer, leftx, stripx, value, title):

        dy = HUD.VERTICAL_POINTER_HEIGHT

        # Display a tapered strip in the middle for highlighting current value
        stripw = HUD.VERTICAL_BOX_WIDTH + dy
        x1, y1 = stripx, 0+HUD.H/2
        x2, y2 = stripx+dy, dy+HUD.H/2
        x3, y3 = stripx+stripw-dy, dy+HUD.H/2
        x4, y4 = stripx+stripw, 0+HUD.H/2
        x5, y5 = stripx+stripw-dy, -dy+HUD.H/2
        x6, y6 = stripx+dy, -dy+HUD.H/2
        viewer.draw_polygon([(x1, y1),
                             (x2, y2),
                             (x3, y3),
                             (x4, y4),
                             (x5, y5),
                             (x6, y6)],
                            color=HUD.HIGHLIGHT_COLOR)

        # Display a box for the gauge
        lx = leftx
        rx = lx + HUD.VERTICAL_BOX_WIDTH
        b = HUD.H/2 - HUD.VERTICAL_BOX_HEIGHT/2
        t = HUD.H/2 + HUD.VERTICAL_BOX_HEIGHT/2
        viewer.draw_polygon([(lx, t), (rx, t), (rx, b), (lx, b)],
                            color=HUD.LINE_COLOR, linewidth=2, filled=False)

        # Display the current values in the box
        closest = value // HUD.VERTICAL_STEP_METERS * HUD.VERTICAL_STEP_METERS
        for k in range(-3, 4):
            tickval = closest+k*HUD.VERTICAL_STEP_METERS
            diff = tickval - value
            dy = diff*HUD.VERTICAL_STEP_PIXELS

            # Use a linear fade-in/out for numbers at top, bottom
            alpha = int(255 * (HUD.VERTICAL_BOX_HEIGHT/2 - abs(dy)) /
                        (HUD.VERTICAL_BOX_HEIGHT/2.))

            # Avoid putting tick label below bottom of box
            if dy > -HUD.VERTICAL_BOX_HEIGHT/2+20:
                label = Label(('%3d' % tickval).center(3),
                              x=lx+HUD.VERTICAL_LABEL_OFFSET,
                              y=HUD.H/2+dy,
                              font_size=HUD.FONT_SIZE,
                              color=(*HUD.FONT_COLOR, alpha),
                              anchor_x='center',
                              anchor_y='center')
                viewer.add_onetime(_DrawText(label))

        # Add a title at the bottom
        HUD._add_label(viewer,
                       Label(title,
                             x=lx+HUD.VERTICAL_TITLE_X_OFFSET,
                             y=(HUD.H/2-HUD.VERTICAL_BOX_HEIGHT/2 -
                                HUD.VERTICAL_TITLE_Y_OFFSET),
                             font_size=HUD.FONT_SIZE,
                             color=(*HUD.FONT_COLOR, 255),
                             anchor_x='center', anchor_y='center'))
コード例 #24
0
 def load_label(self):
     self._label = Label(self._text,
                         font_size=33,
                         font_name="Hydrophilia Iced",
                         x=self._label_x,
                         y=self._label_y,
                         anchor_x="center",
                         anchor_y="center")
コード例 #25
0
ファイル: base.py プロジェクト: frlnx/melee
 def __init__(self, heading: str, buttons: List[BaseButton], x, y):
     self.heading = heading
     font_size = 50
     self.heading_label = Label(heading, font_name='Courier New', font_size=font_size, x=x, y=y + int(font_size / 2))
     self.buttons = buttons
     self.highlightables = list(buttons)
     self.x = x
     self.y = y
コード例 #26
0
class UIHarvestChoose(Panel, InputHandler):
    def __init__(self, trans, *a, **k):
        self.trans = trans
        cards = trans.cards
        self.inputlet = None

        w = 20 + (91 + 10) * 4 + 20
        h = 20 + 125 + 20 + 125 + 20 + 20

        self.lbl = Label(
            text=u"等待其他玩家操作", x=w//2, y=300, font_size=12,
            color=(255, 255, 160, 255), shadow=(2, 0, 0, 0, 230),
            anchor_x='center', anchor_y='bottom'
        )

        Panel.__init__(self, width=1, height=1, zindex=5, *a, **k)
        parent = self.parent
        self.x, self.y = (parent.width - w)//2, (parent.height - h)//2 + 20
        self.width, self.height = w, h
        self.update()

        self.mapping = mapping = {}
        for i, c in enumerate(cards):
            y, x = divmod(i, 4)
            x, y = 20 + (91 + 10) * x, 20 + (125 + 20) * (1 - y)
            cs = CardSprite(c, parent=self, x=x, y=y)
            cs.associated_card = c
            mapping[id(c)] = cs

            @cs.event
            def on_mouse_dblclick(x, y, button, modifier, cs=cs):
                if cs.gray: return
                ilet = self.inputlet
                if not ilet: return
                ilet.set_card(cs.associated_card)
                ilet.done()

    def draw(self):
        Panel.draw(self)
        self.lbl.draw()

    def process_user_input_start(self, ilet):
        self.lbl.text = u'等待%s选择卡牌' % (ilet.actor.ui_meta.name)
        self.lbl.color = (255, 255, 160, 255)

    def process_user_input(self, ilet):
        assert ilet.actor is Game.getgame().me
        self.inputlet = ilet
        self.lbl.text = u'请你选择一张卡牌'
        self.lbl.color = (160, 251, 255, 255)

    def process_user_input_finish(self, ilet, rst):
        self.lbl.text = u'等待其他玩家操作'
        self.lbl.color = (255, 255, 160, 255)
        self.inputlet = None

    def on_harvest_choose(self, card):
        self.mapping[id(card)].gray = True
コード例 #27
0
ファイル: kchisc.py プロジェクト: Matt-Esch/anaconda
 def created(self, data):
     self.savedPlayers = [0 for _ in xrange(4)]
     self.scoreCount = data.readShort(True)
     self.nameLength = data.readShort(True)
     self.flags = HIGHSCORE_FLAGS.copy()
     self.flags.setFlags(data.readShort(True))
     if self.flags['HideOnStart']:
         self.parent.visible = False
     self.hideScores = self.flags['HideScores']
     self.nameFirst = self.flags['NameFirst'] or self.hideScores
     self.font = LogFont(data, old = True)
     self.color = data.readColor()
     data.skipBytes(40)
     name_list = []
     score_list = []
     for _ in xrange(20):
         name_list.append(data.readString(41))
     for _ in xrange(20):
         score_list.append(data.readInt())
     self.originalScores = [(name_list[i], score_list[i])
         for i in xrange(self.scoreCount)]
     self.scores = self.originalScores[:]
     self.width = data.readShort(True)
     self.height = data.readShort(True)
     self.name = data.readString(260)
     self.enable_mouse()
     self.pendingScores = []
     self.set_file(self.name or 'Game.ini')
     if self.flags['CheckOnStart']:
         for index, item in enumerate(self.player.players.items):
             if item.score > self.scores[-1][1]:
                 self.pendingScores.insert(0, (item.score, index + 1))
     self.nameLabel = Label('Enter your name', color = (0, 0, 0, 255), 
         bold = True, anchor_x = 'center', anchor_y = 'center',
         y = 25)
     self.currentName = Label('', color = (0, 0, 0, 255), 
         anchor_x = 'center', anchor_y = 'center', width = BOX_WIDTH - 20)
     self.labels = labels = []
     height = self.height / self.scoreCount
     y = 0
     for name, score in self.scores:
         label1 = self.create_label(self.font, '', self.color, 
             self.width,
             self.height)
         label2 = self.create_label(self.font, '', self.color, 
             self.width, self.height)
         label2.set_style('align', 'right')
         for label in (label1, label2):
             label.y = y
         labels.append((label1, label2))
         y -= height
     self.update_labels()
     self.updateEnabled = True
     self.player.window.push_handlers(
         on_text_motion = self.on_text_motion,
         on_text = self.on_text,
         on_key_press = self.on_key_press
     )
コード例 #28
0
 def calculate(self):
     if self.name is None:
         return
     from pyglet.text import Label
     label = Label(self.text, self.name, self.size, self.bold, 
         self.italic, width = self.width)
     self.calculatedWidth = label.content_width
     self.calculatedHeight = label.content_height
     label.delete()
コード例 #29
0
 def __init__(self):
     window = system.get_window()
     self.title_label = Label('Headshot', font_name=press_start_2p, font_size=36)
     self.title_label.anchor_x = 'center'
     self.title_label.anchor_y = 'center'
     self.main_menu = MainMenu()
     self.resize()
     window.on_key_press = self.main_menu.on_key_press
     self.main_menu.focused = True
コード例 #30
0
ファイル: CalcRect.py プロジェクト: Matt-Esch/anaconda
 def calculate(self):
     if self.name is None:
         return
     from pyglet.text import Label
     label = Label(self.text, self.name, self.size, self.bold, 
         self.italic, width = self.width)
     self.calculatedWidth = label.content_width
     self.calculatedHeight = label.content_height
     label.delete()
コード例 #31
0
ファイル: ui.py プロジェクト: NiclasEriksen/rpg_procgen
    def build(self):
        if not self.hidden and self.window.debug:
            batch = self.fg_batch
            self.stat_labels_l = []
            self.stat_labels_r = []
            y = self.y
            yo = 0
            x = self.x
            mainstat = self.owner.mainstat
            if mainstat == "str":
                c = lookup_color("darkred")
            elif mainstat == "agi":
                c = lookup_color("darkgreen")
            elif mainstat == "int":
                c = lookup_color("darkblue")
            else:
                c = lookup_color("yellow")
            label_l = Label(
                text="Main stat:", font_name=None, font_size=10,
                x=x, y=y-yo, anchor_x="left", anchor_y="top",
                color=lookup_color("black"), batch=batch
            )
            label_r = Label(
                text=mainstat, font_name=None, font_size=10,
                x=x+self.width, y=y-yo,
                anchor_x="right", anchor_y="top",
                color=c, batch=batch
            )
            self.stat_labels_l.append(label_l)
            self.stat_labels_l.append(label_r)
            yo += 16

            for stat, value in self.owner.base_stats.items():
                modvalue = self.owner.stats.get(stat)
                label_l = Label(
                    text=str(stat), font_name=None, font_size=8,
                    x=x, y=y-yo, anchor_x="left", anchor_y="top",
                    color=lookup_color("black", opacity=255),
                    batch=batch
                )
                label_r = Label(
                    text=str(modvalue), font_name=None, font_size=8,
                    x=x+self.width, y=y-yo,
                    anchor_x="right", anchor_y="top",
                    color=lookup_color("darkblue", opacity=255),
                    batch=batch
                )
                label_r.identifier = str(stat)
                self.stat_labels_l.append(label_l)
                self.stat_labels_r.append(label_r)
                yo += 12
            self.height = yo
            self.rectangle = create_rectangle(
                self.x, self.y,
                self.width, self.height,
                centered=False
            )
コード例 #32
0
ファイル: view.py プロジェクト: InvertedBit/IBMC
class MainWindow:
    def __init__(self, fullscreen):
        self.fullscreen = fullscreen
        self.config = Config()
        self.Instance = vlc.Instance()
        self.player = self.Instance.media_player_new()
        media = self.Instance.media_new(self.config.configs['playlist'][1])
        self.player.set_media(media)
        #self.player = media.Player()
        #track = media.load(self.config.configs['playlist'][1])
        #self.player.queue(track)
        self.texts = ['Movies', 'TV', 'Music', 'Options']
        self.index = 0
        self.maxIndex = 3
        self.mainWindow = Window(fullscreen=self.fullscreen)
        self.label = Label(self.config.ui['greeting'],
                           font_name='Monospace',
                           font_size=24,
                           x=self.mainWindow.width // 2,
                           y=self.mainWindow.height // 2,
                           anchor_x='center',
                           anchor_y='center')

        @self.mainWindow.event
        def on_draw():
            self.mainWindow.clear()
            self.label.draw()

        #    if self.player.get_texture():
        #        self.player.get_texture().blit(0, 0)

        @self.mainWindow.event
        def on_key_press(symbol, modifiers):
            if symbol == key.UP:
                if self.index == self.maxIndex:
                    self.index = 0
                else:
                    self.index += 1
            elif symbol == key.DOWN:
                if self.index == 0:
                    self.index = self.maxIndex
                else:
                    self.index -= 1
            elif symbol == key.SPACE:
                #self.player = vlc.MediaPlayer(self.config.configs['playlist'][1])
                #self.player.play()
                self.player.set_xwindow(self.GetHandle())
                self.player.play()

            elif symbol == key.RETURN:
                self.player.pause()

            self.label.text = self.texts[self.index]

    def Run(self):
        app.run()
コード例 #33
0
ファイル: gather.py プロジェクト: simondlevy/neat-gym
class _OneTimeLabel:
    '''
    https://stackoverflow.com/questions/56744840
    '''
    def __init__(self, viewer, text, **kwargs):
        self.label = Label(text, **kwargs)
        viewer.add_onetime(self)

    def render(self):
        self.label.draw()
コード例 #34
0
ファイル: labels.py プロジェクト: maread99/pyroids
 def _create_score_label(self):
     self._score_label = Label('0',
                               x=self._score_label_x_coordinate(),
                               y=self._win.height,
                               font_size=30,
                               bold=True,
                               batch=self._batch,
                               anchor_x='center',
                               anchor_y='top')
     self._score_label.set_style('color', self._text_color)
コード例 #35
0
ファイル: labels.py プロジェクト: maread99/pyroids
 def display(self, label: Label, show: bool = True):
     """Display or hide a label.
     
     +label+ Label to be hidden or displayed.
     +show+ True to display, False to hide.
     """
     if show:
         label.batch = self.batch
     else:
         label.batch = None
コード例 #36
0
 def __init__(self, model: ShipPartModel, mesh=None):
     self._mode = "keyboard"
     self.font_size = 60
     half_font_size = int(self.font_size / 2)
     self.infobox = Label("",
                          font_name='Courier New',
                          font_size=self.font_size,
                          y=-half_font_size)
     super().__init__(model, mesh=mesh)
     self.update()
コード例 #37
0
ファイル: ui.py プロジェクト: NiclasEriksen/rpg_procgen
class FloatingCombatText:

    def __init__(
        self, ui, text, x, y, duration=1.,
        scale=1., second_scale=0.5, growth=0.2, velocity=75,
        color="darkred", batch=None
    ):
        self.start_scale = scale
        self.second_scale = second_scale
        self.growth = growth
        self.x, self.y = x, y
        self.ui = ui
        wx, wy = self.ui.window.get_windowpos(x, y)
        self.color = lookup_color(color)
        self.label = Label(
            text=str(text), font_name=None, font_size=12 * scale,
            x=wx, y=wy, anchor_x="center", anchor_y="center",
            color=self.color, batch=batch,
        )
        self.velocity = velocity
        self.timer = duration
        self.duration = duration
        self.done = False

    def on_end(self):
        self.label.delete()
        self.done = True

    def update(self, dt):
        if self.timer <= 0:
            self.on_end()
        else:
            self.timer -= dt
            perc = self.timer / self.duration
            scale = (
                self.second_scale + (
                    (self.start_scale - self.second_scale) * perc
                )
            )
            self.y += self.velocity * dt
            self.label.font_size = 9 * scale
            self.label.x, self.label.y = self.ui.window.get_windowpos(
                self.x, self.y, precise=True
            )
            opacity = int(255 * perc)
            if opacity < 0:
                opacity = 0
            self.color = self.color[0], self.color[1], self.color[2], opacity
            self.label.color = self.color
コード例 #38
0
ファイル: layouter.py プロジェクト: 17night/thbattle
class Label(Control):
    def __init__(self, text=u'Label',
                font_size=30, color=(0,0,0,255),
                x=0, y=0, bold=False, italic=False, *a, **k):
        self.rawlabel = RawLabel(
            text=text, font_size=font_size,
            color=color,x=0,y=0,
            anchor_x='left', anchor_y='bottom',
            bold=bold, italic=italic
        )
        w, h = self.rawlabel.content_width, self.rawlabel.content_height
        Control.__init__(self, x=x, y=y, width=w, height=h, *a, **k)

    def draw(self):
        self.rawlabel.draw()
コード例 #39
0
ファイル: Maplabel.py プロジェクト: ajhalme/maplabel
 def __init__(self, world, width, length, name, segments):
     # River
     self.world = world
     self.width = width
     self.name = name
     self.length = length
     self.segments = segments
     if (segments[0][0] > segments[-1][0]):
         self.segments.reverse()
     # Neighborhoods
     self.chood = None
     self.rhood = None
     # Label
     self.ltuple = None
     self.oldltuple = None
     self.candidates = None
     self.label = Label(name, font_name=FONTNAME, font_size=RIVER_LABEL_HEIGHT, 
                        italic=True, color=(76,76,128,255))
     # Glyph data
     self.glyphs = fontload(FONTNAME, RIVER_LABEL_HEIGHT, italic=True).get_glyphs(self.name)
     self.label_hiline = map((lambda x: x.vertices[3]), self.glyphs)
     self.label_loline = map((lambda x: x.vertices[1]), self.glyphs)
     self.label_swathwidth = int(1.2 * self.label.content_width)
     self.label_ascent = max(self.label_hiline)
     self.label_idealdist = self.label_ascent/4.0 + self.width/2.0
     # Visualization
     self.lines = []
     for s in self.segments: self.lines.extend([s[0], s[1]])             
     # Debug
     self.debugpointsA = []
     self.debugpointsB = []
     self.debugpointsC = []
     # Cache
     self.rlcf = None
     self.rlrf = None
コード例 #40
0
ファイル: gui.py プロジェクト: boskee/Minecraft
    def __init__(self, parent, x, y, width, height,
                 sb_width, sb_height,
                 style=0, 
                 background_image=None,
                 scrollbar_image=None, 
                 caption=None, font_size=12, font_name=G.DEFAULT_FONT,
                 batch=None, group=None, label_group=None,
                 pos=0, on_pos_change=None,
                 *args, **kwargs):
        super(ScrollbarWidget, self).__init__(parent, *args, **kwargs)
        parent.push_handlers(self)
        self.batch = pyglet.graphics.Batch() if not batch else batch
        self.group = group
        self.label_group = label_group
        self.x, self.y, self.width, self.height = x, y, width, height
        self.sb_width, self.sb_height = sb_width, sb_height

        self.style = style
        if self.style == 0:
            self.sb_width = self.width
        else:
            self.sb_height = self.height

        self.background = image_sprite(background_image, self.batch, self.group)
        self.background.scale = max(float(self.width) / float(background_image.width), float(self.height) / float(background_image.height))
        self.scrollbar = image_sprite(scrollbar_image, self.batch, self.group)
        self.scrollbar.scale = max(float(self.sb_width) / float(scrollbar_image.width), float(self.sb_height) / float(scrollbar_image.height))

        self.pos = pos
        self.on_pos_change = on_pos_change
        self.caption = caption
        self.label = Label(str(caption) + ":" + str(pos) + "%", font_name, 12, anchor_x='center', anchor_y='center',
            color=(255, 255, 255, 255), batch=self.batch, group=self.label_group) if caption else None
        
        self.move_to(x, y)
コード例 #41
0
ファイル: hudtitle.py プロジェクト: mjs/brokenspell
 def add_to_batch(self, batch, groups):
     self.titleLabel = Label(
         'Sinister Ducks',
         font_size=36,
         x=self.game.width / 2, y=self.game.height / 2 + 30,
         anchor_x='center', anchor_y='center',
         batch=batch,
         group=groups[self.render_layer] )
     self.pressAnyKeyLabel = Label(
         'Press any key',
         font_size=18,
         x=self.game.width / 2, y=self.game.height / 2 - 20,
         anchor_x='center', anchor_y='center',
         batch=batch,
         group=groups[self.render_layer] )
     self.blink(None)
コード例 #42
0
ファイル: hudtitle.py プロジェクト: mjs/brokenspell
class HudTitle(GameItem):

    render_layer = 3

    def __init__(self):
        GameItem.__init__(self)
        self.titleLabel = None
        self.pressAnyKeyLabel = None


    def add_to_batch(self, batch, groups):
        self.titleLabel = Label(
            'Sinister Ducks',
            font_size=36,
            x=self.game.width / 2, y=self.game.height / 2 + 30,
            anchor_x='center', anchor_y='center',
            batch=batch,
            group=groups[self.render_layer] )
        self.pressAnyKeyLabel = Label(
            'Press any key',
            font_size=18,
            x=self.game.width / 2, y=self.game.height / 2 - 20,
            anchor_x='center', anchor_y='center',
            batch=batch,
            group=groups[self.render_layer] )
        self.blink(None)


    def remove_from_batch(self, batch):
        self.titleLabel.delete()
        self.titleLabel = None
        self.pressAnyKeyLabel.delete()
        self.pressAnyKeyLabel = None
        clock.unschedule(self.blink)


    def blink(self, _):
        blink = self.pressAnyKeyLabel.color == colors[0]
        self.pressAnyKeyLabel.color = colors[blink]
        clock.schedule_once(self.blink, 0.4 + 0.2 * blink)


    def on_key_press(self, _, __):
        clock.schedule_once(lambda _: self.game.start(), 1)
        self.remove_from_game = True
コード例 #43
0
ファイル: gui.py プロジェクト: tfaris/Minecraft
class Button(pyglet.event.EventDispatcher, Rectangle):
    def __init__(self, parent, x, y, width, height, image=None, image_highlighted=None, caption=None, batch=None, group=None, label_group=None, font_name=G.DEFAULT_FONT):
        super(Button, self).__init__(x, y, width, height)
        parent.push_handlers(self)
        self.batch, self.group, self.label_group = batch, group, label_group
        self.sprite = image_sprite(image, self.batch, self.group)
        self.sprite_highlighted = hidden_image_sprite(image_highlighted, self.batch, self.group)
        self.highlighted = False
        self.label = Label(str(caption), font_name, 12, anchor_x='center', anchor_y='center',
            color=(255, 255, 255, 255), batch=self.batch, group=self.label_group) if caption else None
        self.position = x, y

    @property
    def position(self):
        return self.x, self.y

    @position.setter
    def position(self, position):
        self.x, self.y = position
        if hasattr(self, 'sprite') and self.sprite:
            self.sprite.x, self.sprite.y = position
        if hasattr(self, 'sprite_highlighted') and self.sprite_highlighted:
            self.sprite_highlighted.x, self.sprite_highlighted.y = position
        if hasattr(self, 'label') and self.label:
            self.label.x, self.label.y = self.center

    def draw(self):
        self.draw_sprite()
        self.draw_label()

    def draw_sprite(self):
        if self.sprite and not (self.sprite_highlighted and self.highlighted):
            self.sprite_highlighted.visible, self.sprite.visible = False, True
            self.sprite.draw()
        elif self.sprite_highlighted and self.highlighted:
            self.sprite_highlighted.visible, self.sprite.visible = True, False
            self.sprite_highlighted.draw()

    def draw_label(self):
        if self.label:
            self.label.draw()

    def on_mouse_click(self, x, y, button, modifiers):
        if self.hit_test(x, y):
            self.dispatch_event('on_click')
コード例 #44
0
ファイル: scene.py プロジェクト: johnmendel/python-tactics
 def display_turn_notice(self, current_turn):
     if hasattr(self, 'turn_notice'):
         self.turn_notice.delete()
     self.turn_notice = Label(
             "Player %s's Turn" % (current_turn + 1),
             font_name='Times New Roman', font_size=36,
             x= 500 + self.camera.offset_x,
             y= 560 + self.camera.offset_y)
     self.turn_notice.color = 255 - (100 * current_turn), 255 - (100 * ((current_turn + 1) % 2)), 255, 255
コード例 #45
0
ファイル: chordViz.py プロジェクト: gpsajeev/pychord
def drawLabel(text, pos=(0,0), **kwargs):
    kwargs.setdefault('font_size', 16)
    kwargs.setdefault('center', False)
    if kwargs.get('center'):
        kwargs.setdefault('anchor_x', 'center')
        kwargs.setdefault('anchor_y', 'center')
    else:
        kwargs.setdefault('anchor_x', 'left')
        kwargs.setdefault('anchor_y', 'bottom')
    del kwargs['center']
    temp_label = Label(text, **kwargs)
    #temp_label.x, temp_label.y = pos
    glPushMatrix()
    #glTranslated(-pos[0]-8.5,-pos[1]-8,0)
    glScaled(0.02,0.02,0.02)
    temp_label.draw()
    glPopMatrix()
    return temp_label.content_width
コード例 #46
0
ファイル: explosions.py プロジェクト: azoon/pymt
def drawLabel(text, pos=(0,0),center=True,alpha = 75,scale=0.3,red=255,green=255,blue=255):
    _standard_label = Label(text='standard Label', font_size=200,bold=True, color=(red,green,blue,alpha))
    _standard_label.anchor_x = 'left'
    _standard_label.anchor_y = 'bottom'
    _standard_label.x = 0
    _standard_label.y = 0
    _standard_label.text = text
    glPushMatrix()
    glTranslated(pos[0], pos[1], 0.0)
    glScaled(scale,scale,1)
    _standard_label.draw()
    glPopMatrix()
コード例 #47
0
ファイル: newlauncher.py プロジェクト: patali/toccoui
def drawLabel(text, pos=(0, 0), center=True, textcolor=(255, 255, 255, 75)):
    _standard_label = Label(text="standard Label", font_size=200, bold=True, color=textcolor)
    _standard_label.anchor_x = "center"
    _standard_label.anchor_y = "center"
    _standard_label.x = 0
    _standard_label.y = 0
    _standard_label.text = text
    glPushMatrix()
    glTranslated(pos[0], pos[1], 0.0)
    glScaled(0.3, 0.3, 1)
    _standard_label.draw()
    glPopMatrix()
コード例 #48
0
ファイル: gui.py プロジェクト: tfaris/Minecraft
 def __init__(self, parent, x, y, width, height, image=None, image_highlighted=None, caption=None, batch=None, group=None, label_group=None, font_name=G.DEFAULT_FONT):
     super(Button, self).__init__(x, y, width, height)
     parent.push_handlers(self)
     self.batch, self.group, self.label_group = batch, group, label_group
     self.sprite = image_sprite(image, self.batch, self.group)
     self.sprite_highlighted = hidden_image_sprite(image_highlighted, self.batch, self.group)
     self.highlighted = False
     self.label = Label(str(caption), font_name, 12, anchor_x='center', anchor_y='center',
         color=(255, 255, 255, 255), batch=self.batch, group=self.label_group) if caption else None
     self.position = x, y
コード例 #49
0
ファイル: bloop.py プロジェクト: patali/toccoui
def drawLabel(text, pos=(0,0),center=True):
    _standard_label = Label(text='standard Label', font_size=200,bold=True, color=(255,255,255,75))
    _standard_label.anchor_x = 'left'
    _standard_label.anchor_y = 'bottom'
    _standard_label.x = 0
    _standard_label.y = 0
    _standard_label.text = text
    glPushMatrix()
    glTranslated(pos[0], pos[1], 0.0)
    glScaled(0.3,0.3,1)
    _standard_label.draw()
    glPopMatrix()
コード例 #50
0
ファイル: views.py プロジェクト: boskee/Minecraft
    def setup(self):
        self.group = pyglet.graphics.OrderedGroup(3)
        self.labels_group = pyglet.graphics.OrderedGroup(4)

        image = frame_image
        self.layout = VerticalLayout(0, 0)
        # Custom background
        self.background = None
        self.frame_rect = Rectangle(0, 0, self.controller.window.get_size()[0], image.height)
        self.frame = Rectangle(0, 0, self.controller.window.get_size()[0], image.height)

        width, height = self.controller.window.width, self.controller.window.height

        self.label = Label(G.APP_NAME, font_name='ChunkFive Roman', font_size=50, x=width//2, y=self.frame.y + self.frame.height,
            anchor_x='center', anchor_y='top', color=(255, 255, 255, 255), batch=self.batch,
            group=self.labels_group)
        self.label.width = self.label.content_width
        self.label.height = self.label.content_height
        self.layout.add(self.label)

        button = self.Button(caption=G._("Singleplayer"),on_click=self.controller.start_singleplayer_game)
        self.layout.add(button)
        self.buttons.append(button)
        button = self.Button(caption=G._("Multiplayer"),on_click=self.controller.multiplayer)
        self.layout.add(button)
        self.buttons.append(button)
        button = self.Button(caption=G._("Options..."),on_click=self.controller.game_options)
        self.layout.add(button)
        self.buttons.append(button)
        button = self.Button(caption=G._("Exit game"),on_click=self.controller.exit_game)
        self.layout.add(button)
        self.buttons.append(button)

        # Splash text
        self.splash_text = 'Hello!'

        now = datetime.datetime.now()
        if now.month == 1 and now.day == 1:
            self.splash_text = 'Happy new year!'

        self.splash_text_label = Label(self.splash_text, font_name='Arial', font_size=30, x=self.label.x, y=self.label.y,
            anchor_x='center', anchor_y='top', color=(255, 255, 0, 255),
            group=self.labels_group)

        self.on_resize(width, height)

        # Panorama
        self.panorama = [G.texture_pack_list.selected_texture_pack.load_texture(['title', 'bg', 'panorama' + str(x) + '.png']) for x in range(6)]
        self.panorama_timer = 0

        pyglet.clock.schedule_interval(self.update_panorama_timer, .05)
        self.blur_texture = pyglet.image.Texture.create(256, 256)

        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
コード例 #51
0
ファイル: Maplabel.py プロジェクト: ajhalme/maplabel
 def __init__(self, pmap):
     # World
     self.bounds = pmap['bounds']
     # Area
     self.area = Area(self, pmap['areaname'], pmap['bounds'])
     # Cities
     self.citycount = pmap['citycount']
     self.cities = []
     for i in range(self.citycount):
         rawcity = pmap['cities'][i]
         c = City(self, rawcity['size'], rawcity['name'], rawcity['pos'])
         self.cities.append(c)
     # Rivers
     self.rivercount = pmap['rivercount']
     self.rivers = []
     for i in range(self.rivercount):
         rawriver = pmap['rivers'][i]
         r = River(self, rawriver['width'], rawriver['length'], 
                   rawriver['name'], rawriver['segs'])
         self.rivers.append(r)
     # ObjectGrid
     self.og = ObjectGrid(self)
     # UI
     self.ui_current = Label("NULL", font_name=FONTNAME, font_size=UI_LABEL_HEIGHT,
                             color=(150,150,150,255), x=self.bounds[2] - 82, y=5)
     self.ui_best = Label("NULL", font_name=FONTNAME, font_size=UI_LABEL_HEIGHT,
                          color=(150,150,150,255), x=self.bounds[2] - 82, y=7 + UI_LABEL_HEIGHT)
     # Execution        
     self.finished = False
     self.pause = False
     self.annealing = Annealing(self)
     self.current_object = None
     # Visuals
     self.showgrid = False
     self.showarea = True
     self.showcities = True
     self.showcitylabels = True
     self.showrivers = True
     self.showriverlabels = True
     self.showdebug = True
     self.showvisuals = True
     self.showUI = True
コード例 #52
0
ファイル: screens.py プロジェクト: ashisdhara/python_game
 def __init__(self, *args, **kwargs):
     super(QuitScreen, self).__init__(*args, **kwargs)
     self.buttons['quit'] = btn([300, 300], 'yes')
     self.buttons['dont_quit'] = btn([680, 300], 'no')
     self.text = 'do you really want to quit?'
     self.Label = Label(self.text, font_name=font,
                        font_size=36, bold=False,
                        x=640,
                        y=500,
                        anchor_x='center', anchor_y='center')
     self.Box = Box([340, 200], [600, 400], 2)
コード例 #53
0
ファイル: screens.py プロジェクト: ashisdhara/python_game
class LoadScreen(MenuClass):
    """docstring for LoadScreen"""
    def __init__(self, *args, **kwargs):
        super(LoadScreen, self).__init__(*args, **kwargs)
        self.label = Label('connecting to server', font_name=font,
                           font_size=36, bold=False, x=200, y=550,
                           anchor_x='left', anchor_y='baseline')

    def draw(self):
        self.label.draw()

    def on_connect(self):
        self.send_message('menu_transition_-')

    def add_update(self, dt):
        try:
            if self.keys[key.ESCAPE] and not self.keys_old[key.ESCAPE]:
                self.send_message('to_main')
        except:
            pass
コード例 #54
0
ファイル: fridgeletter.py プロジェクト: azoon/pymt
class FridgeLetterAtomic(MTDragable):
    def __init__(self, **kwargs):
        kwargs.setdefault("letter", "A")
        kwargs.setdefault("color", (1, 0, 0, 1))
        super(FridgeLetterAtomic, self).__init__(**kwargs)

        self.letter = Label(
            font_name="AlphaFridgeMagnets.ttf",
            font_size=48,
            bold=True,
            anchor_x="left",
            anchor_y="bottom",
            multiline=False,
            halign="top",
            color=map(lambda x: int(x * 255), kwargs.get("color")),
            text=kwargs.get("letter"),
        )
        self.size = self.letter.content_width, self.letter.content_height

    def draw(self):
        self.letter.x, self.letter.y = self.pos
        self.letter.draw()
コード例 #55
0
ファイル: lesson1.py プロジェクト: msarch/py
    def __init__(self, client, gameblock):
        self.gameblock = gameblock
        self.client = client

        # You know when you right click on a block how it places a flag? That's
        # what this is. We have it here and not in the GameBlock because it
        # only effects the client (weather or not it can be clicked/discovered).
        self.flagged = False

        # Here are all the sprites we use for our block. This COULD be optimized
        # to run faster... but quite frankly, we don't need to (and it's more
        # complicated). If we had 5000 blocks on the screen we would probably
        # consider it.
        self.sprite = rabbyt.Sprite("data/block_hidden.png")
        self.sprite.x = self.gameblock.x*20
        self.sprite.y = self.gameblock.y*20
        # I'm not going to go into detail about rabbyt sprites (you can read
        # the documentation for that) but just so you aren't clueless is tells
        # the sprite that the anchor point for x and y is on the bottom left
        # of the sprite and not the center (default).
        self.sprite.shape.left = 0
        self.sprite.shape.bottom = 0

        self.sprite2 = rabbyt.Sprite("data/block_discovered.png")
        self.sprite2.xy = self.sprite.xy
        self.sprite2.shape = self.sprite.shape

        if self.gameblock.is_mine:
            self.minesprite = rabbyt.Sprite("data/mine.png")
            self.minesprite.xy = self.sprite.xy
            self.minesprite.shape = self.sprite.shape

        self.flag_sprite = rabbyt.Sprite("data/flag.png")
        self.flag_sprite.xy = self.sprite.xy
        self.flag_sprite.shape = self.sprite.shape

        # Here we create the number that will be shown on the block when it is
        # descovered (if it is supposed to have one).
        # NOTE: Drawing pyglet Text is really slow - it would be better to
        # render the text onto a rabbyt sprite (which would go really fast) but
        # we'll just do this for now as that would make this tutorial more
        # complicated than it needs to be.
        if not gameblock.is_mine and gameblock.number_adjacent_mines > 0:
            self.text = Label(str(self.gameblock.number_adjacent_mines),
                    x = self.sprite.x + 5,
                    y = self.sprite.y + 5,
                    color = COLORS[self.gameblock.number_adjacent_mines])
コード例 #56
0
ファイル: main.py プロジェクト: Dan-Newman/AI4Games
    def __init__(self, **kwargs):
        # rip out the game settings we want
        players = kwargs.pop('players')
        gamestate = kwargs.pop('gamestate')
        self.game = PlanetWars(gamestate)
        for p in players:
            self.game.add_player(p)
        self.max_tick = kwargs.pop('max_game_length')

        # set and use pyglet window settings
        kwargs.update({
            'width': 500,
            'height': 500,
            'vsync': True,
            'resizable': False,
        })
        super(PlanetWarsWindow, self).__init__(**kwargs)
        # create a pyglet window and set glOptions
        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        glClearColor(0., 0., 0., 1.0)  # Grey

        # current "pen" colour of lines
        self.pen_color = (1, 0, 0, 1.)
        self.stroke = 1.0  # - thickness default
        self.qobj = gluNewQuadric()
        # gluQuadricDrawStyle(self.qobj, GLU_FILL) #GLU_SILHOUETTE)

        # prep the fps display and some labels
        self.fps_display = clock.ClockDisplay()
        clWhite = (255, 255, 255, 255)
        self.step_label = Label('STEP', x=5, y=self.height - 20, color=clWhite)
        self.fps = 0
        self.set_fps(20)
        self.paused = True
        self.view_id = 0
        self.label_type = 'num_ships'

        # create adaptor to help with drawing
        self.adaptor = PlanetWarsScreenAdapter(self.game, self.circle)

        # prep the game (space!)
        self.reset_space()
        # add extra event handlers we need
        self.add_handlers()
コード例 #57
0
ファイル: Maplabel.py プロジェクト: ajhalme/maplabel
 def __init__(self, world, name, bounds):
     self.world = world
     self.name = name
     self.lpos = None
     self.oldlpos = None
     self.label = Label(name, font_name=FONTNAME, font_size=AREA_LABEL_HEIGHT,
                        italic=True, color=(76,76,128,255), x=0, y=0)
     self.center = Vec2d((bounds[0] + bounds[2])/2, (bounds[1] + bounds[3])/2)
     self.cbounds = (bounds[0] + self.label.content_width, 
                     bounds[1] + AREA_LABEL_HEIGHT,
                     bounds[2] - self.label.content_width, 
                     bounds[3] - AREA_LABEL_HEIGHT)
     self.candidates = None
     self.neighbors = None
     # Cache
     self.alcf = None
     self.alrf = None
     self.ap = None