def display(self, screen): Screen.display(self, screen) self.waves.display(screen) screen.blit(self.inputblock, (JOIN_BOX_X, JOIN_BOX_Y)) screen.blit(self.textbox, (JOIN_TEXT_X, JOIN_TEXT_Y)) if self.countdown > 0: self.countdown -= 1 if not self.countdown: self.redraw_textbox(False)
def display(self, screen): Screen.display(self, screen) self.waves.display(screen) if self.highlight_over_loc is not None: screen.blit(self.highlight_over_box, self.highlight_over_loc) if self.highlight_click_loc is not None: screen.blit(self.highlight_click_box, self.highlight_click_loc) screen.blit(self.disp_area, (40, 160)) screen.blit(self.text_area, (40, 690)) screen.blit(self.save_load_button, (550, 690)) screen.blit(self.back_button, (40, 740))
def display(self, screen): Screen.display(self, screen) # I feel like the following code is flipping me off... self.waves.display(screen, False) screen.blit(self.players_panel, (26, 38)) screen.blit(self.chat_panel, (545, 38)) screen.blit(self.textbox, (565, 577), (min(self.textbox.get_width()-582, max(0, (self.font.size(self.text_input)[0])-582+10)), 0, 582, 30)) screen.blit(self.base_panel, (26, 681)) screen.blit(self.msgpanel.view, (566, 63)) if self.player_menu_pos != (0, 0): screen.blit(self.player_menu, (self.player_menu_pos[0], self.player_menu_pos[1]))