コード例 #1
0
class LevelsPresetDialog(QDialog):
    # name of the current preset; whether to set this preset as default; dict of Levels
    levels_changed = Signal(str, bool, dict)

    def __init__(self, parent, preset_name, levels):
        super().__init__(parent)

        self.preset_name = preset_name
        self.levels = deepcopy(levels)

        self.setupUi()
        self.update_output()

    def setupUi(self):
        self.resize(480, 340)
        self.vbox = QVBoxLayout(self)
        self.presetLabel = QLabel(self)
        self.table = QTableWidget(0, 4, self)
        self.setAsDefaultCheckbox = QCheckBox("Set as default preset", self)
        self.vbox.addWidget(self.presetLabel)
        self.vbox.addWidget(self.table)
        self.vbox.addWidget(self.setAsDefaultCheckbox)

        self.table.setEditTriggers(QTableWidget.NoEditTriggers)
        self.table.setSelectionBehavior(QTableWidget.SelectRows)
        self.table.setHorizontalHeaderLabels(
            ["Show", "Level name", "Preview", "Preview (dark)"])
        self.table.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
        self.table.horizontalHeader().setSectionsClickable(False)
        self.table.horizontalHeader().setSectionsMovable(False)
        self.table.horizontalHeader().setSectionResizeMode(
            0, QHeaderView.ResizeToContents)
        self.table.verticalHeader().setVisible(False)
        self.table.doubleClicked.connect(self.open_level_edit_dialog)

        self.table.setContextMenuPolicy(Qt.CustomContextMenu)
        self.table.customContextMenuRequested.connect(self.open_menu)

        buttons = QDialogButtonBox.Reset | QDialogButtonBox.Save | QDialogButtonBox.Cancel
        self.buttonBox = QDialogButtonBox(buttons, self)
        self.vbox.addWidget(self.buttonBox)

        self.buttonBox.accepted.connect(self.accept)
        self.buttonBox.rejected.connect(self.reject)
        self.resetButton = self.buttonBox.button(QDialogButtonBox.Reset)
        self.resetButton.clicked.connect(self.reset)

    def update_output(self):
        self.presetLabel.setText("Preset: {}".format(self.preset_name))
        self.setAsDefaultCheckbox.setChecked(
            CONFIG['default_levels_preset'] == self.preset_name)
        self.table.clearContents()
        self.table.setRowCount(len(self.levels))

        for i, levelname in enumerate(self.levels):
            level = self.levels[levelname]
            checkbox = self.get_level_show_checkbox(level)
            nameItem = QTableWidgetItem(level.levelname)
            preview, previewDark = self.get_preview_items(level)

            self.table.setCellWidget(i, 0, checkbox)
            self.table.setItem(i, 1, nameItem)
            self.table.setItem(i, 2, preview)
            self.table.setItem(i, 3, previewDark)

    def get_level_show_checkbox(self, level):
        checkbox_widget = QWidget(self.table)
        checkbox_widget.setStyleSheet("QWidget { background-color:none;}")

        checkbox = QCheckBox()
        checkbox.setStyleSheet(
            "QCheckBox::indicator { width: 15px; height: 15px;}")
        checkbox.setChecked(level.enabled)

        checkbox_layout = QHBoxLayout()
        checkbox_layout.setAlignment(Qt.AlignCenter)
        checkbox_layout.setContentsMargins(0, 0, 0, 0)
        checkbox_layout.addWidget(checkbox)
        checkbox_widget.setLayout(checkbox_layout)
        return checkbox_widget

    def get_preview_items(self, level):
        previewItem = QTableWidgetItem("Log message")
        previewItem.setBackground(QBrush(level.bg, Qt.SolidPattern))
        previewItem.setForeground(QBrush(level.fg, Qt.SolidPattern))
        previewItemDark = QTableWidgetItem("Log message")
        previewItemDark.setBackground(QBrush(level.bgDark, Qt.SolidPattern))
        previewItemDark.setForeground(QBrush(level.fgDark, Qt.SolidPattern))
        font = QFont(CONFIG.logger_table_font, CONFIG.logger_table_font_size)
        fontDark = QFont(font)
        if 'bold' in level.styles:
            font.setBold(True)
        if 'italic' in level.styles:
            font.setItalic(True)
        if 'underline' in level.styles:
            font.setUnderline(True)
        if 'bold' in level.stylesDark:
            fontDark.setBold(True)
        if 'italic' in level.stylesDark:
            fontDark.setItalic(True)
        if 'underline' in level.stylesDark:
            fontDark.setUnderline(True)
        previewItem.setFont(font)
        previewItemDark.setFont(fontDark)
        return previewItem, previewItemDark

    def open_level_edit_dialog(self, index):
        levelname = self.table.item(index.row(), 1).data(Qt.DisplayRole)
        level = self.levels[levelname]
        d = LevelEditDialog(self, level)
        d.setWindowModality(Qt.NonModal)
        d.setWindowTitle('Level editor')
        d.level_changed.connect(self.update_output)
        d.open()

    def open_menu(self, position):
        menu = QMenu(self)

        preset_menu = menu.addMenu('Presets')
        preset_menu.addAction('New preset', self.new_preset_dialog)
        preset_menu.addSeparator()

        preset_names = CONFIG.get_levels_presets()

        if len(preset_names) == 0:
            action = preset_menu.addAction('No presets')
            action.setEnabled(False)
        else:
            delete_menu = menu.addMenu('Delete preset')
            for name in preset_names:
                preset_menu.addAction(name, partial(self.load_preset, name))
                delete_menu.addAction(name, partial(self.delete_preset, name))

        menu.addSeparator()
        menu.addAction('New level...', self.create_new_level_dialog)

        if len(self.table.selectedIndexes()) > 0:
            menu.addAction('Delete selected', self.delete_selected)

        menu.popup(self.table.viewport().mapToGlobal(position))

    def load_preset(self, name):
        new_levels = CONFIG.load_levels_preset(name)
        if not new_levels:
            return

        self.levels = new_levels
        self.preset_name = name
        self.update_output()

    def delete_preset(self, name):
        CONFIG.delete_levels_preset(name)
        if name == self.preset_name:
            self.reset()

    def delete_selected(self):
        selected = self.table.selectionModel().selectedRows()
        for index in selected:
            item = self.table.item(index.row(), 1)
            del self.levels[item.text()]
        self.update_output()

    def new_preset_dialog(self):
        d = QInputDialog(self)
        d.setLabelText('Enter the new name for the new preset:')
        d.setWindowTitle('Create new preset')
        d.textValueSelected.connect(self.create_new_preset)
        d.open()

    def create_new_preset(self, name):
        if name in CONFIG.get_levels_presets():
            show_warning_dialog(
                self, "Preset creation error",
                'Preset named "{}" already exists.'.format(name))
            return
        if len(name.strip()) == 0:
            show_warning_dialog(
                self, "Preset creation error",
                'This preset name is not allowed.'.format(name))
            return

        self.preset_name = name
        self.update_output()
        CONFIG.save_levels_preset(name, self.levels)

    def create_new_level_dialog(self):
        d = LevelEditDialog(self,
                            creating_new_level=True,
                            level_names=self.levels.keys())
        d.setWindowModality(Qt.NonModal)
        d.setWindowTitle('Level editor')
        d.level_changed.connect(self.level_changed)
        d.open()

    def level_changed(self, level):
        if level.levelname in self.levels:
            self.levels.copy_from(level)
        else:
            self.levels[level.levelname] = level
        self.update_output()

    def accept(self):
        for i, _ in enumerate(self.levels):
            checkbox = self.table.cellWidget(i, 0).children()[1]
            levelname = self.table.item(i, 1).text()
            self.levels[levelname].enabled = checkbox.isChecked()
        self.levels_changed.emit(self.preset_name,
                                 self.setAsDefaultCheckbox.isChecked(),
                                 self.levels)
        self.done(0)

    def reject(self):
        self.done(0)

    def reset(self):
        for levelname, level in self.levels.items():
            level.copy_from(get_default_level(levelname))
        self.update_output()