コード例 #1
0
ファイル: overlay.py プロジェクト: robin-weiland/pMC
class SavingLabelHandler:
    def __init__(self, overlay):
        self.overlay = overlay
        self.batch = self.overlay.batch
        self.counter = 0
        self.dots = ''
        self.saving_lbl = Label('',
                                font_name='Consolas',
                                font_size=20,
                                color=(
                                    0,
                                    0,
                                    0,
                                    255,
                                ),
                                batch=self.batch,
                                anchor_x='center',
                                anchor_y='center',
                                x=self.overlay.centerX,
                                y=self.overlay.height - 30)

    def __call__(self):
        self.saving_lbl.begin_update()
        if self.overlay.game.savingstate.saving:
            self.counter += 1
            if self.counter % 5 == 0:
                if len(self.dots) == 3: self.dots = ''
                self.dots += '.'
            self.saving_lbl.text = 'speichert' + self.dots
        else:
            self.saving_lbl.text = ''
        self.saving_lbl.end_update()
コード例 #2
0
ファイル: overlay.py プロジェクト: robin-weiland/pMC
class EndScreenHandler:
    def __init__(self, overlay):
        self.overlay = overlay
        self.batch = self.overlay.batch
        self.sizeX, self.sizeY, = self.overlay.width // 4, self.overlay.height // 4,
        self.shown = True
        self.text = 'YOU DIED\n\npress [space] to close'
        self.endscreen = self.batch.add(4, GL_QUADS, None,
                                        ('v2i/static',
                                         (0, ) * len(self.getCoords())),
                                        ('c4B/static', (
                                            100,
                                            100,
                                            100,
                                            150,
                                        ) * 4))
        self.endscreenLabel = Label('',
                                    font_name='Consolas',
                                    font_size=50,
                                    width=self.sizeX * 2,
                                    color=(
                                        200,
                                        0,
                                        0,
                                        255,
                                    ),
                                    batch=self.batch,
                                    anchor_x='center',
                                    anchor_y='center',
                                    x=self.overlay.centerX,
                                    y=self.overlay.centerY + 30,
                                    align='center',
                                    multiline=True)

    def __call__(self):
        if not self.overlay.game.player.alive and not self.shown:
            self.shown = True
            self.endscreen.vertices[:] = self.getCoords()
            self.endscreenLabel.begin_update()
            self.endscreenLabel.text = self.text
            self.endscreenLabel.end_update()
        elif self.overlay.game.player.alive and self.shown:  # if self.shown:
            self.shown = False
            self.endscreen.vertices[:] = (0, ) * len(self.getCoords())
            self.endscreenLabel.begin_update()
            self.endscreenLabel.text = ''
            self.endscreenLabel.end_update()

    def getCoords(self):
        return (self.overlay.centerX - self.sizeX, self.overlay.centerY -
                self.sizeY, self.overlay.centerX + self.sizeX,
                self.overlay.centerY - self.sizeY, self.overlay.centerX +
                self.sizeX, self.overlay.centerY + self.sizeY,
                self.overlay.centerX - self.sizeX,
                self.overlay.centerY + self.sizeY)
コード例 #3
0
ファイル: __init__.py プロジェクト: t-o-n-y-p/rssim_old
class InteractiveLabelV2(UIObject, ABC):
    font_name: str
    base_color: (int, int, int)
    placeholder_color: (int, int, int)

    def __init__(self, logger, parent_viewport):
        super().__init__(logger, parent_viewport)
        self.arguments = []
        self.text_label = None
        self.placeholder_label = None
        self.bold = False
        self.anchor_x = 'center'
        self.anchor_y = 'center'
        self.align = 'left'
        self.multiline = False
        self.batch = BATCHES['ui_batch']
        self.group = GROUPS['button_text']
        self.text_length_limit = 25
        self.on_key_press_handlers = [self.on_key_press]
        self.on_text_handlers = [self.on_text]

    @final
    def __len__(self):
        return len(self.text_label.text) if self.text_label else 0

    @abstractmethod
    def get_x(self):
        pass

    @abstractmethod
    def get_y(self):
        pass

    @abstractmethod
    def get_font_size(self):
        pass

    @abstractmethod
    def get_formatted_text(self):
        pass

    @final
    @is_not_active
    def on_activate(self):
        super().on_activate()
        if not self.placeholder_label:
            self.placeholder_label = PygletLabel(
                self.get_formatted_text(),
                font_name=self.font_name,
                bold=self.bold,
                font_size=self.get_font_size(),
                color=(*self.placeholder_color, self.opacity),
                x=self.get_x(),
                y=self.get_y(),
                anchor_x=self.anchor_x,
                anchor_y=self.anchor_y,
                align=self.align,
                multiline=self.multiline,
                batch=self.batch,
                group=self.group)

    @final
    def on_update_opacity(self, new_opacity):
        super().on_update_opacity(new_opacity)
        if self.text_label:
            if self.opacity > 0:
                self.text_label.color = (*self.base_color, self.opacity)
            else:
                self.text_label.delete()
                self.text_label = None

        if self.placeholder_label:
            if self.opacity > 0:
                self.placeholder_label.color = (*self.placeholder_color,
                                                self.opacity)
            else:
                self.placeholder_label.delete()
                self.placeholder_label = None

    @final
    @window_size_has_changed
    def on_window_resize(self, width, height):
        super().on_window_resize(width, height)
        if self.text_label:
            self.text_label.begin_update()
            self.text_label.x = self.get_x()
            self.text_label.y = self.get_y()
            self.text_label.font_size = self.get_font_size()
            self.text_label.end_update()

        if self.placeholder_label:
            self.placeholder_label.begin_update()
            self.placeholder_label.x = self.get_x()
            self.placeholder_label.y = self.get_y()
            self.placeholder_label.font_size = self.get_font_size()
            self.placeholder_label.end_update()

    @final
    def on_text(self, text):
        if not self.text_label:
            self.placeholder_label.delete()
            self.placeholder_label = None
            self.text_label = PygletLabel(text[:self.text_length_limit],
                                          font_name=self.font_name,
                                          bold=self.bold,
                                          font_size=self.get_font_size(),
                                          color=(*self.base_color,
                                                 self.opacity),
                                          x=self.get_x(),
                                          y=self.get_y(),
                                          anchor_x=self.anchor_x,
                                          anchor_y=self.anchor_y,
                                          align=self.align,
                                          multiline=self.multiline,
                                          batch=self.batch,
                                          group=self.group)
        else:
            self.text_label.text = (self.text_label.text +
                                    text)[:self.text_length_limit]

    @final
    def on_key_press(self, symbol, modifiers):
        if symbol == BACKSPACE and self.text_label:
            if len(self.text_label.text) > 0:
                self.text_label.text = self.text_label.text[:-1]
            else:
                self.text_label.delete()
                self.text_label = None
                self.placeholder_label = PygletLabel(
                    self.get_formatted_text(),
                    font_name=self.font_name,
                    bold=self.bold,
                    font_size=self.get_font_size(),
                    color=(*self.placeholder_color, self.opacity),
                    x=self.get_x(),
                    y=self.get_y(),
                    anchor_x=self.anchor_x,
                    anchor_y=self.anchor_y,
                    align=self.align,
                    multiline=self.multiline,
                    batch=self.batch,
                    group=self.group)

        elif modifiers & MOD_CTRL and symbol == V:
            OpenClipboard()
            try:
                self.on_text(GetClipboardData())
            except TypeError:
                pass

            CloseClipboard()
コード例 #4
0
ファイル: __init__.py プロジェクト: t-o-n-y-p/rssim_old
class LabelV2(UIObject, ABC):
    font_name: str
    base_color: (int, int, int)

    def __init__(self, logger, parent_viewport):
        super().__init__(logger, parent_viewport)
        self.arguments = []
        self.resource_list_keys = []
        self.text_label = None
        self.bold = False
        self.anchor_x = 'center'
        self.anchor_y = 'center'
        self.align = 'left'
        self.multiline = False
        self.batch = BATCHES['ui_batch']
        self.group = GROUPS['button_text']
        self.undergoing_text_update = False

    @abstractmethod
    def get_x(self):
        pass

    @abstractmethod
    def get_y(self):
        pass

    @abstractmethod
    def get_font_size(self):
        pass

    def get_width(self):
        return None

    @abstractmethod
    def get_formatted_text(self):
        pass

    @final
    @is_not_active
    def on_activate(self):
        super().on_activate()
        if not self.text_label:
            self.text_label = PygletLabel(self.get_formatted_text(),
                                          font_name=self.font_name,
                                          bold=self.bold,
                                          font_size=self.get_font_size(),
                                          color=(*self.base_color,
                                                 self.opacity),
                                          x=self.get_x(),
                                          y=self.get_y(),
                                          width=self.get_width(),
                                          anchor_x=self.anchor_x,
                                          anchor_y=self.anchor_y,
                                          align=self.align,
                                          multiline=self.multiline,
                                          batch=self.batch,
                                          group=self.group)

    @final
    def on_update_opacity(self, new_opacity):
        super().on_update_opacity(new_opacity)
        if self.text_label:
            if self.opacity > 0:
                self.text_label.color = (*self.base_color, self.opacity)
            else:
                self.text_label.delete()
                self.text_label = None

    @final
    @window_size_has_changed
    def on_window_resize(self, width, height):
        super().on_window_resize(width, height)
        if self.text_label:
            self.text_label.begin_update()
            self.text_label.x = self.get_x()
            self.text_label.y = self.get_y()
            self.text_label.font_size = self.get_font_size()
            self.text_label.width = self.get_width()
            self.text_label.end_update()

    @final
    @is_active
    def on_position_update(self):
        self.text_label.begin_update()
        self.text_label.x = self.get_x()
        self.text_label.y = self.get_y()
        self.text_label.end_update()

    @final
    def begin_update(self):
        self.undergoing_text_update = True

    @final
    def end_update(self):
        self.undergoing_text_update = False
        if self.text_label:
            self.text_label.text = self.get_formatted_text()
コード例 #5
0
ファイル: hud.py プロジェクト: mokapharr/python_game
class Hud(object):
    """docstring for Hud"""
    def __init__(self, batch, window):
        super(Hud, self).__init__()
        self.text_ = 'This is the warmup phase'
        self.hp_t = '-1'
        self.armor_t = '-1'
        self.text_active = 5
        self.killmsg_active = False
        self.chat_active = False
        self.batch = batch
        self.scale = vec2(window.width / 1280., window.height / 720.)
        self.hp = Label(self.hp_t, font_name=font, font_size=36,
                        bold=True, x=80, y=10, anchor_x='center',
                        anchor_y='bottom',
                        batch=self.batch)
        self.armor = Label(self.armor_t, font_name=font, font_size=36,
                           x=240, y=10, anchor_x='center', anchor_y='bottom',
                           bold=True,
                           batch=self.batch)
        self.text = Label(self.text_, font_name=font, font_size=36,
                          x=640, y=360, anchor_x='center', anchor_y='center',
                          batch=self.batch)
        self.weapon = Label('melee', font_name=font, font_size=32,
                            x=1160, y=80, anchor_x='center', anchor_y='bottom',
                            color=(0, 255, 255, 255),
                            batch=self.batch)
        self.ammo = Label('1', font_name=font, font_size=36,
                          x=1160, y=10, anchor_x='center', anchor_y='bottom',
                          bold=True,
                          batch=self.batch)
        self.time = Label('0:00', font_name=font, font_size=36,
                          x=640, y=680, anchor_x='center', anchor_y='center',
                          bold=True,
                          batch=self.batch)
        self.chatdoc = FormattedDocument('\n' * 11)
        #self.chatlog = document .FormattedDocument('\n')
        self.chat = ScrollableTextLayout(self.chatdoc, width=500,
                                         height=208, multiline=True,
                                         batch=self.batch)
        self.chat.x = 130
        self.chat.y = 130
        self.chat.content_valign = 'bottom'

        self.killdoc = FormattedDocument('\n')
        self.killmsg = ScrollableTextLayout(self.killdoc, width=300,
                                            height=104, multiline=True,
                                            batch=self.batch)
        self.killmsg.x = 20
        self.killmsg.y = 600

        self.scoredoc = FormattedDocument('0 : 0')
        self.score = ScrollableTextLayout(self.scoredoc, width=150,
                                          height=104, multiline=True,
                                          batch=self.batch)
        self.score.x = 1270
        self.score.y = 650
        self.score.anchor_x = 'right'
        self.score.anchor_y = 'center'

        self.normal_hpcol = (255, 255, 255, 255)
        self.low_hpcol = (255, 128, 0, 255)
        self.high_hpcol = (0, 204, 255, 255)
        self.bname = '_'
        self.aname = '_'
        self.gametime = 70
        self.weaponcolors = {proto.melee: (0, 255, 255, 255),
                             proto.explBlaster: (255, 255, 0, 255)}
        self.killmsg_count = 0
        self.scoreboard = None
        self.weaponbar = WeaponBar(self.batch, self.scale)
        self.do_scale()

    def do_scale(self):
        for item in (self.armor, self.hp, self.text, self.chat, self.killmsg,
                     self.time, self.ammo, self.weapon, self.score):
            item.x *= self.scale.x
            item.y *= self.scale.y

    def init_player(self, players):
        if len(players) == 0:
            self.set_score(0, 0)
        else:
            self.bname = players.values()[0].name
            self.set_score(0, 0)
        self.init_pers_hud()

    def init_pers_hud(self):
        if self.hp._vertex_lists:
            self.weaponbar.batch = self.batch
            self.weapon.batch = self.batch
            self.ammo.batch = self.batch
            self.hp.batch = self.batch
            self.armor.begin_update()
            self.armor.batch = self.batch
            self.armor.end_update()

    def init_spec(self):
        self.weaponbar.remove()
        self.weapon.delete()
        self.ammo.delete()
        self.hp.delete()
        self.armor.delete()

    def draw(self):
        self.active_batch.draw()

    def update(self, dt):
        if self.text_active:
            self.text_active -= dt
            if self.text_active <= 0:
                self.text_active = False
                self.text.delete()
        if self.killmsg_active:
            self.killmsg_active -= dt
            if self.killmsg_active <= 0:
                self.killmsg_count -= 1
                start = self.killdoc.get_paragraph_start(1)
                end = self.killdoc.get_paragraph_end(1)
                self.killdoc.delete_text(start, end)
                if self.killmsg_count > 0:
                    self.killmsg_active = 4
                else:
                    self.killmsg_active = False
                    self.killmsg.delete()
        if self.chat_active:
            self.chat_active -= dt
            if self.chat_active <= 0:
                self.chat_active = False
                self.chat.delete()
        self.time.text = self.calc_time(self.gametime)

    def update_prop(self, armor=False, hp=False, text=False, weapon=False,
                    ammo=False, time=False, name=False, msg=False, chat=None):
        if armor:
            if armor != self.armor.text:
                self.armor.text = armor
                if int(armor) <= 20:
                    self.armor.color = self.low_hpcol
                elif int(armor) > 100:
                    self.armor.color = self.high_hpcol
                else:
                    self.armor.color = self.normal_hpcol
        if hp:
            if hp != self.hp.text:
                self.hp.text = hp

                if int(hp) <= 20:
                    self.hp.color = self.low_hpcol
                elif int(hp) > 100:
                    self.hp.color = self.high_hpcol
                else:
                    self.hp.color = self.normal_hpcol
        if text:
            if not self.text_active:
                self.text.begin_update()
                self.text.text = text
                self.text_active = 3
                self.text.batch = self.batch
                self.text.end_update()
            else:
                self.text.text = text
                self.text_active = 3
        if weapon:
            if weapon != self.weapon.text:
                self.weapon.text = weapon
                wkey = [key for key, val in allstrings.iteritems()
                        if val == weapon][0]
                self.weapon.color = weaponcolors[wkey] + [255]
        if ammo:
            ammo, weapons = ammo
            if ammo != self.ammo.text:
                self.ammo.text = ammo
            self.weaponbar.update(weapons)
        if isinstance(time, float):
            self.gametime = time
        if name:
            a, name = name
            if a:
                self.aname = name
            else:
                self.bname = name
            #self.score.text = '0:0 ' + self.bname
        if chat:
            name, color, msg = chat
            self.chat.begin_update()
            #self.chat.text = chat
            self.chatdoc.insert_text(len(self.chatdoc.text), name,
                                     dict(color=list(color) + [255],
                                          bold=True))
            self.chatdoc.insert_text(len(self.chatdoc.text), '\t' + msg + '\n',
                                     dict(color=[255] * 4, bold=False))
            start = self.chatdoc.get_paragraph_start(0)
            end = self.chatdoc.get_paragraph_end(0)
            self.chatdoc.delete_text(start, end)
            """self.chatlog.insert_text(len(self.chatlog.text), name,
                                     dict(color=list(color) + [255],
                                          bold=True))
            self.chatlog.insert_text(len(self.chatlog.text), '\t' + msg + '\n',
                                     dict(color=[255] * 4, bold=False))"""
            self.chat.batch = self.batch
            self.chat.view_y = -self.chat.content_height
            self.chat.end_update()
            self.chat_active = 4

    def set_score(self, a, b, msg=False, scoreboard=False):
        self.score.begin_update()
        self.scoredoc.delete_text(0, len(self.scoredoc.text))
        self.scoredoc.insert_text(0, ''.join((str(a), '   ', self.aname, '\n',
                                              str(b), '   ', self.bname)),
                                  dict(color=[255] * 4))
        apos = self.scoredoc.get_paragraph_start(1)
        bpos = self.scoredoc.get_paragraph_start(len(self.scoredoc.text) - 1)
        self.scoredoc.set_style(apos, apos+len(str(a)), dict(font_size=24,
                                baseline=-6))
        self.scoredoc.set_style(bpos, bpos+len(str(b)), dict(font_size=24,
                                baseline=-6))
        self.score.end_update()
        self.score.width = self.score.content_width + 40
        if msg:
            w, killer, killed = msg
            if w == 11:
                w = 4
            if w == 12:
                w = 5
            wcol = weaponcolors['w' + str(w-1)]
            self.killmsg.begin_update()
            self.killdoc.insert_text(len(self.killdoc.text), killer,
                                     dict(color=[255] * 4))
            self.killdoc.insert_text(len(self.killdoc.text), ' fragged',
                                     dict(color=wcol + [255]))
            self.killdoc.insert_text(len(self.killdoc.text), ' '.join(('',
                                     killed, '\n')),
                                     dict(color=[255] * 4))
            self.killmsg.batch = self.batch
            if not self.killmsg_active:
                self.killmsg_active = 4
            self.killmsg_count += 1
            self.killmsg.end_update()
        if scoreboard:
            if not self.scoreboard:
                self.scoreboard = ScoreBoard((a, self.aname), (b, self.bname),
                                             self.batch, self.scale)
        else:
            if not self.scoreboard is None:
                self.scoreboard.delete()
                self.scoreboard = None

    def calc_time(self, gametime):
        mins = '{:01.0f}'.format(gametime // 60)
        secs = '{:02.0f}'.format(gametime % 60)
        return ''.join((mins, ':', secs))
コード例 #6
0
ファイル: overlay.py プロジェクト: robin-weiland/pMC
class DebugLabelHandler:
    def __init__(self, overlay):
        self.overlay = overlay
        self.batch = self.overlay.batch
        self.debug_lbl = Label('',
                               font_name='Consolas',
                               font_size=12,
                               color=(
                                   0,
                                   0,
                                   0,
                                   255,
                               ),
                               batch=self.batch,
                               x=10,
                               y=self.overlay.height - 10,
                               anchor_x='left',
                               anchor_y='top')
        self.level = None
        self.setLevel(self.overlay.game.data.engine.core.debug_lvl)

    def __call__(self):
        self.level()

    def setLevel(self, lvl):
        if lvl == 0: self.level = self.level_0
        elif lvl == 1: self.level = self.level_1
        elif lvl == 2: self.level = self.level_2
        elif lvl == 3: self.level = self.level_3

    @staticmethod
    def fpsColor(fps):
        if fps >= 60: return 0, 0, 0, 255,
        elif fps >= 30: return 255, 120, 0, 255,
        else: return 255, 0, 0, 255,

    @staticmethod
    def level_0():
        return

    def level_1(self):
        self.debug_lbl.begin_update()
        fps = self.overlay.game.clock.get_fps()
        self.debug_lbl.color = self.fpsColor(fps)
        self.debug_lbl.text = '%02d' % (fps, )
        self.debug_lbl.end_update()

    def level_2(self):
        self.debug_lbl.begin_update()
        fps = self.overlay.game.clock.get_fps()
        self.debug_lbl.color = self.fpsColor(fps)
        x, y, z, = self.overlay.game.player.position
        dy = self.overlay.game.player.dy
        r0, r1, = self.overlay.game.player.rotation
        self.debug_lbl.text = '%02d (%.2f, %.2f, %.2f // %.2f) (%.2f, %.2f) %d / %d (%.2f %s)' % (
            fps, x, y, z, dy, r0, r1, len(self.overlay.game.renderer.rendered),
            len(self.overlay.game.world),
            round(
                len(self.overlay.game.renderer.rendered) /
                len(self.overlay.game.world) * 100, 2), '%')
        self.debug_lbl.end_update()

    def level_3(self):
        self.level_2()
        self.overlay.fpslist.append(self.overlay.game.clock.get_fps())
コード例 #7
0
ファイル: overlay.py プロジェクト: robin-weiland/pMC
class InventorySlot:
    def __init__(self, handler, index, x, y, name, count=0, framesize=50):
        self.handler, self.index, = handler, index,
        self.x, self.y, = x, y,

        self.frame = self.createFrame(framesize)
        self.label = Label('{}\n{}'.format(name, count),
                           anchor_x='center',
                           anchor_y='center',
                           align='center',
                           font_name='Impact',
                           font_size=16,
                           color=(255, 255, 255, 255),
                           bold=False,
                           multiline=True,
                           batch=self.handler.batch,
                           width=100,
                           height=100,
                           x=x,
                           y=100)

    def __del__(self):
        self.label.delete()
        self.frame.delete()

    def createFrame(self, size):
        return self.handler.batch.add(4, GL_QUADS, None, ('v2i/static', (
            self.x - size,
            self.y - size,
            self.x + size,
            self.y - size,
            self.x + size,
            self.y + size,
            self.x - size,
            self.y + size,
        )), ('c4B/static', (
            150,
            150,
            150,
            180,
        ) * 4))

    def updateText(self, selected=False, count=False):
        self.label.begin_update()
        if count:
            self.label.text = '{}\n{}'.format(
                self.handler.inventory[self.index].name,
                self.handler.inventory[self.index].get())
        if selected: self.label.font_size = 18
        else: self.label.font_size = 16
        self.label.bold = selected
        self.label.end_update()

    def select(self):
        self.updateText(True)
        self.setFrame(True)

    def unselect(self):
        self.updateText(False)
        self.setFrame(False)

    def setFrame(self, selected):
        self.frame.delete()
        self.frame = self.createFrame(65 if selected else 50)