def pyramids(request, caller_context, container_user, group, active_page=1, active_position=1): ''' get page of pyramid by taking a pyramid id and finding its page ''' pyramidController = PyramidController() pyramid_ids = None if (group == "joined"): pyramid_ids = pyramidController.get_character_pyramid_ids(container_user.character, True) elif (group == "friends"): pyramid_ids = pyramidController.get_friend_pyramid_ids(container_user.character, True) elif (group == "invited"): pyramid_ids, invites = pyramidController.get_invited_pyramid_ids(container_user, True) elif (group == "open"): character = None if container_user: character = container_user.character pyramid_ids = pyramidController.find_open_pyramid_ids(character, 1000) if len(pyramid_ids) < 10: # if there are fewer than 10 open pyramids, create one pyramid = pyramidController.create_new_pyramid(4, 3, 100) # 4 total levels, fill 3 levels, $100 price pyramid_ids.append(pyramid.key().id()) logging.debug('created new pyramid: ' + pyramid.to_xml()) else: logging.debug('found open pyramids') #controller.set_game_invite(pyramid, container_user.character) elif (group == 'condemned'): pyramid_ids = pyramidController.get_character_pyramid_ids(container_user.character, active=False, paid=False) if pyramid_ids: pyramid_display, paginator, pyramid_page = get_paged_pyramids(caller_context.config, pyramid_ids, container_user, 10, int(active_page), int(active_position)) return render_to_response('pyramids.html', locals())
def get_client_actions(request, caller_context, container_user): actions = {} #make sure we have a character if not container_user.character: actions['promptForCharacter'] = container_user.display_name return json_response(caller_context, container_user, actions, False) # check for daily gold bonus characterController = CharacterController() daily_gold = characterController.check_daily_reward(container_user) if daily_gold > 0: actions['dailyGold'] = daily_gold # get invites pyramidController = PyramidController() invited_pyramid_ids, invites = pyramidController.get_invited_pyramid_ids(container_user, True) if invites: actions['invites'] = {} for invite in invites: actions['invites'][invite.key().name()] = { "character_name" : invite.inviter_character.character_name, "inviterUrl" : invite.inviter_character.image_url } #startupJs += 'addToInviteQueue("%s", "%s", "%s");\n' % (invite.key().name(), invite.inviter_character.character_name, invite.inviter_character.image_url) # check for messages to player popup_messages = characterController.get_messages(container_user.character, 20, popup=True, unread=True) if popup_messages: actions['messages'] = {} for message in popup_messages: actions['messages'][message.key().name()] = { "title": message.title, "body" : message.body} characterController.mark_messages_read(popup_messages) # messages may not have actually been read, this would be better if confirmed via ajax callback if container_user.character.tutorial_on: actions["showTutorial"] = True include_experience_data = True return json_response(caller_context, container_user, actions, include_experience_data)