Пример #1
0
def buildLevelOne(textures):
    levelOne = Scene()
    levelOne.name = "Level One"
    levelAsteroids = [
        LargeAsteroid(),
        LargeAsteroid(),
        LargeAsteroid(),
        LargeAsteroid(),
        LargeAsteroid()
    ]
    for asteroid in levelAsteroids:
        asteroid.center.x = random.randint(0, SCREEN_WIDTH)
        asteroid.center.y = random.randint(0, SCREEN_HEIGHT)
    levelOne.asteroids = levelAsteroids
    return levelOne
Пример #2
0
def buildLevelTwo(textures):
    levelTwo = Scene()
    levelTwo.name = "Test"
    levelAsteroids = [
        LargeAsteroid(),
        LargeAsteroid(),
        LargeAsteroid(),
        LargeAsteroid(),
        MediumAsteroid(),
        SmallAsteroid(),
        SmallAsteroid()
    ]
    for asteroid in levelAsteroids:
        asteroid.center.x = random.randint(0, SCREEN_WIDTH)
        asteroid.center.y = random.randint(0, SCREEN_HEIGHT)
    levelTwo.asteroids = levelAsteroids
    return levelTwo