def buildLevelOne(textures): levelOne = Scene() levelOne.name = "Level One" levelAsteroids = [ LargeAsteroid(), LargeAsteroid(), LargeAsteroid(), LargeAsteroid(), LargeAsteroid() ] for asteroid in levelAsteroids: asteroid.center.x = random.randint(0, SCREEN_WIDTH) asteroid.center.y = random.randint(0, SCREEN_HEIGHT) levelOne.asteroids = levelAsteroids return levelOne
def buildLevelTwo(textures): levelTwo = Scene() levelTwo.name = "Test" levelAsteroids = [ LargeAsteroid(), LargeAsteroid(), LargeAsteroid(), LargeAsteroid(), MediumAsteroid(), SmallAsteroid(), SmallAsteroid() ] for asteroid in levelAsteroids: asteroid.center.x = random.randint(0, SCREEN_WIDTH) asteroid.center.y = random.randint(0, SCREEN_HEIGHT) levelTwo.asteroids = levelAsteroids return levelTwo