def initNametagGlobals(self): arrow = loader.loadModel('phase_3/models/props/arrow') card = loader.loadModel('phase_3/models/props/panel') speech3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox')) thought3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_thought_cutout')) speech2d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_noarrow')) chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui') NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN')) NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr')) NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP')) NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN')) NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr')) rolloverSound = DirectGuiGlobals.getDefaultRolloverSound() if rolloverSound: NametagGlobals.setRolloverSound(rolloverSound) clickSound = DirectGuiGlobals.getDefaultClickSound() if clickSound: NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager # TODO: Dynamicaly add more and reposition cells padding = 0.0225 # Order: Top to bottom self.leftCells = [ mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft), # 1 mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft) # Below Boarding Groups ] # Order: Left to right self.bottomCells = [ mm.addGridCell(-0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1 mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter), # 2 mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter), # 3 mm.addGridCell(0.89, 0.2 + padding, base.a2dBottomCenter) # To the left of the shtiker book ] # Order: Bottom to top self.rightCells = [ mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight), # Below the friends list mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight) # Behind the friends list ]
def initNametagGlobals(self): arrow = loader.loadModel('phase_3/models/props/arrow') card = loader.loadModel('phase_3/models/props/panel') speech3d = ChatBalloon( loader.loadModel('phase_3/models/props/chatbox')) thought3d = ChatBalloon( loader.loadModel('phase_3/models/props/chatbox_thought_cutout')) speech2d = ChatBalloon( loader.loadModel('phase_3/models/props/chatbox_noarrow')) chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui') NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN')) NametagGlobals.setPageButton( PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr')) NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP')) NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN')) NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr')) rolloverSound = DirectGuiGlobals.getDefaultRolloverSound() if rolloverSound: NametagGlobals.setRolloverSound(rolloverSound) clickSound = DirectGuiGlobals.getDefaultClickSound() if clickSound: NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode( self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager # TODO: Dynamicaly add more and reposition cells padding = 0.0225 # Order: Top to bottom self.leftCells = [ mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft), # 1 mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft) # Below Boarding Groups ] # Order: Left to right self.bottomCells = [ mm.addGridCell( -0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1 mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter), # 2 mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter), # 3 mm.addGridCell( 0.89, 0.2 + padding, base.a2dBottomCenter) # To the left of the shtiker book ] # Order: Bottom to top self.rightCells = [ mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight), # Below the friends list mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight) # Behind the friends list ]
class ToonBase(OTPBase.OTPBase): notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase') def __init__(self): OTPBase.OTPBase.__init__(self) # Get the native display info: self.nativeWidth = self.pipe.getDisplayWidth() self.nativeHeight = self.pipe.getDisplayHeight() ratio = float(self.nativeWidth) / float(self.nativeHeight) fraction = fractions.Fraction(ratio).limit_denominator() self.nativeRatio = (int(fraction.numerator), int(fraction.denominator)) # Choose the best resolution if we're either fullscreen, or we don't # have a resolution defined in our settings: fullscreen = settings.get('fullscreen', False) if fullscreen or ('res' not in settings): if fullscreen: # Fit the entire display: res = (self.nativeWidth, self.nativeHeight) else: # Choose the smallest resolution that matches that largest # ratio that contains resolutions that will fit our display in # windowed mode: resolutions = ToontownGlobals.CommonDisplayResolutions.get( self.nativeRatio, ()) if len(resolutions) < 2: ratios = ToontownGlobals.CommonDisplayResolutions.keys() ratios.sort( key=lambda value: float(value[0]) / float(value[1])) while ratios: ratio = ratios.pop() if (float(ratio[0]) / float(ratio[1])) < ( float(self.nativeRatio[0]) / float(self.nativeRatio[1])): resolutions = ToontownGlobals.CommonDisplayResolutions[ ratio] if resolutions[0][0] >= (self.nativeWidth - 125): continue if resolutions[0][1] >= (self.nativeHeight - 125): continue break else: resolutions = ToontownGlobals.CommonDisplayResolutions[ (4, 3)] res = resolutions[0] # Store our result settings['res'] = res # Reload the graphics pipe: properties = WindowProperties() properties.setSize(res[0], res[1]) properties.setFullscreen(fullscreen) properties.setParentWindow(0) # Store the window sort for later: sort = self.win.getSort() if self.win: currentProperties = WindowProperties(self.win.getProperties()) gsg = self.win.getGsg() else: currentProperties = WindowProperties.getDefault() gsg = None newProperties = WindowProperties(currentProperties) newProperties.addProperties(properties) if (gsg is None) or (currentProperties.getFullscreen() != newProperties.getFullscreen()) or ( currentProperties.getParentWindow() != newProperties.getParentWindow()): self.openMainWindow(props=properties, gsg=gsg, keepCamera=True) self.graphicsEngine.openWindows() self.disableShowbaseMouse() else: self.win.requestProperties(properties) self.graphicsEngine.renderFrame() self.win.setSort(sort) self.graphicsEngine.renderFrame() self.graphicsEngine.renderFrame() self.disableShowbaseMouse() self.addCullBins() self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0) self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1) self.placeBeforeObjects = self.config.GetBool('place-before-objects', 1) self.endlessQuietZone = False self.wantDynamicShadows = 0 self.exitErrorCode = 0 base.camera.setPosHpr(0, 0, 0, 0, 0, 0) self.camLens.setMinFov(ToontownGlobals.DefaultCameraFov / (4. / 3.)) self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar) self.musicManager.setVolume(0.65) self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor) tpm = TextPropertiesManager.getGlobalPtr() candidateActive = TextProperties() candidateActive.setTextColor(0, 0, 1, 1) tpm.setProperties('candidate_active', candidateActive) candidateInactive = TextProperties() candidateInactive.setTextColor(0.3, 0.3, 0.7, 1) tpm.setProperties('candidate_inactive', candidateInactive) self.transitions.IrisModelName = 'phase_3/models/misc/iris' self.transitions.FadeModelName = 'phase_3/models/misc/fade' self.exitFunc = self.userExit globalClock.setMaxDt(0.2) if self.config.GetBool('want-particles', 1) == 1: self.notify.debug('Enabling particles') self.enableParticles() self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot) # OS X Specific Actions if platform == "darwin": self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX) self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX) self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame) self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame) self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX, self.minimizeGame) self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX, self.minimizeGame) self.accept('f3', self.toggleGui) self.accept('f4', self.oobe) self.accept('panda3d-render-error', self.panda3dRenderError) oldLoader = self.loader self.loader = ToontownLoader.ToontownLoader(self) __builtins__['loader'] = self.loader oldLoader.destroy() self.accept('PandaPaused', self.disableAllAudio) self.accept('PandaRestarted', self.enableAllAudio) self.wantPets = self.config.GetBool('want-pets', 1) self.wantBingo = self.config.GetBool('want-fish-bingo', 1) self.wantKarts = self.config.GetBool('want-karts', 1) self.inactivityTimeout = self.config.GetFloat( 'inactivity-timeout', ToontownGlobals.KeyboardTimeout) if self.inactivityTimeout: self.notify.debug('Enabling Panda timeout: %s' % self.inactivityTimeout) self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout) self.mouseWatcherNode.setEnterPattern('mouse-enter-%r') self.mouseWatcherNode.setLeavePattern('mouse-leave-%r') self.mouseWatcherNode.setButtonDownPattern('button-down-%r') self.mouseWatcherNode.setButtonUpPattern('button-up-%r') self.randomMinigameAbort = self.config.GetBool('random-minigame-abort', 0) self.randomMinigameDisconnect = self.config.GetBool( 'random-minigame-disconnect', 0) self.randomMinigameNetworkPlugPull = self.config.GetBool( 'random-minigame-netplugpull', 0) self.autoPlayAgain = self.config.GetBool('auto-play-again', 0) self.skipMinigameReward = self.config.GetBool('skip-minigame-reward', 0) self.wantMinigameDifficulty = self.config.GetBool( 'want-minigame-difficulty', 0) self.minigameDifficulty = self.config.GetFloat('minigame-difficulty', -1.0) if self.minigameDifficulty == -1.0: del self.minigameDifficulty self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id', -1) if self.minigameSafezoneId == -1: del self.minigameSafezoneId cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1) cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1) if cogdoGameDifficulty != -1: self.cogdoGameDifficulty = cogdoGameDifficulty if cogdoGameSafezoneId != -1: self.cogdoGameSafezoneId = cogdoGameSafezoneId ToontownBattleGlobals.SkipMovie = self.config.GetBool( 'skip-battle-movies', 0) self.housingEnabled = self.config.GetBool('want-housing', 1) self.cannonsEnabled = self.config.GetBool('estate-cannons', 0) self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0) self.dayNightEnabled = self.config.GetBool('estate-day-night', 0) self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0) self.greySpacing = self.config.GetBool('allow-greyspacing', 0) self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0) self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay', 5) self.killInterestResponse = self.config.GetBool( 'kill-interest-response', 0) tpMgr = TextPropertiesManager.getGlobalPtr() WLDisplay = TextProperties() WLDisplay.setSlant(0.3) tpMgr.setProperties('WLDisplay', WLDisplay) WLRed = tpMgr.getProperties('red') WLRed.setTextColor(1.0, 0.0, 0.0, 1) tpMgr.setProperties('WLRed', WLRed) del tpMgr self.lastScreenShotTime = globalClock.getRealTime() self.accept('InputState-forward', self.__walking) self.canScreenShot = 1 self.glitchCount = 0 self.walking = 0 self.oldX = max(1, base.win.getXSize()) self.oldY = max(1, base.win.getYSize()) self.aspectRatio = float(self.oldX) / self.oldY self.localAvatarStyle = None self.filters = CommonFilters(self.win, self.cam) self.wantCogInterface = settings.get('cogInterface', True) self.wantWASD = settings.get('want-WASD', False) self.Move_Up = 'arrow_up' self.Move_Left = 'arrow_left' self.Move_Down = 'arrow_down' self.Move_Right = 'arrow_right' self.JUMP = 'control' if self.wantWASD: self.Move_Up = 'w' self.Move_Left = 'a' self.Move_Down = 's' self.Move_Right = 'd' self.JUMP = 'shift' def openMainWindow(self, *args, **kw): result = OTPBase.OTPBase.openMainWindow(self, *args, **kw) self.setCursorAndIcon() return def setCursorAndIcon(self): tempdir = tempfile.mkdtemp() atexit.register(shutil.rmtree, tempdir) vfs = VirtualFileSystem.getGlobalPtr() searchPath = DSearchPath() if __debug__: searchPath.appendDirectory(Filename('resources/phase_3/etc')) searchPath.appendDirectory(Filename('/phase_3/etc')) for filename in ['toonmono.cur', 'icon.ico']: p3filename = Filename(filename) found = vfs.resolveFilename(p3filename, searchPath) if not found: return # Can't do anything past this point. with open(os.path.join(tempdir, filename), 'wb') as f: f.write(vfs.readFile(p3filename, False)) wp = WindowProperties() wp.setCursorFilename( Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur'))) wp.setIconFilename( Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico'))) self.win.requestProperties(wp) def addCullBins(self): cbm = CullBinManager.getGlobalPtr() cbm.addBin('ground', CullBinManager.BTUnsorted, 18) cbm.addBin('shadow', CullBinManager.BTBackToFront, 19) cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60) def disableShowbaseMouse(self): self.useDrive() self.disableMouse() if self.mouseInterface: self.mouseInterface.detachNode() if self.mouse2cam: self.mouse2cam.detachNode() def __walking(self, pressed): self.walking = pressed def toggleGui(self): if aspect2d.isHidden(): base.transitions.noFade() aspect2d.show() else: aspect2d.hide() base.transitions.fadeScreen(alpha=0.01) def takeScreenShot(self): if not os.path.exists(TTLocalizer.ScreenshotPath): os.mkdir(TTLocalizer.ScreenshotPath) self.notify.info('Made new directory to save screenshots.') namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot' timedif = globalClock.getRealTime() - self.lastScreenShotTime if self.glitchCount > 10 and self.walking: return if timedif < 1.0 and self.walking: self.glitchCount += 1 return if not hasattr(self, 'localAvatar'): self.screenshot(namePrefix=namePrefix) self.lastScreenShotTime = globalClock.getRealTime() return coordOnScreen = self.config.GetBool('screenshot-coords', 0) self.localAvatar.stopThisFrame = 1 ctext = self.localAvatar.getAvPosStr() self.screenshotStr = '' messenger.send('takingScreenshot') if coordOnScreen: coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87), text=ctext, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None) coordTextLabel.setBin('gui-popup', 0) strTextLabel = None if len(self.screenshotStr): strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9), text=self.screenshotStr, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None) strTextLabel.setBin('gui-popup', 0) self.graphicsEngine.renderFrame() self.screenshot(namePrefix=namePrefix, imageComment=ctext + ' ' + self.screenshotStr) self.lastScreenShotTime = globalClock.getRealTime() self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg') base.playSfx(self.snapshotSfx) if coordOnScreen: if strTextLabel is not None: strTextLabel.destroy() coordTextLabel.destroy() return def addScreenshotString(self, str): if len(self.screenshotStr): self.screenshotStr += '\n' self.screenshotStr += str def initNametagGlobals(self): arrow = loader.loadModel('phase_3/models/props/arrow') card = loader.loadModel('phase_3/models/props/panel') speech3d = ChatBalloon( loader.loadModel('phase_3/models/props/chatbox')) thought3d = ChatBalloon( loader.loadModel('phase_3/models/props/chatbox_thought_cutout')) speech2d = ChatBalloon( loader.loadModel('phase_3/models/props/chatbox_noarrow')) chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui') NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN')) NametagGlobals.setPageButton( PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr')) NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP')) NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN')) NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr')) rolloverSound = DirectGuiGlobals.getDefaultRolloverSound() if rolloverSound: NametagGlobals.setRolloverSound(rolloverSound) clickSound = DirectGuiGlobals.getDefaultClickSound() if clickSound: NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode( self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager # TODO: Dynamicaly add more and reposition cells padding = 0.0225 # Order: Top to bottom self.leftCells = [ mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft), # 1 mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft) # Below Boarding Groups ] # Order: Left to right self.bottomCells = [ mm.addGridCell( -0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1 mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter), # 2 mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter), # 3 mm.addGridCell( 0.89, 0.2 + padding, base.a2dBottomCenter) # To the left of the shtiker book ] # Order: Bottom to top self.rightCells = [ mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight), # Below the friends list mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight) # Behind the friends list ] def hideFriendMargins(self): middleCell = self.rightCells[1] topCell = self.rightCells[2] self.setCellsAvailable([middleCell, topCell], False) def showFriendMargins(self): middleCell = self.rightCells[1] topCell = self.rightCells[2] self.setCellsAvailable([middleCell, topCell], True) def setCellsAvailable(self, cell_list, available): for cell in cell_list: self.marginManager.setCellAvailable(cell, available) def startShow(self, cr): self.cr = cr base.graphicsEngine.renderFrame() # Get the base port. serverPort = base.config.GetInt('server-port', 7199) # Get the number of client-agents. clientagents = base.config.GetInt('client-agents', 1) - 1 # Get a new port. serverPort += (random.randint(0, clientagents) * 100) serverList = [] for name in launcher.getGameServer().split(';'): url = URLSpec(name, 1) if base.config.GetBool('server-force-ssl', False): url.setScheme('s') if not url.hasPort(): url.setPort(serverPort) serverList.append(url) if len(serverList) == 1: failover = base.config.GetString('server-failover', '') serverURL = serverList[0] for arg in failover.split(): try: port = int(arg) url = URLSpec(serverURL) url.setPort(port) except: url = URLSpec(arg, 1) if url != serverURL: serverList.append(url) cr.loginFSM.request('connect', [serverList]) # Start detecting speed hacks: self.lastSpeedHackCheck = time.time() self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime() taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick') def __speedHackCheckTick(self, task): elapsed = time.time() - self.lastSpeedHackCheck tcElapsed = TrueClock.getGlobalPtr().getLongTime( ) - self.lastTrueClockTime if tcElapsed > (elapsed + 0.05): # The TrueClock is running faster than it should. This means the # player may have sped up the process. Disconnect them: self.cr.stopReaderPollTask() self.cr.lostConnection() return task.done self.lastSpeedHackCheck = time.time() self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime() return task.cont def removeGlitchMessage(self): self.ignore('InputState-forward') def exitShow(self, errorCode=None): self.notify.info('Exiting Toontown: errorCode = %s' % errorCode) sys.exit() def setExitErrorCode(self, code): self.exitErrorCode = code def getExitErrorCode(self): return self.exitErrorCode def userExit(self): try: self.localAvatar.d_setAnimState('TeleportOut', 1) except: pass if self.cr.timeManager: self.cr.timeManager.setDisconnectReason( ToontownGlobals.DisconnectCloseWindow) base.cr._userLoggingOut = False try: localAvatar except: pass else: messenger.send('clientLogout') self.cr.dumpAllSubShardObjects() self.cr.loginFSM.request('shutdown') self.notify.warning('Could not request shutdown; exiting anyway.') self.ignore(ToontownGlobals.QuitGameHotKeyOSX) self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX) self.ignore(ToontownGlobals.HideGameHotKeyOSX) self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX) self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX) self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX) self.exitShow() def panda3dRenderError(self): if self.cr.timeManager: self.cr.timeManager.setDisconnectReason( ToontownGlobals.DisconnectGraphicsError) self.cr.sendDisconnect() sys.exit() def playMusic(self, music, looping=0, interrupt=1, volume=None, time=0.0): OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume, time) # OS X Specific Actions def exitOSX(self): self.confirm = TTDialog.TTGlobalDialog( doneEvent='confirmDone', message=TTLocalizer.OptionsPageExitConfirm, style=TTDialog.TwoChoice) self.confirm.show() self.accept('confirmDone', self.handleConfirm) def handleConfirm(self): status = self.confirm.doneStatus self.ignore('confirmDone') self.confirm.cleanup() del self.confirm if status == 'ok': self.userExit() def hideGame(self): # Hacky, I know, but it works hideCommand = """osascript -e 'tell application "System Events" set frontProcess to first process whose frontmost is true set visible of frontProcess to false end tell'""" os.system(hideCommand) def minimizeGame(self): wp = WindowProperties() wp.setMinimized(True) base.win.requestProperties(wp)
class ToonBase(OTPBase.OTPBase): notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase') def __init__(self): OTPBase.OTPBase.__init__(self) # Get the native display info: self.nativeWidth = self.pipe.getDisplayWidth() self.nativeHeight = self.pipe.getDisplayHeight() ratio = float(self.nativeWidth) / float(self.nativeHeight) fraction = fractions.Fraction(ratio).limit_denominator() self.nativeRatio = (int(fraction.numerator), int(fraction.denominator)) # Choose the best resolution if we're either fullscreen, or we don't # have a resolution defined in our settings: fullscreen = settings.get('fullscreen', False) if fullscreen or ('res' not in settings): if fullscreen: # Fit the entire display: res = (self.nativeWidth, self.nativeHeight) else: # Choose the smallest resolution that matches that largest # ratio that contains resolutions that will fit our display in # windowed mode: resolutions = ToontownGlobals.CommonDisplayResolutions.get(self.nativeRatio, ()) if len(resolutions) < 2: ratios = ToontownGlobals.CommonDisplayResolutions.keys() ratios.sort(key=lambda value: float(value[0]) / float(value[1])) while ratios: ratio = ratios.pop() if (float(ratio[0])/float(ratio[1])) < (float(self.nativeRatio[0])/float(self.nativeRatio[1])): resolutions = ToontownGlobals.CommonDisplayResolutions[ratio] if resolutions[0][0] >= (self.nativeWidth - 125): continue if resolutions[0][1] >= (self.nativeHeight - 125): continue break else: resolutions = ToontownGlobals.CommonDisplayResolutions[(4, 3)] res = resolutions[0] # Store our result settings['res'] = res # Reload the graphics pipe: properties = WindowProperties() properties.setSize(res[0], res[1]) properties.setFullscreen(fullscreen) properties.setParentWindow(0) # Store the window sort for later: sort = self.win.getSort() if self.win: currentProperties = WindowProperties(self.win.getProperties()) gsg = self.win.getGsg() else: currentProperties = WindowProperties.getDefault() gsg = None newProperties = WindowProperties(currentProperties) newProperties.addProperties(properties) if (gsg is None) or ( currentProperties.getFullscreen() != newProperties.getFullscreen()) or ( currentProperties.getParentWindow() != newProperties.getParentWindow()): self.openMainWindow(props=properties, gsg=gsg, keepCamera=True) self.graphicsEngine.openWindows() self.disableShowbaseMouse() else: self.win.requestProperties(properties) self.graphicsEngine.renderFrame() self.win.setSort(sort) self.graphicsEngine.renderFrame() self.graphicsEngine.renderFrame() self.disableShowbaseMouse() self.addCullBins() self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0) self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1) self.placeBeforeObjects = self.config.GetBool('place-before-objects', 1) self.endlessQuietZone = False self.wantDynamicShadows = 0 self.exitErrorCode = 0 base.camera.setPosHpr(0, 0, 0, 0, 0, 0) self.camLens.setMinFov(ToontownGlobals.DefaultCameraFov / (4. / 3.)) self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar) self.musicManager.setVolume(0.65) self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor) tpm = TextPropertiesManager.getGlobalPtr() candidateActive = TextProperties() candidateActive.setTextColor(0, 0, 1, 1) tpm.setProperties('candidate_active', candidateActive) candidateInactive = TextProperties() candidateInactive.setTextColor(0.3, 0.3, 0.7, 1) tpm.setProperties('candidate_inactive', candidateInactive) self.transitions.IrisModelName = 'phase_3/models/misc/iris' self.transitions.FadeModelName = 'phase_3/models/misc/fade' self.exitFunc = self.userExit globalClock.setMaxDt(0.2) if self.config.GetBool('want-particles', 1) == 1: self.notify.debug('Enabling particles') self.enableParticles() self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot) # OS X Specific Actions if platform == "darwin": self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX) self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX) self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame) self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame) self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX, self.minimizeGame) self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX, self.minimizeGame) self.accept('f3', self.toggleGui) self.accept('f4', self.oobe) self.accept('panda3d-render-error', self.panda3dRenderError) oldLoader = self.loader self.loader = ToontownLoader.ToontownLoader(self) __builtins__['loader'] = self.loader oldLoader.destroy() self.accept('PandaPaused', self.disableAllAudio) self.accept('PandaRestarted', self.enableAllAudio) self.wantPets = self.config.GetBool('want-pets', 1) self.wantBingo = self.config.GetBool('want-fish-bingo', 1) self.wantKarts = self.config.GetBool('want-karts', 1) self.inactivityTimeout = self.config.GetFloat('inactivity-timeout', ToontownGlobals.KeyboardTimeout) if self.inactivityTimeout: self.notify.debug( 'Enabling Panda timeout: %s' % self.inactivityTimeout) self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout) self.mouseWatcherNode.setEnterPattern('mouse-enter-%r') self.mouseWatcherNode.setLeavePattern('mouse-leave-%r') self.mouseWatcherNode.setButtonDownPattern('button-down-%r') self.mouseWatcherNode.setButtonUpPattern('button-up-%r') self.randomMinigameAbort = self.config.GetBool('random-minigame-abort', 0) self.randomMinigameDisconnect = self.config.GetBool( 'random-minigame-disconnect', 0) self.randomMinigameNetworkPlugPull = self.config.GetBool( 'random-minigame-netplugpull', 0) self.autoPlayAgain = self.config.GetBool('auto-play-again', 0) self.skipMinigameReward = self.config.GetBool('skip-minigame-reward', 0) self.wantMinigameDifficulty = self.config.GetBool( 'want-minigame-difficulty', 0) self.minigameDifficulty = self.config.GetFloat('minigame-difficulty', -1.0) if self.minigameDifficulty == -1.0: del self.minigameDifficulty self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id', -1) if self.minigameSafezoneId == -1: del self.minigameSafezoneId cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1) cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1) if cogdoGameDifficulty != -1: self.cogdoGameDifficulty = cogdoGameDifficulty if cogdoGameSafezoneId != -1: self.cogdoGameSafezoneId = cogdoGameSafezoneId ToontownBattleGlobals.SkipMovie = self.config.GetBool( 'skip-battle-movies', 0) self.housingEnabled = self.config.GetBool('want-housing', 1) self.cannonsEnabled = self.config.GetBool('estate-cannons', 0) self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0) self.dayNightEnabled = self.config.GetBool('estate-day-night', 0) self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0) self.greySpacing = self.config.GetBool('allow-greyspacing', 0) self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0) self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay', 5) self.killInterestResponse = self.config.GetBool( 'kill-interest-response', 0) tpMgr = TextPropertiesManager.getGlobalPtr() WLDisplay = TextProperties() WLDisplay.setSlant(0.3) tpMgr.setProperties('WLDisplay', WLDisplay) WLRed = tpMgr.getProperties('red') WLRed.setTextColor(1.0, 0.0, 0.0, 1) tpMgr.setProperties('WLRed', WLRed) del tpMgr self.lastScreenShotTime = globalClock.getRealTime() self.accept('InputState-forward', self.__walking) self.canScreenShot = 1 self.glitchCount = 0 self.walking = 0 self.oldX = max(1, base.win.getXSize()) self.oldY = max(1, base.win.getYSize()) self.aspectRatio = float(self.oldX) / self.oldY self.localAvatarStyle = None self.filters = CommonFilters(self.win, self.cam) self.wantCogInterface = settings.get('cogInterface', True) self.wantWASD = settings.get('want-WASD', False) self.Move_Up = 'arrow_up' self.Move_Left = 'arrow_left' self.Move_Down = 'arrow_down' self.Move_Right = 'arrow_right' self.JUMP = 'control' if self.wantWASD: self.Move_Up = 'w' self.Move_Left = 'a' self.Move_Down = 's' self.Move_Right = 'd' self.JUMP = 'shift' def openMainWindow(self, *args, **kw): result = OTPBase.OTPBase.openMainWindow(self, *args, **kw) self.setCursorAndIcon() return def setCursorAndIcon(self): tempdir = tempfile.mkdtemp() atexit.register(shutil.rmtree, tempdir) vfs = VirtualFileSystem.getGlobalPtr() searchPath = DSearchPath() if __debug__: searchPath.appendDirectory(Filename('resources/phase_3/etc')) searchPath.appendDirectory(Filename('/phase_3/etc')) for filename in ['toonmono.cur', 'icon.ico']: p3filename = Filename(filename) found = vfs.resolveFilename(p3filename, searchPath) if not found: return # Can't do anything past this point. with open(os.path.join(tempdir, filename), 'wb') as f: f.write(vfs.readFile(p3filename, False)) wp = WindowProperties() wp.setCursorFilename( Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur'))) wp.setIconFilename( Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico'))) self.win.requestProperties(wp) def addCullBins(self): cbm = CullBinManager.getGlobalPtr() cbm.addBin('ground', CullBinManager.BTUnsorted, 18) cbm.addBin('shadow', CullBinManager.BTBackToFront, 19) cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60) def disableShowbaseMouse(self): self.useDrive() self.disableMouse() if self.mouseInterface: self.mouseInterface.detachNode() if self.mouse2cam: self.mouse2cam.detachNode() def __walking(self, pressed): self.walking = pressed def toggleGui(self): if aspect2d.isHidden(): base.transitions.noFade() aspect2d.show() else: aspect2d.hide() base.transitions.fadeScreen(alpha=0.01) def takeScreenShot(self): if not os.path.exists(TTLocalizer.ScreenshotPath): os.mkdir(TTLocalizer.ScreenshotPath) self.notify.info('Made new directory to save screenshots.') namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot' timedif = globalClock.getRealTime() - self.lastScreenShotTime if self.glitchCount > 10 and self.walking: return if timedif < 1.0 and self.walking: self.glitchCount += 1 return if not hasattr(self, 'localAvatar'): self.screenshot(namePrefix=namePrefix) self.lastScreenShotTime = globalClock.getRealTime() return coordOnScreen = self.config.GetBool('screenshot-coords', 0) self.localAvatar.stopThisFrame = 1 ctext = self.localAvatar.getAvPosStr() self.screenshotStr = '' messenger.send('takingScreenshot') if coordOnScreen: coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87), text=ctext, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None) coordTextLabel.setBin('gui-popup', 0) strTextLabel = None if len(self.screenshotStr): strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9), text=self.screenshotStr, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None) strTextLabel.setBin('gui-popup', 0) self.graphicsEngine.renderFrame() self.screenshot(namePrefix=namePrefix, imageComment=ctext + ' ' + self.screenshotStr) self.lastScreenShotTime = globalClock.getRealTime() self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg') base.playSfx(self.snapshotSfx) if coordOnScreen: if strTextLabel is not None: strTextLabel.destroy() coordTextLabel.destroy() return def addScreenshotString(self, str): if len(self.screenshotStr): self.screenshotStr += '\n' self.screenshotStr += str def initNametagGlobals(self): arrow = loader.loadModel('phase_3/models/props/arrow') card = loader.loadModel('phase_3/models/props/panel') speech3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox')) thought3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_thought_cutout')) speech2d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_noarrow')) chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui') NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN')) NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr')) NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP')) NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN')) NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr')) rolloverSound = DirectGuiGlobals.getDefaultRolloverSound() if rolloverSound: NametagGlobals.setRolloverSound(rolloverSound) clickSound = DirectGuiGlobals.getDefaultClickSound() if clickSound: NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager # TODO: Dynamicaly add more and reposition cells padding = 0.0225 # Order: Top to bottom self.leftCells = [ mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft), # 1 mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft) # Below Boarding Groups ] # Order: Left to right self.bottomCells = [ mm.addGridCell(-0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1 mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter), # 2 mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter), # 3 mm.addGridCell(0.89, 0.2 + padding, base.a2dBottomCenter) # To the left of the shtiker book ] # Order: Bottom to top self.rightCells = [ mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight), # Below the friends list mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight) # Behind the friends list ] def hideFriendMargins(self): middleCell = self.rightCells[1] topCell = self.rightCells[2] self.setCellsAvailable([middleCell, topCell], False) def showFriendMargins(self): middleCell = self.rightCells[1] topCell = self.rightCells[2] self.setCellsAvailable([middleCell, topCell], True) def setCellsAvailable(self, cell_list, available): for cell in cell_list: self.marginManager.setCellAvailable(cell, available) def startShow(self, cr): self.cr = cr base.graphicsEngine.renderFrame() # Get the base port. serverPort = base.config.GetInt('server-port', 7199) # Get the number of client-agents. clientagents = base.config.GetInt('client-agents', 1) - 1 # Get a new port. serverPort += (random.randint(0, clientagents) * 100) serverList = [] for name in launcher.getGameServer().split(';'): url = URLSpec(name, 1) if base.config.GetBool('server-force-ssl', False): url.setScheme('s') if not url.hasPort(): url.setPort(serverPort) serverList.append(url) if len(serverList) == 1: failover = base.config.GetString('server-failover', '') serverURL = serverList[0] for arg in failover.split(): try: port = int(arg) url = URLSpec(serverURL) url.setPort(port) except: url = URLSpec(arg, 1) if url != serverURL: serverList.append(url) cr.loginFSM.request('connect', [serverList]) # Start detecting speed hacks: self.lastSpeedHackCheck = time.time() self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime() taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick') def __speedHackCheckTick(self, task): elapsed = time.time() - self.lastSpeedHackCheck tcElapsed = TrueClock.getGlobalPtr().getLongTime() - self.lastTrueClockTime if tcElapsed > (elapsed + 0.05): # The TrueClock is running faster than it should. This means the # player may have sped up the process. Disconnect them: self.cr.stopReaderPollTask() self.cr.lostConnection() return task.done self.lastSpeedHackCheck = time.time() self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime() return task.cont def removeGlitchMessage(self): self.ignore('InputState-forward') def exitShow(self, errorCode = None): self.notify.info('Exiting Toontown: errorCode = %s' % errorCode) sys.exit() def setExitErrorCode(self, code): self.exitErrorCode = code def getExitErrorCode(self): return self.exitErrorCode def userExit(self): try: self.localAvatar.d_setAnimState('TeleportOut', 1) except: pass if self.cr.timeManager: self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectCloseWindow) base.cr._userLoggingOut = False try: localAvatar except: pass else: messenger.send('clientLogout') self.cr.dumpAllSubShardObjects() self.cr.loginFSM.request('shutdown') self.notify.warning('Could not request shutdown; exiting anyway.') self.ignore(ToontownGlobals.QuitGameHotKeyOSX) self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX) self.ignore(ToontownGlobals.HideGameHotKeyOSX) self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX) self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX) self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX) self.exitShow() def panda3dRenderError(self): if self.cr.timeManager: self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectGraphicsError) self.cr.sendDisconnect() sys.exit() def playMusic(self, music, looping = 0, interrupt = 1, volume = None, time = 0.0): OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume, time) # OS X Specific Actions def exitOSX(self): self.confirm = TTDialog.TTGlobalDialog(doneEvent='confirmDone', message=TTLocalizer.OptionsPageExitConfirm, style=TTDialog.TwoChoice) self.confirm.show() self.accept('confirmDone', self.handleConfirm) def handleConfirm(self): status = self.confirm.doneStatus self.ignore('confirmDone') self.confirm.cleanup() del self.confirm if status == 'ok': self.userExit() def hideGame(self): # Hacky, I know, but it works hideCommand = """osascript -e 'tell application "System Events" set frontProcess to first process whose frontmost is true set visible of frontProcess to false end tell'""" os.system(hideCommand) def minimizeGame(self): wp = WindowProperties() wp.setMinimized(True) base.win.requestProperties(wp)