コード例 #1
0
def make_quest(world, quest_length, rng=None, rules_per_depth=(), backward=False):
    state = world
    if hasattr(world, "state"):
        state = world.state

    rng = g_rng.next() if rng is None else rng

    # Sample a quest according to quest_length.
    options = ChainingOptions()
    options.backward = backward
    options.max_depth = quest_length
    options.rng = rng
    options.rules_per_depth = rules_per_depth
    chain = sample_quest(state, options)
    return Quest(chain.actions)
コード例 #2
0
ファイル: __init__.py プロジェクト: sharmer156/TextWorld
def make_game(world_size: int,
              nb_objects: int,
              quest_length: int,
              grammar_flags: Mapping = {},
              rngs: Optional[Dict[str, RandomState]] = None) -> Game:
    """
    Make a game (map + objects + quest).

    Arguments:
        world_size: Number of rooms in the world.
        nb_objects: Number of objects in the world.
        quest_length: Minimum nb. of actions the quest requires to be completed.
        grammar_flags: Options for the grammar.

    Returns:
        Generated game.
    """
    if rngs is None:
        rngs = {}
        rng = g_rng.next()
        rngs['rng_map'] = RandomState(rng.randint(65635))
        rngs['rng_objects'] = RandomState(rng.randint(65635))
        rngs['rng_quest'] = RandomState(rng.randint(65635))
        rngs['rng_grammar'] = RandomState(rng.randint(65635))

    # Generate only the map for now (i.e. without any objects)
    world = make_world(world_size, nb_objects=0, rngs=rngs)

    # Sample a quest according to quest_length.
    options = ChainingOptions()
    options.backward = True
    options.max_depth = quest_length
    options.create_variables = True
    options.rng = rngs['rng_quest']
    options.restricted_types = {"r", "d"}
    chain = sample_quest(world.state, options)
    quest = Quest(chain.actions)

    # Set the initial state required for the quest.
    world.state = chain.initial_state

    # Add distractors objects (i.e. not related to the quest)
    world.populate(nb_objects, rng=rngs['rng_objects'])

    grammar = make_grammar(grammar_flags, rng=rngs['rng_grammar'])
    game = make_game_with(world, [quest], grammar)
    return game
コード例 #3
0
def main():
    args = parse_args()

    # Load game for which to sample quests for.
    game = Game.load(args.game.replace(".ulx", ".json"))

    options = ChainingOptions()
    options.backward = False
    options.max_depth = args.quest_length
    options.max_breadth = args.quest_breadth
    options.rules_per_depth = {}
    options.create_variables = False
    options.rng = np.random.RandomState(args.seed)

    # Sample quests.
    chains = []
    for i in range(args.nb_quests):
        chain = sample_quest(game.world.state, options)
        chains.append(chain)

    inform7 = Inform7Game(game)
    print_chains(chains, inform7)

    # Convert chains to networkx graph/tree
    filename_world = pjoin(args.output, "sample_world.png")
    filename_tree = pjoin(args.output, "sample_tree.svg")
    filename_graph = pjoin(args.output, "sample_graph.svg")
    G, labels = build_tree_from_chains(chains, inform7)
    if len(G) > 0:
        image = visualize(game)
        image.save(filename_world)
        tree = nx.bfs_tree(G, "root")
        save_graph_to_svg(tree, labels, filename_tree)
        save_graph_to_svg(G, labels, filename_graph)
    else:
        try:
            os.remove(filename_world)
            os.remove(filename_tree)
            os.remove(filename_graph)
        except:
            pass