コード例 #1
0
ファイル: plot_canvas.py プロジェクト: petebachant/python-qwt
 def paintEvent(self, event):
     painter = QPainter(self)
     painter.setClipRegion(event.region())
     if self.testPaintAttribute(self.BackingStore) and\
        self.__data.backingStore is not None:
         bs = self.__data.backingStore
         if bs.size() != self.size():
             bs = QwtPainter.backingStore(self, self.size())
             if self.testAttribute(Qt.WA_StyledBackground):
                 p = QPainter(bs)
                 qwtFillBackground(p, self)
                 self.drawCanvas(p, True)
             else:
                 p = QPainter()
                 if self.__data.borderRadius <= 0.:
                     #                        print('**DEBUG: QwtPlotCanvas.paintEvent')
                     QwtPainter.fillPixmap(self, bs)
                     p.begin(bs)
                     self.drawCanvas(p, False)
                 else:
                     p.begin(bs)
                     qwtFillBackground(p, self)
                     self.drawCanvas(p, True)
                 if self.frameWidth() > 0:
                     self.drawBorder(p)
                 p.end()
         painter.drawPixmap(0, 0, self.__data.backingStore)
     else:
         if self.testAttribute(Qt.WA_StyledBackground):
             if self.testAttribute(Qt.WA_OpaquePaintEvent):
                 qwtFillBackground(painter, self)
                 self.drawCanvas(painter, True)
             else:
                 self.drawCanvas(painter, False)
         else:
             if self.testAttribute(Qt.WA_OpaquePaintEvent):
                 if self.autoFillBackground():
                     qwtFillBackground(painter, self)
                     qwtDrawBackground(painter, self)
             else:
                 if self.borderRadius() > 0.:
                     clipPath = QPainterPath()
                     clipPath.addRect(self.rect())
                     clipPath = clipPath.subtracted(
                         self.borderPath(self.rect()))
                     painter.save()
                     painter.setClipPath(clipPath, Qt.IntersectClip)
                     qwtFillBackground(painter, self)
                     qwtDrawBackground(painter, self)
                     painter.restore()
             self.drawCanvas(painter, False)
             if self.frameWidth() > 0:
                 self.drawBorder(painter)
     if self.hasFocus() and self.focusIndicator(
     ) == self.CanvasFocusIndicator:
         self.drawFocusIndicator(painter)
コード例 #2
0
ファイル: plot_canvas.py プロジェクト: petebachant/python-qwt
    def paintEvent(self, event):
        painter = QPainter(self)
        painter.setClipRegion(event.region())
        if self.testPaintAttribute(self.BackingStore) and\
           self.__data.backingStore is not None:
            bs = self.__data.backingStore
            if bs.size() != self.size():
                bs = QwtPainter.backingStore(self, self.size())
                if self.testAttribute(Qt.WA_StyledBackground):
                    p = QPainter(bs)
                    qwtFillBackground(p, self)
                    self.drawCanvas(p, True)
                else:
                    p = QPainter()
                    if self.__data.borderRadius <= 0.:
#                        print('**DEBUG: QwtPlotCanvas.paintEvent')
                        QwtPainter.fillPixmap(self, bs)
                        p.begin(bs)
                        self.drawCanvas(p, False)
                    else:
                        p.begin(bs)
                        qwtFillBackground(p, self)
                        self.drawCanvas(p, True)
                    if self.frameWidth() > 0:
                        self.drawBorder(p)
                    p.end()
            painter.drawPixmap(0, 0, self.__data.backingStore)
        else:
            if self.testAttribute(Qt.WA_StyledBackground):
                if self.testAttribute(Qt.WA_OpaquePaintEvent):
                    qwtFillBackground(painter, self)
                    self.drawCanvas(painter, True)
                else:
                    self.drawCanvas(painter, False)
            else:
                if self.testAttribute(Qt.WA_OpaquePaintEvent):
                    if self.autoFillBackground():
                        qwtFillBackground(painter, self)
                        qwtDrawBackground(painter, self)
                else:
                    if self.borderRadius() > 0.:
                        clipPath = QPainterPath()
                        clipPath.addRect(self.rect())
                        clipPath = clipPath.subtracted(self.borderPath(self.rect()))
                        painter.save()
                        painter.setClipPath(clipPath, Qt.IntersectClip)
                        qwtFillBackground(painter, self)
                        qwtDrawBackground(painter, self)
                        painter.restore()
                self.drawCanvas(painter, False)
                if self.frameWidth() > 0:
                    self.drawBorder(painter)
        if self.hasFocus() and self.focusIndicator() == self.CanvasFocusIndicator:
            self.drawFocusIndicator(painter)
コード例 #3
0
ファイル: painter.py プロジェクト: petebachant/python-qwt
 def drawFrame(self, painter, rect, palette, foregroundRole,
               frameWidth, midLineWidth, frameStyle):
     if frameWidth <= 0 or rect.isEmpty():
         return
     shadow = frameStyle & QFrame.Shadow_Mask
     painter.save()
     if shadow == QFrame.Plain:
         outerRect = rect.adjusted(0., 0., -1., -1.)
         innerRect = outerRect.adjusted(
                         frameWidth, frameWidth, -frameWidth, -frameWidth)
         path = QPainterPath()
         path.addRect(outerRect)
         path.addRect(innerRect)
         painter.setPen(Qt.NoPen)
         painter.setBrush(palette.color(foregroundRole))
         painter.drawPath(path)
     else:
         shape = frameStyle & QFrame.Shape_Mask
         if shape == QFrame.Box:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             midRect1 = outerRect.adjusted(
                 frameWidth, frameWidth, -frameWidth, -frameWidth)
             midRect2 = midRect1.adjusted(
                 midLineWidth, midLineWidth, -midLineWidth, -midLineWidth)
             innerRect = midRect2.adjusted(
                 frameWidth, frameWidth, -frameWidth, -frameWidth)
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(midRect1.topRight())
             path1.lineTo(midRect1.topLeft())
             path1.lineTo(midRect1.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(midRect1.topRight())
             path2.lineTo(midRect1.bottomRight())
             path2.lineTo(midRect1.bottomLeft())
             path3 = QPainterPath()
             path3.moveTo(midRect2.bottomLeft())
             path3.lineTo(midRect2.topLeft())
             path3.lineTo(midRect2.topRight())
             path3.lineTo(innerRect.topRight())
             path3.lineTo(innerRect.topLeft())
             path3.lineTo(innerRect.bottomLeft())
             path4 = QPainterPath()
             path4.moveTo(midRect2.bottomLeft())
             path4.lineTo(midRect2.bottomRight())
             path4.lineTo(midRect2.topRight())
             path4.lineTo(innerRect.topRight())
             path4.lineTo(innerRect.bottomRight())
             path4.lineTo(innerRect.bottomLeft())
             path5 = QPainterPath()
             path5.addRect(midRect1)
             path5.addRect(midRect2)
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.drawPath(path4)
             painter.setBrush(brush2)
             painter.drawPath(path2)
             painter.drawPath(path3)
             painter.setBrush(palette.mid())
             painter.drawPath(path5)
         else:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             innerRect = outerRect.adjusted(frameWidth-1., frameWidth-1.,
                                        -(frameWidth-1.), -(frameWidth-1.))
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(innerRect.topRight())
             path1.lineTo(innerRect.topLeft())
             path1.lineTo(innerRect.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(innerRect.topRight())
             path2.lineTo(innerRect.bottomRight())
             path2.lineTo(innerRect.bottomLeft())
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.setBrush(brush2)
             painter.drawPath(path2)
     painter.restore()
コード例 #4
0
ファイル: painter.py プロジェクト: gyenney/Tools
 def drawFrame(self, painter, rect, palette, foregroundRole,
               frameWidth, midLineWidth, frameStyle):
     """
     Draw a rectangular frame
     
     :param QPainter painter: Painter
     :param QRectF rect: Frame rectangle
     :param QPalette palette: Palette
     :param QPalette.ColorRole foregroundRole: Palette
     :param int frameWidth: Frame width
     :param int midLineWidth: Used for `QFrame.Box`
     :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow`
     """
     if frameWidth <= 0 or rect.isEmpty():
         return
     shadow = frameStyle & QFrame.Shadow_Mask
     painter.save()
     if shadow == QFrame.Plain:
         outerRect = rect.adjusted(0., 0., -1., -1.)
         innerRect = outerRect.adjusted(
                         frameWidth, frameWidth, -frameWidth, -frameWidth)
         path = QPainterPath()
         path.addRect(outerRect)
         path.addRect(innerRect)
         painter.setPen(Qt.NoPen)
         painter.setBrush(palette.color(foregroundRole))
         painter.drawPath(path)
     else:
         shape = frameStyle & QFrame.Shape_Mask
         if shape == QFrame.Box:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             midRect1 = outerRect.adjusted(
                 frameWidth, frameWidth, -frameWidth, -frameWidth)
             midRect2 = midRect1.adjusted(
                 midLineWidth, midLineWidth, -midLineWidth, -midLineWidth)
             innerRect = midRect2.adjusted(
                 frameWidth, frameWidth, -frameWidth, -frameWidth)
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(midRect1.topRight())
             path1.lineTo(midRect1.topLeft())
             path1.lineTo(midRect1.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(midRect1.topRight())
             path2.lineTo(midRect1.bottomRight())
             path2.lineTo(midRect1.bottomLeft())
             path3 = QPainterPath()
             path3.moveTo(midRect2.bottomLeft())
             path3.lineTo(midRect2.topLeft())
             path3.lineTo(midRect2.topRight())
             path3.lineTo(innerRect.topRight())
             path3.lineTo(innerRect.topLeft())
             path3.lineTo(innerRect.bottomLeft())
             path4 = QPainterPath()
             path4.moveTo(midRect2.bottomLeft())
             path4.lineTo(midRect2.bottomRight())
             path4.lineTo(midRect2.topRight())
             path4.lineTo(innerRect.topRight())
             path4.lineTo(innerRect.bottomRight())
             path4.lineTo(innerRect.bottomLeft())
             path5 = QPainterPath()
             path5.addRect(midRect1)
             path5.addRect(midRect2)
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.drawPath(path4)
             painter.setBrush(brush2)
             painter.drawPath(path2)
             painter.drawPath(path3)
             painter.setBrush(palette.mid())
             painter.drawPath(path5)
         else:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             innerRect = outerRect.adjusted(frameWidth-1., frameWidth-1.,
                                        -(frameWidth-1.), -(frameWidth-1.))
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(innerRect.topRight())
             path1.lineTo(innerRect.topLeft())
             path1.lineTo(innerRect.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(innerRect.topRight())
             path2.lineTo(innerRect.bottomRight())
             path2.lineTo(innerRect.bottomLeft())
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.setBrush(brush2)
             painter.drawPath(path2)
     painter.restore()
コード例 #5
0
ファイル: painter.py プロジェクト: petebachant/python-qwt
 def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth,
               midLineWidth, frameStyle):
     if frameWidth <= 0 or rect.isEmpty():
         return
     shadow = frameStyle & QFrame.Shadow_Mask
     painter.save()
     if shadow == QFrame.Plain:
         outerRect = rect.adjusted(0., 0., -1., -1.)
         innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth,
                                        -frameWidth)
         path = QPainterPath()
         path.addRect(outerRect)
         path.addRect(innerRect)
         painter.setPen(Qt.NoPen)
         painter.setBrush(palette.color(foregroundRole))
         painter.drawPath(path)
     else:
         shape = frameStyle & QFrame.Shape_Mask
         if shape == QFrame.Box:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             midRect1 = outerRect.adjusted(frameWidth, frameWidth,
                                           -frameWidth, -frameWidth)
             midRect2 = midRect1.adjusted(midLineWidth, midLineWidth,
                                          -midLineWidth, -midLineWidth)
             innerRect = midRect2.adjusted(frameWidth, frameWidth,
                                           -frameWidth, -frameWidth)
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(midRect1.topRight())
             path1.lineTo(midRect1.topLeft())
             path1.lineTo(midRect1.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(midRect1.topRight())
             path2.lineTo(midRect1.bottomRight())
             path2.lineTo(midRect1.bottomLeft())
             path3 = QPainterPath()
             path3.moveTo(midRect2.bottomLeft())
             path3.lineTo(midRect2.topLeft())
             path3.lineTo(midRect2.topRight())
             path3.lineTo(innerRect.topRight())
             path3.lineTo(innerRect.topLeft())
             path3.lineTo(innerRect.bottomLeft())
             path4 = QPainterPath()
             path4.moveTo(midRect2.bottomLeft())
             path4.lineTo(midRect2.bottomRight())
             path4.lineTo(midRect2.topRight())
             path4.lineTo(innerRect.topRight())
             path4.lineTo(innerRect.bottomRight())
             path4.lineTo(innerRect.bottomLeft())
             path5 = QPainterPath()
             path5.addRect(midRect1)
             path5.addRect(midRect2)
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.drawPath(path4)
             painter.setBrush(brush2)
             painter.drawPath(path2)
             painter.drawPath(path3)
             painter.setBrush(palette.mid())
             painter.drawPath(path5)
         else:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             innerRect = outerRect.adjusted(frameWidth - 1.,
                                            frameWidth - 1.,
                                            -(frameWidth - 1.),
                                            -(frameWidth - 1.))
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(innerRect.topRight())
             path1.lineTo(innerRect.topLeft())
             path1.lineTo(innerRect.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(innerRect.topRight())
             path2.lineTo(innerRect.bottomRight())
             path2.lineTo(innerRect.bottomLeft())
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.setBrush(brush2)
             painter.drawPath(path2)
     painter.restore()
コード例 #6
0
 def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth,
               midLineWidth, frameStyle):
     """
     Draw a rectangular frame
     
     :param QPainter painter: Painter
     :param QRectF rect: Frame rectangle
     :param QPalette palette: Palette
     :param QPalette.ColorRole foregroundRole: Palette
     :param int frameWidth: Frame width
     :param int midLineWidth: Used for `QFrame.Box`
     :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow`
     """
     if frameWidth <= 0 or rect.isEmpty():
         return
     shadow = frameStyle & QFrame.Shadow_Mask
     painter.save()
     if shadow == QFrame.Plain:
         outerRect = rect.adjusted(0., 0., -1., -1.)
         innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth,
                                        -frameWidth)
         path = QPainterPath()
         path.addRect(outerRect)
         path.addRect(innerRect)
         painter.setPen(Qt.NoPen)
         painter.setBrush(palette.color(foregroundRole))
         painter.drawPath(path)
     else:
         shape = frameStyle & QFrame.Shape_Mask
         if shape == QFrame.Box:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             midRect1 = outerRect.adjusted(frameWidth, frameWidth,
                                           -frameWidth, -frameWidth)
             midRect2 = midRect1.adjusted(midLineWidth, midLineWidth,
                                          -midLineWidth, -midLineWidth)
             innerRect = midRect2.adjusted(frameWidth, frameWidth,
                                           -frameWidth, -frameWidth)
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(midRect1.topRight())
             path1.lineTo(midRect1.topLeft())
             path1.lineTo(midRect1.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(midRect1.topRight())
             path2.lineTo(midRect1.bottomRight())
             path2.lineTo(midRect1.bottomLeft())
             path3 = QPainterPath()
             path3.moveTo(midRect2.bottomLeft())
             path3.lineTo(midRect2.topLeft())
             path3.lineTo(midRect2.topRight())
             path3.lineTo(innerRect.topRight())
             path3.lineTo(innerRect.topLeft())
             path3.lineTo(innerRect.bottomLeft())
             path4 = QPainterPath()
             path4.moveTo(midRect2.bottomLeft())
             path4.lineTo(midRect2.bottomRight())
             path4.lineTo(midRect2.topRight())
             path4.lineTo(innerRect.topRight())
             path4.lineTo(innerRect.bottomRight())
             path4.lineTo(innerRect.bottomLeft())
             path5 = QPainterPath()
             path5.addRect(midRect1)
             path5.addRect(midRect2)
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.drawPath(path4)
             painter.setBrush(brush2)
             painter.drawPath(path2)
             painter.drawPath(path3)
             painter.setBrush(palette.mid())
             painter.drawPath(path5)
         else:
             outerRect = rect.adjusted(0., 0., -1., -1.)
             innerRect = outerRect.adjusted(frameWidth - 1.,
                                            frameWidth - 1.,
                                            -(frameWidth - 1.),
                                            -(frameWidth - 1.))
             path1 = QPainterPath()
             path1.moveTo(outerRect.bottomLeft())
             path1.lineTo(outerRect.topLeft())
             path1.lineTo(outerRect.topRight())
             path1.lineTo(innerRect.topRight())
             path1.lineTo(innerRect.topLeft())
             path1.lineTo(innerRect.bottomLeft())
             path2 = QPainterPath()
             path2.moveTo(outerRect.bottomLeft())
             path2.lineTo(outerRect.bottomRight())
             path2.lineTo(outerRect.topRight())
             path2.lineTo(innerRect.topRight())
             path2.lineTo(innerRect.bottomRight())
             path2.lineTo(innerRect.bottomLeft())
             painter.setPen(Qt.NoPen)
             brush1 = palette.dark().color()
             brush2 = palette.light().color()
             if shadow == QFrame.Raised:
                 brush1, brush2 = brush2, brush1
             painter.setBrush(brush1)
             painter.drawPath(path1)
             painter.setBrush(brush2)
             painter.drawPath(path2)
     painter.restore()