def __init__(self, main): Screen.__init__(self, main) self.waves = Waves() self.inputblock = pygame.Surface((JOIN_BOX_W, JOIN_BOX_H), pygame.SRCALPHA) self.inputblock.fill((0, 0, 0, 128)) self.textbox = pygame.Surface((JOIN_TEXT_W, JOIN_TEXT_H), pygame.SRCALPHA) self.textbox.fill((0, 0, 0, 64)) self.font = pygame.font.Font(None, 40) okbutton = pygame.Surface((JOIN_BUTT_W, JOIN_BUTT_H), pygame.SRCALPHA) okbutton.fill((0, 0, 0, 64)) oktxt = self.font.render("Join", True, COLORS["white"]) okbutton.blit(oktxt, (10, 8)) backbutton = pygame.Surface((JOIN_BUTT_W, JOIN_BUTT_H), pygame.SRCALPHA) backbutton.fill((0, 0, 0, 64)) backtxt = self.font.render("Back", True, COLORS["white"]) backbutton.blit(backtxt, (5, 8)) self.inputblock.blit(backbutton, (JOIN_BUTT_BUF_X, JOIN_BUTT_BUF_Y)) self.inputblock.blit(okbutton, (self.inputblock.get_width()-JOIN_BUTT_BUF_X-okbutton.get_width(), JOIN_BUTT_BUF_Y)) instruction = self.font.render("Server Address", True, COLORS["white"]) self.inputblock.blit(instruction, (int(((self.inputblock.get_width()-instruction.get_width())/2.0)), 10)) self.ip = "" self.countdown = 0 def go_back(mpos): self.main.change_screen("main") self.clickbox.append((JOIN_BACK_X, JOIN_BUTT_Y, JOIN_BUTT_W, JOIN_BUTT_H), go_back) self.clickbox.append((JOIN_OK_X, JOIN_BUTT_Y, JOIN_BUTT_W, JOIN_BUTT_H), self.connect_ip)
def __init__(self, width, height, manager, owner): Screen.__init__(self, manager, owner, Screens.PRODUCTENTRY) ProductEntryGUI.__init__(self, width, height, self) self.states = Enum("BARCODE", "DESCRIPTION", "PRICE", "ADDING", "WARNING") self.events = Enum("GUIEVENT", "SCAN", "BADSCAN", "KEYPRESS", "TIMEOUT") self.barcode = "" self.price = 0 self.description = "" self.sm = SimpleStateMachine( self.states.BARCODE, #pylint: disable=C0103 [ (self.states.BARCODE, self.events.GUIEVENT, self._on_gui_event), (self.states.BARCODE, self.events.SCAN, self._got_barcode), (self.states.BARCODE, self.events.BADSCAN, self._got_new_barcode), (self.states.BARCODE, self.events.KEYPRESS, lambda: self.states.BARCODE), (self.states.DESCRIPTION, self.events.GUIEVENT, self._on_gui_event), (self.states.DESCRIPTION, self.events.KEYPRESS, self._got_new_desc_char), (self.states.DESCRIPTION, self.events.SCAN, lambda: self.states.DESCRIPTION), (self.states.DESCRIPTION, self.events.BADSCAN, lambda: self.states.DESCRIPTION), (self.states.PRICE, self.events.GUIEVENT, self._on_gui_event), (self.states.PRICE, self.events.KEYPRESS, self._got_new_price_char), (self.states.PRICE, self.events.SCAN, lambda: self.states.DESCRIPTION), (self.states.PRICE, self.events.BADSCAN, lambda: self.states.DESCRIPTION), (self.states.ADDING, self.events.TIMEOUT, self._exit), (self.states.ADDING, self.events.GUIEVENT, lambda: self.states.ADDING), (self.states.ADDING, self.events.KEYPRESS, lambda: self.states.ADDING), (self.states.ADDING, self.events.SCAN, lambda: self.states.ADDING), (self.states.ADDING, self.events.BADSCAN, lambda: self.states.ADDING), (self.states.WARNING, self.events.TIMEOUT, lambda: self.states.BARCODE), (self.states.WARNING, self.events.GUIEVENT, lambda: self.states.WARNING), (self.states.WARNING, self.events.KEYPRESS, lambda: self.states.WARNING), (self.states.WARNING, self.events.SCAN, lambda: self.states.WARNING), (self.states.WARNING, self.events.BADSCAN, lambda: self.states.WARNING), ])
def __init__(self, main): Screen.__init__(self, main) self.waves = Waves() self.files = None self.font = pygame.font.Font(None, LINE_HEIGHT) self.disp_area = pygame.Surface((600, 520), pygame.SRCALPHA) self.text_area = pygame.Surface((500, LINE_HEIGHT), pygame.SRCALPHA) self.save_load_button = pygame.Surface((90, LINE_HEIGHT), pygame.SRCALPHA) self.highlight_over_box = pygame.Surface((600, LINE_HEIGHT), pygame.SRCALPHA) self.highlight_over_box.fill((0, 0, 0, 64)) self.highlight_over_loc = None self.highlight_click_box = pygame.Surface((600, LINE_HEIGHT), pygame.SRCALPHA) self.highlight_click_box.fill((0, 0, 0, 64)) self.highlight_click_loc = None self.redraw_save_load() self.return_to = None self.text_area.fill((0, 0, 0, 64)) self.text_input = "" self.back_button = pygame.Surface((110, 50), pygame.SRCALPHA) self.back_button.fill((0, 0, 0, 128)) txt = pygame.font.Font(None, 60).render("Back", True, COLORS["white"]) self.back_button.blit(txt, (5, 5)) def go_back(mpos): if self.return_to is not None: self.main.change_screen(self.return_to) else: print "I got nowhere to go to." self.clickbox.append((40, 740, 110, 50), go_back) self.redraw_files() def m_click(mpos): index = mpos[1]//LINE_HEIGHT if index < len(self.files): self.highlight_click_loc = (40, index*LINE_HEIGHT + 160) self.text_input = self.files[index] self.redraw_text() def m_over(mpos): index = mpos[1]//LINE_HEIGHT if index < len(self.files): self.highlight_over_loc = (40, index*LINE_HEIGHT + 160) else: self.highlight_over_loc = None def m_out(): self.highlight_over_loc = None self.overbox.append((40, 160, 600, 520), m_over, off=m_out) self.clickbox.append((40, 160, 600, 520), m_click) self.clickbox.append((550, 690, 90, LINE_HEIGHT), self.save_load)
def __init__(self, width, height, manager, owner): Screen.__init__(self, manager, owner, Screens.MAINSCREEN) MainScreenGUI.__init__(self, width, height, self) self.states = Enum("IDLE", "CHARGING", "PAYMENTMSG", "WARNING") self.events = Enum("GUIEVENT", "SCAN", "BADSCAN", "RFID", "BADRFID", "CHARGED", "BANNERTIMEOUT") self.sm = SimpleStateMachine(self.states.IDLE, #pylint: disable=C0103 [ [self.states.IDLE, self.events.GUIEVENT, self._on_idle_gui_event], [self.states.IDLE, self.events.SCAN, self._on_idle_scan_event], [self.states.IDLE, self.events.BADSCAN, self._on_idle_bad_scan_event], [self.states.IDLE, self.events.RFID, self._on_rfid_event], [self.states.IDLE, self.events.BADRFID, self._on_bad_rfid_event], [self.states.PAYMENTMSG, self.events.BANNERTIMEOUT, self._return_to_intro], [self.states.PAYMENTMSG, self.events.GUIEVENT, lambda: self.states.PAYMENTMSG], [self.states.PAYMENTMSG, self.events.SCAN, lambda: self.states.PAYMENTMSG], [self.states.PAYMENTMSG, self.events.BADSCAN, lambda: self.states.PAYMENTMSG], [self.states.PAYMENTMSG, self.events.RFID, lambda: self.states.PAYMENTMSG], [self.states.PAYMENTMSG, self.events.BADRFID, lambda: self.states.PAYMENTMSG], [self.states.CHARGING, self.events.CHARGED, lambda: self.states.PAYMENTMSG], [self.states.CHARGING, self.events.GUIEVENT, lambda: self.states.CHARGING], [self.states.CHARGING, self.events.SCAN, lambda: self.states.CHARGING], [self.states.CHARGING, self.events.BADSCAN, lambda: self.states.CHARGING], [self.states.CHARGING, self.events.RFID, lambda: self.states.CHARGING], [self.states.CHARGING, self.events.BADRFID, lambda: self.states.CHARGING], [self.states.WARNING, self.events.BANNERTIMEOUT, self._remove_warning], [self.states.WARNING, self.events.SCAN, self._on_idle_scan_event], [self.states.WARNING, self.events.BADSCAN, self._update_barcode_warning], [self.states.WARNING, self.events.RFID, self._on_rfid_event], [self.states.WARNING, self.events.BADRFID, self._on_bad_rfid_event], [self.states.WARNING, self.events.GUIEVENT, self._remove_warning], ]) self.logger = logging.getLogger("MainScreen") self.new_product = None self.badcode = ""
def __init__(self, width, height, manager, owner): Screen.__init__(self, manager, owner, Screens.PRODUCTENTRY) ProductEntryGUI.__init__(self, width, height, self) self.states = Enum("BARCODE", "DESCRIPTION", "PRICE", "ADDING", "WARNING") self.events = Enum("GUIEVENT", "SCAN", "BADSCAN", "KEYPRESS", "TIMEOUT") self.barcode = "" self.price = 0 self.description = "" self.sm = SimpleStateMachine(self.states.BARCODE, #pylint: disable=C0103 [ (self.states.BARCODE, self.events.GUIEVENT, self._on_gui_event), (self.states.BARCODE, self.events.SCAN, self._got_barcode), (self.states.BARCODE, self.events.BADSCAN, self._got_new_barcode), (self.states.BARCODE, self.events.KEYPRESS, lambda: self.states.BARCODE), (self.states.DESCRIPTION, self.events.GUIEVENT, self._on_gui_event), (self.states.DESCRIPTION, self.events.KEYPRESS, self._got_new_desc_char), (self.states.DESCRIPTION, self.events.SCAN, lambda: self.states.DESCRIPTION), (self.states.DESCRIPTION, self.events.BADSCAN, lambda: self.states.DESCRIPTION), (self.states.PRICE, self.events.GUIEVENT, self._on_gui_event), (self.states.PRICE, self.events.KEYPRESS, self._got_new_price_char), (self.states.PRICE, self.events.SCAN, lambda: self.states.DESCRIPTION), (self.states.PRICE, self.events.BADSCAN, lambda: self.states.DESCRIPTION), (self.states.ADDING, self.events.TIMEOUT, self._exit), (self.states.ADDING, self.events.GUIEVENT, lambda: self.states.ADDING), (self.states.ADDING, self.events.KEYPRESS, lambda: self.states.ADDING), (self.states.ADDING, self.events.SCAN, lambda: self.states.ADDING), (self.states.ADDING, self.events.BADSCAN, lambda: self.states.ADDING), (self.states.WARNING, self.events.TIMEOUT, lambda: self.states.BARCODE), (self.states.WARNING, self.events.GUIEVENT, lambda: self.states.WARNING), (self.states.WARNING, self.events.KEYPRESS, lambda: self.states.WARNING), (self.states.WARNING, self.events.SCAN, lambda: self.states.WARNING), (self.states.WARNING, self.events.BADSCAN, lambda: self.states.WARNING), ])
def __init__(self, width, height, manager, owner): Screen.__init__(self, manager, owner, Screens.MAINSCREEN) MainScreenGUI.__init__(self, width, height, self) self.states = Enum("IDLE", "CHARGING", "PAYMENTMSG", "WARNING") self.events = Enum("GUIEVENT", "SCAN", "BADSCAN", "RFID", "BADRFID", "CHARGED", "BANNERTIMEOUT") self.sm = SimpleStateMachine( self.states.IDLE, #pylint: disable=C0103 [ [ self.states.IDLE, self.events.GUIEVENT, self._on_idle_gui_event ], [self.states.IDLE, self.events.SCAN, self._on_idle_scan_event], [ self.states.IDLE, self.events.BADSCAN, self._on_idle_bad_scan_event ], [self.states.IDLE, self.events.RFID, self._on_rfid_event], [ self.states.IDLE, self.events.BADRFID, self._on_bad_rfid_event ], [ self.states.PAYMENTMSG, self.events.BANNERTIMEOUT, self._return_to_intro ], [ self.states.PAYMENTMSG, self.events.GUIEVENT, lambda: self.states.PAYMENTMSG ], [ self.states.PAYMENTMSG, self.events.SCAN, lambda: self.states.PAYMENTMSG ], [ self.states.PAYMENTMSG, self.events.BADSCAN, lambda: self.states.PAYMENTMSG ], [ self.states.PAYMENTMSG, self.events.RFID, lambda: self.states.PAYMENTMSG ], [ self.states.PAYMENTMSG, self.events.BADRFID, lambda: self.states.PAYMENTMSG ], [ self.states.CHARGING, self.events.CHARGED, lambda: self.states.PAYMENTMSG ], [ self.states.CHARGING, self.events.GUIEVENT, lambda: self.states.CHARGING ], [ self.states.CHARGING, self.events.SCAN, lambda: self.states.CHARGING ], [ self.states.CHARGING, self.events.BADSCAN, lambda: self.states.CHARGING ], [ self.states.CHARGING, self.events.RFID, lambda: self.states.CHARGING ], [ self.states.CHARGING, self.events.BADRFID, lambda: self.states.CHARGING ], [ self.states.WARNING, self.events.BANNERTIMEOUT, self._remove_warning ], [ self.states.WARNING, self.events.SCAN, self._on_idle_scan_event ], [ self.states.WARNING, self.events.BADSCAN, self._update_barcode_warning ], [self.states.WARNING, self.events.RFID, self._on_rfid_event], [ self.states.WARNING, self.events.BADRFID, self._on_bad_rfid_event ], [ self.states.WARNING, self.events.GUIEVENT, self._remove_warning ], ]) self.logger = logging.getLogger("MainScreen") self.new_product = None self.badcode = ""
def __init__(self, main, host=True): Screen.__init__(self, main) self.my_index = 0 self.player_colors = [(0xFF, 0, 0), (0, 0xFF, 0), (0xFF, 0, 0xFF), (0xFF, 0xFF, 0), (0, 0xFF, 0xFF), (0xFF, 180, 0), (180, 0, 0xFF), (0, 0xFF, 100), (0xFF, 0xCC, 0xCC), (0xCC, 0xCC, 0xFF)] self.color_pick = 0 self.largefont = pygame.font.Font(None, 70) self.font = pygame.font.Font(None, 30) self.waves = Waves() self.player_menu = pygame.Surface((415, 120), pygame.SRCALPHA) self.player_menu_pos = (0, 0) self.players_panel = pygame.Surface((496, 578), pygame.SRCALPHA) self.players_panel.fill((0, 0, 0, 128)) self.players = [] self.start_timeout = time.time() self.players.append(["Host", pygame.Surface((474, 48), pygame.SRCALPHA), False]) for _ in xrange(1, 10): self.players.append([CLOSED, pygame.Surface((474, 48), pygame.SRCALPHA), False]) self.redraw_players() self.chat_panel = pygame.Surface((696, 578), pygame.SRCALPHA) self.chat_panel.fill((0, 0, 0, 128)) send_button = pygame.Surface((67, 30), pygame.SRCALPHA) send_button.fill((0, 0, 0, 64)) txt = self.font.render("Send", True, (0xCC, )*3) # TODO: nope send_button.blit(txt, (10, 7)) self.chat_panel.blit(send_button, (20+582+5, 577-38)) self.textbox = pygame.Surface((1820, 30), pygame.SRCALPHA) self.textbox.fill((0, 0, 0, 64)) self.base_panel = pygame.Surface((1215, 96), pygame.SRCALPHA) self.base_panel.fill((0, 0, 0, 128)) txt_leave_lobby = self.largefont.render("Leave Lobby", True, COLORS["white"]) self.button_leave_lobby = pygame.Surface((331, 76), pygame.SRCALPHA) self.button_leave_lobby.fill((0, 0, 0, 64)) self.button_leave_lobby.blit(txt_leave_lobby, (15, 15)) self.base_panel.blit(self.button_leave_lobby, (10, 10)) if host: def get_ip(): try: s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) s.connect(('google.com', 80)) ip = s.getsockname()[0] s.close() txt_ip = self.largefont.render(ip, True, COLORS["white"]) self.base_panel.blit(txt_ip, (450, 25)) def copy_ip(mpos): try: pygame.scrap.init() pygame.scrap.put(pygame.SCRAP_TEXT, ip) except: pass # fixes! self.clickbox.append((476, 706, txt_ip.get_width(), txt_ip.get_height()), copy_ip) except (urllib2.URLError, urllib2.HTTPError, IOError): print "Error fetching IP" threading.Thread(target=get_ip).start() self.button_start = pygame.Surface((331, 76), pygame.SRCALPHA) self.button_start.fill((0, 0, 0, 64)) txt_start_game = self.largefont.render("Start Game", True, COLORS["white"]) self.button_start.blit(txt_start_game, (30, 15)) self.base_panel.blit(self.button_start, (870, 10)) def start_game(mpos): if time.time() - self.start_timeout > 3: self.main.client.start_game() self.start_timeout = time.time() self.clickbox.append((900, 690, 331, 76), start_game) self.text_input = "" self.msgpanel = MessagePanel((652, 509), 23, self.font) self.startable = False def to_main(mpos): self.main.change_screen("main") self.clickbox.append((37, 692, 329, 74), to_main) def ready_button_click(i): def anon(mpos): if i == self.my_index: self.main.client.set_ready(int(not self.players[i][2])) else: print "ready button clicked!!" return anon for x in xrange(10): self.clickbox.append((37, 75+54*x, 48, 48), ready_button_click(x)) def player_panel_click(i): def anon(mpos): if self.my_index == 0: # only the host can kick if i == self.my_index: pass elif isinstance(self.players[i][0], int): self.player_menu_pos = (95, 75+54*i+48) options = ["Closed", "Open", "AI"] self.player_menu.fill((0, 0, 0, 128)) def clearworking(mpos): self.player_menu_pos = (0, 0) for k in xrange(3): self.clickbox.remove((95, 75+54*i+48+k*40+5)) self.clickbox.remove((0, 0)) self.clickbox.append((0, 0, 1280, 800), clearworking, z=2) for j, option in enumerate(options): def wrapper(toWhat): def changeto(mpos): self.main.client.set_slot(i, toWhat+1) self.player_menu_pos = (0, 0) for k in xrange(3): self.clickbox.remove((95, 75+54*i+48+k*40+5)) self.clickbox.remove((0, 0)) return changeto self.clickbox.append((95, 75+54*i+48+j*40+5, 415, 40), wrapper(j), z=3) text = self.font.render(option, True, COLORS["white"]) self.player_menu.blit(text, (5, 5+j*40)) else: # it's a person self.player_menu_pos = (95, 75+54*i+48) self.player_menu.fill((0, 0, 0, 0)) pygame.draw.rect(self.player_menu, (0, 0, 0, 128), (0, 0, 415, 30)) def clearworking(mpos): self.player_menu_pos = (0, 0) self.clickbox.remove((95, 75+54*i+48+5)) self.clickbox.remove((0, 0)) self.clickbox.append((0, 0, 1280, 800), clearworking, z=2) def kickhim(mpos): self.main.client.kick_player(str(i)) self.player_menu_pos = (0, 0) self.clickbox.remove((95, 75+54*i+48+5)) self.clickbox.remove((0, 0)) self.clickbox.append((95, 75+54*i+48, 415, 40), kickhim, z=3) text = self.font.render("Kick", True, COLORS["white"]) self.player_menu.blit(text, (5, 5)) return anon for x in xrange(10): self.clickbox.append((95, 75+54*x, 415, 48), player_panel_click(x)) def wrapper(mpos): self.message() self.textbox.fill((0, 0, 0, 64)) txt = self.font.render(self.text_input, True, COLORS["white"]) self.textbox.blit(txt, (5, 5)) self.clickbox.append((1154, 580, 64, 25), wrapper)
def __init__(self, width, height, manager, owner): Screen.__init__(self, manager, owner, Screens.NUMERICENTRY) NumericEntryGUI.__init__(self, width, height, self) self.amountinpence = 0 self.preset_amount = False