コード例 #1
0
ファイル: builder.py プロジェクト: caboj/revolve
    def _build_analyzer_body(self, model, body_parts, connections):
        """
        Builds a model from body parts in analyzer mode - i.e.
        one link per body part to allow collision detection.
        :param model:
        :param body_parts:
        :type body_parts: list[BodyPart]
        :return:
        """
        part_map = {}
        for body_part in body_parts:
            link = Link("link_"+body_part.id, self_collide=True)
            link.set_position(body_part.get_position())
            link.set_rotation(body_part.get_rotation())
            body_part.set_position(Vector3())
            body_part.set_rotation(Quaternion())
            link.add_element(body_part)
            model.add_element(link)
            part_map[body_part.id] = link

        # Create fake joints for all connections so they will
        # not trigger collisions.
        for a, b in connections:
            joint = FixedJoint(part_map[a], part_map[b])
            model.add_element(joint)
コード例 #2
0
ファイル: builder.py プロジェクト: karinemiras/revolve
    def _build_analyzer_body(self, model, body_parts, connections):
        """
        Builds a model from body parts in analyzer mode - i.e.
        one link per body part to allow collision detection.
        :param model:
        :param body_parts:
        :type body_parts: list[BodyPart]
        :return:
        """
        part_map = {}
        for body_part in body_parts:
            link = Link("link_"+body_part.id, self_collide=True)
            link.set_position(body_part.get_position())
            link.set_rotation(body_part.get_rotation())
            body_part.set_position(Vector3())
            body_part.set_rotation(Quaternion())
            link.add_element(body_part)
            model.add_element(link)
            part_map[body_part.id] = link

        # Create fake joints for all connections so they will
        # not trigger collisions.
        for a, b in connections:
            joint = FixedJoint(part_map[a], part_map[b])
            model.add_element(joint)
コード例 #3
0
def gen_boxes(model_name,
              dimensions=4,
              spacing=0.5,
              size=0.05,
              height=0.015,
              center_sq=1):
    model = Model(model_name, static=True)
    for x in range(-dimensions, dimensions + 1):
        for y in range(-dimensions, dimensions + 1):
            l = Link("box")
            if (abs(x) >= center_sq or abs(y) >= center_sq):
                l.make_box(1, size, size, height)
            pos = Vector3(spacing * x, spacing * y, height / 2)
            l.set_position(pos)
            #l.rotate_around(Vector3(0, 0, 1), math.radians(x*y), relative_to_child=False)
            model.add_element(l)
    return model
コード例 #4
0
def gen_boxes(dimensions=4, spacing=0.5, size=0.05):
        for x in range(-dimensions,dimensions+1):
            for y in range(-dimensions,dimensions+1):
                l = Link("box")

                #box_geom = Box(1.0, 1.0, 1.0, mass=0.5)
                #b = StructureCombination("box", box_geom)
                #l.add_element(b)

                if (x!=0 or y!=0):
                    l.make_box(1, size, size, 0.01*max(abs(x),abs(y)))

                pos = Vector3(spacing*x,spacing*y,0)

                l.set_position(pos)
                l.rotate_around(Vector3(0, 0, 1), math.radians(x*y), relative_to_child=False)

                model.add_element(l)
コード例 #5
0
def gen_steps(model_name,
              num_steps=6,
              offset=0.4,
              height=0.02,
              width=3.0,
              depth=0.2,
              incline=0):
    model = Model(model_name, static=True)
    steps = PosableGroup()
    for x in range(0, num_steps):
        l = Link("box")
        l.make_box(1, depth, width, height)
        pos = Vector3(offset + depth * x, 0, height / 2 + x * height)
        l.set_position(pos)
        steps.add_element(l)

    for x in range(0, 4):
        steps.set_rotation(
            Quaternion.from_rpy(0, math.radians(-incline),
                                math.radians(90 * x)))
        model.add_element(steps.copy())

    return model