def test_invalid_move_position_already_taken(self): board = Board() game = Game(board=board, player_1='X', player_2='O') self.assertEqual(game.next_turn(), 'X') game.move('X', row=0, col=0) self.assertEqual(game.next_turn(), 'O') with self.assertRaises(InvalidMovementException): game.move('O', row=0, col=0)
def test_game_makes_valid_moves(self): board = Board() game = Game(board=board, player_1='X', player_2='O') # === First Move === self.assertEqual(game.next_turn(), 'X') game.move('X', row=0, col=0) row_0 = game.board.get_row(0) self.assertEqual(row_0, ['X', None, None]) row_1 = game.board.get_row(1) self.assertEqual(row_1, [None, None, None]) row_2 = game.board.get_row(2) self.assertEqual(row_2, [None, None, None]) # === Second Move === self.assertEqual(game.next_turn(), 'O') game.move('O', row=1, col=1) row_0 = game.board.get_row(0) self.assertEqual(row_0, ['X', None, None]) row_1 = game.board.get_row(1) self.assertEqual(row_1, [None, 'O', None]) row_2 = game.board.get_row(2) self.assertEqual(row_2, [None, None, None]) # === Third Move === self.assertEqual(game.next_turn(), 'X') game.move('X', row=2, col=1) row_0 = game.board.get_row(0) self.assertEqual(row_0, ['X', None, None]) row_1 = game.board.get_row(1) self.assertEqual(row_1, [None, 'O', None]) row_2 = game.board.get_row(2) self.assertEqual(row_2, [None, 'X', None])
def test_create_a_game_and_public_interface(self): board = Board() game = Game(board=board, player_1='X', player_2='O') self.assertFalse(game.is_finished()) self.assertFalse(game.has_winner()) self.assertFalse(game.is_tied()) self.assertIsNone(game.get_winner()) self.assertEqual(game.next_turn(), 'X') self.assertEqual(game.board, board)
def test_invalid_move_game_has_winner(self): board = Board([ ['X', None, None], ['O', 'X', None], [None, 'O', 'X'], ]) game = Game(board=board, player_1='X', player_2='O') self.assertTrue(game.is_finished()) self.assertTrue(game.has_winner()) self.assertFalse(game.is_tied()) self.assertEqual(game.get_winner(), 'X') self.assertEqual(game.next_turn(), 'X') with self.assertRaises(InvalidMovementException): game.move('X', row=0, col=2)