def add_to_render_queue(): args_vals_list = render.get_args_vals_list_for_current_selections() render_path = render.get_file_path() # Get render start and end points if render.widgets.range_cb.get_active() == 0: start_frame = 0 end_frame = -1 # renders till finish else: start_frame = current_sequence().tractor.mark_in end_frame = current_sequence().tractor.mark_out # Only do if range defined. if start_frame == -1 or end_frame == -1: if render.widgets.range_cb.get_active() == 1: rendergui.no_good_rander_range_info() return # Create render data object if render.widgets.args_panel.use_args_check.get_active() == False: enc_index = render.widgets.encoding_panel.encoding_selector.widget.get_active( ) quality_index = render.widgets.encoding_panel.quality_selector.widget.get_active( ) user_args = False else: # This is not implemented enc_index = render.widgets.encoding_panel.encoding_selector.widget.get_active( ) quality_index = render.widgets.encoding_panel.quality_selector.widget.get_active( ) user_args = False profile = render.get_current_profile() profile_text = guicomponents.get_profile_info_text(profile) fps = profile.fps() profile_name = profile.description() r_data = batchrendering.RenderData(enc_index, quality_index, user_args, profile_text, profile_name, fps) # Add item try: batchrendering.add_render_item(PROJECT(), render_path, args_vals_list, start_frame, end_frame, r_data) except Exception as e: primary_txt = _("Adding item to render queue failed!") secondary_txt = _("Error message: ") + str(e) dialogutils.warning_message(primary_txt, secondary_txt, gui.editor_window.window, is_info=False) return
def _do_rendering(): print "timeline render..." global aborted aborted = False render_consumer = get_render_consumer() if render_consumer == None: return # Set render start and end points if widgets.range_cb.get_active() == 0: start_frame = 0 end_frame = -1 # renders till finish else: start_frame = current_sequence().tractor.mark_in end_frame = current_sequence().tractor.mark_out # Only render a range if it is defined. if start_frame == -1 or end_frame == -1: if widgets.range_cb.get_active() == 1: rendergui.no_good_rander_range_info() return file_path = get_file_path() project_event = projectdata.ProjectEvent(projectdata.EVENT_RENDERED, file_path) PROJECT().events.append(project_event) projectinfogui.update_project_info() # See if project and render fps match cnum = render_consumer.profile().frame_rate_num() cden = render_consumer.profile().frame_rate_den() pnum = PROJECT().profile.frame_rate_num() pden = PROJECT().profile.frame_rate_den() if (cnum == pnum) and (cden == pden): frames_rates_match = True else: frames_rates_match = False global progress_window progress_window = rendergui.render_progress_dialog(_render_cancel_callback, gui.editor_window.window, frames_rates_match) set_render_gui() render_launch = RenderLauncher(render_consumer, start_frame, end_frame) render_launch.start()
def _do_rendering(): print "timeline render..." global aborted aborted = False render_consumer = get_render_consumer() if render_consumer == None: return # Set render start and end points if widgets.range_cb.get_active() == 0: start_frame = 0 end_frame = -1 # renders till finish else: start_frame = current_sequence().tractor.mark_in end_frame = current_sequence().tractor.mark_out # Only render a range if it is defined. if start_frame == -1 or end_frame == -1: if widgets.range_cb.get_active() == 1: rendergui.no_good_rander_range_info() return file_path = get_file_path() project_event = projectdata.ProjectEvent(projectdata.EVENT_RENDERED, file_path) PROJECT().events.append(project_event) projectinfogui.update_project_info() # See if project and render fps match cnum = render_consumer.profile().frame_rate_num() cden = render_consumer.profile().frame_rate_den() pnum = PROJECT().profile.frame_rate_num() pden = PROJECT().profile.frame_rate_den() if (cnum == pnum) and (cden == pden): frames_rates_match = True else: frames_rates_match = False global progress_window progress_window = rendergui.render_progress_dialog( _render_cancel_callback, gui.editor_window.window, frames_rates_match) set_render_gui() render_launch = RenderLauncher(render_consumer, start_frame, end_frame) render_launch.start()
def add_to_render_queue(): args_vals_list = render.get_args_vals_list_for_current_selections() render_path = render.get_file_path() # Get render start and end points if render.widgets.range_cb.get_active() == 0: start_frame = 0 end_frame = -1 # renders till finish else: start_frame = current_sequence().tractor.mark_in end_frame = current_sequence().tractor.mark_out # Only do if range defined. if start_frame == -1 or end_frame == -1: if render.widgets.range_cb.get_active() == 1: rendergui.no_good_rander_range_info() return # Create render data object if render.widgets.args_panel.use_args_check.get_active() == False: enc_index = render.widgets.encoding_panel.encoding_selector.widget.get_active() quality_index = render.widgets.encoding_panel.quality_selector.widget.get_active() user_args = False else: # This is not implemented enc_index = render.widgets.encoding_panel.encoding_selector.widget.get_active() quality_index = render.widgets.encoding_panel.quality_selector.widget.get_active() user_args = False profile = render.get_current_profile() profile_text = guicomponents.get_profile_info_text(profile) fps = profile.fps() profile_name = profile.description() r_data = batchrendering.RenderData(enc_index, quality_index, user_args, profile_text, profile_name, fps) # Add item try: batchrendering.add_render_item(PROJECT(), render_path, args_vals_list, start_frame, end_frame, r_data) except Exception as e: primary_txt = _("Adding item to render queue failed!") secondary_txt = _("Error message: ") + str(e) dialogutils.warning_message(primary_txt, secondary_txt, gui.editor_window.window, is_info=False) return
def _write_out_render_item(single_render_item_item): # Get render arga and path args_vals_list = render.get_args_vals_list_for_current_selections() render_path = render.get_file_path() # Get render start and end points if render.widgets.range_cb.get_active() == 0: start_frame = 0 end_frame = -1 # renders till finish else: start_frame = current_sequence().tractor.mark_in end_frame = current_sequence().tractor.mark_out # Only do if range defined. if start_frame == -1 or end_frame == -1: if render.widgets.range_cb.get_active() == 1: rendergui.no_good_rander_range_info() return # Create batchrendering.RenderData object. # batchrendering.RenderData object is only used to display info about render, # it is not used to set render args. user_args = render.widgets.args_panel.use_args_check.get_active() enc_index = render.widgets.encoding_panel.encoding_selector.widget.get_active() quality_index = render.widgets.encoding_panel.quality_selector.widget.get_active() profile = render.get_current_profile() profile_text = guicomponents.get_profile_info_text(profile) fps = profile.fps() profile_name = profile.description() r_data = batchrendering.RenderData(enc_index, quality_index, user_args, profile_text, profile_name, fps) if user_args == True: r_data.args_vals_list = args_vals_list # pack these to go for display purposes if used if single_render_item_item: # Add item try: batchrendering.add_single_render_item( PROJECT(), render_path, args_vals_list, start_frame, end_frame, r_data) except Exception as e: primary_txt = _("Render launch failed!") secondary_txt = _("Error message: ") + str(e) dialogutils.warning_message(primary_txt, secondary_txt, gui.editor_window.window, is_info=False) return else: # batch render item # Add item try: batchrendering.add_render_item(PROJECT(), render_path, args_vals_list, start_frame, end_frame, r_data) except Exception as e: primary_txt = _("Adding item to render queue failed!") secondary_txt = _("Error message: ") + str(e) dialogutils.warning_message(primary_txt, secondary_txt, gui.editor_window.window, is_info=False) return