def generateBuildDataBoard(self, parent):
        self.buildData = hidden.attachNewNode('buildData')
        self.buildData.setPosHprScale(0.0, 0, 4.5, 90, 0, 0, 0.9, 0.9, 0.9)
        self.buildData.setDepthOffset(1)

        self.logoNode, self.logoImg = CIGlobals.getLogoImage(
            self.buildData, 12, (0, 0, -3.15))

        # Let's generate the Toontown Time textnode.
        _, self.ttTimePath = self.__generateTextNodeAndNodePath(
            'toontownTimeText', 'Toontown Time: Disabled')
        self.ttTimePath.reparentTo(self.buildData)
        self.ttTimePath.setScale(0.85)
        self.ttTimePath.setZ(-8.0)

        # Let's generate the Build Version text node.
        _, self.currentBuild = self.__generateTextNodeAndNodePath(
            'currentBuildVersion',
            'Current Build: {0} v{1}'.format(metadata.BUILD_NUMBER,
                                             metadata.VERSION))
        self.currentBuild.reparentTo(self.buildData)
        self.currentBuild.setScale(0.75)
        self.currentBuild.setZ(-9.25)

        # Let's generate the Build Date text node
        _, self.buildDate = self.__generateTextNodeAndNodePath(
            'currentBuildDate', 'Build Date: {0}'.format(metadata.BUILD_DATE))
        self.buildDate.reparentTo(self.buildData)
        self.buildDate.setScale(0.75)
        self.buildDate.setZ(-10.25)

        self.buildData.reparentTo(parent)

        # Let's begin our clock task.
        """
コード例 #2
0
    def __init__(self):
        self.defaultLogoScale = 1
        self.defaultLogoZ = 0.65
        self.bgm = loader.loadModel(
            "phase_3/models/gui/progress-background.bam")
        self.bgm.find('**/logo').stash()
        self.barShadow = OnscreenImage(image=self.bgm.find("**/bar_shadow"),
                                       parent=hidden)
        self.bgm.find("**/bar_shadow").removeNode()
        self.bg = self.bgm.find('**/bg')
        self.defaultBgTexture = self.bg.findTexture('*')

        self.logoNode, self.logoImg = CIGlobals.getLogoImage(
            hidden, self.defaultLogoScale, (0, 0, self.defaultLogoZ))

        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0,
                                          pos=(0, 0, -0.85),
                                          parent=hidden,
                                          text_pos=(0, 0, 0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        toontipgui = loader.loadModel(
            'phase_3.5/models/gui/stickerbook_gui.bam')
        poster = toontipgui.find('**/questCard')
        self.toontipFrame = DirectFrame(image=poster,
                                        image_scale=(1.4, 1, 1),
                                        parent=hidden,
                                        relief=None,
                                        pos=(0, 0, -0.1),
                                        scale=0.85)
        self.toontipLbl = OnscreenText(text="",
                                       parent=self.toontipFrame,
                                       fg=(89.0 / 255, 95.0 / 255, 98.0 / 255,
                                           1),
                                       font=CIGlobals.getToonFont(),
                                       wordwrap=13,
                                       pos=(-0.59, 0.25),
                                       align=TextNode.ALeft,
                                       scale=0.08)
        self.loading_lbl = DirectLabel(text="",
                                       relief=None,
                                       scale=0.08,
                                       pos=(-1.0725, 0, -0.79),
                                       text_align=TextNode.ALeft,
                                       sortOrder=100,
                                       text_fg=(1, 1, 1, 1),
                                       text_font=CIGlobals.getMinnieLogoFont(),
                                       parent=hidden,
                                       text_shadow=(0, 0, 0, 0))

        # This is useful when the user has chosen to hide aspect2d before the loading screen.
        # However, we want to show the loading screen all the time, so we need to restore the
        # previous state after the loading screen ends.
        self.mustRestoreHiddenAspect2d = False
コード例 #3
0
    def __init__(self, page):
        OptionsCategory.__init__(self, page)
        DirectObject.__init__(self)

        self.logoNode, self.logoImg = CIGlobals.getLogoImage(
            self.page.book, 0.75, (0, 0, 0.48))

        self.creditsScreen = None

        self.exitConfirmDlg = None

        font = CIGlobals.getToonLogoFont()

        self.gVersionText = OnscreenText(metadata.getBuildInformation(),
                                         parent=self.page.book,
                                         pos=(0, 0.15, 0.15),
                                         font=font,
                                         fg=(1, 1, 1, 1))
        self.gBuildDate = OnscreenText(text=metadata.BUILD_DATE,
                                       parent=self.page.book,
                                       pos=(0, 0.085, 0.085),
                                       scale=0.06,
                                       font=font,
                                       fg=(1, 1, 1, 1))

        self.eVersionText = OnscreenText(text="Engine Version {0}".format(
            PandaSystem.getVersionString()),
                                         parent=self.page.book,
                                         pos=(0, -0.05),
                                         font=font,
                                         fg=(1, 1, 1, 1))
        self.eBuildDate = OnscreenText(text=PandaSystem.getBuildDate(),
                                       parent=self.page.book,
                                       pos=(0, -0.115),
                                       scale=0.06,
                                       font=font,
                                       fg=(1, 1, 1, 1))

        self.exitToontown = CIGlobals.makeDefaultBtn(
            "Exit Toontown",
            pos=(-0.62, -0.62, -0.62),
            parent=self.page.book,
            scale=1.2,
            command=self.showConfirmDlg,
            geom_scale=(0.8, 0.8, 0.8))

        self.credits = CIGlobals.makeDefaultBtn("Credits",
                                                pos=(0.0, 0.5, -0.62),
                                                parent=self.page.book,
                                                scale=1.2,
                                                command=self.rollCredits,
                                                geom_scale=(0.8, 0.8, 0.8))