""" from render import Render gl = Render() gl.CreateWindow(800, 800) #Polygone 1: gl.paint([(165, 380), (185, 360), (180, 330), (207, 345), (233, 330), (230, 360), (250, 380), (220, 385), (205, 410), (193, 383)], gl.rgbToColor(0, 1, 1)) #Polygone 2: gl.paint([(321, 335), (288, 286), (339, 251), (374, 302)], gl.rgbToColor(1, 0, 0)) #Polygone 3: gl.paint([(377, 249), (411, 197), (436, 249)], gl.rgbToColor(0, 1, 0)) #Polygone 4: gl.paint([(413, 177), (448, 159), (502, 88), (553, 53), (535, 36), (676, 37), (660, 52), (750, 145), (761, 179), (672, 192), (659, 214), (615, 214), (632, 230), (580, 230), (597, 215), (552, 214), (517, 144), (466, 180)], gl.rgbToColor(0, 0, 0)) #Polygone 5: gl.paint([(682, 175), (708, 120), (735, 148), (739, 170)], gl.rgbToColor(1, 1, 1)) gl.finish('lab.bmp')
""" --------------------------------------------------------------------- Universidad del Valle de Guatemala Saúl Contreras 18409 Gráficas por Computadora SR2: Lines This file is a test of the class render.py --------------------------------------------------------------------- """ from render import Render gl = Render() gl.CreateWindow(600,300) gl.viewPort(300, 0, 300, 150) #ViewPort should be the fourth quadrant of the image gl.line(-1,0,0,1) #Should draw a line in the left top corner of the view port. gl.line(-1,0,0,-1) gl.line(1,0,0,-1) gl.line(1,0,0,1) gl.line(0,1,0,-1) gl.line(1,0,-1,0) gl.finish('test.bmp')
from render import Render #creating object gl = Render() #glinit is in the constructor of the class #just image with noting in it gl.finish('test1.bmp') #now modified to have 600x300 dimensions p gl.CreateWindow(600,300) gl.finish('test2.bmp') #from x1 y1 --> to x2 y2 and make a rectangle gl.viewPort(0, 0, 600, 300) #ViewPort should be the fourth quadrant of the image gl.vertex(0,0) gl.color(1,0,0) gl.line(0,0,1,1) #Should draw a line in the left top corner of the view port. gl.line(0,0,1,0) gl.line(0,0,1,-1) gl.line(0,0,0,-1) gl.line(0,0,-1,0) gl.line(0,0,-1,-1) gl.line(0,0,-1,1) gl.line(0,0,1,0) gl.line(0,0,0,1) gl.finish('test.bmp')
from render import Render gl = Render() gl.CreateWindow(9000, 9000) gl.clearColor(0, 0, 0) gl.clear() gl.color(1, 1, 1) gl.load('./tarea1/Bowl.obj', (40, 40), (40, 40)) gl.finish('Bigmax.bmp')