def drawPolygon(self, *args): if len(args) == 3: points, pointCount, mode = args elif len(args) == 2: points, mode = args pointCount = len(points) else: raise TypeError("Unexpected arguments") device = self.nullDevice() if device is None: return if device.mode() == QwtNullPaintDevice.PathMode: path = QPainterPath() if pointCount > 0: path.moveTo(points[0]) for i in range(1, pointCount): path.lineTo(points[i]) if mode != QPaintEngine.PolylineMode: path.closeSubpath() device.drawPath(path) return device.drawPolygon(points, pointCount, mode)
def drawPolygon(self, *args): if len(args) == 3: points, pointCount, mode = args elif len(args) == 2: points, mode = args pointCount = len(points) else: raise TypeError("Unexpected arguments") device = self.nullDevice() if device is None: return if device.mode() == QwtNullPaintDevice.PathMode: path = QPainterPath() if pointCount > 0: path.moveTo(points[0]) for i in range(1, pointCount): path.lineTo(points[i]) if mode != QPaintEngine.PolylineMode: path.closeSubpath() device.drawPath(path) return device.drawPolygon(points, pointCount, mode)
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted( midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth-1., frameWidth-1., -(frameWidth-1.), -(frameWidth-1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): """ Draw a rectangular frame :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param QPalette palette: Palette :param QPalette.ColorRole foregroundRole: Palette :param int frameWidth: Frame width :param int midLineWidth: Used for `QFrame.Box` :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted( midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth-1., frameWidth-1., -(frameWidth-1.), -(frameWidth-1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted(midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth - 1., frameWidth - 1., -(frameWidth - 1.), -(frameWidth - 1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): """ Draw a rectangular frame :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param QPalette palette: Palette :param QPalette.ColorRole foregroundRole: Palette :param int frameWidth: Frame width :param int midLineWidth: Used for `QFrame.Box` :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted(midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth - 1., frameWidth - 1., -(frameWidth - 1.), -(frameWidth - 1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()